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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 3rd, 2010, 23:11 Posted By: wraggster
TetriCycle 1.0 released by Calvinss4
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle can be distributed freely and should never be charged for.
1.0
7th Release: 9/30/10
Source code is now available!
http://wiibrew.org/wiki/TetriCycle
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October 3rd, 2010, 21:14 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11524.html
This is my first hacked Adventures Of Lolo 2 game for the NES system. It is harder than the original Adventures Of Lolo 2 game but slightly easier than Sivak’s Challenging Lolo 2 game. There will be some easy puzzles and some really challenging puzzles like the one up above.
I’ve hacked all 50 levels (including the boss) and the 4 PRO stages. All 54 levels have been tested several times to assure they work and there will be some surprises. Some of the color palletes have been changed too.
If you would like to see more information about this hack, feel free to visit my site to see some videos (of Youtube room demos) and pictures of more rooms. If you have any questions or concerns let me know. Have fun, and I hope you enjoy the hack!
http://www.romhacking.net/hacks/671/
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October 3rd, 2010, 16:28 Posted By: wraggster
Ever find yourself in the middle of a Game Boy game and your hand cramps up? Save that sore wrist for something else because now you can hack the Game Boy Advance to add Rapid Fire for the B button. [William] has developed a way to do this by creating a simple circuit that generates a square wave on the B button when it is pressed. To do this hack all that was needed was a short shopping list of:
•A Couple NAND Gate ICs
•2n2222 NPN Transistor
•0.1uF ceramic capacitor
•A Switch
•1M ohm resistor
•Some Thin Wire
After that you’re off to the races as [William] documents how he goes about transforming the Game Boy Advance and includes a ton of great pictures and a schematic. This operation ends with [William] placing the switch for Rapid Fire excellence next to the Right Bumper where it is inconspicuous and yet easy enough to access.
http://hackaday.com/2010/10/01/gameb...pid-fire-hack/
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October 3rd, 2010, 16:06 Posted By: wraggster
Nintendo is looking into making the 3DS automatically download firmware updates from the internet.
The move may enable Nintendo to combat piracy more effectively than it has done with the DS.
During an investor question and answer session (translated by Andriasang), an attendee asked CEO Satoru Iwata if Nintendo will implement anti-piracy measures via the internet. He replied: "As part of the functionality of SpotPass, we're looking into having automatic system updates via the internet."
SpotPass means 3DS units set to sleep mode will not only communicate with other 3DS units but the internet via Wi-Fi.
However, Iwata said piracy prevention is secondary to offering new functionality to owners. Once the system has found an access point, it will download rankings, ghost data, free software and notifications.
Meanwhile, Iwata said Nintendo expects to keep game prices around the same price point as current DS releases.
"We don't believe that the world is in a state where high priced software will sell well, so we don't believe it will be in a price range too far off from current DS software," Iwata said.
The 3DS, revealed at E3 2010 and dated and priced for Japan last week, is due out in Europe and the US in March.
http://www.eurogamer.net/articles/20...rmware-updates
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October 1st, 2010, 18:29 Posted By: wraggster
The graphical capabilities of 3DS will make the system hard for home console developers to ignore, according to Nintendo president Satoru Iwata.
Whereas traditionally PSP games have tended to feel much more like their console cousins, particularly in visual appearance, Iwata foresees more high-end titles making their way to Nintendo's handheld platform.
"The biggest reason why he developed the portable [with high specs] is because," Iwata told investors this week, "we didn't want developers to think that they couldn't develop their titles for Nintendo game machines due to the specs."
As reported by Kotaku, the likes of Capcom's Yoshinori Ono have said that 3DS enables them to do "perfect" ports of console games such as Super Street Fighter IV.
3DS specs were detailed by Nintendo earlier this week after the company slapped a February 2011 release date on the new portable.
A video showcasing the 3DS software line-up also got an airing, with highlights including traditional home console-based series like Street Fighter, Resident Evil and Metal Gear Solid.
http://www.computerandvideogames.com...VG-General-RSS
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October 1st, 2010, 18:26 Posted By: wraggster
Nintendo president Saturo Iwata has stated that the 3DS will automatically download firmware updates – a method that the exec hopes will help combat Nintendo’s handheld piracy problems.
Andriasang reports that the functionality will be included as part of the SpotPass feature set, which allows 3DS machines to autonomously connect to wi-fi hotspots and download content without requiring user intervention.
The platform holder has confirmed that over 1,000 retailers will house wi-fi capable 3DS hotspots, and the same may occur in the UK.
This will even occur if the device is in sleep mode. Nintendo has taken the decision, it says, because users are not very proactive at manually updating their hardware.
