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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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September 28th, 2010, 18:39 Posted By: wraggster
Newly released today
features•Spider-Man: Shattered Dimensions gives gamers four unique universes to explore, each featuring authentic and unique art styles, from the classic pen-and-ink-styled Amazing Spider-Man to the moody, 1930s cinema-influenced Noir
•Players harness new gameplay mechanics through each costume of Spider-Man: The web-slinging, aerial Amazing Spider-Man delivers sweeping blows and powerful kicks in a world that pays tribute to the classic era of our legendary Super Hero, while the mysterious and stealthy Spider-Man Noir prefers to lurk in the shadows of a 1930s-influenced cinematic environment before unleashing his perilous strength
•For the first time, Spider-Man can deliver damage up close and personal via a first-person perspective during key moments of battle. Boss-themed levels with new environments, music and pacing, along with a vast new cast of ferocious villains, will engage gamers in a fast-paced action-adventure. Players will take on the world’s greatest hunter Kraven in the Amazing universe and, in the service of Norman Osborn (aka “The Goblin), Hammerhead and his henchmen in the gritty Noir universe
•Beyond the four vastly different worlds to explore, players will uncover surprises around every corner, including new abilities and multiple costumes and bonuses to unlock
descriptionSpider-Man: Shattered Dimensions is a thrilling action-packed adventure set in four dramatically different universes from legendary Spider-Man lore, each with a distinct Spider-Man armed with unique skills and strengths, in one original storyline. Players will be transported to new locations never before seen in a Spider-Man game, from lush jungles and dusty deserts to various urban terrains. Acclaimed comic book writer Dan Slott takes players on a mission to contain the magical energy of the Tablet of Order and Chaos, which has been shattered and sent hurtling across parallel universes, and battle fan-favorite villains in a quest to restore the fabric of reality.
http://www.play-asia.com/SOap-23-83-...j-70-3sng.html
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September 28th, 2010, 17:57 Posted By: wraggster
Play Asia have posted that they have reduced the cost of lots of their games,heres the details:
US blockbusters get restocked regularly, this week, we have a some of really hot games for Nintendo Wii™ and DS™. If you enjoy eye candy and a good fight, Castlevania: Judgment and Muramasa are here for you. Test your reflexes and sense of rhythm with Guitar Hero World Tour.
Go to strange lands and experience the surreal, sci-fi world in Shin Megami Tensei:Strange Journey, play Lego with your family, we have Lego Battles and Lego Rock Band. If you want to start a family complete with animals, we have Harvest Moon DS.
Products get added to the Bargain Section everyday, be sure to check back regularly to see if your targets are available at friendlier prices.
Xbox360™ (8)
Blue Dragon US US$ 14.90
Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Hits) US US$ 14.90
Clive Barker's Jericho [Special Edition] US N/A
Frontlines: Fuel of War US US$ 17.90
Ninja Gaiden 2 US US$ 19.90
Midnight Club: Los Angeles Complete Edition (Platinum Hits) US US$ 24.90
Magna Carta 2 US US$ 44.90
Mass Effect 2 US N/A
Nintendo Wii™ (8)
Ultimate Band US US$ 14.90
Battle of the Bands US US$ 15.90
Shaun White Snowboarding US US$ 15.90
Castlevania: Judgment US US$ 19.90
Muramasa: The Demon Blade US US$ 24.90
Red Steel 2 US US$ 24.90
The House of the Dead 2 & 3 Return US US$ 24.90
Guitar Hero World Tour US US$ 34.90
Nintendo DS™ (11)
CSI: Deadly Intent - The Hidden Cases US US$ 19.90
High School Musical 3: Senior Year Dance US US$ 19.90
Juiced 2: Hot Import Nights US US$ 19.90
Metal Slug 7 US US$ 34.90
MX vs ATV: Untamed US US$ 19.90
Club Penguin: Collector's Edition (Bundle) US US$ 24.90
Harvest Moon DS US US$ 24.90
Lego Battles US US$ 24.90
Lego Rock Band US US$ 24.90
Wall-E US US$ 24.90
Shin Megami Tensei: Strange Journey US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2l9-84-n.html
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September 28th, 2010, 17:57 Posted By: wraggster
Play Asia have posted that they have reduced the cost of lots of their games,heres the details:
US blockbusters get restocked regularly, this week, we have a some of really hot games for Nintendo Wii™ and DS™. If you enjoy eye candy and a good fight, Castlevania: Judgment and Muramasa are here for you. Test your reflexes and sense of rhythm with Guitar Hero World Tour.
