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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 9th, 2010, 00:42 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Windows Vista/7 has been updated. Changes:
- Sound engine improvements - audible adjustments to playback frequency are essentially eliminated;
- Fixed IRQ behavior following CLI, PLP, and RTI instructions (fixes Pinbot, High Speed, and some test ROMs);
- More accurate MMC3 implementation;
- Fixed sprite DMA from non-CPU memory (fixes Noah's Ark);
- CRC-based detection for ROMs that aren't adequately described by iNES headers
ROMs are cached on startup for smoother scrolling through the menu (can be disabled in nemulator.ini);
- Hotkeys for resetting games (F2) and switching between fast and accurate emulation modes (F3);
- Emulation of emphasis bits and grayscale mode;
- Fixed handling of OAM reads via $2004 while rendering; Micro Machines is working properly now;
- A lot of code reorg/cleanup and a few bug fixes.
- Added support for the following mappers: MMC6 - Startropics, 23 - Contra (J), Parodius, Crisis Force, 67 - Fantasy Zone 2 (J), 78 - Holy Diver (J), 93 - Fantasy Zone (J), 94 - Senjou no Ookami, 119 - Pinbot, High Speed, 184 - Atlantis no Nazo, 185 - Spy vs. Spy (J), Mighty Bomb Jack (J).
http://nemulator.com/
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December 9th, 2010, 00:22 Posted By: wraggster
How can the government reach out to teenagers to stop them romping without wearing condoms? Make a videogame-inspired campaign for YouTube, obviously.
Game On!, a video, parodies Mario and Mega Man as a boy searches a side-scrolling level for a condom. If he reaches the end without one, he'll blow everything.
Along the way he'll need to avoid slipping into a an alcohol bottle (green pipe) and being hit by STI monsters, which look more or less like the baddies in Mario.
The campaign is the brainchild of Leicester's branch of the government's Teenage Pregnancy Strategy, an initiative set up in 1999 to "dramatically reduce" the number of teenage pregnancies in the UK.
http://www.eurogamer.net/articles/20...mario-mega-man
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December 9th, 2010, 00:19 Posted By: wraggster
THQ said last week that it had a plan to support the uDraw Wii tablet through the 2012 calendar year, and today CFO Paul Pucino started to clarify the level of support. Speaking at the UBS Annual Global Media & Communications Conference, Pucino said that four to five titles would arrive for the device from THQ in the next fiscal year (April 2011 – March 2012). He didn't offer any more specifics, only revealing that one of the games would feature SpongeBob SquarePants.
Okay, we're gonna cut to the chase here, THQ: Convince Nintendo to let you develop a new Mario Paint for uDraw, and you can have all the money. How does that sound? All. The. Money.
http://www.joystiq.com/2010/12/08/th...ncluding-spon/
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December 9th, 2010, 00:05 Posted By: wraggster
Anti-piracy measures don't come more ingenious than overlaying hacked DS versions of Michael Jackson: The Experience with a vuvuzela drone. Especially when you consider that Ubisoft apparently knew nothing about it.
But the inventor, Marcelo Oliveira, knows that annoying as the South African plastic horn can be, it may take a teensy bit more to curb piracy completely.
"When I came up with the idea," he said (according to Tiny Cartridge), "I thought it would at least make the game pirates laugh.
"I never imagined it would become so popular and show up on so many sites, and that the original Youtube video would have over 140,000 views."
Oliveira worked for Ubisoft São Paulo, for which MJ: The Experience is reported to be its last ever game.
http://www.eurogamer.net/articles/20...was-for-laughs
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December 8th, 2010, 01:33 Posted By: wraggster
DiiLC 1.2.2 released by Conanac
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko's savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert four DLCs (for US, EU, JP, and KR regions) and one HDLC that are available at the time when the application is running. It will process item, design and associated chosen letter from the downloaded file (either DLC or HDLC). User could choose to directly store the letter with item or design pattern into either the chosen player pocket and design slots (including global design slot in Able Sister's shop) or ask Wendell and Pete to deliver those.
Changelog
1.2.2 – 05 December 2010
Fix a bug for built-in item
http://wiibrew.org/wiki/DiiLC
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December 8th, 2010, 00:52 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
DESERT BUS IS THE FIRST IN A NEW LINE OF VERISIMULATORS(tm)-- "GAMES STUPEFYINGLY LIKE REALITY."
In 1995 Penn & Teller produced a video game for the Sega CD called Smoke and Mirrors but the publisher went bankrupt before it could be released. One of the mini-games was called "Desert Bus", which has been faithfully reproduced here for the Wii.