In addition, the larger usable ROM size of DS software will allow for the automatic updating of firmware when users insert new games into the device.
http://www.casualgaming.biz/news/304...easures-emerge
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October 1st, 2010, 00:13 Posted By: wraggster
Mandelbrot v1.2 released by Dashxdr
This is a Mandelbrot set generator, you could have seen them on other platforms as well e.g. FractInt for PC.
I wrote it some time ago for PC but never released it. Then I accidentally downloaded devkitPro and here you have it
http://wiibrew.org/wiki/Mandelbrot
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September 30th, 2010, 22:36 Posted By: wraggster
This is an 8-bit computer and Famicom clone that [133MHz] bought for $2. It plays Nintendo games and using an 80-in-1 cartridge it has a rudimentary operating system and set of applications. Seeing a standard DB25 port on the back [133MHz] wondered if he could make the system talk to a printer. His first step was to investigate the electronics inside to find that the connector has a couple of chips that map to the data bus of the CPU and use the same control lines as the cartridge. That means it can be setup to do just about anything in software. After a bit of coding he’s got it printing to a dot-matrix.
http://hackaday.com/2010/09/30/print...lone-computer/
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September 30th, 2010, 22:18 Posted By: wraggster
Nintendo president Satoru Iwata has claimed that the delay in launching the 3DS, which has been pushed back to a date of February 26, 2011 in Japan and March in Europe and the US, was a conscious decision to avoid stock shortages.
During the first few months of the Wii being on sale, suppliers experienced repeated shortages of the console, forcing Nintendo America president Reggie Fils-Aime to respond to accusations that the shortage may have been engineered by Nintendo to increase publicity and demand.
"At first we thought it would be desirable to launch the 3DS within the year, so we made our forecasts on that basis. At this point it is clear that if we launch within the year, we will not be able to supply enough units," said Iwata to a conference of analysts yesterday.
During the conference, Iwata also reassured investors that Nintendo would be focusing more on third-party support for 3DS than it has for previous consoles, a position supported by the large range of third-party launch titles planned for the machine.
http://www.gamesindustry.biz/article...e-stock-levels
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September 30th, 2010, 21:06 Posted By: wraggster
Over the past 24 hours, select members of the gaming industry peanut gallery have sounded off on Nintendo's recently announced launch plans for the 3DS. Many in the investment community balked at the high price and later-than-expected launch window, including Lazard Capital Markets' Colin Sebastian, who worries "shipment quantities to the U.S. next spring might be more constrained than originally anticipated." MF Global FXA Securities' Jay Defibaugh explained that those two qualms, combined with the devices apparent lack of 3G support, made the announcement a "worst-case scenario."
Though many analysts appear to share these concerns, EEDAR, which expects the handheld to come to the US in March 2011 at $249 to $299, disagrees. "The higher price point allows Nintendo to incorporate new features such as 3D movies, camera, and game support," EEDAR noted in a report received by Joystiq yesterday, later adding, "a 2010 Holiday launch would severely impact both the quantity and quality of titles that could be made available by November 2010."
Wedbush Morgan analyst Michael Pachter predicts that the market will bear the relatively high price of the handheld, though he expects the cost to drop to $250 when it arrives in the U.S.. For more of Pachter's predictions for Nintendo's western 3DS launch plans, check out our interview with the outspoken analyst.
http://www.joystiq.com/2010/09/30/an...-announcement/
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September 30th, 2010, 21:05 Posted By: wraggster
We'll admit it: We couldn't keep our mouths shut. Not just that -- we couldn't keep our eyes from bulging out of their sockets and our feet from skipping up and down the LA Convention Center halls. The 3DS technology was that impressive in person (in the midst of an otherwise fairly ho-hum E3 year, especially). In fact, we were so wrapped up in our glee, we didn't notice Nintendo was watching. Very closely, apparently.
During Nintendo of Japan's analysts meeting yesterday, it was suggested that the now official ¥25,000 ($300) price point for the handheld might be pushing consumer limits, as reported by Bloomberg (via Andriasang). (It should be noted that prices have not been confirmed for other regions; though at least one analyst expects the 3DS to retail for $250 in the U.S.) In response, Nintendo boss Satoru Iwata said the price was set by a number of factors that went unspecificed, save for one: reaction to the device at E3.
Rest assured, we're already practicing our poker faces for the next time Nintendo unveils the future before our very eyes.
http://www.joystiq.com/2010/09/30/iw...n-3ds-pricing/
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September 30th, 2010, 20:53 Posted By: wraggster
Nintendo boss Satoru Iwata has acknowledged that its current platforms have not performed as well for third parties as they do their owner.
