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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 10th, 2010, 17:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15695.html
A/NES PRO v1.11 a NES emulator for Amiga has been released.
Quote:
2010-10-08
So, here it is, finally a new A/NES PRO for you (all five or so? ). It´s not really a massive update. I think the most interesting part is the possibility of running NES-ROMs from a project-icon. This looks really cool on your Workbench, imagine having to start Zelda by clicking on it´s box-cover for example. Let me know if you create any good looking icons (I´ve included a few on my own in the archive). Anyway, the news are:
* One-screen mirroring fixed again (RC Pro Am is now almost 100%).
* Minor cosmetical fixes.
* ROMs can now be started from a project-icon!
* Minor optimizations.
http://www.anes.se/
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October 10th, 2010, 00:57 Posted By: wraggster
Newly released today:
Boooooooom-shaka-laka! EA Sports is bringing back the classic, most beloved arcade basketball game ever—NBA JAM—exclusively for the Nintendo Wii in 2010. Originally made by Midway back in 1993 for video arcades, NBA JAM was a humongous hit, with exciting, over-the-top, cartoony 2-on-2 basketball action that defied both traditional basketball rules as well as the laws of gravity and physics. It was the basketball game for people who didn't like—or even know how to play—basketball. And it even let you play as Bill Clinton—if you knew how to unlock the character.
Now EA Sports is reinventing the game for the 21st century with all-new graphics and physics, as well as new game modes and features. No word yet on whether Clinton is coming back, or the Mortal Kombat characters, or whether the new game will still cheat to ensure that the Pistons always beat the Bulls. One nice update that we can confirm: You won't have to keep feeding quarters into your Wii to keep playing! Hooray for the modern world! Slam-a-jamma!
http://www.play-asia.com/SOap-23-83-...j-70-3qne.html
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October 10th, 2010, 00:53 Posted By: wraggster
Newly released today:
Press down, pull back, get set and go! The Choro Q Mario Karts are super fast and super exciting to play. Race against your friends' and family's karts on a long stretch of smooth surface.
These Choro Q karts are compatible with the mini Takara Tommy karts, including the remote control ones, just remove the car shell and screw it onto the remote car chasis to set your Mario riding into all sorts of directions.
Let these karts draw cheerful lines of red and green across your home floor:
ChoroQ Hybrid! Mariokart Wii Zenmai Type: Bowser JPN US$ 7.40
ChoroQ Hybrid! Mariokart Wii Zenmai Type: Luigi JPN US$ 7.40
ChoroQ Hybrid! Mariokart Wii Zenmai Type: Mario JPN US$ 7.40
ChoroQ Hybrid! Mariokart Wii Zenmai Type: Wario JPN US$ 7.40
http://www.play-asia.com/SOap-23-83-...-2ls-84-n.html
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October 10th, 2010, 00:51 Posted By: wraggster
Newly released today:
Super Mario Wii chocolate eggs have rolled into our warehouse, this time, break the chocolate shell apart, enjoy its creamy sweetness and find the koopers.
There is a total of 12 figures that you can hatch, most of them you have already met, rescued, or defeated in the game, the last one is a secret version, let's see whether you'd hatch a monster or a mushroom.
The figures are quite small and some of them requires assembling. As a step up from the last set of chocolate toys, some of the figures in this series have joints.
New Super Mario Bros. Wii Chocolate Egg Furuta Candy Toy JPN US$ 2.90
If you don't have a sweet tooth but want a Super Mario toy, come grab the key chains:
New Super Mario Bros. Wii Pre-Painted Key Mascot JPN US$ 3.90
http://www.play-asia.com/SOap-23-83-...-2ls-84-n.html
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October 10th, 2010, 00:50 Posted By: wraggster
Newly released today
features•The first original FINAL FANTASY title for Nintendo DS brought to life by the development teams behind the Nintendo DS remakes of FINAL FANTASY III and FINAL FANTASY IV
•Charming storybook visuals crafted under the guidance of art director and character designer Akihiko Yoshida (FINAL FANTASY III for DS, FINAL FANTASY XII)
•Combat is fun and intuitive with a battle system that operates on Action Points. Requiring nothing more than a simple selection of commands, players can dive right into a classic turn-based RPG battle experience
•The Crown Job System offers a selection of over two dozen jobs to choose from. Players can freely customize a character’s abilities and magic skills no matter which crown they have equipped. The possibilities are endless!
