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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 19th, 2010, 00:46 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6604
**Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.
+ minor and passive changes.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 19th, 2010, 00:46 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for r6604
**Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.
+ minor and passive changes.
Download Here --> http://www.dolphin-emulator.com/download.html
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December 19th, 2010, 00:41 Posted By: wraggster
New from Divineo China
Add a SNES port to your PC! Use your own SNES controller to play virtual console games the way it was originally designed.
Simply plug your existing SNES controller into the SNES USB converter and you’re set! No complicated connections or drivers to install, simply plug and play!
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December 19th, 2010, 00:31 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12710&f=19
You only have 13 days to participate in the "Nintendomax DS Dev Competition 2010", amateur competition development on the DS organized by us.
The purpose of this competition is to create a game for the DS homebrew unpublished / DSi games and applications are accepted but will be commonly classified.
The kitty seems to stagnate at $ 920, this would be a shame didn't reach $ 1,000.
Reminder of the prizes:
* The first will receive 50% of the total pot.
* The 2nd - 30% of the total pot.
* The 3rd - 20% of the total pot.
* The 4th - a surprise gift.
Contest Winner splashscreen - 1 R4i.
You have until midnight December 31, 2010 to present your (your) project (s).
All good code
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December 19th, 2010, 00:30 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12712&f=19
C_BoY offers version 0.1 of "Myster Dungeon, " the Dungeon Master to like puzzles for the Nintendo DS. Games included in the Nintendomax DS Dev Competition 2010.
Myster Dungeon is a Dungeon Master with puzzles in the spirit of Myst and Rhem
The vile Lord Chaos took over the gem of life plunging the kingdom into chaos.
Many adventurers have tried to recover, none has succeeded, all is lost in the maze of dungeon and they were killed by the many monsters that haunt its corridors.
Today is your turn to try.
Good luck to you brave adventurer.
The dungeon in this version is just the one I used for development. That the final version will be much larger and will feature a dozen floors.
This version does not monsters, but there is already a first puzzle to solve.
The game played entirely with the stylus.
Here I hope you'll like this game
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December 19th, 2010, 00:28 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12714&f=19
Paleface is proposing a first draft demonstration "Mythos RPG DS, " old school RPG for the Nintendo DS.
Hey out there ...
Today I want to share with You my first Attempt in writing a DS RPG pour la ...
Up to Know It Is just a basic framework Without Any story quests and staff --- I Am Still Working On The Hand system ...
Even it is not got sounds, but i am at a point of programming, where, I want to hand test Stability Of The concept ...
Help, Comments & Contributions Will Be Highly welcome!
Any graphician Who Likes to help Could Have my GFX templates, as I do not want to hold thesis RPG-Maker GFX rips ...
Any code With interest "could get my source code ...
Any idea for a story gold quest .. Will Be Thought Of
Critics welcome
Main Buttons to use: Up, Down, Left, Right
B for Inventory
A for Entering, Talk & Actions
The Paleface
http://www.palib-dev.com/forum/index...ic,1079.0.html
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December 17th, 2010, 00:40 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16027.html
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.021 (12/15/2010)
Added mappers 66 and 71 (SMB/Duck Hunt and Codemasters, respectively).
Also made background sprites actually render behind the background, and fixed sprite priorities for 8x16 sprites (They were reversed before).
If you´re having trouble with SMB3, make sure that you have the PRG1 version of the ROM. Even then, it still freezes on the title screen half the time when you press Start... if it does this, reload the ROM and try it again. Once you start the game successfully though it should be playable There´s just something the title screen does that throws timing off.
http://code.google.com/p/halfnes/
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December 17th, 2010, 00:37 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...8c64cd2f194b2c
Tantric and rodri offering version 1.1.1 of " Wii ™ "media player for the Wii. Successor MPlayer EC, it is recommended that you install the new IOS 58 prior to use media that is on USB. The update is automatic from the Wii if you have a wireless connection.
Version 1.1.1 has been released annually updated Along With Wii ™ Channel Better That has USB compatibility. This release contains bugfixes Quite a few "goal has aussi Some nice new features, Including ISO / IFO support (with DVD menus!), Playlist support In The Videos / Music Areas, and image resizing via The Wiimote. Happy Holidays! Full changelog:
* Synced to MPlayer r32709
* Fixed image stuttering and audio sync issues
* Fixed pointer alignment on DVD menus
* Added ISO / IFO DVD playback, with DVD menu support
* Added resizing screen while watching a video via The Wiimote. Just hold down B and use arrow keys The (clava thanks!)