Speaking at a press conference yesterday, Iwata noted that "it is true that the third party software sales ratio on Nintendo platforms are comparatively smaller in Japan. Wii's third party software ratio is especially low."
Graphs from Media Create data demonstrated this was approximately 26 per cent of total Wii software sales.
He claimed, however, that in terms of units rather than percentages, the DS was "the platform for which the largest amount of third-party software is selling" (with slides putting it at just under 50 per cent) but admitted this was partially attributable to the sheer size of its install base.
Iwata then attempted to defend interational third party sales as "not inferior" to the situation for PlayStation and Xbox.
Using data from Media Create and NPD, he offered that DS's third to first party ratio for US and Japan combined was around 55 per cent versus approximately 45, and slightly closer to 50/50 on Wii.
However, 360, PS3 and PSP first party sales each accounted for less than 20 per cent of total software shifted on those platforms.
Iwata was thus adamant that matters had to change for the 3DS.
"We need to decrease the concern that only Nintendo software can sell well on Nintendo platforms and third party software cannot sell in the same volume.
"We will not make a trend similar to the one found for Wii in Japan now," he promised. "we feel a need to have closer ties with our third party developers from the beginning."
Iwata then presented pre-recorded enthusiastic statements about the 3DS from third-party Japanese lumanaries behind the likes of Resident Evil, Kingdom Hearts, Metal Gear Solid and Professor Layton.
"The big expectations they hold make me humble," Iwata claimed afterwards. "Together with the third party software people, we aim to expand the sales of Nintendo 3DS, and we will never stop our efforts to expand the gaming population."
http://www.gamesindustry.biz/article...will-do-better
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September 30th, 2010, 20:53 Posted By: wraggster
Nintendo boss Satoru Iwata has acknowledged that its current platforms have not performed as well for third parties as they do their owner.
Speaking at a press conference yesterday, Iwata noted that "it is true that the third party software sales ratio on Nintendo platforms are comparatively smaller in Japan. Wii's third party software ratio is especially low."
Graphs from Media Create data demonstrated this was approximately 26 per cent of total Wii software sales.
He claimed, however, that in terms of units rather than percentages, the DS was "the platform for which the largest amount of third-party software is selling" (with slides putting it at just under 50 per cent) but admitted this was partially attributable to the sheer size of its install base.
Iwata then attempted to defend interational third party sales as "not inferior" to the situation for PlayStation and Xbox.
Using data from Media Create and NPD, he offered that DS's third to first party ratio for US and Japan combined was around 55 per cent versus approximately 45, and slightly closer to 50/50 on Wii.
However, 360, PS3 and PSP first party sales each accounted for less than 20 per cent of total software shifted on those platforms.
Iwata was thus adamant that matters had to change for the 3DS.
"We need to decrease the concern that only Nintendo software can sell well on Nintendo platforms and third party software cannot sell in the same volume.
"We will not make a trend similar to the one found for Wii in Japan now," he promised. "we feel a need to have closer ties with our third party developers from the beginning."
Iwata then presented pre-recorded enthusiastic statements about the 3DS from third-party Japanese lumanaries behind the likes of Resident Evil, Kingdom Hearts, Metal Gear Solid and Professor Layton.
"The big expectations they hold make me humble," Iwata claimed afterwards. "Together with the third party software people, we aim to expand the sales of Nintendo 3DS, and we will never stop our efforts to expand the gaming population."
http://www.gamesindustry.biz/article...will-do-better
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September 30th, 2010, 03:15 Posted By: wraggster
News via http://www.wii-addict.fr/forum/ModMii-429-t21451.html
ModMii ( eg NUS Auto Downloader) is a software developed by X - Flak which, as NUS Downloader lets you download files directly to Nintendo's servers , and more !
QUOTE
4.2.9
- SNEEK Game Bulk Extractor WAS rewritten to use WIT INSTEAD OF discex .
Now supports ISO, CISO and WBFS files INSTEAD of only ISO files.
Also reports detailed info you games Such have title , size and progress indicator .
Instead of naming game folders by Their 6- digit title ID , They are now named in THE FOLLOWING format : "Title [ titleid ] " (Maximum of 23 characters)
- Added Two More Options to the USB -Loader Setup Guide ( option # 4 and # 5):
4) Drive IS Currently formatted as WBFS and I do not want to change
5) Drive IS Currently partitioned as FAT32/WBFS and I do not want to change
- Updated Multi -Mod Manager download from v13.3 to v13.4 .
AHBPROT / no_ios_reload is disabled In The meta.xml by default .
- Updated MD5 of Accio Hacks to version 1.0.
- Other minor Changes.
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September 30th, 2010, 03:11 Posted By: wraggster
libNoise v0.1 released by myrkr
libNoise generates coherent noise. Map Maker is similar, but uses a diamond square algorithm. It has not been rigorously tested, but most things that don't involve file reading/writing should work. I really only changed the makefile.
