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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 5th, 2010, 01:40 Posted By: wraggster
news via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug in SWP and SWPB opcodes.
- Fixed bug in LDM and STM opcodes.
- Fixed bug in POP and PUSH opcodes.
- Fixed bug in ROM Info and Properties dialogs.
- Fixed bug in Mode 4 render mode.
- Fixed bug in dma channels emulation.
- Added some speedup at the emulation.
http://ideasemu.biz/
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December 5th, 2010, 01:40 Posted By: wraggster
news via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug in SWP and SWPB opcodes.
- Fixed bug in LDM and STM opcodes.
- Fixed bug in POP and PUSH opcodes.
- Fixed bug in ROM Info and Properties dialogs.
- Fixed bug in Mode 4 render mode.
- Fixed bug in dma channels emulation.
- Added some speedup at the emulation.
http://ideasemu.biz/
To read more of the post and Download, click here!
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December 5th, 2010, 00:13 Posted By: wraggster
Genesis Plus 1.4.1 released by EkeEke is an updated Genesis/Megadrive Emulator for Wii/Gamecube
Heres whats new:
Genesis Plus GX 1.4.1 (04/12/2010) (Eke-Eke)
---------------------------------------------------------------------------------------------------------
[Core/VDP]
---------------
* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.
[Core/Extra]
---------------
* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads
[Gamecube/Wii]
---------------
* added message box when inputs config uses disconnected controllers.
* added message box when settings are reseted to default on startup.
* fixed default inputs configuration.
* fixed memory leak in Cheat Menu causing spurious resets.
* added an option to enable/disable automatic cheat activation
* increased max number of cheat codes
* optimized cheat codes requiring RAM patching.
* improved default horizontal scaling to better match output from a real Mega Drive
[Gamecube specific]
---------------
* fixed inverted keys in cheat menu.
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
[Wii specific]
---------------
* added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
http://code.google.com/p/genplus-gx/
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December 5th, 2010, 00:13 Posted By: wraggster
Genesis Plus 1.4.1 released by EkeEke is an updated Genesis/Megadrive Emulator for Wii/Gamecube
Heres whats new:
Genesis Plus GX 1.4.1 (04/12/2010) (Eke-Eke)
---------------------------------------------------------------------------------------------------------
[Core/VDP]
---------------
* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.
[Core/Extra]
---------------
* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads
[Gamecube/Wii]
---------------
* added message box when inputs config uses disconnected controllers.
* added message box when settings are reseted to default on startup.
* fixed default inputs configuration.
* fixed memory leak in Cheat Menu causing spurious resets.
* added an option to enable/disable automatic cheat activation
* increased max number of cheat codes
* optimized cheat codes requiring RAM patching.
* improved default horizontal scaling to better match output from a real Mega Drive
[Gamecube specific]
---------------
* fixed inverted keys in cheat menu.
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
[Wii specific]
---------------
* added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
http://code.google.com/p/genplus-gx/
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December 4th, 2010, 23:48 Posted By: wraggster
Oh, noble Wii Speak, you promised to make taunting newbs and chiding teammates so much more of a social affair. Now you're being relegated to the cemetery of console accessories that simply never caught on. Nintendo has confirmed Wii Speak is only available now at "limited retail locations" ahead of an apparent discontinuation, and that while "additional shipments can be made if consumer demand increases," that doesn't sound particularly likely to us. If you'd like to pay your respects, visiting hours will be all weekend ahead of the final ceremony taking place on Monday between the Power Glove and Zapper plots.
http://www.engadget.com/2010/12/03/n...-speak-gently/
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December 3rd, 2010, 01:02 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15970.html
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.019 (12/1/2010)
Fixed the worst of the scrolling bugs. Contra, Castlevania 2, Blaster Master, and many other games are now actually playable. Also, it seems that Yo Noid! crashed the emulator
(because bitwise and is NOT the same thing as modulus when you don´t have a power of 2!) so I very reluctantly fixed that as well.
Known Issues:
Jump sound doesn´t cut off in world 1-2 of SMB
Zelda II won´t scroll correctly until real sprite 0 hit is implemented
Most games with a status bar on the bottom won´t display that bar
Sprites missing in Tiny Toon Adventures, Little Nemo
DuckTales status bar uses wrong graphics
Mario´s eyes are missing in SMB2
Basically every racing game uses the same scrolling trick that won´t look right
SMB3 and Marble Madness both crash and Silver Surfer resets itself
http://code.google.com/p/halfnes/
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December 3rd, 2010, 00:31 Posted By: wraggster
Ubisoft has instituted a novel measure to combat freeloaders looking to pirate the DS version of Michael Jackson: The Experience: it's figured out a way to make hacked ROMs play a vuvuzela chorus over the classic Jacko tunes.
Tiny Cartridge spotted a YouTube clip that shows a pirated version of the game rendered unplayable by the obnoxious buzz of the South African horn. Not only that, but crucial on-screen prompts aren't displayed either.