Go to strange lands and experience the surreal, sci-fi world in Shin Megami Tensei:Strange Journey, play Lego with your family, we have Lego Battles and Lego Rock Band. If you want to start a family complete with animals, we have Harvest Moon DS.
Products get added to the Bargain Section everyday, be sure to check back regularly to see if your targets are available at friendlier prices.
Xbox360™ (8)
Blue Dragon US US$ 14.90
Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Hits) US US$ 14.90
Clive Barker's Jericho [Special Edition] US N/A
Frontlines: Fuel of War US US$ 17.90
Ninja Gaiden 2 US US$ 19.90
Midnight Club: Los Angeles Complete Edition (Platinum Hits) US US$ 24.90
Magna Carta 2 US US$ 44.90
Mass Effect 2 US N/A
Nintendo Wii™ (8)
Ultimate Band US US$ 14.90
Battle of the Bands US US$ 15.90
Shaun White Snowboarding US US$ 15.90
Castlevania: Judgment US US$ 19.90
Muramasa: The Demon Blade US US$ 24.90
Red Steel 2 US US$ 24.90
The House of the Dead 2 & 3 Return US US$ 24.90
Guitar Hero World Tour US US$ 34.90
Nintendo DS™ (11)
CSI: Deadly Intent - The Hidden Cases US US$ 19.90
High School Musical 3: Senior Year Dance US US$ 19.90
Juiced 2: Hot Import Nights US US$ 19.90
Metal Slug 7 US US$ 34.90
MX vs ATV: Untamed US US$ 19.90
Club Penguin: Collector's Edition (Bundle) US US$ 24.90
Harvest Moon DS US US$ 24.90
Lego Battles US US$ 24.90
Lego Rock Band US US$ 24.90
Wall-E US US$ 24.90
Shin Megami Tensei: Strange Journey US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2l9-84-n.html
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September 28th, 2010, 00:10 Posted By: wraggster
News from http://thatotherdev.wordpress.com/
I totally rewrote the game. Got rid of its dependency on Box2D (the game was originally pretty much made just to mess around with Box2D on Wii which was giving me trouble for reasons that I don’t want to get into which is what really led me to actually remake They Do Not Die instead of doing more of a direct port) and used my own self made collision and bouncing system in its place.
It has a two player mode now. Single player is still available as an option. There is obviously also a menu now to allow you to select how many people will be playing.
Instead of using the directional pad the gameplay is now motion controlled. You hold the controller sideways like a NES controller and tilt it forward and back to move the on screen paddle up or down.
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September 27th, 2010, 22:48 Posted By: wraggster
An eBay user by the name of rifaavalon recently tipped us off to an item of interest that's currently on his storefront: An SNES retail display unit. This relic comes with an illuminated case, a monitor, a console and two built-in controllers -- but no games. (We're sure you have some lying around.)
The opening bid for the display unit is $100, which may seem a tad high for a secondhand video game console cage at first glance. Then again, think of it this way -- you're not just buying a demo unit, you're buying history. Think of all the shoppers this thing distracted with its 16-bit siren song. Better yet, think of all the hand grime that's been baked onto those controllers! Those things could probably be used to re-clone a good portion of the human race in the event of some catastrophic disaster.
http://www.joystiq.com/2010/09/27/yo...-display-unit/
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September 27th, 2010, 22:09 Posted By: wraggster
Nintendo has confirmed the planned release of a revised version of its Wii Remote, following a now-pulled listing on retailer GameStop.
GameStop posted an entry and accompanying image for upcoming game FlingSmash which boasts of a bundled 'Wii Remote Plus', costing $49.99 and due on November 7.
The Wii Remote Plus is widely speculated to be a controller with an integrated Motion Plus add-on, as FlingSmash requires the latter to play.
Nintendo has confirmed the existence of the new controller, the first official revision of the base remote, to GamesIndustry.biz sister site Eurogamer.net, but would not provide further details.
http://www.gamesindustry.biz/article...ii-remote-plus
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September 27th, 2010, 22:06 Posted By: wraggster
German newspaper Bild has published a story giving release dates and pricing for Nintendo's new 3DS handheld, claiming that the machine will be available in Japan on November 11, 2010 and Europe in the Spring of 2011, priced at €200 (£170.19).
