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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 22nd, 2010, 00:21 Posted By: wraggster
Newly released today
features•Play alongside your friends as Batman or one of his powerful allies, including Green Lantern and Robin, or call in the super powered help of superheroes like The Flash and Aquaman to flatten those dastardly villains
•Jump, swing, and punch through wild worlds including Gotham City, Science Island, London, and the planter Oa
•Unlock awesome gadgets such as Batarangs, the Plasma Sword, flash grenades, and more, to accomplish your missions and then extend the fun by replaying levels with your cool new tools
•Control Batman’s number-one fan, Bat-Mite, with Nintendo DS™ by linking the Nintendo DS™ version with the Wii™ version and have Bat-Mite wreak havoc or fight alongside the super heroes in all of the episodes of the Wii videogame!
descriptionFeel the boldness of adventure and the bravery of justice as you become Batman and His superhero teammates in the videogame based on your favorite animated TV series, Batman: The Brave and the Bold. Tread through the exciting terrain of the DC Universe and test your might in this side-scrolling action thrill ride that will take you through crime-filled alleys, strange alien planets, abandoned underground cities, and mysterious island laboratories. Go behind the cowl of the Caped Crusader himself and team up with one of his many superhero friends to solve puzzles, fight dozens of foes, and discover new worlds as you battle to save the day and see if you truly have what it takes to be a superhero!
http://www.play-asia.com/SOap-23-83-...j-70-3r72.html
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September 22nd, 2010, 00:20 Posted By: wraggster
Newly released today
features•Play alongside your friends as Batman or one of his powerful allies, including Green Lantern and Robin, or call in the super powered help of superheroes like The Flash and Aquaman to flatten those dastardly villains
•Jump, swing, and punch through wild worlds including Gotham City, Science Island, London, and the planter Oa
•Unlock awesome gadgets such as Batarangs, the Plasma Sword, flash grenades, and more, to accomplish your missions and then extend the fun by replaying levels with your cool new tools
•Control Batman’s number-one fan, Bat-Mite, with Nintendo DS™ by linking the Nintendo DS™ version with the Wii™ version and have Bat-Mite wreak havoc or fight alongside the super heroes in all of the episodes of the Wii videogame!
descriptionFeel the boldness of adventure and the bravery of justice as you become Batman and His superhero teammates in the videogame based on your favorite animated TV series, Batman: The Brave and the Bold. Tread through the exciting terrain of the DC Universe and test your might in this side-scrolling action thrill ride that will take you through crime-filled alleys, strange alien planets, abandoned underground cities, and mysterious island laboratories. Go behind the cowl of the Caped Crusader himself and team up with one of his many superhero friends to solve puzzles, fight dozens of foes, and discover new worlds as you battle to save the day and see if you truly have what it takes to be a superhero!
http://www.play-asia.com/SOap-23-83-...j-70-3r73.html
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September 22nd, 2010, 00:14 Posted By: wraggster
Newly released today
features•Successor of the crititcally acclaimed Hotel Dusk: Room 215
•Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
•Simple point-and-click touch screen navigation players of any skill level can play.
•Innovative sketch animation character design, film noir camera angles, and dynamic lighting.
descriptionJust like Hotel Dusk: Room 215, the game is held vertically like a book. Last Window introduces the Ignore feature to the series. This feature allows player to let go the lines of questioning they don't find useful. Ignoring too many lines of questioning, as well as not ignoring enough, may cause an early game over. A significant new story-based feature is the in-game novel Last Window. Every time a chapter of the game is cleared, a new chapter in the Last Window book is made available. The contents of the book complements the game's story, and they can be influenced by the decisions the player makes
http://www.play-asia.com/SOap-23-83-...j-70-3wkg.html
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September 21st, 2010, 21:17 Posted By: wraggster
Nintendo’s cult gaming IP Pokemon continues to endure in Japan with news that the latest release in the series has set a new sales record for the brand.
Andriasang reports that between them Pokemon White and Pokemon Black sold a massive 2,637,285 copies in their first week of release in Japan.
It’s the strongest week one performance in series’ history, and far in excess of the 1,586,360 copies shifted by Diamond & Pearl in 2006.
As is always the case, the latest titles boast a host of brand new Pokemon for players to collect. New features include a greater array of online options, such as the Pokemon Global Link – though teething troubles with that service have seen it taken down for the time being.
http://www.mcvuk.com/news/40980/Poke...breaks-records
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September 20th, 2010, 23:44 Posted By: wraggster
[Catea] has put some considerable effort into making a wiimote more accessible to people with physical disabilities. He started by extending the buttons out to much larger versions mounted on a lap tray. This makes playing games much easier for those that are lacking the fine motor skills to hit the buttons on the wiimote. This alone is a pretty substantial improvement, but [Catea] wanted to do more.
