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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 18th, 2013, 00:34 Posted By: wraggster
Infinity Ward's Mark Rubin clears up some confusion about the game's confirmed platforms
In the madness of an E3 week, sometimes a story can take on a life of its own. That seemed to be the case with a few choice words spoken by Infinity Ward executive producer Mark Rubin, whose talk about Wii U on a web show with GameSpot made some in the media believe Call of Duty: Ghosts is definitely coming to Nintendo's console. Speaking with GamesIndustry International at E3, however, Rubin clarified that a Wii U version of the new Call of Duty is far from a guaranteed thing.
"That's probably in the next-gen bin, but we're not actually talking about Wii U yet. 'Cause we want to keep it mysterious," he told GameSpot on stage at E3.
When we asked him about whether Call of Duty is coming to Wii U, however, he remarked, "Ha! You know that's funny, because I don't even know the answer to that. I swear to God, I don't. I was trying to say in the interview [that] I really don't know and I'm not supposed to talk about it. I'm not supposed to talk about the fact that I don't know."
Speaking hypothetically, we pressed Rubin on how well the new Call of Duty: Ghosts would perform on Wii U hardware. Could it look as good as the other current-gen SKUs?
"I imagine [it could], yeah. If you look at the hardware specs, I think it would be more in line with 360 and PS3, but I'm not sure. There could be some things [in the hardware] that bump it up a little higher than that," he answered. "I haven't played with it enough to know. I have one at home, and I think it's cool; I can't stop playing ZombiU."
So there you have it. Wii U may or may not receive the brand-new Call of Duty game, which is pretty much the same information we had prior to E3. Ghosts is currently confirmed for PC, Xbox 360, PS3, and next-gen on PS4 and Xbox One.
We'll have lots more from Rubin on Call of Duty and the industry in our full interview, to be posted in the near future.
http://www.gamesindustry.biz/article...ly-wii-u-bound
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June 17th, 2013, 21:43 Posted By: wraggster
via http://www.emucr.com/
Gekko Git (2013/06/07) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* Allow keyboard_input to manually handle axis values passed to hw_si. Minor hw_si cleanup.
* Fixed keyboard input for GLFW. Last commit broke axis input from the keyboard. Note, Qt is still broken when not using Single Window Mode
* Added support for degrees of axis input.
http://www.sendspace.com/file/ztpe3j
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June 17th, 2013, 21:41 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/06/09) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Differentiated Soft/Hard Reset (unix)
http://www.sendspace.com/file/itwtqw
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June 17th, 2013, 21:34 Posted By: wraggster
via http://www.emucr.com/
Project 64 (2.1) Fruit Edition v1.0 is released. Project64 is a proprietary Nintendo 64 emulator for Windows.
The old text over there, is crap. It has nothing to do with the current concept now. I'm currently working on the source code of PJ64 2.1. My goal is to modify PJ64 to allow far better NetPlay, and some new debugging tools. Of course, there's a debugger, but this one doesn't feature the R4300i Commands anymore, cause zilmar decided to delete them. I still don't ****ing understand why, but whatever. I will readd it myself later.
Updates:
- Fixed some upcoming LW, SW compilation errors. They're finally eliminated.
- Memory View in Debugger somehow messed up, when you were going to an extended position higher than 0x807FFFFF. This was also fixed.
I think that was everything.
Instructions:
1. Select ROM and use it.
2. Go to Options -> Settings
3. Select: "Config: GameName"
4. Then look for "Memory Size".
5. Select your RDRAM size. You can select 4MB, 8MB, 12MB, 16MB or 20MB RDRAM max.
6. ???
7. Profit.
http://www.sendspace.com/file/hvmff8
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June 17th, 2013, 21:33 Posted By: wraggster
via http://www.emucr.com/
WiiFlow v4.1.3 is released. WiiFlow s a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups. USB Loader project, based on WiiFlow 1.1 by Hibernatus.
WiiFlow v4.1.3 Changelog:
-added my ntsc-j patch for gc games, meaning you should be able to play japanese gc games on non-japanese properly now
-updated the wii game video patching, now if you set video patching to normal or higher, it will also apply the sneek video patch, this will give you a much higher compatility in patching video modes
-added fwrite patch, just set debugger to OSReport
-fixed up some neek rev checks
-replaced the "Disabled" hooktype by "AUTO", meaning it will automatically set the hooktype VBI for you if you want to use cheats but forgot to select a hooktype
-added debugger pause back, it will be automatically enabled if you just use debugger but no cheats
-added full plugin dol path support, meaning if you use for example
dolFile=usb1:/apps/snes9xgx/boot.dol as dol file path,
wiiflow will also load it from there, if you just specify for example
dolFile=snes9xgx.dol, wiiflow will add the plugin path to it to build like
usb1:/wiiflow/plugins/snes9xgx.dol for loading
-added plugin dol path auto partition searching, meaning if you do
dolFile=apps/snes9xgx/boot.dol, wiiflow will check through
sd:/apps/snes9xgx/boot.dol, then usb1:/apps/snes9xgx/boot.dol, etc.