It has also been ported to XNA. A video with libnoise xna.
The quartz composer plugin (Leopard, Tiger) can be useful for trying module compositions without recompiling a program.
http://wiibrew.org/wiki/LibNoise
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September 30th, 2010, 03:10 Posted By: wraggster
ThemeShooterX released by Leathl
ThemeShooter is a small application made to allow HBC theme creators to create screenshots of their themes to put on the HBC theme repository here. ThemeShooter is Windows only, however there is a cross-platform, Python based version called ThemeshooterTK and a native Mac OS X version called ThemeShooterX.
Changelog
v2.5
Added theme previewing
Rejects incorrectly sized images
Bubble positioning is now random (don't blame me if they overlap :P)
http://wiibrew.org/wiki/ThemeShooter#ThemeShooterX
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September 30th, 2010, 03:08 Posted By: wraggster
Gravitii v0.2 released by G_man
Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet's gravity level is different.
v0.2
change planets so that they are darker the more dense they are.
added extra ingame controls
added a screen when the game is completed
http://wiibrew.org/wiki/Gravitii
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September 30th, 2010, 03:04 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15641.html
PS2InfoGB is a port of the Game Boy emulators InfoGB for the Playstation 2 console and based on dlanor´s source of PS2InfoGB rev. 4.
Quote:
==== InfoGB continued by KarasQ ====
=> Rev.6b
- Added: Show FPS option in menu
- Added: 64K RAM size support
- Fixed: sound issue (not property synchronized)
- Fixed: sound timing for ROMs which works in Double Speed Mode
- Optimized: sound processing function (reduced function calls,
which caused low rate FPS in ROMs which work in CPU Double Speed Mode)
=> Rev.6a
- Added: Access to mc1:/ device
- Added: Support for sub-directories
- Added: Sorting list (separately for folders and files)
- Added: Possibility to change buttons configuration
- Added: New In-browser menu with options (push start in browser)
- Added: Load and Save Game State (beta)
- Improved: CPU core (minor changes)
- Improved: Real Time Clock
- Improved: Preselected ROM option
- Changed: GUI - the way of selecting devices, some warning boxes etc.
- Removed: File gb.brm (what that file was for?)
And a lot of changes invisible for users
=> Rev.5c
- Fixed bug: program stop on white-screen when folder PS2GB already
exists, but the file gb.brm dosen´t exist in the same time (hopefully)
- Improved: MBC3 controller - should resolve problem with battery-backed save game
- Added: USB Mass Storage Support
- Added: Real Time Clock support for MBC3 controller
- Added: ability to back to browser when ROM can´t be loaded
- Added: ability to run cardridge type:
* ´ROM+MBC3+TIMER+RAM+BATTERY´
* ´ROM+MBC3+TIMER+BATTERY´
* ´Hudson-HuC3´
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September 30th, 2010, 01:24 Posted By: wraggster
News from Play Asia
Here is a console that will win you all the bragging rights in the world: Nintendo™ 3DS. This little gadget opens a vast array of gaming possibilities and all the challenges you need to keep you captivated. Announced during the E3 conferences earlier, the console has finally scheduled for release in February 2011.
The most prominent feature is of course the upper liquid crystal screen, which is 3.53 inches big. The 800 x 240 pixel screen has interspersing lines of pixels that display graphics for left and right eye separately, thus creating a 3D effect. You can control the depth of the display through a switch.
The lower touch screen is 3.02 inches wide with 320 x 240 pixels. With this new dimension comes new controls: a slide pad, a motion sensor and a gyro-sensor.
There is a game cartridge slot and an SD card slot, the 3DS cartridges are the same size as the previous cartridges and the console is backwards compatible. There are three cameras on this console, 2 on the outside and 1 within the clam shell. To accommodate people with large hands, the touch pen attached is stretchable.
Networking gets an upgrade in security, 3DS™ gamers can play together through the adhoc network mode and the access to the internet becomes even safer.
We updated the listing information, but was allocation and prices are rather difficult to estimate at this point, we decided to accept reservations for the 3DS instead of preorders.
The reservation will not require a down payment. As soon as we have a price and know how many consoles we are able to get around the release date, customers on the waiting list will have the opportunity to convert their reservations into orders, by accepting our price offer.
Currently, we have the blue and the black consoles announced for reservations:
Nintendo 3DS (Aqua Blue) [no money-down reservation only] JPN N/A
Nintendo 3DS (Cosmo Black) [no money-down reservation only] JPN N
http://www.play-asia.com/SOap-23-83-...-2lf-84-n.html
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