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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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June 5th, 2013, 00:53 Posted By: wraggster
Konami’s latest football release won't be released on next-gen consoles this time around.
PES 2014 was announced just minutes ago but the publisher’s European PES community manager Adam Bhatti has already taken to Twitter to confirm that the game will definitely be Xbox 360, PS3 and PSP only this year.
“[We’re] not in the business for high-res next-gen ports. We can't and shouldn't do that. Bad habit etc,” he stated. “So the fact we're not on PS4/Xbone with PES 2014 is simple. We can't and shouldn't be just using higher quality textures etc should be new.
“In the past people accused us of being lazy. We're adamant of not making the same mistakes, and making sure we create amazing football games. It's hardly amazing making the next-gen version prettier. We shouldn't have that mentality, and you shouldn't expect that. Aim higher.
“I'm a gamer like you, can't wait for next-gen, so I feel your pain. But once you see PES 2014 in action, that pain will disappear. It's stunning.”
When pressed on the subject, Bhatti listed a number of additional reasons why the publisher didn’t feel a next-gen release was appropriate this year.
“I think it's important to remember our biggest markets, where we are number 1 (Latam/Asia) [sic] won't shift to next-gen as quick as Europe,” he added. “We can't just leave our most passion fans behind. Besides, the quality of the current version is high enough.
“There will be possibly 2m next-gen consoles available to buy this year. Majority will be US based. European market will have less than US = small market to sell to in general for a long time.
“We're Konami, not Ubisoft, EA etc. We don’t have deep pockets. We have built one new engine, we don't have the money or resources to build two unique engines. AC4 for example will be just prettier. You want that? How many people do you think will buy a next-gen console this year alone? Think about availability too.”
Bhatti also said that no 3DS release was planned as “no-one bought” PES 2013 on 3DS and that a Vita version is not planned because: “The install base isn't great. We're doing a PSP version because there's still demand for it. A very small team work on it. Very small.”
When pressed on the decision to skip PS4 and Xbox One when their arrival is just around the corner and whether that could damage PES 2014’s potential sales, Bhatti added: “There's always a concern, but you're overestimating the speed of uptake.”
http://www.mcvuk.com/news/read/pes-2...nd-3ds/0116548
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June 5th, 2013, 00:47 Posted By: wraggster
Shigeru Miyamoto has requested patience. Speaking with CNN in early April, he urged consumers to give Wii U a chance, to give Nintendo an opportunity to communicate the usefulness of the console’s second screen and to look forward to the games coming in late 2013. But with low sales in every territory for Nintendo’s latest console, Christmas may be too late.Wii U’s figures tell an unprecedented story. Nintendo has shifted 3.45 million Wii Us worldwide, with only 390,000 of those sold in 2013. While Nintendo stays tight-lipped on exact monthly sales figures, estimates from NPD Group data state that Wii U sold around 57,000 units in January and 64–75,000 in February in the US, a long way short of 360’s 302,000 and PS3’s 263,000 in February alone. In fact, in no four-week period on record has 360 or PS3 sold as few units as Wii U at its lowest ebb.While these numbers paint a dismal picture, the future looks darker still. Titles championed by Nintendo at the console’s E3 debut have been delayed or ported to other platforms, and publishers that shared Nintendo’s stage at Wii U’s E3 announcement have drifted away. Rayman Legends has gone multiplatform, Metro: Last Light and Aliens: Colonial Marines have been cancelled for the console, none of EA’s key 2013 titles – Dead Space 3, Crysis 3 and Battlefield 4 – are heading to Wii U, and both Madden and FIFA are running one year behind their PS3 and 360 counterparts. “Imagine a shooter like Battlefield… brought to you on a Nintendo system with that breakthrough controller,” said John Riccitiello at Nintendo’s 2011 E3 conference. Two years on, and imagination is the closest anyone will get to a Wii U version of EA’s FPS series.EA won’t be bringing Battlefield 4 to Wii U.
