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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 26th, 2010, 18:59 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15636.html
byuu has released another version of his SNES emulator bsnes.
Quote:
This release represents the coup de grâce of bsnes/Qt.
Changelog:
configuration file is now called bsnes-qt.cfg; the first run of this release will start with a clean state
MSU1 now supports audio looping via new PCM file format
disabled state load/save menu due to a serious bug in Qt 4.6.0 for Windows
RawInput: all keyboards merged to KB0, it should no longer be required to reconfigure the keyboard out-of-the-box
RawInput: fixed a bug where Xbox 360 controller states were being overwritten by DirectInput controllers
RawInput: fixed a device sorting bug caused by moving ruby to Unicode
Direct3D: fixed a pixel shader bug caused by moving ruby to Unicode
Linux port: fixed sudo make install target
Linux port: default to gcc/g++ instead of gcc-4.5/g++-4.5 for one last release
updated to mightymo´s 2010-09-20 cheat pack
http://board.byuu.org/viewtopic.php?f=3&t=1033
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September 25th, 2010, 19:56 Posted By: wraggster
As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy," thanks to ever-evolving technology.
"What's been easy about making the Mario games is that they could naturally change along with the progress of technology," Miyamoto observed. "For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal."
Adapting to new technologies has been key to Mario's longevity, Miyamoto explained. "In the same way, as technology advances, the Mario games change, too [...] And as technology changes, so does what you want to do. If it weren't for that, I don't think I could have stuck with it this far." Because the Mario franchise is meant to change with technology, there hasn't ever been a "roadmap" for the series. Instead, the impromptu schedule of Mario games has fueled its creative stamina. "The games turn out more fun that way than if you planned everything out on paper," Miyamoto added.
Although Miyamoto has been working with Nintendo and the Mario series for the past 25 years, it seems the famed designer isn't ready to quit any time soon. When quizzed about his position 25 years from now (when he's 85!), Miyamoto admitted that "I'll probably be working on something." Of course, there's a caveat: "If I'm still alive then."
http://www.joystiq.com/2010/09/24/mi...-a-mario-game/
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September 24th, 2010, 14:43 Posted By: wraggster
A new Wii controller that appears to be a fusion of the Wii Motion Plus accessory and the standard Wii Remote has popped up on US shop Gamestop's website.
It's called Wii Remote Plus, and comes bundled with Nintendo's game FlingSmash (spotted by Kotaku).
The box art that reveals the new Wii Remote does not appear to be on UK website listings for FlingSmash, which is without a European release date.
What is FlingSmash anyway? Well, since you asked...
"FlingSmash combines the hands-on fun of tennis with the nonstop action and instant gratification of pinball. When the tropical Suthon Island is invaded by the evil Omminus, the ball-shaped hero, Zip, is summoned to save the day. Using the Wii Remote™ controller with the Wii MotionPlus accessory, you'll fling Zip at targets to smash your way across eight colorful worlds. Use the Wii Remote controller like a racket and watch Zip bounce around like a pinball to smash through oncoming barriers and enemies in this action sidescroller."
A Nintendo spokesperson confirmed to Eurogamer that Wii Remote Plus "is real" but added, "We have nothing to announce on this at the moment."
http://www.eurogamer.net/articles/20...e-plus-spotted
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September 23rd, 2010, 23:59 Posted By: wraggster
A little birdy tells us something new about the final version of the 3DS – backlit buttons are on the cards.
The 3DS rumour mill continues to grind away, and we’ve just got hold of a juicy little nugget. The buttons on the front of the 3DS are likely to be backlit. That’s the D-Pad, the A, B, X, Y Start, Select, Power and Home buttons – as well as the 3D depth indicator to the right of the unit.
This information comes from a reliable contact, and the source is an individual working for a major developer. Unfortunately, we can’t get more specific. Having said all that, this news should still bear a great big “Rumour!” disclaimer around its neck.
Due caution aside, let’s get speculating! There are a few bits of cumulative evidence that support the info. Firstly, there’s the fact that back-lighting buttons is becoming a standard practice in handheld devices – gadgets like mobile phones have been doing it for years.
The 3DS’ buttons all feature white markings – pale colours are suited to backlighting – and in contrast to the DS, there’s a bit of white writing or a symbol on every one.
It should also be noted that this lighting hasn’t been there in the preview models of the 3DS seen so far.