The paper has made predictions before, correctly pre-empting Satoro Iwata's announcement of the Wii-mote with a story in 2005. However, Bild - the best selling newspaper in Europe - doesn't have the best reputation for accountable reporting, focusing largely on tabloid stories.
Nintendo has said previously that 3DS would be released in 2011, and is expected to confirm exact dates and prices at a press conference on Wednesday.
Several titles were also listed as being 3DS's launch games: Mario Kart 3D, The Legend of Zelda: Ocarina of Time 3D, and Professor Layton and the Mask of Miracle.
No source was given for the 3DS pricing and release information by Bild, which was noticed and reported via NeoGAF.
http://www.gamesindustry.biz/article...d-price-on-3ds
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September 26th, 2010, 19:58 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...65f108fdd9e4cd
Fantasix proposes "Falling Boy" small adjustment Falldown coded in lua . Requires the interpreter Micro Lua DS to operate.
I wanted to create a small game that requires no graphical resources , with a simple concept , which would allow me to improve my Lua.
Thus was born , Falling Boy, a small StickMan which aims to survive as long as possible on both screens of the DS.
Gravity is there to do fall, and platforms rising are there to take him to Paradise.
So you must dodge the platforms while avoiding falling.
https://sites.google.com/site/sitefa...ts/falling-boy
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September 26th, 2010, 19:50 Posted By: wraggster
News from Pate concerning his Dos Emulator for DS:
Okay, now I finally got some proper progress done with DS2x86! Yesterday I still fought with the screen update problem, and also had problems with the key input. Late yesterday I finally got the screen update to work without hanging, and also found the solution the the key input problem. I am using a couple of techniques that are unsupported by the current SDK, so I have had to come up with some hacks to work around the limitations of the SDK.
The first big issue was that the SDK only has one function to refresh the NDS screen, called ds2_flipScreen as it flips the two internal screen buffers. Using this function the current buffer gets sent to NDS and you can then start writing to the other buffer. I need to build the 16-bit 256x192 screen buffer from the emulated PC screen data, so I already have a sort of internal double-buffering. The screen contents that are being written to by the running software is separate to the buffer that gets sent to the NDS. I did not want to add another double-buffering layer and copy all the data for every single frame, but instead use only one buffer and (in text modes) only build the characters that have changed since the last frame.
Looking into the SDK dump files I found out that ds2_flipScreen calls a function called update_buf, that simply sends the current buffer to the NDS side, and luckily that function was not static so I could call it directly from my screen update code. However, it gets a handle variable up_screen_handle as it's parameter, and that is static to the SDK library, so I needed to add an ugly hack to find out the address of this variable from the original function, and then give this address as a parameter to the buffer update function. I added a call to this function to the timer interrupt handler, as the DSx86 architecture does not have a "main loop" that would refresh the screen contents once per frame. The underlying x86 code runs as fast as it can, and I just sample the screen contents using the timer interrupt several times a second.
I first tried to use this new method only for the upper screen and use the original SDK console functions for the lower screen, but that kept hanging the system constantly. I thought that perhaps the internal functions are not interrupt-safe, so that when the lower screen is in the process of updating the NDS side, and my timer interrupt happens in the middle of this and starts sending the upper screen data, this might be the cause for the hangs. So, I coded my own console functions for the lower debug screen and used the interrupt routine to update also the lower screen, and then finally I got the screen update system to work without hangs. This also had the advantage of increasing my debug screen from 32x24 characters to 42x24 characters. The bottom row commands got even harder to hit accurately with the stylus, though.
The next problem I had was that the SDK ds2_getrawInput function did not seem to report any key releases. Whenever a key was pressed, it stayed pressed until another key was pressed. This turned out to be caused by not calling the regist_escape_key SDK function to register a key to use for escaping to the console (or something, I am not quite clear about the use of the escape key). Why I need to register an escape key to get the keyboard input working properly is beyond me, and is probably a bug in the SDK, but in any case after calling that function I got the key input working for the debug screen. The default console in the SDK calls this function during InitConsole, so the key input works fine when using the default console.