•Help friends advance in their adventure, or join forces to conquer tough dungeons. The multiplayer mode enables cooperative play for up to four players
descriptionIn the small kingdom of Horne, Brandt awakes on the morning of his fourteenth birthday. Today is the day he becomes an adult, and the custom of the realm says that he must go to the castle to present himself to the king.
Yet when he arrives at the castle he finds the king distraught and the youngest princess missing, abducted by the Witch of the North. With no one else to turn to, the king makes a shocking request: will Brandt save the princess?
And thus Brandt’s adventure begins...
Eventually he is joined by three other brave young souls. Together they will experience a journey full of joyous meetings and sad partings.
Though at first they don’t always see eye-to-eye, these four Heroes of Light will build bonds of trust and affection so strong that, in the end, they may even save the world.
This is the tale of their legendary quest.
http://www.play-asia.com/SOap-23-83-...j-70-3uju.html
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October 10th, 2010, 00:45 Posted By: wraggster
Newly released today
features•As a Pokémon Ranger, players set out to stop the Pokémon Pinchers with the help of their partner, Ukulele Pichu™ (an energetic Pichu that always carries a ukulele)
•Players use the Capture Styler to circle Pokémon on the touch screen. The further in the story players progress, the more powers and abilities their Capture Styler gains
•By drawing special Ranger Signs on the touch screen, players can summon powerful Pokémon that they have befriended to help them progress in the game. Legendary Pokémon like Raikou™, Entei™ and Suicune™ can be summoned by drawing their Ranger Signs
•Up to four players can play together on certain missions using the Nintendo DS Local Wireless Connection, and discover more about the history of the Oblivia region
descriptionHelping Pokémon Get Out of a Pinch The third installment in the action-packed Pokémon Ranger™ series lets players take on the role of a Pokémon Ranger tasked with protecting Pokémon, people and nature in the Oblivia region. As a Pokémon Ranger, players investigate the nefarious actions of the Pokémon Pinchers, who have been disrupting the peace by chasing and catching Pokémon.
http://www.play-asia.com/SOap-23-83-...j-70-3wp6.html
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October 10th, 2010, 00:43 Posted By: wraggster
From the get-go, Nintendo intended to develop their upcoming Nintendo 3DS as a console capable of better online functionality than its predecessors, the Wii and DS.
Part of this is the ability to download content passively through a function called “SpotPass.” As part of the system’s online functionality, the 3DS will be able to passively download 3D content developed by Japanese television broadcasters, Nippon Television and Fuji Television, for free.
Nintendo hope that passive online functionality will draw more people to the system’s online features. You can read more about this and other improvements Nintendo are making to their online infrastructure for the 3DS here.
Nintendo president, Satoru Iwata, realizes this is easier said than done, however. Describing it as what he calls a bitter learning experience at an investor Q&A, Iwata admits that Nintendo have struggled to encourage people to take their Wii and DS systems online.
In light of this, one of the major goals for the 3DS is to allow people to experience “Something New Every Day” through the system’s online features. In order to facilitate this, Iwata feels it is imperative that Nintendo encourage people to take their Nintendo 3DS systems with them wherever they go, which will allow the system’s SpotPass mode to download content passively for them, thus demonstrating the 3DS’s online functionality.