I doubt backlit buttons will be a deal breaker for anyone still sitting on the fence about the 3DS – but they are another example of the little extra touches Nintendo are renowned for. It’s also good to know that it’ll be easy to play Resident Evil: Revelations in the dark!
http://www.nintendo3ds.org.uk/3ds-bu...+(Nintendo+3DS)
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September 22nd, 2010, 23:09 Posted By: wraggster
News via http://hackmii.com/2010/09/insert-startup-disc/
Those of you who have been reading this blog for a year or two know that I’ve been fascinated with figuring out how Wiis are made at the factory. The driving reason is that if we can figure out how Wiis with blank flash chip are programmed at the factory, we could possibly wipe bricked Wiis and fix them.
Well, we never found that, but occasionally some hint poke up. Nintendo has gone out of their way to call out a specific message — Insert Startup Disc — and has declared that there is a problem with the “operating system” and let it be known that they very badly want to replace it. As with things like the iOS “diagnostic mode”, this generally means that a unit escaped from the factory without having completed all testing and programming steps. This can give a rare glimpse into factory steps normally concealed from us.
Searching online for information about this has been rather frustrating. Occasional articles from late 2006 show in-store kiosks displaying a blurry “Insert startup disk” message. A few private conversations have alluded to the fact that the few thousand Wiis that were sent to game stores with this disc, but nobody has been able to cough up a disc for me to examine (or at least an image of one!).
Fortunately, an alert member of assemblergames caught an auction on eBay for a broken Wii displaying our mysterious error message. (Thanks Paul!) He bought it and sent it to me to look at, and here are my findings.
Background
Stepping back a moment, the reason that this is strange is that the very lowest levels of the system — boot1, boot2 — can’t even talk to the DVD drive or the video output. IOS can talk to the DVD drive, but only at a very low level, and only in response to IPC from the PPC — there’s no way for the system to bootstrap itself with a blank flash, or with boot1 and boot2. You absolutely need PPC code running, and if you have that running, you might as well have the whole system menu running. It also probably means you have to either have a boot2 that can read an unencrypted NAND filesystem, or it means you have to program each chip individually with a key from a database using a flash programmer before soldering it down — an expensive and complicated operation, in comparison to flashing one image to all chips or programming a unit with test pads.
The only possible reason I could imagine for doing this would be that the flashing process has a long lead time — longer than pressing DVDs — and Nintendo therefore was able to ship these kiosk Wiis earlier by including a stub of a system menu that could install updates, and then making a few thousand in this state and shipping them out with these discs. Let’s take a look at Paul’s Wii.
[Read more →]
http://hackmii.com/2010/09/insert-st...isc/#more-1194
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September 22nd, 2010, 22:50 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15614.html
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
DSP 0.10ß3 WIP 20/09/10
General
ENHANCE: M68000
- Added more opcodes
- Fixed SBCD opcode (Fixes KOD)
Spectrum
BUG: Fixed driver initialization
Black Tiger
ENHANCE: Speed up the scroll
Capcom Play System 1 - CPS1
ENHANCE: Added all the priorities between planes and sprites
ENHANCE: Fixed many bugs and added more speed to driver
ENHANCE: Now if the graphic is out of range is draw transparent (fixes Final Fight)
BUG: Now finds correctly the end of the sprites (fixes SF2)
Strider: Added driver.
Three Wonders: Added driver.
Captain Commando: Added driver.
Knights of the Round: Added driver.
Street Fighter II´ Champion Edition: Added driver. Missing rowscroll.
http://code.google.com/p/dsp-emulator/
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September 22nd, 2010, 22:14 Posted By: wraggster
Newly released today
features•Select from all six fairy talents and customize your fairy's facial features, hair style, outfits and accessories
•Tinker Bell, Silvermist, Iridessa, Rosetta, Fawn and Vidia - in six action-adventures
•Download your fairies from PixieHollow.com to the English Countryside on the Nintendo DS. Send postcards from Fairy Camp to friends in PixieHollow.com. Upload gatherables from the English Countryside to PixieHollow.com
•Select from over 260 clothing items and accessories
•Explore the mainland in various quests, time-based minigames, puzzles and crafts
descriptionIt's the day after the Great Fairy Rescue and there is much to do to bring Summer to the Mainland! Create your very own fairy and fly into Fairy Camp. The minister of Summer has a very special task for you - to find and grow the rare Rainbow Lily for this year's End-of-Summer Celebration! Interact with Lizzy, then team up with your fairy friends to bring each of the six rare lilies to Fairy Camp. Complete quests, play-mini-games and adventure through the Mainland to capture the Rainbow Lily before Summer is over!
http://www.play-asia.com/SOap-23-83-...j-70-3v9j.html
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September 22nd, 2010, 22:10 Posted By: wraggster
Newly released today
features•Over 30 NEW games and attractions bring New Carnival Games to life with midway favorites like Pitch-A-Plate, Bottle Stand-Up, Fish Bowl Bounce, Tic Tac Toss, Gold Rush Alley Ball and Bumper Cars
•All-NEW MotionPlusTM capabilities allow for increased accuracy, enhanced game play and more precision than ever before!