After that it was just a matter of porting the DOS functions so that I could try actually starting up 4DOS. This morning I then finally found and fixed the most serious problems in my ported DOS functions, and got 4DOS to progress up to the command prompt! I haven't yet checked where the "Unknown command" error message comes from, so there is probably still something wrong in my routines, but I was quite pleasantly surprised that my actual x86 CPU core emulation (which was completely written from scratch for the MIPS assembler) is already robust enough to run the 4DOS kernel!
This is about as far as I can get at the moment, as there are still a lot of stuff missing before I can even give any commands to the 4DOS prompt. I haven't coded any IRQ handling stuff yet (which is needed for the x86 code to read the keyboard I/O ports), all I/O port handling is still missing (so even when I get the IRQ handling done the IRQ has nothing to read yet), and all the bottom screen keyboard graphics are still missing (as the DSx86 keyboard graphics are 16-color and the DS2x86 graphics need to be 16-bit coloured). These should all be resonably straightforward, unless I run into some unforeseen obstacles when porting them from the current DSx86 code. But, in any case, I am pretty happy with the progress I have been able to achieve during the last week. Currently it looks like DS2x86 might actually be a reality one day. :-)
http://dsx86.patrickaalto.com/DSblog.html
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September 26th, 2010, 19:48 Posted By: wraggster
New from Thatotherdev
Here is a long overdue update for They Do Not Die. It doesn’t do everything I was planning but has a few additions.
The level viewer has officially become WYSIWYG level editor. You can edit levels but not create them so if you want to make a new level without overwriting one of the preexisting ones you will need to go copy one of them in the “Maps” folder. I would love to see any new levels that anybody makes so post links in the comments.
There is single screen co-op play now. You can have up to four players and you all share the same health and energy bar. When playing with multiple people the camera stops repositioning itself based on where your pointing and instead places itself in the middle of all the players. There are invisible walls keeping you from getting too far away from each other.
There is also a Windows version now. Yeah, that’s right, I made a PC game then restarted making the game and then started again on Wii only to then port its incomplete Wii version back to PC. Give me a few more years and I’ll have an even more incomplete build of it available for PC that will have been designed for xbox 720. The PC version is single player only.
http://thatotherdev.wordpress.com/20...3-wii-windows/
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September 26th, 2010, 19:18 Posted By: wraggster
CleanRip v1.0.4 released by emu_kidid
CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
The "Clean" in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
Changes
1.0.4 (September 25th, 2010)
Added redump.org DAT file downloading
Added more info to the dumpinfo.txt
Fixed rip completion time not showing up
Fixed NTFS issues (failed to create file/etc)
http://wiibrew.org/wiki/CleanRip
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September 26th, 2010, 19:17 Posted By: wraggster
Banana Saves v3 released by Marcmax
Banana Saves applies patches to the System Menu on-the-fly to allow you to copy your protected savegames to your SD card within the System Menu. It doesn't modify the NAND and has no risk. It's partially based on Waninkoko's Menu Patcher.
Banana Saves needs an IOS with NAND permissions (any cIOS will work).
It's compatible with:
3.2 (U and E)
4.0 (J, U and E)
4.1 (J, U and E)
4.2 (J, U, E and K)
4.3 (J, U, E and K)
http://wiibrew.org/wiki/Banana_Saves
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September 26th, 2010, 19:16 Posted By: wraggster
Lopan v1.01 released by Dashxdr
Clone of Shanghai where the goal is to click on pairs of matching tiles to make them go away to eventually clear the board. Tiles can only be clicked on if they're not blocked sideways or above by another tile. Most tiles only match identical ones, but...
Any two flowers match:
Any two seasons match:
Game uses the SDL library.
I'll put the source up if anyone is interested.
http://wiibrew.org/wiki/Lopan
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September 26th, 2010, 19:03 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15633.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
New build for Windows, here´s the changelog:
Added support for multicores.
Added some speedups to emulation.
Fixed a bug in Power management emulation.
Fixed a bug in SaveState, now the Microphone works after a load savestate.
There is also a new Microphone Plugin you can download it here, thanks to CiaCin.
http://ideasemu.biz/
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September 26th, 2010, 19:03 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15633.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
New build for Windows, here´s the changelog:
Added support for multicores.
Added some speedups to emulation.
Fixed a bug in Power management emulation.
Fixed a bug in SaveState, now the Microphone works after a load savestate.
There is also a new Microphone Plugin you can download it here, thanks to CiaCin.
http://ideasemu.biz/
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