In Japan, Nintendo have teamed up with numerous Internet providers, retailers and fast-food joints to create numerous wireless hotspots for the 3DS (over 2,000 by March 2011). Iwata reveals that they plan to do the same in the U.S. and Europe. Speaking to investors, he said:
“We must be able to offer clear-cut reasons for the overseas users to be willing to carry around Nintendo 3DS when they go out. Although we have not come to a conclusion on whether we should explore the possibility of the likes of Nintendo Zone or, like our collaborations with NTT East and NTT West, should deal with the entities which are offering free Wi-Fi access points, we are eager to proactively expand the access points so that an increasing number of people in the U.S. and Europe too can feel that it is fun to carry around a portable gaming device wherever they go out.”
The Nintendo 3DS already contains hardware which allows it to perform the same functions as the Pokéwalker that comes with Pokémon HeartGold/SoulSilver, essentially acting as a pedometer that counts the number of steps you walk. This is one example of a function that could encourage people to take their systems with them on the go.
http://www.siliconera.com/2010/10/08...line-services/
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October 10th, 2010, 00:27 Posted By: wraggster
[Furrtek] hooked up his Game Boy printer for use with a PC (translated). The two-part hack started with a cable to attach the device via USB. A Nokia interface cable was used as a base to translate the USB signals into serial, and an ATtiny45 microcontroller added to talk to the printer. He did a great job of free-forming the circuit alterations and fitting it back into the plastic USB plug housing.The next step was to write some software. Using VB6 he coded an application that loads in an image, scales it to fit, and allows you to adjust the contrast that the thermal printer produces. For testing purposes he’s reusing old receipts. See it in action after the break.
http://hackaday.com/2010/10/08/game-...-and-software/
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October 10th, 2010, 00:20 Posted By: wraggster
Who'd have thought that adding extra grunt under the hood, a glasses-free 3D display up top, a wireless "tag mode," and automatic wireless updates to the 3DS would serve to degrade battery life? Certainly not our naive souls. The same Q&A that informed us about Nintendo's Spot Pass plans for the 3DS has been found to also contain some commentary on battery endurance from Satoru Iwata himself. The company chief says "it is inevitable that Nintendo 3DS will be a device which requires more frequent recharging than Nintendo DS" and notes that as a major reason why a charging cradle will be bundled into the new console's retail package. With tongue firmly wedged in cheek, Iwata suggests that perhaps Nintendo ought to advise users to deposit the 3DS into its cradle as soon as they get home, but the overall point is as clear as it is obvious: your more powerful handheld will require more power.
http://www.engadget.com/2010/10/08/s...-life-than-ds/
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October 9th, 2010, 12:40 Posted By: wraggster
Well, at least you've got options now. Just days after SanDisk's once-rare 32GB microSDHC card fell to $87, along comes Kingston with a nearly identical unit of its own. The difference? It's Class 4 instead of Class 2, which means that you can look forward to a 4MB/s minimum data transfer rate. Of course, you'll be paying dearly for the speed boost when it starts shipping on Monday with the card alone priced at $153. Slow and cheap, or pricey and snappy? Decisions, decisions...
http://www.engadget.com/2010/10/09/k...harges-dearly/
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October 9th, 2010, 12:37 Posted By: wraggster
Capcom has announced another batch of classic arcade titles for the Wii's Virtual Console service.
According to Andriasang, rock hard 1985 platformer Ghosts 'n' Goblins and classic 1984 top down shooter 1942 will be up for download soon.
Obscure but ace 1987 title Black Dragon rounds out the latest batch of titles to get a dusting down. It's a fiendish side-scroller very much in the vein of Ghosts 'n' Goblins. You might have played it on Capcom Classics Collection Volume 2 on the PlayStation 2 or Xbox.
No word on a release date for any of the games yet but expect to pay 800 Points (£5.60) each.
These three titles join the recently announced Commando, SonSon and Exed Exes on Capcom's VC slate.
http://www.eurogamer.net/articles/20...assics-for-wii
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October 8th, 2010, 23:25 Posted By: wraggster
Nintendo has refused to attribute low sales of Wii and DS games solely to piracy.
