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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 18th, 2013, 23:53 Posted By: wraggster
Without Nintendo's Famicom there would be no NES. And without the NES, chances are, the video game industry as we know it would never have existed. It's hard to appreciate history while you're living it, but thirty years ago today on July 15, 1983, Nintendo's Japan-only Family Computer debuted and set off a domino effect that would make video games a global, billion-dollar industry and rank Nintendo as synonymous with gaming itself. Rather than look back with the rosy tint we have for the NES' early days, Ars Technica's gone the informed route to celebrate the system's anniversary. From a condensed account of the console's origins (i.e., failed Atari distribution deal, revised prototypes, soft US launch in 1985) to a walkthrough of the silicon circuitry and hardware add-ons (like the Famicom Disk System and Modem) that only saw the light of day in Japan, the retrospective covers all the bases of gaming's golden era. There's a whole lot more Nintendo trivia packed into the retrospective (did you know the original Famicom's controllers had inbuilt mics?), so be sure to check it out and pour one out for that famous grey box.
http://www.engadget.com/2013/07/15/n...niversary-nes/
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July 18th, 2013, 23:07 Posted By: wraggster
When sitting down to watch a lovely film on your Wii, you can now take advantage ofLovefilm's updated streaming app for the console. Users will notice improved search functionality, a more Wii-friendly user interface and, for the first time, watch lists. You'll also be able to pick up where you left off on other devices thanks to the new homepage which shows previously watched titles. Yup, this is what you're getting instead of game rentals.
http://www.engadget.com/2013/07/18/lovefilm-wii-update/
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July 18th, 2013, 22:17 Posted By: wraggster
3DS owners will now be able to StreetPass users using Nintendo Zone hot spots across the UK.
The initiative is part of Nintendo’s greater drive to promote the social features of the 3DS console.
Players will not only have access to the Nintendo eShop, but will be able to share screenshots and in-game content with friends via the StreetPass service.
The service will provide console owners with greater opportunities to connect with other 3DS users through StreetPass encounters.
Nintendo is aiming the feature at users who many not be able to interact with other players within their local area.
The firm hopes the addition of the StreetPass relay will increase the appeal of sharing features within 3DS games.
The StreetPass Relay functions by allowing players to connect with other whenever they’re connected to one of the UK’s 25,000 Nintendo Zones.
Not only will players be able to interact with other StreetPass users, but their information will be passed on to the next 3DS owner that visits their location.
The changes are set to be implemented within an upcoming 3DS update.
http://www.mcvuk.com/news/read/ninte...-in-uk/0118803
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July 18th, 2013, 22:14 Posted By: wraggster
The much-requested cult classic RPG EarthBound has been released on the Wii U Virtual Console. The SNES port will feature a Wii U GamePad-optimized strategy guide.This will be the first release of EarthBound since 2003, when a collection of Mother 1 and 2 (the latter is the Japanese title) was released for the GameBoy Advance in Japan. It is the first time the game has been officially released in Europe, and the first time it’s been seen in North America since 1995.
http://www.edge-online.com/news/eart...rtual-console/
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July 17th, 2013, 23:49 Posted By: wraggster
Nintendo will be showcasing both Wii U and 3DS around the UK this summer, visiting various festivals and air shows.
The Wii U Den Tour and Nintendo 3DS Festival of Fun will be held simultaneously for the most part, with both sampling events starting at the Sunderland Air Show from Saturday, July 27th to Sunday, July 28th.
Wii U will then visit the Bristol Balloon Fiesta from August 8th to 11th and Clacton Air Show on August 22nd and 23rd.
Meanwhile, 3DS will be shown off at Nottingham Riverside Festival from August 2nd to 4th, Williamson Square from August 22nd to August 25th and Bournemouth Air Festival from August 29th to September 1st.
Both consoles will be available to try during Eastbourne Airborne from August 15th to 18th.
Interestingly, the goal of both tours appears to be highlighting the software currently available for each platform, rather than the upcoming games announced at E3.
Wii U demos will include Nintendo Land, New Super Mario Bros U and LEGO City Undercover, while 3DS will tour with games like Animal Crossing, Donkey Kong Country Returns, Luigi's Mansion 2 and Mario Kart 7.
Nintendo is still running a separate Nintendo Unleashed Tour at consumer shows like MCM for upcoming titles like Super Mario 3D World and Mario Kart 8.
http://www.mcvuk.com/news/read/wii-u...t-week/0118653
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July 17th, 2013, 23:40 Posted By: wraggster
Nintendo's own take on the Skylanders toy/game model will be released next month – but the toys might miss the launch.
Announced earlier this year, Pokémon Rumble U is a download-only action games that sees Wii U owners brawl their way through waves of cartoony creatures, following the formula laid down by the Wii and 3DS versions.