* Performance optimizations using paired singles (Extrems thanks!)
* Improved USB compatibility
* Added support for playlist files and Music Videos In The Areas
* Enable negative subtitle delay gains
* Replace With libmp3 libmpg123. Fixed a number of MP3 audio bugs
* Added a setting to Change the starting area
* New JPG scaler for the Picture Viewer (Puddles thanks!)
* Display artist and song on Separate lines for SHOUTcast (jhb50 thanks!)
* Added settings for YouTube quality and caching for online media
* Subtitle autoscaling
* Added a delay on startup so slow Those With USB drives are not bumped back to the browser list hand
* Shifted all GUI elements inwards to fix left / right cropping occuring is 16:9 for Some People
* Fixed a crash Picture Viewer
* Fixed bug lowercase for NTFS
* Many minor fixed and Other Improvements
http://www.wiimc.org/2010/12/16/vers...1-1-1-released
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December 17th, 2010, 00:31 Posted By: wraggster
If Nintendo cut the price of the Wii to $99 (around £63) sales would go through the roof, EA has claimed.
Questioned about declining Wii sales by IndustryGamers, CEO John Ricitiello said, "I would say they did exceptionally well in '07 and '08, started tapering in '09 and '10, and... I think if they were to price down to $99, they would explode.
"I think they've now got competition, in the form of gesture-based gaming from Sony and Microsoft. If they were to find ways to promote third party content better, as opposed to first party content, and would hit pricing, I think the platform would see new life."
Both the Wii and DS have been in decline this year, though Nintendo has refused to drop the price. It currently retails for £179.99 in the UK and $199.99 in the US.
Later in the interview, Riccitiello went on to complain further about Nintendo's hands-off approach to third-party promotion on its platforms.
"I think it's a frustration for all third-party publishers, when a platform holder does less to promote third party content," he said.
"A great third-party company is Apple, a company that's all third party content. There's often tension in a company between first and third party content. Nintendo's unique in the world. They're a great company because of the blend of first and third party content.
"First party hardware, first-party content is what makes [Nintendo] great," he explained, "but it's actually pretty tough. I can come up with a dozen titles in the last decade, but it's really tough to come up with a dozen great titles that have been platform-defining for them that weren't their own. I don't care whether it's Mario or Twilight Princess or GoldenEye; it was their own content.
"I'm going back to N64, and I can go back to SNES if you want, but they've never really been a heavy third-party supporting system. It's not lack of trying; they start the morning thinking what's best for their own intellectual property."
http://www.eurogamer.net/articles/20...lode-at-retail
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December 16th, 2010, 01:09 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16026.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
---VBA-rr v23.4---
12-08-2010 gcupcakekid - Added memory.gbromreadxxxx() functions.
12-08-2010 aquanull - Fixed when the movie being played is closed right at the frame equal to "Pause at frame".
12-05-2010 aquanull - Disabled something not implemented yet.
---VBA-rr v23.3---
11-28-2010 aquanull - Fixed the bug that reset failed to clear the whole screen.
11-23-2010 aquanull - Fixed the old movie input buffer bug.
11-21-2010 aquanull - Improved GBx mode detection upon reset.
11-21-2010 aquanull - Fixed crash when loading a GBC mode savestate in mono GB mode.
11-17-2010 aquanull - Added an option for GB games to mimic the pre-v23 white screen input behavior.
11-13-2010 aquanull - Fixed a bug that loading a post-movie savestate in read+write mode would result in a glitched recording mode.
11-12-2010 aquanull - Frame Counter now tells if the movie is being played in edit mode.
11-12-2010 aquanull - Movie->Resume Recording now becomes Movie->Resume/Exit Recording, which changes Read-Only settings as well.
11-11-2010 aquanull - Restored old behavior of Movie->When Movie Ends->Restarts i.e. the movie will restart as soon as it ends.
11-11-2010 aquanull - Mute Frame and Mute When Inactive no more mutes dumped audio.
