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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 14th, 2010, 14:22 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12522&f=19
Meetings & phan_b cleric_b have alisa © © Ã © download this project as © Ã © tudes "Uber Poject" platform game jump & run for the Nintendo DS
Uber Project, is a platform game jump & run for the Nintendo DS ©.
The game is da © rides on a planet unknown where he will grow in à © avoiding or fighting the enemy.
In the meantime, here's the synopsis of the game:
Macho Moucho ¯ ° are on board their ship in a remote corner of the galaxy, where € ™ s camera suddenly becomes uncontrollable. Sâ € ™ s unit € ™ à © crushes and two friends are © s sà © para It remains € ™ More than just a solution Moucho à ¯: Macho locate ¯ € ™ s € ™ s using a GPS and join him.
http://gamelab.epitech.net/pfa/promo...8-uber-project
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October 14th, 2010, 02:21 Posted By: wraggster
news via http://www.planetvb.com/modules/news...hp?storyid=308
Fwirt has released a total of 6 Virtual Boy demos which function as example code as well as base code to start your own projects.
Quote:
This folder contains a bunch of demos that I wrote at the beginning of the summer to help me relearn (and expand my knowledge of) Virtual Boy programming. I'm releasing them in the hopes that they will be helpful to someone else. They are aimed at people who already know how to program in C, but want some code examples for Virtual Boy to supplement the programmer's manuals. They are released under a modified BSD license (so basically do what you want with them but don't blame me...) Share and Enjoy! -Fwirt
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October 14th, 2010, 02:19 Posted By: wraggster
Pacman v1.02 released by Dashxdr.
This is the pacman emulator written by A.D.Price and released in 2008 then promptly orphaned.
Adopted October 2010 by Dashxdr who fixed the audio issues, cleaned up the source, and made this page.
The game requires the original pacman game roms to be placed on the SD card in SD:/pacman/roms. The files required are these:
pacman.6j
pacman.6h
pacman.6f
pacman.6e
pacman.5f
pacman.5e
82s126.4a
82s126.3m
82s126.1m
82s123.7f
We'll leave it as an exercise for the reader to acquire the listed files, they're not included with the emulator due to copyright concerns.
http://wiibrew.org/wiki/Pacman
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October 14th, 2010, 02:10 Posted By: wraggster
News via http://retroactionmagazine.com/retro...amer-issue-82/
Mario on the front cover and four separate Mario articles in the magazine itself? Yes, Retro Gamer has gone Mario crazy to celebrate the 25th anniversary of the Nintendo gaming mascot, including ‘The Complete History of Mario’, ‘The Ultimate Guide to Super Mario Bros. 3′, ‘Retro Revival: Super Mario 64′ and ‘Endgame: Super Mario Bros 2′. Other highlights include ’2D Gaming: Here and Back Again’, ‘The Making of… Pilot Wings 64′, ‘The Making of… Leather Goddesses of Phobos’, ‘Classic Game: Impossible Mission’, ‘Same Name, Different Game: Bionic Commando’, ‘In the Chair with… Sid Meier’ and the usual regulars. The magazine has just appeared across stores in the UK and oversees readers should be getting it pretty soon as well.
http://www.retrogamer.net/
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October 14th, 2010, 01:33 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15720.html
The sourcecode and a binary of the Gamecube emulator Gekko have been released to the general public.
Quote:
After many years of work, we are releasing gekko into the public. It is behind Dolphin in terms of what is possible and functional though.
This release is due to a variety of reasons. Most of it is due to myself being the sole developer at the moment. I´ve been moving along on it however the pace is slowing down due to various issues in increasing speed and other events in my life"
"There are a few enhancements since the v0.3 release, mostly in the DynaRec but I can´t recall what all of the updates are."
http://www.gekko-emu.net/
"The code that is being made public was a large work between Lightning and Shizzy with a few others like Chrono chipping in.
Shizzy did most of the work on the graphic code and quite a bit of the original underlying code for low level and the interpreter cpu.
Lightning´s main focus was the dynarec. He also rewrote the HLE code while also reimplementing and reworking other parts of the code for speed.
http://code.google.com/p/gekko-gc-em...odeInformation
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October 14th, 2010, 01:30 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15716.html
The NES emulator with the unusual name Sega Li has been updated.