The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you're likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won't find anyone waiting (it's the desert after all). Driving off with the door open is not allowed as it would be a safety violation.
If the bus engine overheats due to running off the road or remaining stationary for too long, a tow truck will be dispatched to collect you. When it arrives it will tow you back to the last starting point, and the game ends.
If you do happen to make it all the way to Las Vegas, you get 1 point. Then you get 12 seconds to decide if you want to attempt the return journey back to Tucson. If you don't push 2 within the 12 second countdown the game will end.
http://wiibrew.org/wiki/Desert_Bus
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December 8th, 2010, 00:40 Posted By: wraggster
The rapid rise of mobile gaming, particularly on Apple's iOS devices, is stealing "significant" market share from the DS and PSP, which are beginning to "stagnate".
That's according to Courtney Johnson, research and analysis manager at industry research firm Interpret, speaking on the results of a recent US survey.
"Devices which satisfy a variety of entertainment and utility are fast outstripping single-function devices as consumer favorites," said Johnson, based on the responses of 9000 poled.
He acknowledges that gaming as a whole is on a "meteoric rise", while "Sony PSP and Nintendo DS stagnate".
Another recent survey conducted by research firm Neilson concluded that the iPad is the most wanted technology product among US kids aged 6-12.
And earlier this year Epic VP Mark Rein said the smartphones and tablets like iPad and iPhone "are the consoles of the future", seemingly optimistic over the devices' download-only systems and cheaper software price points.
"I'd rather sell 10 million games at $25 and have a chance to sell DLC than 5 million at $50 on a disc that gets traded around," he said.
http://www.computerandvideogames.com...VG-General-RSS
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December 7th, 2010, 14:34 Posted By: wraggster
At least Animal Crossing keeps on going when a bit of snow lands in Your Town. In fact, the coming of snow is celebrated with a new Let's Go To The City download.
If you've played Animal Crossing: Let's Go To The City, you'll know about the snowman series of furniture. Now you can add to it with a snowman vanity.
Last month you could download a mush hanger for your house for Mushroom Month, but December is all about the snow as you can transform your house into a winter wonderland with this item to add to your Snowman series of furniture.
Yes, if you bump into Pete the postman between now and 12 December you'll be able to get hold of an otherwise unattainable Snowman Vanity.
If you want more Snowman furniture you'll have to meet the Snowman himself. Where is he? Well, you'll have to go out in the snow and make him from the snowballs you find around Your Town.
Talking of snowmen, ONM readers have recently been making their own snowmen based on their favourite Nintendo characters. Here are their Nintendo snowmen.
http://www.computerandvideogames.com...VG-General-RSS
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December 6th, 2010, 23:55 Posted By: wraggster
[Jackson] decided he wanted to give his original Game Boy a bit more power so he replace the internals with those from a Game Boy Advance SP. This keeps the case work to a minimum, as the original was larger than the SP. He kept the buttons, speaker, headphone jack, and power switch but modified the enclosure to use the volume, charger, and battery from the newer hardware. The cartridge connector was relocated to match the slot in the back half of the case, with the color screen being the biggest giveaway that someone’s monkeyed with the device. Not a bad use for a dead Game Boy, as least you’ll be playing this one instead of dedicating it to virtual storage.
http://hackaday.com/2010/12/06/origi...oy-advance-sp/
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December 6th, 2010, 23:22 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15986.html
A new version of the Game Boy Color emulator GEST has been released.
Quote:
So, the last one wasn´t the final version. (But this one might be )
What´s new in v1.1:
added "mix more frames in GB mode" option
- in Castlevania 2, in the first stage when sprites are in the water, their blinking looks closer to that on a real GB (not clearly transparent or blinking but something in between)
- don´t know if this feature is useful for anything other than that
added option to load GB1 battery save to GB2
added save state support for GB2
added option to select slower autofire speeds
non-GBC game color palette switching works for GB2
GEST won´t create empty battery save files anymore
fixed Worms Armageddon freezing
fixed Samurai Showdown (and maybe others) sound stuttering
few other minor fixes and changes
tried to reduce cpu usage further (hopefully there won´t be sound problems)
removed a useless video filter
http://koti.mbnet.fi/gest_emu/
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December 5th, 2010, 21:50 Posted By: wraggster
News of the latest work on the Dos Emulator for DS from Pate:
Last week was a very busy week at the office, we had a big customer delivery of our software, so that I did not even have time to work on DS2x86 on the evenings. Thus, nothing much has happened since the previous blog post. I started working on porting the EGA graphics code from the original DSx86 to DS2x86, though. That is a somewhat boring work, as it just means translating the same algorithms from ARM assembly to MIPS assembly. However, I decided to change the memory organization of the emulated EGA graphics to better suit the DS2x86 16-bit color screen blitting, so that will at least cause some changes.
