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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 12th, 2010, 13:25 Posted By: wraggster
Electronics giant IBM has confirmed that it intends to remain at the heart of future console development – while at the same time confirming that the Cell processor remains at the forefront of its planning.
IBM currently provides the processors powering consoles such as the Xbox 360 and Wii. It’s also now the sole driving force behind the infamous Cell processor that it co-developed with Sony and lies at the heart of the PS3.
“We want to stay in the [console] business, we intend to stay in the business,” IBM’s systems and technology group CTO Jai Menon stated, according to PCWorld.
“I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line – it'll just get integrated into the next line of things that we do. We’re working with all of the game folks to provide our capabilities into those next-generation machines.”
However, Menon also reaffirmed his commitment to its Power series of processors, which the exec asserts will in future be able to do “the kinds of things you used to be able to do with the Cell”.
In reality, it would not make a fundamental difference what chips lay at the heart of Nintendo’s next machine, but certainly use of the Cell would be a fascinating development.
http://www.mcvuk.com/news/41286/Cell...to-power-Wii-2
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October 12th, 2010, 13:23 Posted By: wraggster
Super Mario games have, for 25 years, been some of the best in the business. But creating them was no sweat for Shigeru Miyamoto.
It would seem that the Mario creator's typical Japanese humbleness has escaped him, but Miyamoto says it's all thanks to advances in technology, not his mad skills.
Speaking in the latest 'Iwata Speaks' interview (which was conducted instead by Japanese copywriter, author and game designer Shigesato Itoi), Miyamoto said: "Looking back, what's been easy about making the Mario games is that they could naturally change along with the progress of technology.
"In the same way, as technology advances, the Mario games change, too. On the contrary, books have basically always been made the same way. If it had been necessary to keep making Mario games in the same way like that, we couldn't have done it. In that way, making the Mario games has been easy."
Itoi suggests it's been easy because of Miyamoto's "work method", but Miyamoto reaffirms that it was simply a case of following technology. "If it weren't for that, I don't think I could have stuck with it this far," he said.
He goes on to reveal he's always wanted to invent something like the Rubik's Cube or become a Manga artist, but has never really tried, and so he concludes: "I must be taking it easy".
Yeah. Inventing and evolving the world's biggest game character for 25 years - real lazy, that.
http://www.computerandvideogames.com...VG-General-RSS
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October 12th, 2010, 00:20 Posted By: wraggster
Stppwii v0.3 released by madmanguruman.
This is my port of ledow's GP2X SDL port of Simon Tatham's Portable Puzzle Collection.
ledow was not involved in this endeavor, so please direct any questions to the discussion page and not to him.
What's new
Version 0.3:
Compiled against libogc SVN r4414 / SDL-Wii r95 / STPPC2X r185
New game added
http://wiibrew.org/wiki/Stppwii
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October 11th, 2010, 23:34 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=2994
Xflak proposes a new version of its program (formerly called NUS Auto Downloader) that allows you to easily and automatically prepare your SD Card in order to implement the softmod your Wii by downloading the files needed for its operation.
New / fixed:
- You can now create wads for cIOS IOS56 rev20 with bases and IOS38. The recommended cIOS249/250 spend cIOS249 [57] and cIOS250-v19 [37] to cIOS249-v19 [56] and cIOS250-v20 [38]-v20.
- Bulk SNEEK Game Extractor now checks if there is sufficient free space exists in the destination folder before starting extraction process.
- Updated Options Pros and Cons of USB-Loader.
- Removed cIOS202 [38] and cIOS202-v5 [37]-v5 of the download page. These files can be created / downloaded by selecting their counterpart cIOS222/223 from the download page forward and changing their slot for the 202.
- Various minor changes.
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October 11th, 2010, 23:29 Posted By: wraggster
News via http://wii.gx-mod.com/modules/news/a...p?storyid=2993
The team of developers Mplayer EC proposes a new version of MPlayer to recall that the EC is a fork of the version of Mplayer of Team Twizzers.