Quote:
13-07-08: 1.11.3
The main reason for this minor release is because my homepage moved to a new
location.
- various small fixes (not just the remark above)
11-10-10: 1.11.4
I haven´t worked on Sega Li since late 2008. It would be a shame letting
the progress after 1.11.3 fade away on my harddisk, so, after a mild peak
of interest in the good old NES due to a friend currently developing a NES
emulator for the MSX platform(!), I spent this weekend fixing things up.
I feel asleep!!
- mappers: MMC1 SOROM/SXROM is autodetected by SRAM size (same as with MMC6)
- UI: added dialog for setting directories
- CPU: fixed several undocumented opcodes (blargg testroms)
- CPU: improved simultaneous NMI+IRQ/BRK behaviour (blargg testroms)
- improved power-on/reset timing and initial state (blargg testroms)
- UI: remember full screen/window setting on exit
- PPU: fixed PPU read buffer ($2007) changing during rendering
- mappers: proper support for iNES mapper #185 (copy protected CNROM)
- CPU: added dummy reads quirk on (ZP),Y and ABS,X opcodes (blargg testroms)
- removed ´firmware´ game NeSnake 2 from the release build, I´m pretty certain
that, unlike with meisei, people and Googlebots downloading my emulator have
a stash of NES romzies ready to be played. Lots of thanks to Matrixz for
having allowed me to include his game with Sega Li!
- UI: imported many bugfixes from meisei (my MSX emulator sharing the same UI)
- fixed system pauses with D3D if the window was minimized but still active
http://home.kpn.nl/koele844/
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October 14th, 2010, 00:53 Posted By: wraggster
Newly released today;
features•Fight your way through many exciting battlefields until all heroes have gathered at the decisive battle of Sekigahara
•Single-player game evolves based on players decisions and actions
•Featuring unique playable samurai warrior characters
•Upgradeable weapon types allow players to extend or add special abilities
•Dramatic “Heroes’ Story” mode changes history based on players decisions as the story progresses
descriptionThe next evolution in producer of Devil May Cry 4, Hiroyuki Kobayashi’s BASARA series is coming to Wii with Sengoku BASARA Samurai Heroes. Set during a tumultuous period of Japanese history, Sengoku BASARA Samurai Heroes follows players as they fight their way to the dramatic battle of Sekigahara. Players will take up the swords and spears of more than a dozen fierce samurai warriors in huge battles against hundreds of opponents in many exciting stages that lead up to the main event.
Featuring unique playable characters, as well as supporting generals who will make it easier to command and lead armies, players will see the battle from the perspective of each military commander with the ultimate goal of re-writing history to rule all of 16th century Japan.
In the dynamic new “Hero’s Story” mode, the player’s decisions impact history with a redesigned story mode. Based on choices made by the player, new drama unfolds as friends become enemies, enemies become friends, and a new Sengoku story unfolds. Adding a new strategic element to the game, forces can fight for control/taking over of camps and ultimately entire battlefields
http://www.play-asia.com/SOap-23-83-...j-70-3nuu.html
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October 14th, 2010, 00:50 Posted By: wraggster
Newly released today;
features•Over 45 new tracks from classic hits and legendary songs to today’s chart-toppers! To name just a few: I Got You by James Brown, YMCA by The Village People, When I Grow Up by Pussycat Dolls, and Tik Tok by Ke$ha
•Like its predecessor, Just Dance 2 features iconic dance moves choreographed by real experts in every style of music, rock, pop, hip hop, R&B, and world!