“Nintendo always went against the grain,” says EEDAR analyst Jesse Divnich. “It’s risky for publishers to jump on revolutionary technology from day one and this puts tremendous pressure on the firstparty studios to lead the charge. With Wii U, a few key firstparty titles were delayed, and without them consumers are still on the fence about the console.”“Third parties won’t say this on the record, but many have confided in me that they are sceptical about Wii U,” says Wedbush Morgan analyst Michael Pachter. “The control scheme is very DS-like, the graphics are comparable to current-generation consoles, and the price point is relatively high. Although Nintendo did a commendable job with launch support, the lack of support from big publishers – Battlefield 4 and GTAV, for example – speaks volumes.”The clock is ticking on Wii U and the platform’s success now depends on the power of Nintendo’s firstparty titles to revive its fortunes. Mario Kart, Zelda, Super Smash Bros and Mario games have been announced, but with no release date. Pikmin 3, Bayonetta 2, The Wonderful 101 and an untitled Yoshi platformer have been shown off, but also have no date attached to them. “I suppose the right question is why they didn’t have more firstparty titles available at launch,” says Pachter. “And the answer is likely that they didn’t plan very well.”E3 will no doubt give shape to some firstparty games – Nintendo still intends to hold a press event, despite shunning the big stage – but the company’s attempt to court hardcore players failed long before the launch of Wii U. The barrage of ‘core’ games for Wii in 2010 was a clear shift in direction. As far back as 2008, Nintendo had set about securing the rights to Monster Hunter, guaranteeing Wii’s ongoing success in Japan, and the 2010/11 years saw it finance and publish Metroid: Other M, Pandora’s Tower, The Last Story and Xenoblade Chronicles at extraordinary expense. All three were costly and underperformed, particularly in the west.
http://www.edge-online.com/features/...-wii-u-around/
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June 4th, 2013, 02:00 Posted By: wraggster
The Makers of the soon to be released 3DS Flash cart have sent me a FAQ about the cart itself (although i wonder how they got my personal email addy), heres the details:
Here is a litte FAQ about Gateway 3DS, answering customers' most popular
questions.
- Is it one microSD per game?
Currently yes.
- Must the microSD card size match the game size?
No, so long as the microSD card is larger than the rom size.
- Can it play games from other regions?
Currently no, however due to popular demand, we have launched an investigation into this possibility.
- Can it play Homebrew?
No.
- Are saved games working? Once you take out the game is the save file kept or lost?
We are currently working to fully support back up and restore of save data.
- Can Nintendo block Gateway with an update?
Anything is possible we would rather not speculate (As always, any updates should be avoided)
- How big are the games and what is the minimum size for the microSD card?
Some range from 256MB to 4GB
- Can you play multiplayer local and mostly online?
Yes, but we advise not to use online features
- Do the game keep internet capacity?
Yes, but we advise not to use online features
- Is it upgradable?
Yes some aspects of the design will be upgradable.
- Can it run normal DS roms?
No, there are many alternative options for this.
- Suggested Retail price?
About $80/€65
- Availability: End of June. BUT until production has started, we are not accepting any pre-payment, therefore end-users should NOT pay until we indicate on our site that pre orders are officially open and payments from resellers are being accepted. PLEASE DO NOT PRE-PAY UNTIL WE SAY SO !
All sounds interesting
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June 4th, 2013, 01:24 Posted By: wraggster
Nintendo is taking the Wii U on vacation, hosting hands-on exhibits in six cities across the nation now through September 2, starting at Disney restorts in California and Florida. The tour brings Wii U games including Nintendo Land, New Super Mario Bros. U, Lego City Undercover, Monster Hunter 3 Ultimate andNeed for Speed Most Wanted U to a "living room setting" filled with various Nintendo props.
The Wii U exhibit stops by Downtown Disney at the Walt Disney World Resort in Orlando, Florida, from June 5 to June 23, and it's live now at the Disneyland Resort in Anaheim, California, also through June 23, according to the event page. Next up are stops at the Navy Pier in Chicago, Illinois, and in Bloomington, Minnesota, from June 28 to July 21. From August 10 to September 2, the tour goes to Boston, Massachusetts, and Hollywood, California.
If your vacation plans include any of these cities during the Wii U tour, maybe bring some extra hand sanitizer and give the console a whirl.
http://www.joystiq.com/2013/06/03/wi...-around-the-u/
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June 4th, 2013, 01:21 Posted By: wraggster
There's confusion over whether Batman: Arkham Origins' pre-order bonus Deathstroke DLC will be available on Wii U.A new advert promoting the pre-order DLC notes that the add-on will "not be available on all platforms", Nintendo Life spotted (via NeoGAF).A logo boasting of the Deathstroke DLC's inclusion is missing from the Wii U box, but included for the game's PC, PlayStation 3 and Xbox 360 versions.The pack's initial press release also only spoke of the PC, PS3 and Xbox 360.It all seems fairly concrete then, except for the fact that some retailers, including Amazon, specifically mention the Deathstroke DLC on the game's Wii U page.It's hard to imagine the DLC missing for any other of the game's platforms, however. We've asked publisher Warner Bros. for confirmation.The Deathstroke DLC includes two extra challenge maps and two Deathstroke player skins. It's free for anyone who pre-orders the game.If true, Batman: Arkham Origins would be the latest in a string of big multiplatform releases to hit Wii U without all of its DLC content. Mass Effect 3 on Wii U skipped the game's Omega and Citadel expansions, while Need for Speed: Most Wanted's only DLC offering was the game's first pack. Both titles included the content as part of the base game. The Wii U version of Sniper Elite V2 is missing its add-on content.
http://www.eurogamer.net/articles/20...lable-on-wii-u
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June 4th, 2013, 01:17 Posted By: wraggster
Nintendo is offering three all-time classic games as Club Nintendo rewards in the US this month.