11-09-2010 aquanull - Fixed the issue that UI was not redrawn after the rom was closed.
11-06-2010 aquanull - More throttle options availible.
11-06-2010 aquanull - Fixed the issue that the emulator ignored the synchronization option with sound turned off.
---VBA-rr v23.2---
11-04-2010 aquanull - Added a "New Folder" button to all directory browse dialogs.
11-04-2010 aquanull - Fixed the old bug that the movie reset signal could improperly persist after loading a savestate.
11-04-2010 aquanull - Fixed the bug that no old-timing reset would be appended after loading a movie savestate taken right after a new-timing reset occurred.
11-01-2010 aquanull - Fixed quick screenshots. Now existing files are not overwritten.
11-01-2010 aquanull - Taking quick screenshots frame by frame is allowed if Frame Advance is being used.
11-01-2010 aquanull - VBA now only creates the default directories if necessary.
11-01-2010 aquanull - Fixed RAM Watch so that it uses the configured directory.
---VBA-rr v23.1---
10-30-2010 aquanull - Improved recent ROM list.
10-30-2010 aquanull - Frame Advance is disabled if no game is emulated.
10-30-2010 aquanull - Fixed RAM Watch/Search button update.
10-29-2010 aquanull - Input display is now updated after loading a savestate.
10-29-2010 aquanull - Fixed the bug that RAM Search was reset when a movie was played.
10-29-2010 aquanull - Fixed recording joypad input from Lua.
10-29-2010 aquanull - Fixed "In Game" text option. Now it is no longer delayed.
---VBA-rr v23 released October 28th 2010, r270---
??-??-2010 aquanull - Added an option to leave the movie open after its playback ends.
10-24-2010 kylethomson - Add option to bind movie savestates to movies,
10-24-2010 kylethomson - Add default directories to VBA, if none exist, create them.
10-22-2010 aquanull - Most of old movies in VBA format 1.0 can be converted with the new tool provided under the Movie Menu.
10-22-2010 aquanull - New VBM format Version 1.1, which should be generally compatible with old Version 1.0.
10-11-2010 aquanull - Improved speed display.
10-11-2010 aquanull - Fixed input delay, which fixes things such as the warp glitch in the Smurfs.
10-11-2010 aquanull - Fixed frame counter logic regarding lags, Account for Lag now works.
10-07-2010 gochaism - Adapted fixes to RAM Search from Desmume (such as multiple selection of watches).
09-27-2010 aquanull - Really finally fixed accelerator keys.
09-27-2010 aquanull - Fixed several screen redraw problems.
09-26-2010 aquanull - Added "Enable Background Input" option.
09-26-2010 aquanull - Added "Mute When Inactive" option.
09-12-2010 aquanull - Added "Always On Top" option.
09-12-2010 aquanull - Fixed the random error in application start up.
09-12-2010 aquanull - Fixed the error raised when the user canceled selecting from an archive after dragging & dropping a certain types of files onto the main window.
02-10-2010 aquanull - Finally fixed accelerator keys.
02-09-2010 aquanull - A more organized hot-key configuration dialog.
02-05-2010 nitsuja - fix input disable bug from r153 and throttler Sleep(1.6 years) bug, which were making vba impossible to use at least half of the time
01-15-2010 aquanull - Fixed torn graphics with good old Direct Draw with VSync enabled.
11-23-2009 aquanull - Fixed crash when playing a movie from power-on with a ROM selected from a multi-
file archive.
11-22-2009 aquanull - Hopefully fixed multi-byte character set support.
11-19-2009 aquanull - Fixed Escape shortcut key.
11-12-2009 gochaism - Lua: fixed joypad.set, it works fine even though the script has no frame-advance
loop.
11-12-2009 gochaism - Lua: changed joypad.set, it no longer adds input if the field value means false.
http://code.google.com/p/vba-rerecording/downloads/list
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December 16th, 2010, 01:07 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16021.html
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
12/12 - DSP Emulator 0.10b4 WIP 12/12
New WIP source/binary release (more changes on source code!).
Updated Lazarus proyect with all new drivers, some bugfixes and many changes on source code (Added ´About´ window).
Released a Linux and Windows WIP binary.