•All new modes deliver hours of multi-player fun! Dance Off: Create your own dance crew and compete against others in a true dance off! Party Mode: The party never stops in this mode as the music plays continuously
•Just Dance 2 is a workout in disguise, keeping you energized and motivated as you dance the calories away! You can also keep an eye on your fitness with the Just Dance Sweat Meter and a calorie burn counter!
descriptionJust Dance has got America dancing! The #1 Best Selling Music/Rhythm Game on the Nintendo Wii system is back to keep the party going with an all-star tracklist, the hottest dance moves of today, and a brand new beat for everyone to enjoy.
http://www.play-asia.com/SOap-23-83-...j-70-3vdc.html
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October 14th, 2010, 00:48 Posted By: wraggster
Newly released today;
River City’s extracurricular activities just got EXTREME! High schools from far and wide assemble their hooligans to complete against the mysterious Tobioka Conglomerate in the Super Sports Challenge. Brawl your way through the toughest rival schools around and show’em who’s the best! Based on the ever-popular Kunio series which includes games like River City Ransom and Super Dodge Ball Brawlers. Fight to the finish!: Complete in races against the toughest hard-knock schools in River City. Six school teams to choose from, each with six unique teammates wielding crazy fighting moves like Human Bomb, Pizza Shot, and Mach Strike!
http://www.play-asia.com/SOap-23-83-...j-70-3xd8.html
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October 14th, 2010, 00:35 Posted By: wraggster
While the rest of you suckers are going to be running around, perfectly content with your housetrained Mewtwos, we're going to take advantage of an upcoming promotion from Nintendo -- one which allows us to come face to face with the original event Pokémon: Mew. You too can lock down Number 151 by using the Mystery Gift option on your copy of Pokémon HeartGold or SoulSilver from October 15 until October 30.
The Mew you'll receive is only Level 5, meaning the world's your oyster when it comes to how you decide to raise the little guy. We're unsure of where we'd like to focus his stats, but we are certain that we're going to name him Joey, and make him wear a little baseball cap, and he will be our precious little perfect angel.
http://www.joystiq.com/2010/10/12/ge...-and-soulsilv/
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October 13th, 2010, 15:34 Posted By: wraggster
Danish block building specialist LEGO has revealed an intriguing alternative to Nintendo’s standard WiiMote – the Play & Build Remote.
As is probably obvious, being a LEGO product the twist here is that users are able to build their own accessory. Well, partially at least. The unit comes more or less fully built, with buyers able to customise it by swapping around some of its decorative building blocks.
Kotaku says that the peripheral will be released in North America later this week for $40. There’s no word on a European launch as of yet.
http://www.mcvuk.com/news/41312/LEGO...tom-Wii-Remote
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October 12th, 2010, 16:53 Posted By: wraggster
American peripherals specialist Performance Designed Products has announced the launch of a branded Wii headset ahead of the arrival of Activision’s Call of Duty: Black Ops on November 9th.
Called the Headbanger headset (pictured), it allows for multiplayer online chat in the Wii version of the shooter. It will hit US some time in October for $24.99 and should be available in the UK before the game debuts worldwide.
The fully licensed device plugs in via USB, includes a built-in microphone and a ten-foot cable.
“The Headbanger Headset brings online multiplayer chat to the Wii, and what better game to introduce it to the world than Call of Duty: Black Ops?” PDP’s senior executive VP and CTO Tom Roberts stated.
“Serious Call of Duty players require voice chat for team-based online games and we’re making sure that they can be heard loud and clear.”
http://www.mcvuk.com/news/41297/Wii-...ck-Ops-headset
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October 12th, 2010, 13:31 Posted By: wraggster
Japanese gamers broadly consider Nintendo's 3DS to be on the expensive side, according to a new survey by GetNews.jp.
19.2 per cent of the one thousand gamers surveyed deemed the ¥25,000 / $305 / £192 handheld too expensive, 28.3 expensive and 32.2 'slightly' expensive.
By contrast, 16.4 elected for reasonably-priced, 2 per cent for slightly inexpensive and 0.9 inexpensive.
The RRP was last week defended by Nintendo boss Satoru Iwata, who argued that it was unreasonable to expect handhelds to be cheaper than home consoles, as they do not require peripherals such as screens.
"You do not need any other hardware devices to be connected in order for you to play with it," he told investors recently.
"We do not think, 'the price relationship between portable devices and home consoles must stay intact simply because it used to be that way.'"
Iwata also claimed the device's rapturous reception at EA vindicated a higher retail price than that of the Wii.
The Nintendo 3DS will be launched February 26 in Japan, and March in Europe and the US.
http://www.gamesindustry.biz/article...-3ds-as-pricey
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