Nice try Ubisoft but we'd imagine a spot of vuvuzela might actually enhance a few of Jackson's later numbers. Earth Song, say.
If the Wii version is anything to go by, the DS take on Ubisoft's homage to the erstwhile King of Pop might actually be worth shelling out for. Eurogamer's resident crotch-grabber Johnny Minkley awarded the game 7/10 earlier this week.
http://www.eurogamer.net/articles/20...cko-ds-pirates
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December 3rd, 2010, 00:29 Posted By: wraggster
Not all videogames are bad and violence inducing - some can alleviate symptoms of one of the world's worst diseases: Parkinson's.
A British doctor has been awarded £35,000 to research the benefits that playing Wii can have for people with Parkinson's. Oscar-winning actress Helen Mirren, who was reported to have been paid half a million quid by Nintendo to advertise Wii Fit, is interested to see how the research turns out - she has a close friend with Parkinson's.
The Wii helps Parkinson's sufferers by physically and mentally challenging them - a process that can slow the degradation of nerve cells.
"Keeping moving is really important because of the stiffness. By doing the Wii I find that you loosen up the muscles that are constantly spasming," said Karen Rose, a lady who suffers from Parkinson's. She's been chosen to appear in Nintendo's real story TV adverts.
"Most people with Parkinson's find that they lose their confidence. So I tend to do exercise at home. I've got all the benefits of a gym, but I can do it to fit in with my lifestyle and my medication. It gives you a burst somehow, and it makes you feel better, and then you have a better day."
Dr Cathy Craig, the woman in charge of the research, added: "Our hope is to harness the benefits of the Wii technology to develop a system designed specifically for people with Parkinson's.
"If the project is successful the benefits could be twofold. It could allow us to develop a simple way to assess Parkinson's symptoms yet provide a safe and effective way for people with the condition to be more active and keep fit."
Presumably Microsoft's Kinect and Sony's PlayStation Move could help people with Parkinson's as well.
http://www.eurogamer.net/articles/20...insons-disease
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December 3rd, 2010, 00:24 Posted By: bandit
Translation:shinhalsafar the developer at the origin of the bearing of FCEU (emulator BORN) and VBA (emulator GameBoy, GameBoy Color and GameBoy Advance) continues in its impetus on the bearings of the Nintendo emulators for our greater pleasure. Indeed it has just created a page google code on its new project, the bearing of dolphin a Wii emulator and GameCube on PS3.
Google Code Site: Dolphin PS3
Source: Logic-Sunrise forums
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December 3rd, 2010, 00:24 Posted By: bandit
Translation:shinhalsafar the developer at the origin of the bearing of FCEU (emulator BORN) and VBA (emulator GameBoy, GameBoy Color and GameBoy Advance) continues in its impetus on the bearings of the Nintendo emulators for our greater pleasure. Indeed it has just created a page google code on its new project, the bearing of dolphin a Wii emulator and GameCube on PS3.
Google Code Site: Dolphin PS3
Source: Logic-Sunrise forums
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December 2nd, 2010, 00:41 Posted By: wraggster
News via http://www.palib-dev.com/forum/index...ic,1067.0.html
Lab Rec is a Lab recording, which allows you to record anything you want. Plus, theres a live microphone, then you can use the DS as a real microfone! The interface is really clean and cool, and, of course, easy to use. Enjoy it.
(It's a WIP project, so, expect more than this)
Bug's: You CAN'T use the Live Mic after recording.
You CAN'T record after using the Live Mic. That happens because I didn't get, yet, reset the memory.
Download:
http://www.4shared.com/file/6uveZ5Bw/LABREC.html
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December 2nd, 2010, 00:06 Posted By: wraggster
The Wii Speak peripheral is likely to be discontinued.
That's according to IGN, which points out that a number of major retailers - including Amazon and GameStop - no longer sell the microphone peripheral new online.
Nintendo told the site that it'll continue supplying Wii Speak to retailers while there is demand for it - but there certainly doesn't appear to be much.
"The Wii Speak microphone is still available at limited retail locations," a Nintendo rep said. "Additional shipments can be made if consumer demand increases."
Last month, it was reported that Nintendo had told Conduit 2 developer High Voltage not to make use of Wii Speak for the upcoming first-person shooter.
Wii Speak went on sale in late 2008.
http://www.computerandvideogames.com...VG-General-RSS
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December 1st, 2010, 01:47 Posted By: wraggster
How would you describe Eric Ruth's 8-bit Pixel Force: DJ Hero game? A clever remake? An artifact from a fictional past? Whatever it is, we're pretty bummed that it's taken this long for mankind to get to the point where we can mix chiptune versions of songs by Madonna, Michael Jackson, INXS, and a ton more -- all the while scoring points and watching a little pixelated guy rock the wheels of steel. What are you waiting for? Fire up that PC, hit the source link to download your copy, and see all productivity cease
http://www.engadget.com/2010/11/30/8...-never-sounde/
http://www.ericruthgames.com/
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