This includes all the features in the various unofficial versions (DVD, SDHC, USB, Samba etc ...) and adds more management aspect ratio, correcting a problem with playing DVD (using a real fast cache) and the continuity of reading files in a folder.
- Sync with new versions MPlayer r32464 / FFmpeg r25423
- Moving the section. MEM2 bss to.
- Various fixes and changes.
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October 11th, 2010, 22:34 Posted By: wraggster
Zoo Games haven’t revealed it yet, but they have a first person zombie shooting game for the Nintendo DS. After the ESRB leaked Zombiez Seeker we did some digging. First, this is what the rating board had to say about the unannounced title.
This is a first-person shooter in which players assume the role of a young couple attempting to fend off various evil creatures after their car breaks down. Players use pistols, shotguns, and machine guns to kill the cartoonlike enemies (e.g., zombies, skeletons, vampires, evil clowns) that attack with knives or balls of slime. Players must reload each weapon manually to continue shooting; enemies grunt or shriek when hit by the gunfire. The words "bastard" and "damn" appear in the dialogue.
While Zombiez Seeker has shotguns and evil clowns to shoot, this game can’t be that violent. Zombiez Seeker is one of the rare FPS games rated "T" for teens. Thailand-based 7 Raven Studios is developing the game and this is what it looks like.
http://www.siliconera.com/2010/10/11...r-nintendo-ds/
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October 11th, 2010, 22:33 Posted By: wraggster
Add some feedback to an original NES controller by making it vibrate. This feature is often known as Rumble Pak, a controller add-on for the Nintendo 64 which vibrated as a game feature. This version adds a small DC motor (in the upper right) with a screw soldered off-center to the motor shaft.
[Andy Goetz] and his friend built this as a robot controller, taking advantage of the latch and clock pins. Normally, nothing happens while both pins are held high, a signal that they easily patched into using an AND gate. This is actually a neat find, as the addition of an internal microcontroller could add bi-directional communication when the latch is high and the clock is strobed.
http://hackaday.com/2010/10/11/nes-c...-a-rumble-pak/
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October 11th, 2010, 21:44 Posted By: wraggster
Speaking in an investor Q&A session last month, Nintendo president Satoru Iwata has said that low sales of DS software could not be blamed entirely on the problem of piracy, instead citing lack of innovation as a central cause.
Answering a question about the company's revised financial forecast, which featured a reduced sales projection for DS and Wii hardware, the president pointed out that games like Art Academy had bucked the trend of poor penetration in some of the markets hardest hit by piracy.
Iwata singled out Spain as a market where DS games had a particularly hard time penetrating the sales chart, partly because of the difficulty in applying rigorous anti-piracy laws. However, he also made clear that DS games had always struggled to make a retail impact in the territory, and that games which managed to break into the public awareness could succeed nonetheless.
"Nintendo DS software could not make it to the hit software sales chart in the country for sometime," Iwata told investors.
"However, when we launched the Nintendo DS software Art Academy in Europe this summer, which shows you how to draw pictures, it was ranked number one on the software sales chart covering all the videogame platforms in Spain. If one software can attract many people and can become a social topic, that software can sell regardless of piracy."
Whilst Nintendo are obviously keen to deal with the piracy issue on DS and Wii, Iwata sees a lack of innovation in the games available as a bigger problem.
"Of course, as a responsibility of the platform holder, we will tackle piracy. For example, when we launch new hardware, such as Nintendo 3DS, it is a good opportunity to beef up the countermeasures, and we are actually working on that now.
"On the other hand, I do not think we should attribute bad software sales solely to piracy. Even with piracy, as long as we can create products which can attract attention from many consumers and which can greatly entertain them, that software can make it to the number one position of the hit software sales chart. "
Iwata also claimed that it is this lack of variety which is causing a downturn in software sales across the industry.