-updated wiiflows libraries, this should give more stability especially for cover loading
-added quadforce 4+ support
-added a new plugin argument, {name_no_ext}, it will get replaced by the filename, just without its extension
-now required and selected categories are cleared whenever you change source(s)
http://www.sendspace.com/file/f5s57e
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June 17th, 2013, 21:30 Posted By: wraggster
via http://www.emucr.com/
Genesis Plus GX SVN r779 is compiled. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Genesis Plus GX SVN Changelog:
r779
[MD] added support for recently dumped game "Gunfight 3-in-1" (unlicensed)
http://www.sendspace.com/file/1lc0x4
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June 17th, 2013, 21:26 Posted By: wraggster
via http://www.emucr.com/
RiceVideo daedulus-new-fixes-merge Git (2013/06/12) is compiled. RiceVideo daedulus-new-fixes-merge is a branch of RiceVideo. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo daedulus-new-fixes-merge Git Changelog:
* Actually use our fillrect typedef XD
* [~] Slight cleanup of code
* [+] Banjo Tooie pops mtx multiple times, lets handle this. - taken from Daedulus X64
* [~] Rename up the RDP_Texrect typedef
http://www.sendspace.com/file/ihxsht
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June 17th, 2013, 21:25 Posted By: wraggster
via http://www.emucr.com/
Mupen64Puls Mxe Daily Git (2013/06/14) is compiled. Mupen64Plus based off of mupen64, originally created by Hacktarux. This package contains the only the Mupen64Plus core library. For a fully functional emulator, the user must also install graphics, sound, input, and RSP plugins, as well as a user interface program (called a front-end).
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Puls Mxe Daily Git Changelog:
- Switch to main MXE repository
http://www.sendspace.com/file/dolkmj
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June 17th, 2013, 21:22 Posted By: wraggster
via http://www.emucr.com/
NesEmu2 Git (2013/06/15) is released. NesEmu2 is an nes emulator supporting more accuracy and better compatability than the original nesemu.
NesEmu2 Git Changelog:
* Removed unused files.
* Merge branch 'work'
Conflicts:
source/mappers/unif.c
Fixed conflicts, merged work with master.
* Work on the movie module. Added basic support for automated tests by
storing the crc32 of the screen in the movie files.
* Added in-game only movie recording/playback. Updated input code. Small fixes to console module.
* CartDB now has basic ability to detect mappers used by reading the
chip/pin data stored in the XML file.
* Improved sprite0 code for speedup. Reworked the way pixels are rendered
to the screen for more accuracy and speedup.
* Removed seperate battery backed ram areas (sram/svram) and added reading
the database/using header flags for battery status.
http://www.sendspace.com/file/su8fzh
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June 17th, 2013, 21:19 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/06/11) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Use generic AudioContext instead of webkitAudioContext
http://jpfau.github.com/gbajs/
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June 17th, 2013, 21:18 Posted By: wraggster
via http://www.emucr.com/
Swiss SVN r219 is compiled. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss SVN Changelog:
r219
- Fix issues with default devices - Fix Qoob read issue
---------------------
r218
- Fix device reloading/swapping/refreshing
---------------------
r217
- Fix issues where a multi-game disc is assumed by default.
http://www.sendspace.com/file/fjfu7t
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June 17th, 2013, 21:16 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2965 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2965
forgot to add this
---------------------
r2964
* Taseditor: handle "Insert Coin" command correctly (no recording while seeking/etc) * Taseditor: updated docs
---------------------
r2963
* movie recording: fixed bug when emulator allowed recording commands outside the range of FM2 specs (#615)
---------------------
r2962
* win32: remember Author name when creating a new movie (using taseditorConfig)
http://www.sendspace.com/file/poa92d
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June 17th, 2013, 21:15 Posted By: wraggster
via http://www.emucr.com/
TempGBA v1.43 is released. TempGBA is a Game Boy Advance emulator based on NDSGBA with planned improvements and bug fixes. This emulator will only work with a DSTWO flashcard.
TempGBA v1.43 Changelog:
* Supports more than 511 elements in a folder without crashing, RAM permitting. A progress indicator appears if a directory is large. For example, "Loading... (950)" indicates that the file selector has looked at 950 entries so far.
* The screenshot slideshow does not crash with an exception if there are no screenshots.
* It should not be possible anymore to be "locked" into the last page if it has 1 or 2 elements and you enter it with the R shoulder button.
* Sorting has been optimised with GameYob's quicksort code.
* Folders are now sorted inline with files.
http://www.sendspace.com/file/k565bv
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June 17th, 2013, 21:08 Posted By: wraggster
via http://www.emucr.com/
Snes9x Git (2013/06/16) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x Git changelog:
- win32: make controller command line parameters work
- win32: fix d3d cg problems
http://www.sendspace.com/file/g5emqx
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June 17th, 2013, 21:02 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.5-1473 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Merge branch 'shader-uids-awesome'.
- Fixes Issue 6353 Remove extract apploader/dol from top level
- Handle 1 partition only, fixes Issue #6353
http://www.sendspace.com/file/kv5jfz
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June 17th, 2013, 14:44 Posted By: wraggster
via http://gbatemp.net/?page=2
The experimental Real Time Save feature of Wood for the R4iDSN has been updated. Please see the change log for more information.
Important Distinction
Now, there are so many fake Wood R4 versions which have nothing to do with me. Only Wood R4 for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com), and AK RPG are supported by me. I can only fix bugs for these specific releases. Do not post bug reports or ask for updates for clone cards running a fake version of Wood.
Change Log said:
•many code optimizations.
•fixed dma store/load at arm7.
•fixed bug that cause freeze after leaving rts menu in following games: ◦harvest moon ds cute
◦sid meier's civilization revolution
◦naruto - ninja council 2
◦madagascar 2
◦dragon ball - origins
◦harvest moon ds - island of happiness
◦puzzle quest - galactrix
◦mario & luigi - bowser's inside story
◦harvest moon ds - sunshine islands
◦ace attorney investigations - miles edgeworth
◦dragon ball - origins 2
◦tinker bell
◦and about 150 other less popular titles.
http://filetrip.net/nds-downloads/fl...60-f32047.html
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