|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 22nd, 2013, 01:25 Posted By: wraggster
Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.
[h=2]Features[/h]- Use your little ship to destroy asteroids threatening the earth while UFOs try to stop you.
- Large free space environment filled with asteroids.
- Power-ups, custom colours and alternate fire (focused or spread)
- Online Leaderboard
- Achievements
- Customizable colours and 3d graphics in Textured, Flat, Cellshaded and Wireframe mode.
- Customizable controls schemes; Tank, Wii pointer (with nunchuk), Dual Analog and Eightway
- Customizable camera views.
- Title screen and Menu Sound effects designed by kenney.nl @kenneywings
- Background music; Flesheaters by Matt Nida from freemusicarchive
- 3d models by Julian
- PowerUp Textures by JoostinOnline
Version 2.2 - July 9, 2013 - Added Online Leaderboards for highscores. Daily, Monthly, Speedruns
- Updated Achievements Interface
- Fixed Death Animation
- Online leaderboards uses wii nickname as playername
- Added Language menu option, Online Data option.
- Makes use of http-parser
- Leaderboard bugfix for 2.2, old version check, auto-disables after 10 failed attempts.
http://owensoft.net/project/newogame/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 23:42 Posted By: wraggster
via http://www.gc-forever.com/forums/vie...hp?f=13&t=1414
GNUboy GX
Code:
Gameboy/Gameboy Color emulator originally created by Laguna & Gilgamesh, ported for Gamecube and Wii using libogc development library.
i have contacted eke-eke who was gracious enough to provided me SVN commit access to bring this and other emulators back to life. The official SVN has been updated with code changes from "GNUboy GX unofficial" with additional features for a new release. All future releases and code changes will now be part of the official SVN code.
http://code.google.com/p/gnuboy-gx/
Code:
GNUBOYGX CHANGELOG
07/15/2013: ( Official Version 1.04.2 release by megalomaniac )
-----------
[NGC]
- WKF support added
. load roms from FAT formatted SD card in WKF slot
. roms location ( WKF:/gnuboy/roms/ )
. WKF Flatmode detection added for users with DVD + WKF.
... If WKF is not in Flatmode message prompt will be displayed to remove WKF SD card
. Savestate/SRAM manager can save and load from MEMCARD or SD GECKO ( SD:/gnuboy/saves/ )
. Config and History files can save and load from default SD Gecko device if found
- Added Safemode Menu display:
. Force Menu to display 480i video with Digital Component cable (CRT SDTV compatibility)
. Hold L TRIGGER during bootup to activate
[NGC/Wii]
- IDE-EXI support added
. load roms from HDD
. roms location ( IDE:/gnuboy/roms/ )
. SlotA or SlotB autodetection
. write support not yet added, save files and progress to SD or MEMCARD
Previous Unofficial Version release code changes updated into official SVN. Thanks Eke-Eke
Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code
download attatched
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 23:42 Posted By: wraggster
via http://www.gc-forever.com/forums/vie...hp?f=13&t=1414
GNUboy GX
Code:
Gameboy/Gameboy Color emulator originally created by Laguna & Gilgamesh, ported for Gamecube and Wii using libogc development library.
i have contacted eke-eke who was gracious enough to provided me SVN commit access to bring this and other emulators back to life. The official SVN has been updated with code changes from "GNUboy GX unofficial" with additional features for a new release. All future releases and code changes will now be part of the official SVN code.
http://code.google.com/p/gnuboy-gx/
Code:
GNUBOYGX CHANGELOG
07/15/2013: ( Official Version 1.04.2 release by megalomaniac )
-----------
[NGC]
- WKF support added
. load roms from FAT formatted SD card in WKF slot
. roms location ( WKF:/gnuboy/roms/ )
. WKF Flatmode detection added for users with DVD + WKF.