In a recent investor call, CEO Satoru Iwata explained, "I do not think we should attribute bad software sales solely to piracy.
"Even with piracy, as long as we can create products which can attract attention from many consumers and which can greatly entertain them, that software can make it to the number one position of the hit software sales chart.
"So, we would like to consider it from both perspectives simultaneously. It is true there is always the influence of piracy, but it is important for us to increase the number of our consumers who are willing to shell out their money to purchase our products."
Maybe he's onto something. The phenomenal Super Mario Galaxy 2 shifted 4.09 million copies in its first five weeks on sale. Pokémon Black/White, which recently secured a perfect 40/40 from Famitsu, is rapidly approaching a similar figure in Japan alone.
Then again, maybe he's not. The excellent Metroid: Other M failed to trouble the UK all formats top 10 when it launched last month.
Iwata went on to re-emphasise that Nintendo will be making new efforts to tackle piracy on its forthcoming handheld, the 3DS.
"Of course, as a responsibility of the platform holder, we will tackle piracy. For example, when we launch new hardware, such as Nintendo 3DS, it is a good opportunity to beef up the countermeasures, and we are actually working on that now."
The 3DS launches in Japan on 26th February 2011 before heading to Europe and the USA shortly thereafter.
Nintendo's next big releases include Donkey Kong Country Returns, arriving on Wii on 3rd December, and Golden Sun: Dark Dawn for the DS a week later.
http://www.eurogamer.net/articles/20...ind-poor-sales
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October 8th, 2010, 23:24 Posted By: wraggster
Shigeru Miyamoto has explained that the evolution of technology is what kept Mario fresh. Had videogames been a stationary medium like books, then Mario would have departed a long time ago.
"I'm always asked how I make the Mario series, but it's like we're thinking the games up on the run. I can only answer that each time is different, so I don't know," Miyamoto told famed Japanese copywriter - and one-time Nintendo employee (and inventor of the name Game Boy) - Shigesato Itoi (an interview conducted in place of Iwata Asks).
"Looking back, what's been easy about making the Mario games is that they could naturally change along with the progress of technology. For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal.
"In the same way, as technology advances, the Mario games change, too. On the contrary, books have basically always been made the same way. If it had been necessary to keep making Mario games in the same way like that, we couldn't have done it. In that way, making the Mario games has been easy.
"But the technology changes, so we just have to adjust to that. And as technology changes, so does what you want to do.
"If it weren't for that," he added, "I don't think I could have stuck with it this far."
Itoi and Miyamoto talked at length about the nature of ideas and inspiration. The hope was that Itoi could help Miyamoto put into words how he created an icon like Mario. The interview marked the moustached plumber's 25th birthday.
One recurring theme was simplicity, something Miyamoto teaches young Nintendo game designers who provide needless explanations of tiny details. Miyamoto himself was taught this lesson - at least in part - by the technology restrains of the NES.
"We were making the software for the NES system back then, so there were also capacity limits," Miyamoto recalled. "Having said that, however, even when we are facing such limitations as capacity constraints, if anything bothers me, I would really apply myself to it. For example, deciding to have Mario enter a Warp Pipe from the top. Having him cross in front of it from the side wouldn't work.
"I thought it was strange how Mario was already standing there underground when that level begins. Why is Mario, who just passed in front of a castle, standing underground? I couldn't fit in a sequence showing him falling underground, so I decided to have him just plop down from the top of the screen, and-surprisingly-that was just fine. If someone had said, 'You should provide a little more detail here,' it would have turned out differently.
"The restrictions were often a big help. Players were able to imagine the details that weren't put in."
Other interesting tid-bits were Miyamoto remembering a discussion with "my master" Gunpei Yokoi, who in a meeting told the Mario-maker "you're pretty negative." "That really shocked me," Miyamoto said.