•300 NEW Prizes and Wacky Wearables – No carnival is complete without great prizes like moon rocks, eye-bots and decoder rings and Wacky Wearables including a Walrus Mask, Dragonfly Wings and Rabbit Ears
•NEW Multiplayer 4 player action allows for cooperative play or head-to-head competition in every game. Now mom, dad, kids and grandma and grandpa can all play together Games like Lucky Toss, Gone Fishin’ and Speed Bingo!
descriptionNew Carnival Games for Wii takes the family-fun of the original multi-million unit seller to new heights with all-new games and prizes, much-requested multiplayer action for every game and for the first time, full compatibility with the Wii MotionPlus controller accessory.
http://www.play-asia.com/SOap-23-83-...j-70-3wh1.html
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September 22nd, 2010, 22:09 Posted By: wraggster
Newly released today
features•24 songs popularized by artists such as Lady Gaga, Michael Jackson, Miley Cyrus and more
•All songs sung ‘by kids for kids’ with family friendly lyrics
•Kids are encouraged to express themselves creatively, there are no ‘losers’
•Earn points by learning dance moves from Dana and Valerie and go shopping for kid-cool outfits, costumes, hairstyles, and accessories
•Players only need the Wii Remote, no dance pad required
•Get the party started with 2-player dance modes - fun for the entire family
•Simple dance steps and controls for younger kids with hints and tips
descriptionBe the Newest Kidz Bop Dance Star! The #1 music brand for kids 5-12 hits the dance floor. Kidz can get their groove on to some of today’s greatest dance hits like Paparazzi, Get The Party Started and Thriller. Players step to the beat and learn all the moves from Kidz Bop Kids, Dana and Valerie.
http://www.play-asia.com/SOap-23-83-...j-70-3vjy.html
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September 22nd, 2010, 18:56 Posted By: wraggster
Last night's leak of the Nintendo 3DS tech spec reveals a lean, power efficient device assembled from a relatively mediocre set of components. Once again, the platform holder has used a selection of established, cheap, off-the-shelf chips and made it feel fresh and new thanks to the implementation of a game-changing concept: in this case, glasses-free stereo 3D.
According to IGN's anonymous source, 3DS is powered by twin ARM11 CPUs clocked at a relatively meagre 266MHz, while overall system storage (sans SD card) is 1.5GB. Onboard RAM is 64MB, with 4MB of video memory. DMP's PICA-200 graphics chip is said to be running at a relatively lightweight 133MHz.
First things first, let's address the plausibility of the source. IGN has a reputation for outing notoriously secretive Nintendo specs and in its previous stories on DS and Wii, history has proven them to be entirely correct. With a track record like that, it would be unwise to bet against the veracity of this story assuming it comes from the same source. More than that, there are other elements to the spec which clearly corroborate with other little-known, recently unearthed facts about the system - and we'll get to that a bit later. In short, the story appears eminently credible.
Assessing the hardware set-up, it's obvious that the assembled components represent a massive step-up from the existing DSi, while measuring up badly against the latest in smartphone technology. The 64MB of RAM is particularly disappointing, bearing in mind that the PSP has shipped with the exact same amount of memory since the launch of the PSP-2000 (the first "slim" model). On the plus side, there is no smartphone OS required to tax RAM resources, but regardless, it's still a surprisingly low amount.
The 4MB of video RAM may seem particularly appalling (and is equal to the amount found in PlayStation 2), but bearing in mind that the 3DS only has to deal with an 800x240 framebuffer it shouldn't cause undue concern. What the RAM would actually be used for is also a prime concern - is that 4MB for textures only, or is it akin to the 10MB of eDRAM attached to the Xbox 360 graphics chip? The original story is, alas, short of details.
More --> http://www.eurogamer.net/articles/di...ion-blog-entry
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September 22nd, 2010, 12:18 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...3bb2467452ed7f
Vinz Da offers version 1.0 Alpha "Warheads : Scorched Earth" remake of DOS "Scorched Earth" video games turn based artillery for the Wii .
What is it ?