... If WKF is not in Flatmode message prompt will be displayed to remove WKF SD card
. Savestate/SRAM manager can save and load from MEMCARD or SD GECKO ( SD:/gnuboy/saves/ )
. Config and History files can save and load from default SD Gecko device if found
- Added Safemode Menu display:
. Force Menu to display 480i video with Digital Component cable (CRT SDTV compatibility)
. Hold L TRIGGER during bootup to activate
[NGC/Wii]
- IDE-EXI support added
. load roms from HDD
. roms location ( IDE:/gnuboy/roms/ )
. SlotA or SlotB autodetection
. write support not yet added, save files and progress to SD or MEMCARD
Previous Unofficial Version release code changes updated into official SVN. Thanks Eke-Eke
Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code
download attatched
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 23:37 Posted By: wraggster
via http://www.gc-forever.com/forums/vie...hp?f=13&t=1413
NeoPop GX
Code:
a Neo Geo Pocket/Neo Geo Pocket Color emulator (originally created by NeopopUK) ported for GC/Wii and developed using libogc.
i have contacted eke-eke who was gracious enough to provided me SVN commit access to bring this and other emulators back to life. The official SVN has been updated with code changes from "NeoPop GX unofficial" with additional features for a new release. All future releases and code changes will now be part of the official SVN code.
http://code.google.com/p/neopop-gx/
Code:
CHANGELOG:
07/15/2013: ( Official Version 0.71.2 release - megalomaniac)
-----------
[NGC]
- WKF support added
. load roms from FAT formatted SD card in WKF slot
. WKF Flatmode detection added for users with DVD + WKF.
... If WKF is not in Flatmode message prompt will be displayed to remove WKF SD card
. Savestate/SRAM manager can save and load from MEMCARD or SD GECKO ( SD:/neopop/saves/ )
[NGC/Wii]
- IDE-EXI support added
. load roms from HDD
. roms location ( IDE:/neopop/roms/ )
. SlotA or SlotB autodetection
. write support not yet added, save files and progress to MEMCARD or SD GECKO
[Wii]
- Native Wii dol (no need to boot into GC mode)
- USB Support added
- DVD support added for ISO9660 discs
- Wiimote, Nunchuck, and Classic Controller support added
Previous Unofficial Version release code changes updated into official SVN. Thanks Eke-Eke
Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code
download attached
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 23:37 Posted By: wraggster
via http://www.gc-forever.com/forums/vie...hp?f=13&t=1413
NeoPop GX
Code:
a Neo Geo Pocket/Neo Geo Pocket Color emulator (originally created by NeopopUK) ported for GC/Wii and developed using libogc.
i have contacted eke-eke who was gracious enough to provided me SVN commit access to bring this and other emulators back to life. The official SVN has been updated with code changes from "NeoPop GX unofficial" with additional features for a new release. All future releases and code changes will now be part of the official SVN code.
http://code.google.com/p/neopop-gx/
Code:
CHANGELOG:
07/15/2013: ( Official Version 0.71.2 release - megalomaniac)
-----------
[NGC]
- WKF support added
. load roms from FAT formatted SD card in WKF slot
. WKF Flatmode detection added for users with DVD + WKF.
... If WKF is not in Flatmode message prompt will be displayed to remove WKF SD card
. Savestate/SRAM manager can save and load from MEMCARD or SD GECKO ( SD:/neopop/saves/ )
[NGC/Wii]
- IDE-EXI support added
. load roms from HDD
. roms location ( IDE:/neopop/roms/ )
. SlotA or SlotB autodetection
. write support not yet added, save files and progress to MEMCARD or SD GECKO
[Wii]
- Native Wii dol (no need to boot into GC mode)
- USB Support added
- DVD support added for ISO9660 discs
- Wiimote, Nunchuck, and Classic Controller support added
Previous Unofficial Version release code changes updated into official SVN. Thanks Eke-Eke
Thanks emu_kidid for borrowed swiss WKF & IDE-EXI code
download attached
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 22:56 Posted By: wraggster
Capcom's 3D, action-oriented game connected to its cross-media Gaist Crusherefforts will be a collaboration with Sin and Punishment 2 developer Treasure, their website revealed today, as translated by Siliconera. Gaist Crusher is scheduled for release on the 3DS in Japan this winter.