N64 fans can grab high-speed racer F-Zero X for 200 coins, while NES classic Super Mario Bros. 3 and Game Boy adventure Metroid 2 are available in exchange for 150 coins.Each month Nintendo of America offers a selection of three downloadable games for Wii, Wii U, DSi and 3DS in exchange for points which gamers earn for registering their retail purchases on the site.
Having made a purchase, customers are sent an email containing a one-use code which can be used to redeem the respective game from its corresponding eShop store.
The aforementioned titles are June's selection. They will be available until July 1, when three different games will be offered.
Check out the Club Nintendo rewards page here.
http://www.computerandvideogames.com...tendo-rewards/
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June 3rd, 2013, 22:50 Posted By: wraggster
Big news about the game that many Wii U owners have been frantically waiting for could be nearly upon us.
The creator of cult franchise Bayonetta, Hideki Kamiya, has said on Twitter that those waiting for more information about Bayonetta 2 should check out Nintendo’s upcoming Nintendo Direct, currently scheduled for June 11th.
Bayonetta 2 was named as a Wii U exclusive in September of last year.
While a critical hit, the first game was far from a commercial success but its commitment to Wii U was very much seen as a call to action for Nintendo, proving its renewed focus on the core games market.
In fact, developer Platinum later revealed that the game would not be in production at all were it not for Nintendo’s backing.
http://www.mcvuk.com/news/read/bayon...direct/0116493
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June 3rd, 2013, 15:44 Posted By: wraggster
news via http://www.emucr.com/
DeSmuME SVN r4669 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4663
winport:
- add memory viewer features (navigate using a keyboard, toggle view all ASCII chars, saving latest 20 addresses to ini-file, go to address on [ENTER] key hit..)
r4664
winport:
- small optimization memview tool;
r4665
core:
- initialize fake firmware user settings on NDS reset when not using external firmware;
winport:
- using global structure for fake firmware user settings;
r4666
winport:
- moved file extractor from projects to VS .lib;
r4667
winport:
- typo fix in memview tool;
r4668
winport:
- fixed sort saved address in memview tool;
r4669
winport:
- removing duplicate addresses from list in memview tool;
http://www.sendspace.com/file/l57g32
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June 3rd, 2013, 15:41 Posted By: wraggster
news via http://www.emucr.com/
HhugBoy Git (2013/05/30) is compiled. HhugBoy is a Game Boy (Color) emulator for Windows, based on GEST v1.1.1 by TM, with added support for unlicensed mappers, Unicode filenames, screenshots and some other stuff. Released under GPL v2.
HhugBoy Git Changelog:
- Sound pitch
- moved some more stuff
- moved some more crap around
http://www.sendspace.com/file/oi2lj2
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June 3rd, 2013, 15:36 Posted By: wraggster
news via http://www.emucr.com/
GameYob Git (2013/06/01) is compiled. GameYob is an open-source gameboy emulator for the DS. It has excellent compatibility and speed, and runs many games flawlessly. Notably, it can use the Gameboy Color bios to colorize pre-color games, just like on a real gameboy.
GameYob Git Changelog:
* Fixed up scale filters
* Unload rom immediately if it's not needed
* Made fast forward mode a button
* More accurate sound
http://www.sendspace.com/file/h7wtgb
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June 3rd, 2013, 15:29 Posted By: wraggster
news via http://www.emucr.com/
Dolphin Git 3.5-1389 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
http://www.sendspace.com/file/if5qwg
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June 3rd, 2013, 15:27 Posted By: wraggster
news via http://www.emucr.com/
RiceVideo Git (2013/06/02) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo Git Changelog:
* Whoooops forgot to add the simpleini.h file to the build
* Change it so we storing the cache file in the actual texture pack folder rather than in a new cache folder.
* Ok, fixed loading in of textures via our cache file, stupidly wasn't storing the foldername so it tried to find the textures in the root directory of each texture pack.
this should work an awful lot faster than reading information from each and every image
* basic testing of actually caching texture information, dumping works perfectly. Loading on the otherhand...
Im doing something wrong, just cant quite put my finger on it.
This is definitely not the most efficient way to handle it of course
http://www.sendspace.com/file/7zi5af
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June 3rd, 2013, 00:07 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the multi-system emulators RetroArch (formerly known as SSNES) is released for Windows, XBOX, WII, PS3 and XBOX360.
SSNES is called RetroArch from now on, and ´libsnes´ is called ´libretro´ from now on.