"For your information, the slower sales pace of games is not confined to Nintendo, but is now an issue the whole videogame market is facing. I understand that it is because consumers are having a hard time finding something new among the proposals videogame producers are making today. "
Nintendo has targeted the sale of four million 3DS units by the end of the fiscal year in March, 2011.
http://www.gamesindustry.biz/article...software-sales
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October 11th, 2010, 21:37 Posted By: wraggster
How does Nintendo's oft-delayed Wii Vitality Sensor work? According to a new patent filing, it's actually quite simple -- the unit fires infrared light right at your fingertip and reports how much passes through, just like the pulse oximeters the pros use. Games then translate the result to the unfortunately-named "relax fluid" number, which is the Vitality Sensor's equivalent of your Brain Age -- the more fluid you've got, the calmer you are. It's also allegedly sensitive enough to detect when you're breathing just by measuring the changes in your fingertip, as evidenced by a concept game where you have to closely adjust your inhaling and exhaling to get an avatar safely through a tunnel without hitting the presumably deadly walls. And now you know.
http://www.engadget.com/2010/10/11/w...-fires-righte/
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October 11th, 2010, 21:35 Posted By: wraggster
More than two years after launch, nobody has found everything that Mega Man 9 has to offer, Capcom has revealed.
There is still one secret that no gamer has discovered, and it links in with another hidden easter egg in the follow up, Mega Man 10.
Capcom Community Manager Joveth Gonzalez told MTV's Multiplayer blog that the secret was still at large, despite widespread internet campaigns to track it down. There's an 88 page-long thread on the publisher's own Ask Capcom site, for example.
Gonzalez wasn't forthcoming with any details regarding what the hidden content involves but did reveal that "there's a reason that people haven't found it yet."
How cryptic. Do drop us a line if you manage to figure it out, wont you?
The fiendish but brilliant Mega Man 9 hit PlayStation Network, WiiWare and Xbox Live Arcade in 2008. Mega Man 10 followed last year, but wasn't quite as successful.
Next up for the Blue Bomber is Mega Man Universe, due on PlayStation Network and Xbox Live next year.
http://www.eurogamer.net/articles/20...secret-content
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October 11th, 2010, 20:53 Posted By: wraggster
First, the Super Mario Collection Special Pack was confirmed for Europe after being announced for Japan. Today, the special edition Super Mario Bros. 25th Anniversary DSi XL and Wii systems have been announced for the region as well, with each red system bundled with a Mario game.
The red Wii set, in stores October 29, includes Wii Sports and New Super Mario Bros. Wii. However, instead of the special version of Super Mario Bros. packed with the Japanese system, the European version includes the "original" Donkey Kong. This is probably just the NES game on Virtual Console, but the "original" terminology suggests it could be the arcade game. The red DSi XL bundle includes a copy of New Super Mario Bros. and will be out October 22.
None of this has been announced in North America. Happy birthday, Mario!
http://www.joystiq.com/2010/10/11/su...ing-to-europe/
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October 11th, 2010, 20:53 Posted By: wraggster
First, the Super Mario Collection Special Pack was confirmed for Europe after being announced for Japan. Today, the special edition Super Mario Bros. 25th Anniversary DSi XL and Wii systems have been announced for the region as well, with each red system bundled with a Mario game.
The red Wii set, in stores October 29, includes Wii Sports and New Super Mario Bros. Wii. However, instead of the special version of Super Mario Bros. packed with the Japanese system, the European version includes the "original" Donkey Kong. This is probably just the NES game on Virtual Console, but the "original" terminology suggests it could be the arcade game. The red DSi XL bundle includes a copy of New Super Mario Bros. and will be out October 22.
None of this has been announced in North America. Happy birthday, Mario!
http://www.joystiq.com/2010/10/11/su...ing-to-europe/
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October 11th, 2010, 20:46 Posted By: wraggster
Call of Duty: Black Ops DS developer n-Space "is down, but definitely not out" after the rug was pulled from under it by a "licensor" that had a change of heart.
CEO Dan O'Leary had to take "drastic action" and sent all but a core team home. He attributed the studio's near-closure to a number of factors, including an industry that is "frankly, a mess", and Wii and DS markets that have "nearly collapsed".