Since the last blog post I have also improved the SB digital audio handling a bit, so that it now sounds pretty good in Wing Commander II. It is still not very good when playing LineWars II, most likely because LW2 uses very short DMA buffers and my 60Hz DMA buffer scanning rate in DS2x86 might be too slow for that. Other minor improvements include better debug screen handling, so that I can now print debug strings also while simultaneously showing the touchpad keyboard. This helps me in debugging the new features, but it won't affect the release version.
In general I have not had any problems with the DS2 SDK any more, DS2x86 seems now to start properly every time. Also my screen and audio updating routines seem to be quite robust at the moment, so that I can focus on improving the actual x86 emulation. There are still a lot of things missing, and my current focus is to get many of the same games that run in DSx86 running in DS2x86, so that I can release the first alpha version by the end of the year. After that I will focus on the 386-specific and protected mode features. The DS2x86.plg file is already almost 2 megabytes, and it takes 6 minutes to FTP-transfer to my DS Lite, which is quite annoying. I always try to think of something else to do while it transfers, but especially if there is a minor bug in the latest code, it is quite frustrating to fix the problem in a few seconds, build a new version, and then again wait over 6 minutes to see if the problem got fixed.
Tomorrow is the independence day of Finland, so it is a holiday and I can continue working on the EGA features. I hope to get something showing on the screen in an EGA game by tomorrow evening. That's all for this short blog post, hopefully I have something more interesting to tell in my next blog post. :-)
http://dsx86.patrickaalto.com/DSblog.html
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December 5th, 2010, 21:48 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6535
Cast size_t to unsigned long for printf to deal with (32-bit)
systems where size_t is typedef int.
It's either this or use the C99 %zu but while we can probably
safely assume C99 compilers, I am not at all sure that that's the
case for stdio libraries and this solution is fairly low-impact.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 5th, 2010, 21:48 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6535
Cast size_t to unsigned long for printf to deal with (32-bit)
systems where size_t is typedef int.
It's either this or use the C99 %zu but while we can probably
safely assume C99 compilers, I am not at all sure that that's the
case for stdio libraries and this solution is fairly low-impact.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 5th, 2010, 21:34 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15983.html
The NES emulator My Nes has been updated.
Quote:
Version 2.0.0.322:
I build this version from zero, I mean that i don´t use the old sourcecode from version 1.2.5.111 although I used some of and enhance it. The new source code brings new nes engine, it´s now EXACT NES CYCLE emulator, older versions were based on scanline, that´s mean the new version is more accurate and the compatibility increased.
My Nes tested on test roms, and it pass most of them.
Converted from scanline-based to cycle-based.
compatibility increased.
Fixed ppu scroll, timing, exact ppu nmi timing !! more accuracy.
Fixed apu frame IRQ and timing.
Fixed all cpu instructions.
Added mappers # 90, 92, 93, 94, 95, 97, 112, 114 and 212.
Fixed mappers # 4, 6, 19, 21 and 23.
Browser improved to be faster 2X the older one.
My Nes now boot faster than before.
ALOT of things changed so I cannot mention them all now.
http://sourceforge.net/projects/mynes/files/
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December 5th, 2010, 02:03 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...42400f12801bcc
XEM makes the beta version 0.3 of "HomebreWifi" utility that allows you to download homebrew for your Nintendo DS through a wireless connection.
Application that participates in the Nintendomax DS Dev Competition 2010
Use:
- Configure the wireless on your console
- Put on your homebrewifi.nds linker (root or folder, whatever)
- Start homebrewifi
- Enter a code example for the game AAAARX Agent Eight
- It creates the appropriate files (/ HOMEBREW/111145 - Eight Agent /)
The number (111 145) for each different homebrew, lets not mix or crush homonyms, or different versions of the same homebrew on its linker.
- It downloads the game in this folder!
so here I wonder what happens to you:
my house is pretty slow: I have a DS FAT + a M3i Zero and it downloaded about 0.5 MB per minute.
- Wait until it says finished (it may be that it takes 4 minutes to Agent Eight)
- Ay, you can restart your console and play!
News:
- Bilingual site
- Bilingual Application
- Splashscreen
Coming soon:
- Management of multiple files
- Multiple downloads in a row
- Improved interface
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