Warheads ya une looking like the original game Scorched Earth , a game of popular 90 's developed by Wendell Hicken . Today, I offer this remake for Wii .
" Warheads : Scorched Earth "Is a turn- based battle in two- dimensional random field, with EACH player Adjusting the angle and power of Their tank turret Before EACH shot . Number of Weapons and power -ups "give a tactical aspect to the game . The weather Also the impact of missile trajectory and create infinite position
http://davinz_ecode.perso.sfr.fr/
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September 22nd, 2010, 12:16 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...3bb2467452ed7f
Nintendomax is proud to announce the launch of the "Nintendomax DS Dev Competition 2010" first edition of this competition amateur development for the DS.
The purpose of this competition is to create a game homebrew novel for DS / DSi games and applications are accepted but will be commonly classified .
Our sponsors already provide lots for the annual competition on Wii, which is why we have launched an appeal for donations via ChipIn and PayPal to fund the competition .
Many of you performs with passion and homebrew competitions are great engines of production. They promote originality, increase your motivation , and give a boost to the scene . We rely on the generosity of our readers and those who support the amateur scene to pick up the pot only by bank transfer through Paypal wiidget following with the icon ChipIn ! .
* The first will receive 50 % of all donations.
* The second - 30% of all donations .
* The third - 20% of all donations.
* The fourth - a surprise gift .
The deadline is 3 months , you have until midnight December 31, 2010 to present your ( your) project ( s) .
All Good code .
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September 22nd, 2010, 12:12 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...3-wii-windows/
Here is an update for SwingBall. I added a few new levels. Slightly modified a few of the preexisting levels. The level selection screen has been fixed up a little bit. I added a menu screen reminding players that they can make their own levels and explaining how to do it.
The frame rate should be moderately better but I’m not actually sure of that. I don’t remember what it averaged at previously and actually seems to me like its worse but I think that must just be in my head. Whats important though is that the frame rate has become purely cosmetic now as your movement speed has been made frame rate independent. Previously you increased your speed and moved at set amounts every time the screen refreshed which meant that you where slower when the frame rate dropped and faster when it increased. Obviously that’s problematic for a game that’s focused around trying to do things in a very exact amount of time. But now your movement speed adapts to the frame rate so it should no longer effect gameplay.
There is also a PC version of the game now. The line you swing from is a bit smoother in the PC version and although it depends on your computer it should be fairly safe to assume that the frame rate will be considerably smoother. I’m hoping that the availability of a PC version will also encourage more of you to make your own custom levels. It should be a lot more convenient to do so if you can test, modify and iterate on levels you make without needing to take them back and forth from your computer to your Wii.
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September 22nd, 2010, 10:38 Posted By: wraggster
The 3DS will boast 1.5GB of flash memory, 64MB of RAM and two 266MHz ARM11 CPUs, if specs leaked to IGN are to be believed.
The anonymous source added that the forthcoming handheld will also have 4MB of dedicated VRAM.
Early iPhone models and Microsoft's Zune also used the ARM11, while the DSi had 256MB of flash memory.
We've contacted Nintendo for confirmation or denial and will of course update should it chime in.
Nintendo is yet to announce any technical specifications for its new handheld since its unveiling at E3 this year. It's due to officially announce more information at an event on 29th September.
http://www.eurogamer.net/articles/20...ortedly-leaked
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September 22nd, 2010, 01:09 Posted By: wraggster
Accio Hacks v1.0 released by James0x57
Downloads codes from the WiiRD Code Database to the SD Card then allows you to select the codes you want to use. Finally, it creates a gct file that Gecko OS or Gecko OS Mod can apply to the game.
Changelog
September 20, 2010 - v1.0
Region Select added for online lists.
Universal codes are included in a download.
Update Notification made less intrusive.
App starts on the main menu.
"Update" option added to the main menu.
Fixed "controlls" typo (multiple)
Version number added to about page.
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September 22nd, 2010, 00:41 Posted By: wraggster
News via http://www.codemii.com/2010/09/20/hb...%93-week-38-2/
The following applications have been added/updated:
20 September 2010
» DiiLC v1.2 -> v1.2.1
» HomebrewFilter r11 -> r12
» Jewels v1.0
» RedSquare v0.98 -> v0.99
» Riivolution v1.03 -> v1.04
» SpaceBubble v0.96 -> v0.97
» TetWiis v1.0 -> v1.1
» Timeless v1.0
» TowerDefense v0.96 v0.97
» We Are Nowhere v0.1
» Wiiwars v0.6 Beta
» Yabause Wii r2604 beta11 -> beta12
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