'I find it strange that many people claim cloud gaming is the future,' says Nintendo president
Latency issues affecting frame rate and movement fluidity will hold back cloud gaming from making a big impact on the game industry, Satoru Iwata has said.
Speaking in a financial briefing Q&A, the Nintendo president said he found it strange that a lot of people see cloud gaming as the future as there are a number of problems it can not overcome.
He explained that given the current level of internet technology, there would always be some latency during the process of a server receiving data, producing images instantly and then sending them back, and felt some of these issues were not being communicated to the public.
Iwata said that while some games could work through the cloud, such as titles where delays have no effect, he felt that highly interactive games and action titles could not be effectively played through a cloud gaming service.
“The term "cloud gaming" is one of the words we have lately heard so often, but I would like people to understand that there are certain things that cloud gaming cannot achieve,” he said.