Gaist Crusher's futuristic setting follows the world's discovery of Gaimetals, a type of high-energy metal. Gaimetal-plated monsters called Gaists appear shortly after the resource's discovery and promptly do their best to destroy all of mankind. In retaliation, the world's leading scientists launch the "Gaist Crusher Garrison," a program that directs a four-pack of Saturday morning cartoon heroes through their efforts to save the world.
Gaist Crusher will include both co-operative and competitive multiplayer modes. A real-world Gai Metal replica can also be placed upon the 3DS to grant rare and exclusive items. The game's first trailer of each protagonist in battle and offers a glimpse of Gaist Gear's anime.
http://www.joystiq.com/2013/07/21/ca...gaist-crusher/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 21st, 2013, 00:49 Posted By: wraggster
Own a Nintendo 3DS? You're probably all too familiar with the frustrations of the device's StreetPass feature -- in the United States, crossing paths with another 3DS in the wild just isn't all that likely. It's one of the disadvantages of living in a less densly populated country, but Nintendo is delivering a hotfix: sometime in the next few weeks Nintendo Zone locations at Best Buy, Starbucks, various AT&T hotspots, malls and other locations will begin saving and relaying 3DS StreetPass data, allowing gamers to interact by proxy. Once a system nabs one of these timeshifted StreetPasses, its own data will be uploaded to the Nintendo Zone hotspot to be shared with the next user, creating a chain of delayed passive interaction. Convoluted? A little, but how else are you going to complete your Puzzle Swap collection?
http://www.engadget.com/2013/07/18/s...t-as-3ds-data/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 20th, 2013, 15:16 Posted By: wraggster
3DS is now outselling PS3 and 360 week-by-week, Nintendo has told MCV.
The portable has been trending ahead of both the platforms over the last three months, a feat it has never managed before. The spike in hardware sales has been driven by a number of hit titles including most recently Animal Crossing: New Leaf.
The platform holder had eight 3DS titles in the UK individual formats Top 40, and it is the only console to sell more games (so far) this year compared with the year before.
"Software sells hardware," Nintendo UK's head of consumer marketing James Honeywell.
"You must have heard that from us a lot. And the same can be said for Wii U as we move into peak season. With such a strong line-up of titles that are so critically acclaimed, it is just a perfect storm. It has made it the format of the moment.
"Sometimes 3DS, or handheld in general, suffers because people tend to focus on the home console market. But 3DS is really doing the numbers right now."
You can read more about the rise of 3DS in next week's MCV magazine.
http://www.mcvuk.com/news/read/3ds-s...nd-360/0118869
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 19th, 2013, 00:59 Posted By: wraggster
Nintendo's 3DS has again dominated hardware sales in US for the month of June, according to NPD figures.
This is second consecutive month that Nintendo's portable has topped US hardware charts, leaving Xbox 360 to settle for second.
This is, however, the thirtieth consecutive month that Xbox 360 has sold more than its home console competitors PS3, Wii and Wii U.
NPD Group's Liam Callahan puts the 3DS' strong performance down to the recent frequency of strong software releases.
"To quote Nintendo during E3, 'software sells hardware', which is evident in this month's 3DS results," said Callahan.
"Strong double-digit increases in the 3DS hardware sales were coupled with triple-digit digit increases in software for June sales. 3DS software sales momentum is building due to a steady flow of content over the past few months, leading to positive year-to-date sales results."
Three of June's top-10 selling games in US were 3DS titles, the highest of which was Animal Crossing: New Leaf, which came in second below PS3 exclusive The Last of Us.
http://www.computerandvideogames.com...eads-consoles/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
next » |
|
|