Taking the whole idea further, [Catea] published a second instructible where he outlines the process of adding two Arduinos and Xbee modulse to make the external buttons wireless.
http://hackaday.com/2010/09/19/wiimo...modifications/
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September 20th, 2010, 01:13 Posted By: wraggster
Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful becuase every planet's gravity level is different, and some don't have any gravity at all.
http://wiibrew.org/wiki/Gravitii
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September 20th, 2010, 01:10 Posted By: wraggster
hm i personally thought this was some piracy tool but if the folks at the legit wiibrew site deem it as legit homebrew then ill waiver this for now.
CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
The "Clean" in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
Changes
1.0.3 (September 20th, 2010)
Added SHA-1 and CRC32 calculation (all saved to disk)
Fixed redump.org verification on second and subsequent files
Compiled with the latest libFAT & libOGC
1.0.2 (September 19th, 2010)
Added redump.org in-program verification (see FAQ section)
Added auto file splitting (i.e. ripping a Wii disc to a large FAT32 hdd)
Fixed BCA dumping (GC & Wii disc)
Fixed Multi-Disc rip file names
Fixed Crashes on disc init
http://wiibrew.org/wiki/CleanRip
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September 19th, 2010, 23:48 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...c2bf3c1a688c1d
AerialX and tueidj propose a new version of "Riivolution"In response to the new 4.3v2 update the wii patcher on the fly for your Wii games that offer the ability to customize textures , music , levels, game translations , etc ... by changing the contents of your SD card or USB key .
v1.04
September 16th , 2010
* This Update provider behind -the - scenes fixed That Will not Affect features Will Improve the list overall goal system performance .
* Menu System 4.3v2 compatibility ( September 8th , 2010 update )
* New savefile redirection feature
http://rvlution.net/riivolution
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September 19th, 2010, 23:44 Posted By: wraggster
Nice to see some N64 Homebrew once more, heres the news from neoflash:
Okay, here's the next update. This version fixes the issues playing MIDI files - there were two problems: I was freeing memory twice in one place, and the libdragon system memory allocator didn't properly check for running out of memory. Note that when libWildMidi runs out of memory while parsing a MIDI track, it won't play the track, but if it runs out of memory while loading the instruments, it will... but with the instruments already loaded. So if you play a song and one or more instruments are wildly incorrect (say a piano instead of a tomtom), the N64 ran out of memory. I'm looking into some smaller instruments, but right now, you really need the memory expansion pak for most MIDI tracks. I also lowered the MIDI output sample rate to 22kHz for lower CPU usage.
This version enables a few more profiles in the AAC decoder. Also, the AAC player stops playing a track when it runs into an error in the bitstream like other players do rather than attempting to skip over the error. It was causing too much trouble, and every player I use just stops playing a track on finding an error, so it's not like I'm the only one not trying to deal with errors.
More info : http://www.neoflash.com/forum/index.....html#msg48616
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September 19th, 2010, 23:34 Posted By: wraggster
Pate has posted more news of his Dos Emulator for DS
Last week was a very busy week at the office (first customer deployment of the software I have been working on), so I did not have much time (nor strength) to work on DS2x86 during the evenings. Yesterday I then worked on DS2x86 again, and in the end got it to compile and link. I had to comment out a lot of code, though, which I then need to write specifically for the DSTwo hardware environment.
I have run into various problems while trying to make the code build, so progress has been rather slow. Here is a list of various annoyances and other obstacles I have had to overcome.
One big annoyance is the fact that every test build needs to be tested on the actual hardware. The DS2 SDK is quite a lot bigger than libNDS, and DS2x86.plg is already over 1.5 megabytes in size (while the current DSx86.nds file is around 0.7MB). Transferring a new build to my DS Lite using FTP takes almost 5 minutes, and it is really annoying to wait for the transfer to finish. I could keep swapping SD card between the DSTwo and the PC USB adapter, but I don't want to kill the mechanical contacts with too much use.
Another annoyance is the unaligned access exception. There is an exception handler in the DS2 SDK, but it does not seem to do anything useful, the code just hangs whenever there is an unaligned memory access. These are easy to avoid in my ASM code (as it assumes everything is unaligned), but I have seen several cases where the compiled C code causes an unaligned memory access and hang.
My Makefile skills are pretty rusty, and the Makefile that comes with the SDK is very basic. Thanks to an idea by another SDK user I was able to enhance the Makefile to be able to include binary data (as there is quite a lot of included binary data in DSx86), but this also resulted in unaligned memory access whenever the bin file size was not divisible by four. Looks like the mipsel-linux-as puts the 32-bit size value immediately after the actual binary data, with no regard to alignment! I had to pad all my binary files because of this.
The default Makefile also does not handle dependencies properly. When a header file changes it does not compile all the C or C++ files that include that header file. I changed the makefile to use Advanced Auto-Dependency Generation and that finally seemed to fix the compilation problems. Before that I fought many times with weird compilation or linking problems, as I had not realized it did not compile everything it should have.