"But I wasn't intending to be negative," he added. "I thought about what he might mean and realized that when I think about something, I have a tendency first to draw up a list of what can't be done. For example, when it comes to what can and can't be done with the NES system, it was really important for me to know a lot about what can't be done
"So when I think about something, I draw up a list of everything that won't work. If there's an idea according to which doing one thing means something else won't work, I focus on what won't work. Certainly, that is negative. So which is better, negative or positive? Well, both are important, they need to coexist.
"Someone who only sees the positive is just a blind optimist," he declared.
"And while it's important to know the negative, someone who only talks about what's negative is just a pessimist."
http://www.eurogamer.net/articles/20...pt-mario-fresh
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October 7th, 2010, 22:48 Posted By: wraggster
From the get-go, Nintendo intended to develop their upcoming Nintendo 3DS as a console capable of better online functionality than its predecessors, the Wii and DS.
Nintendo hope that passive online functionality will draw more people to the system’s online features. You can read more about this and other improvements Nintendo are making to their online infrastructure for the 3DS here.
At a recent investor Q&A, Nintendo president, Satoru Iwata, fielded a question regarding his views on the subject of the company generating significant profits from digital distribution of games and network services. Iwata replied:
“As for the aspect of profit, we are expecting that profits through the network activities will grow in the long run. However, as I have often said on these types of the occasions, we human beings do not change our habits very quickly. If this world was full of the so-called “early adopters,” who are highly sensitive to information and quickly respond to anything new, the world could change more quickly.
The fact is, the majority of us are not in that category. Accordingly, for some time in the future as well, the packaged goods business will remain to be our mainstream business. On the other hand, network elements are very important in order to heighten the value of the packaged products or in order to offer unprecedented fun, which can be a topic in society. Our current thinking is that we would like to aggressively explore such usage.”
Sony already offer an alternative to buying physical copies of several games by distributing them via the PlayStation Network. No such functionality has been confirmed as of yet with regard to the Nintendo 3DS, however.
http://www.siliconera.com/2010/10/07...-very-quickly/
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October 7th, 2010, 22:17 Posted By: wraggster
Newly released
track listingAlice Cooper – “No More Mr. Nice Guy”
Alter Bridge – “Ties That Bind”
Atreyu – “Ravenous”
Bad Brains – “Re-Ignition (Live)”
Blue Öyster Cult – “Burning For You”
Bush – “Machinehead”
Deep Purple – “Burn”
Edgar Winter – “Free Ride”
Five Finger Death Punch – “Hard To See”
George Thorogood and The Destroyers – “Move It On Over (Live)”
Lynyrd Skynyrd – “Call Me The Breeze (Live)”
Pantera – “I'm Broken”
Poison – “Unskinny Bop”
The Ramones – “Theme From Spiderman”
Rise Against – “Savior”
The Runaways – “Cherry Bomb”
Steve Vai – “Speeding”
Strung Out – “Calling”
Styx – “Renegade”
Sum 41 – “Motivation”
Them Crooked Vultures – “Scumbag Blues”
The White Stripes – “Seven Nation Army”
descriptionIn Guitar Hero: Warriors of Rock, join with friends on an epic rock journey to save rock n’ roll. Featuring an impressive 90+ track set list and a host of all-new gameplay features, living room legends and their friends can strum, drum and wail in the most immersive music videogame experience to date. Delivering the quintessential rock music collection that focuses on guitar shredding hits from bands such as Black Sabbath, Slipknot and Megadeth and larger-than-life band anthems from Queen, Muse and KISS, players can unleash more rewards and unlockable content than ever before in Guitar Hero: Warriors of Rock’s Quest Mode, the franchise’s first ever story-based mode, and Quickplay+, which invites challenge-starved fanatics to test their rock skills. Running on the powerful Guitar Hero engine that has been expanded and refined and with encores from the critically-acclaimed and fan favorite gameplay features that made Guitar Hero one of the most popular franchises of all-time – such as Party Play, Competitive modes and any combination of up to four instruments – the game offers a complete interactive and connected experience bringing friends and foes to the stage in the ultimate rock music experience.