Quote:
What is RetroArch?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It has features few other emulators frontends have, such as real-time rewinding and game-aware shading.
What platforms does it support?
RetroArch sets the standard on cross-platform portability right now.
Linux (x86 and x86_64)
Windows (32bit/64bit)
Mac OSX (PPC/Intel)
Playstation 3 (PS3 SDK/PSL1GHT (WIP))
Xbox 1 (XDK)
Xbox 360 (XeXDK/Libxenon)
Wii
Raspberry Pi
OpenPandora
Why is it special?
Right now RetroArch is unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, Wii, PC, etc).
For each emulator ´core´, RetroArch makes use of a library API that we like to call ´libretro´.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It´s designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
The purpose of the project is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn´t have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that´s it - we take care of the rest.
Supported game / emu cores
bNES
Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.
Libretro author: Themaister
Original author(s): byuu
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/bnes-libretro
bSNES
Libretro port is: A Super Nintendo/Super Famicom emulator.
Libretro author: Themaister
Original author(s): byuu
Compatible with: RetroArch PC
RetroConsole Level: 3 (Performance/Compatibility), 4 (Accuracy)
Github: https://github.com/libretro/bsnes-libretro
Final Burn Alpha
Libretro port is: A multi-arcade system emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/fba-libretro
FCEUmm
Libretro port is: A Nintendo Entertainment System / Nintendo Famicom emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/fceu-next
Gambatte
Libretro port is: A Game Boy/Game Boy Color emulator.
Libretro author: Themaister, Twinaphex
Original author(s): Sinamas
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/gambatte-libretro
Genesis Plus GX
Libretro port is: A Sega Genesis/Mega Drive, Master System, Game Gear, SG-1000 emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Charles McDonald, Ekeeke
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 1
Github: https://github.com/libretro/genesis-next.git
iMAME4All
Libretro port is: A multi-arcade system emulator.
Libretro author: ToadKing
Original author(s): Nicola Salmoria, Various
Compatible with: RetroArch PC, RetroArch PS3, RetroArch Pi
RetroConsole Level: 0
Github: https://github.com/libretro/imame4all-libretro
Mednafen PSX
Libretro port is: A Sony PlayStation emulator.
Libretro author: Themaister
Original author(s): Ryphecha (Mednafen)
Compatible with: RetroArch PC
RetroConsole Level: 4
Github: https://github.com/libretro/mednafen-psx-libretro
Meteor
Libretro port is: A Game Boy Advance emulator.
Libretro author: Themaister
Original author(s): Philippe Daouadi.
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/meteor-libretro
NXEngine
Libretro port is: A Cave Story/Doukutsu Monogatari engine.
Libretro author: Twinaphex, Themaister
Original author(s): Pixel, rogueeve
Compatible with: RetroArch PC
RetroConsole Level: TBD
Github: https://github.com/libretro/nxengine-libretro
Prboom
Libretro port is: A Doom engine.
Libretro author: Twinaphex, Themaister
Original author(s): id Software, Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 0
Github: https://github.com/libretro/libretro-prboom
SNES9x Next
Libretro port is: A Super Nintendo/Super Famicom emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Various
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 1
Github: https://github.com/libretro/snes9x-next
VBA Next
Libretro port is: A Game Boy Advance emulator.
Libretro author: Twinaphex, Themaister
Original author(s): Forgotten, VBA-M Team.
Compatible with: RetroArch PS3, RetroArch 360, RetroArch PC
RetroConsole Level: 2
Github: https://github.com/libretro/vba-next
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June 2nd, 2013, 23:52 Posted By: wraggster
crediar posted this news:
First of all no this isn't DIOS MIOS because that would never work.
This is written pretty much from scratch and there are still many issues especially with the sound that's why I overlayed a nice music track.
There is obviously no way to use a GC controller on a Wii U and getting wiimotes/CC to work is way too complicated, so what I am using here is a PS3 controller connected via USB.
The Mega Man 10 channel is just my lazy way of loading sneek, don't need any fancy banners
HyperDuck SoundWorks - Hoy, Small Fry!
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June 2nd, 2013, 23:42 Posted By: wraggster
Many undoubtedly await with impatience the first 3DS linker called Gateway !
There's just hope that this time it is true and it is not to do it again as it was a fake the case with crow3ds it several months ago.
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June 2nd, 2013, 23:15 Posted By: wraggster
After some time of this game being limited to those who actually owned the game, or those who didn’t mind constantly using save states, this game is now fixed and available for all to enjoy.
This game is a Famicom remake of the original Resident Evil that uses some aspects of Resident Evil Gaiden.
On this game, only Jill is a playable character.
This hack was done by an unknown person.
http://www.romhacking.net/hacks/1321/
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June 2nd, 2013, 23:14 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
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