"After supporting 70-90 employees for several months without funding, Friday's lay-offs were unavoidable," O'Leary explained on the n-Space blog. "If all goes as planned, we'll be calling people back before the end of the week."
"Life as an independent developer is often a painful hand-to-mouth exercise of love," he elaborated. "This has never been more true than in the last few years. The games industry is, frankly, a mess. The economy has robbed customers of disposable income, reducing the number of titles that purchased per year. Huge-budget titles have to sell massive numbers to return a profit and the App Store has disrupted our industry in the same way iTunes changed consumer expectations for music.
"People that used to buy many games every year now buy a few AAA titles, supplementing their need with games that are free or cost less than a pack of gum. Anything in the middle is struggling.
"The Wii and DS markets have nearly collapsed," he said, "and 3DS is a brave new world the publishers are excited about but also very cautious to enter. Even for an extremely successful Wii/DS developer like n-Space, with a long history of delivering quality titles on time and on budget, this creates a very challenging business environment."
O'Leary said n-Space had several games on the slate for 2010. Among them were DS games COD: Black Ops and 007 GoldenEye for Activision, and Tron: Evolution (Wii, DS) for Disney.
One of these was finished and "several" were "soon to follow". "Then," O'Leary added, "with a last-minute change of heart from the [unnamed] licensor, that deal was dead.
"When the week ended without commitments from other publishers to offset this setback, I was forced to take drastic action."
O'Leary concluded: "Since 2008 the n-Space family has faced and overcome a number of tremendous challenges, and it seems our work is not yet done."
http://www.eurogamer.net/articles/20...wn-but-not-out
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October 11th, 2010, 20:41 Posted By: wraggster
Junction Point's Warren Spector has lavished praise on Disney for the quality of support he has received putting together ambitious Wii-exclusive title Epic Mickey.
"I've told every publisher, and I told Disney, I don't do budgets, I don't do schedules, and I make the games I want to make. If you don't want that, let's part ways now and we'll stay friends. Don't think you can change me because you can't. I think Disney found that out. And they've been hugely supportive, I've got to say," Spector told IGN at New York Comic-Con this weekend.
"There are not a lot of publishers who'd have the courage to stick with us. I mean Mickey Mouse with choice and consequence on the Wii - if this isn't the biggest budgeted, most serious third-party Wii title in the history of mankind I don't know what is. And only Disney would have supported that."
Spector also said that fans of his past work would still find a lot to their taste if they decided to join him for the Epic Mickey ride on 26th November.
"If Deus Ex fans give this a shot I think they'll find Mickey is quite a hero," he said. "Although they're making different kinds of choices and seeing different kinds of consequences the gameplay philosophy that is the underpinning of Deus Ex, Thief, System Shock, and the multiple games I've worked on, it's still right there. It's just different. There you go, it's not good or bad, it's just different."
http://www.eurogamer.net/articles/20...of-epic-mickey
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October 10th, 2010, 23:23 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=379&Itemid=1
NEO_SNES_Myth_Cart_Upgrade_Core_V2.1 released
the modify history:
[1] add soft-reset function
[2] fix the SD card read/write issue
about soft-reset function:
$00C050 SET 0X00 don't back to MENU
0X01 hold RESET over 3 seconds then back to MENU
0X02 press RESET then back to MENU
0X03 use software control back to MENU
about the software MENU
$00C012 SET 0X01 $003800~$003FFF RAM READ ON <CPLD RAM
$00C015 SET 0X01 $003800~$003FFF RAM WRITE ON <CPLD RAM
1.GAME $FFEA:XX YY move to 3FF0
3FF0:XX YY
2.GAME $FFEA XX YY need change to 00 3E
$3E00 PHP
PHA
LDA $004219
CMP #$30 ( SEL+START )
BEQ SRET
PLA
PLP
JMP ($3FF0) << JUMP NMI
SRET:
STA $00FFFF << RESET CPLD IO
NOP
JMP ($FFFC) << JUMP MENU
Download : http://www.neoflash.com/forum/index.php/topic,6383
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