http://www.play-asia.com/SOap-23-83-...j-70-3uvu.html
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October 7th, 2010, 22:15 Posted By: wraggster
Newly released
features•As players fight through hundreds of enemies, players can collect gems to upgrade to superior weapons and armor
•In the “Murasame Castle” mode, players help a lost Samurai fight his way out of a haunted castle. This mode is based on The Mysterious Murasame Castle, a game originally designed by Nintendo with input from developer Shigeru Miyamoto and released in Japan on the Famicom Disk System. In this mode, two players can battle cooperatively across long distances via broadband Internet access and Nintendo® Wi-Fi Connection
•Samurai Warriors™ 3 features a variety of special moves such as - Spirit Charge: Hold the block button to block as well as fill up the Musou gauge. When the Musou gauge is full of electricity, players can press the A button on the Classic Controller Pro™ to execute a “Musou Attack” & Ultimate Musou Attack: When both the Rengi and Musou gauges are full, pressing the A button on the Classic Controller Pro unleashes an “Ultimate Musou Attack” that deals lethal amounts of damage to all nearby enemies
•Players can select the character’s dialogue to be spoken in either Japanese or English
•The game can be controlled with the Wii Remote™ and Nunchuk™ controller combination, the Classic Controller™, the Classic Controller Pro or the Nintendo GameCube™ controller
descriptionPlayers can choose from more than 35 playable samurai, many based on actual figures from Japanese history. Each stage is filled with fast-paced action as players are challenged to complete a series of objectives by fighting through hundreds of enemies on foot or on horseback. Each samurai has different skills and weapons, and each one offers a different perspective on the overall story of the unification of Japan. Each samurai has a different motive for combat. Some fight to unite Japan, while others seek to protect the honor of their clan and loved ones.
http://www.play-asia.com/SOap-23-83-...j-70-3xol.html
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October 7th, 2010, 22:13 Posted By: wraggster
What a beautiful image of NES cartridges showing their private parts. These are the raw materials for the Munchausen Flash Cartridge project. A combination of a modified game cartridge and special USB cable makes it possible to program NES cartridges while inside an unmodified console. The cartridge has an added flash chip that is running a bootloader. By connecting a USB-to-NES cable to the second controller port a game image (or custom code image) can be flashed to one of the three game slots on the writable cartridge. The bootloader provides a menu at power-up to select between the three stored images, or can go straight to the previously selected image by holding down A when the console is turned on. There’s even a recovery routine in case of problems. Check out the demo after the break.
One thing we find interesting from the forum thread is a mention that it is technically possible to run code on the NES directly from the PC. That would sure make it easy to perform live chiptunes on NES.
http://hackaday.com/2010/10/05/munch...ge-programmer/
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October 7th, 2010, 21:43 Posted By: wraggster
During a GDC Online interview with Epic Games VP Mark Rein, the conversation moved from 3D games to handhelds (specifically, the very impressive Epic Citadel iOS demo). Naturally, I then took the opportunity to ask about a current hot topic that combines both subjects: the Nintendo 3DS. Is Epic working on 3DS software?
"No," Rein said. "It's below our [minimum specifications], from what we can tell. We don't have a 3DS, so there's no way for us to verify that," he added, "but everything we've been led to believe is that it's below our min-spec. You couldn't do a game that looks like [Epic Citadel] on it, for example."
He clarified that this means no plans for Epic games, as well as no plans for a version of Unreal Engine for other devs to use. "Like I said, we really don't know enough about it to make a formal comment, but I think if they considered that our engine would be good on it, they would have probably talked to us about it."
As Rein himself noted, the situation could change when Epic gets its own 3DS to experiment with -- but at least for now, upon first impression, the developer apparently considers the new device less capable than last year's iPhone 3GS, since that can run Epic Citadel just fine.
http://www.joystiq.com/2010/10/06/re...unreal-engine/
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