While working on making the code build, I have also tried to study the hardware more closely. If the processor in the DSTwo is not exactly Ingenic Jz4732, it is something very similar to that. I found a nice overview about coding for the Dingoo A-320, which among other things has a header file with all the processor I/O address definitions. I have found out that the processor in DSTwo only seems to have 6 timers instead of 8. The timers that the SDK makes available are timers 4 and 5, and timer 0 is in use for some internal stuff. That leaves timers 1..3 free for software use. DSx86 needs several timers, so that was a useful find.
Anyways, I have now managed to output the boot strings (using the 6x8 pixel text font) onto the screen, but the screen update system in DSTwo SDK is still somewhat unclear to me. It uses double-buffering, but I don't need (nor want) to use double-buffering in text modes, so I am currently looking into ways to bypass the double-buffering scheme and be able to only update one buffer. The SDK does not include sources for the more hardware-specific stuff, so I have to look into the dump file to see what the internal routines do. All in all, quite slow progress, but at least I am getting forward.
http://dsx86.patrickaalto.com/DSblog.html
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September 19th, 2010, 23:15 Posted By: wraggster
News via http://www.dev-fr.org/index.php?topic=4812.0
Here is a new version of the emulator MSX , MSX2 and MSX2 + for DS.
This time, the update adds the following improvements :
* Added scrolling of file names with the stylus .
* Now , we must do a double - tap on the icon of instant backup .
* Changing the routine collision of sprites for MSX1 Pitfall II.
* Small interface improvements .
* MSX2 mode by default ( because it's faster than the MSX2 + mode ) .
* Fixed various bugs in the patch the ROM drive ( compatible with the DSK images improved . )
* Emulation CSC + (for SD Snatcher , the Konami game collections , etc. ...).
* Fixed the outline color of screen 12, which was managed as screen8 .
* Removed some unnecessary display conditions . ( msxDS is still a bit faster ! )
In short , once again , that 's good .
Website :
http://www.alternate-fmsxds.webs.com/index-fr.html
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September 19th, 2010, 19:13 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11451.html
In the beginning, there was a bet between friends: “I bet you that I will do a super mario level in black & white before the end of the week!”
6 months later, I am proud to present to you the full version of “Super Mario: Lost in Monochrome,” a Super Mario World hack. Created in “Lunar Magic” with the help of other utilities.
This game features:
Custom Graphics, Custom musics, Patches, Hex edits, etc…
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September 19th, 2010, 11:40 Posted By: wraggster
Newly released today
features•Take in breathtaking 3D graphics, from the massive world of Brimthule to the unique look of all its inhabitants
•Over 25 playable classes from 6 unique factions let you create your own party of heroes to work together as the ultimate team
•Awesome local and Wi Fi multiplayer action has players constantly optimizing their parties for a different battle every time they seek a new challenge
•Streamlined user interface allows players to command all aspects of their adventure using the touch screen and stylus
descriptionThe once great Kingdom of Brimthule is in despair following the loss of its lord and champion. King Leroy sacrificed himself to entomb the great beast Ragnakore in a body of stone. Without its leader, the kingdom has split into baronies and is beset by curses, monsters, and misfortunes, with some believing Ragnakore, though trapped, is responsible. The time has come for new heroes to stand tall against the realm’s greatest foes, the time has come for the Dawn of Heroes.
http://www.play-asia.com/SOap-23-83-...j-70-3ia7.html
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September 19th, 2010, 11:38 Posted By: wraggster
News via http://www.play-asia.com/SOap-23-83-...-2ku-84-n.html
Be ready for the onslaught of the white flame and the black electric bolts. Pokemon Black and White will be shipped this Saturday. As most of you might already know, we will do an extra shift on that day to ensure that the majority of customers who have preordered will get their game in a timely fashion.
Another issue that might concern you is the game's region-lock. We have conducted the testing on Pokemon White and Black recently and its confirmed that the games are locked. They work on all Nintendo DS™ and DS™ Lite consoles, but only on Japanese Nintendo DSi™ and DSi™ LL.
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September 18th, 2010, 20:35 Posted By: wraggster
Super Mario Galaxy 2 is the best Mario game of all time according to ONM readers.
Members of the ONM forum have been voting for their favourite Mario games and the plumber's latest Wii adventure took top spot ahead of the original Galaxy.
Commenting on their reader's choice, ONM said: "We're only in the first year of a new decade but already it's hard to see how Miyamoto will better this masterpiece in the next ten years. He took the foundations of Galaxy, threw a ton of genius new ideas at it and added Yoshi."
Today's top ten is one of several special Mario features on ONM this week as the site celebrates the 25th anniversary of Super Mario Bros. Readers have also picked their favourite moments from the Super Mario series and shared their ideas for new Mario power-ups.
http://www.computerandvideogames.com...VG-General-RSS
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