Some Spectrum regresion fixes (´Cobra´ works again and the ´Ultracargas´ loads again), fixed hangs when samples are not present and a skeleton driver for Sega System16a with Shinobi showing text layer.
07/12 - DSP Emulator 0.10b4 WIP 07/12
New WIP source only release (big changes on source code).
Working on a better description of the main functions, changed and created code units more descriptives.
There is no binary release because the changes are on source only (there is no new drivers or new features).
02/12 - DSP Emulator 0.10b4 WIP 02/12
New WIP release. Many thanks to NesBr!
"Just" a code clean, and some bug fixes (Now DSP compiles in Delphi 2010 but SDL window don´t work).
Added some Spectrum versions and fixed some drivers. Changed Spectrum ROMs added the files from this page http://www.shadowmagic.org.uk/spectrum/roms.html. Thanks to Philip Kendall.
23/11 - DSP Emulator 0.10b3
Added source and Windows binary of final beta release.
Included all changes of WIP versions, finally a GameBoy/GameBoy Color emulation and many other small changes.
One of those changes is a better driver list. Now is sorted alphabetically, and shows the information better than before.
http://code.google.com/p/dsp-emulator/
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December 16th, 2010, 01:04 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12695&f=19
Michoko also offers version 1.2 of " LoneWolfDS - Shadow On The Sand ", an adaptation of the fifth book in the series" Lone Wolf ", a famous role-playing game book that you are the hero.
Shadow On The Sand v1.2
? Now has a Broadsword and Spear are present in section # 182 (thanks Dragonlord)
? Fixed a bug That May Prevent You From Taking Back your Sommerswerd in section # 278 (thanks F. Benedict)
? Fixed detection jurisdiction in section # 126 (thanks F. Benedict)
? Fixed random table results in section # 239 (thanks F. Benedict)
? Fixed a case WHERE year now kill activating Was Not "any link in section # 244 (thanks Stephen P.)
http://www.projectaon.org/staff/fred...n_The_Sand_1_2
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December 16th, 2010, 00:57 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...79aa95f243e499
Marc offers a version of " BrawlStats "for the Wii, a utility that allows you to view additional statistics about your games of Super Smash Bros.. Brawl .
RC1 (2010.08.31)
* Totally new graphical user interface
* Added trophy system
v1 (2010.12.13)
* Uses AHBPROT, No. cIOS Needed Anymore (WAS meta.xml aussi updated)
* Stored sessions are now at sd: / config / brawlstats /, You Will Have to move your old sessions To The New Path
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December 16th, 2010, 00:56 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...79aa95f243e499
Tantric and Carl Kenner offers version 1.5 of " Wii DOSBox "porting DOSBox emulator that simulates a DOS environment designed to run old DOS games.
1.5 - December 14, 2010
* Updated to latest SVN DOSBox
* USB compatibility Improvements
* Fix tilde key on keyboard
-Obtain an USB or wireless keyboard, place your bets in the DOSBox directory which is the root of your SD card and then start DOSBox Wii.
-The games will launch course on the command line before you put everything on the D partition by typing "D:" you can also change the QWERTY keyboard by typing "keyb fr"
-Example for the game Commander Keen that I placed in the directory / DOSBox/CK1, I type "CD CK1" I KEEN1 valid then I type and I revalidates, KEEN1 being. Exe file that launches the game
-The Classic Controller is supported.
-All games are not necessarily compatible up to you to test them or check out the provisional list of compatible games http://wiibrew.org/wiki/DOSBox_Wii_Compatibility_List
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December 16th, 2010, 00:55 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...79aa95f243e499
ThatOtherPerson proposes changes to its puzzle game " Dont Get Crushed "for the Nintendo DS. Games included in the Nintendomax DS Dev Competition 2010 .
Short Description:
The use touchscreen to move and try to Avoid The Balls That bounce Across the screen for as long as possible. The Longer you survive, The Higher your score and Will Become The Faster The Balls Will move.
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December 16th, 2010, 00:22 Posted By: wraggster
Were you a fan of the original GoldenEye on the N64? Well, this Half-Life 2 mod called GoldenEye Source, five years in the making, has just come out of beta and been fully released for free. The game is a creation of fans with the objective to bring the original experiences from GoldenEye on the N64 back to life. I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go.
http://games.slashdot.org/story/10/1...n-Mod-Released
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