The game has already been released in Japan, alongside toy figures that users can collect and scan in using the Wii U GamePad's built-in NFC technology. Characters scanned will then appear in the game.
Pokémon Rumble U will be released in Europe on August 15th. It will be available to buy via the Nintendo eShop on Wii U, but there's no confirmation that the toys will be appearing at retail.
The official Nintendo statement given to MCV is: "We're still working through the plans for the small number of figurines we plan to release, and will update people in due course."
If they were to arrive on Pokémon Rumble U's launch day, they would hit shelves one week ahead of multi-format rival Disney Infinity, which debuts on August 23rd.
And this week, Rovio announced its own entry into the toys/game crossover market with Angry Birds Star Wars II, arriving on September 19th.
Activision, meanwhile, continues to move forward with the series that started it all. Skylanders: Swap Force is due for release later this year, along with a new range of customisable figurines.
http://www.mcvuk.com/news/read/skyla...alised/0118726
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July 17th, 2013, 23:39 Posted By: wraggster
Nintendo is marking the launch of Pikmin 3 with several demo events to give consumers the chance to try out the Wii U strategy game.
First, the game will be available to play at the MCM Expo Manchester Comic Con, which runs across Saturday, July 20th and Sunday, July 21st.
This will be part of the platform holder's annual Nintendo Unleashed tour and gives Wii U owners the opportunity to play Pikmin 3 ahead of its July 26th release.
For launch weekend, Nintendo will be hosting its own event at the South Bank Observation Point in Central London from 11am to 7pm on Saturday, July 27th.
The Pikmin 3 event will then move to London's Brick Lane on Sunday, July 28th, open to the public from 11am to 5pm.
Yesterday, Nintendo announced separate Wii U and 3DS tours to promote games already available for both systems.
http://www.mcvuk.com/news/read/pikmi...events/0118731
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July 17th, 2013, 22:33 Posted By: wraggster
The Mario Kart series’ recent return to form on 3DS raised hopes for its debut on Wii U, but going by its showing at E3, there’s little to get really excited about. It’s all perfectly serviceable, of course, but the limited demo – which kept us tethered to the slowest 50cc karts – made it difficult to judge the finer qualities of the game’s handling model. It all clips along at a healthy 60fps, though, and is as vibrant, chunky and beautiful as you’d hope from the first ever HD Mario Kart.The only major change – at least at this stage – is the addition of anti-gravity segments that allow for tracks that twist and undulate in every direction. Like the hang gliders – which also make a return here – antigravity is granted automatically at the appropriate sections of track, your wheels folding down in deference to Back To The Future. While there was nothing in the demo to suggest this has any significant impact on gameplay, it certainly creates a dizzying sense of vertigo at times, and occasionally disorientates. Subtle touches, such as Peach’s hair, which succumbs to gravity even when your kart won’t, add to the effect.There were 12 selectable characters in the demo, the expected lineup joined by Toadette and Waluigi, who return after their absence from Mario Kart 7. In fact, there are many returning features, Nintendo even describing the game as a sort of Mario Kart greatest hits compilation. Mario Kart 7 provides those aforementioned hang gliders as well as underwater sections – one we see in a ghost house track plummets down a flooded corridor, also using antigravity to stick you to the walls, before spitting you out at a 90-degree angle to the rest of the world. And Mario Kart Wii’s motorbikes and ramp tricks are also present -– simply shake the controller to perform one.
http://www.edge-online.com/features/...y-the-numbers/
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July 1st, 2013, 01:04 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2968 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2968
sdl: stub off functions that need to be rewritten for SDL2 sdl: sdl2 now compiles (albeit does not work whatsoever at this point) (TODO: write InitVideo for SDL2)
http://www.sendspace.com/file/lya7qd
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July 1st, 2013, 01:03 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2013/06/27) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
http://www.sendspace.com/file/6wcepm
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July 1st, 2013, 00:53 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4681 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4681
win32-fix more screen layout errors, this time in horizontal lcd layout
http://www.sendspace.com/file/47ee4a
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July 1st, 2013, 00:50 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/06/30) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Update changelog
* Merge remote-tracking branch 'libretro/master'
http://www.sendspace.com/file/nfvw3m
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July 1st, 2013, 00:31 Posted By: wraggster
via http://gbatemp.net/
Nintendo released another 3DS firmware update, which updates the 3DS system software to version 6.1.0.x. I can confirm that this update didn't block the R4i3DS (r4ids.cn) with the latest patch from 6.0.0.x. Not 100% sure if there are any newly blocked carts since 6.0.0.x , but it's unlikely since it's a really tiny update. I will updated with this update's changelog once it's out.
Update : DSTwo cart is confirmed working fine with the update
Changelog : Version 6.1.0-11U available via wireless Internet connection includes the following improvements:
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
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July 1st, 2013, 00:29 Posted By: wraggster
via http://gbatemp.net/
CQuake is a port of Quake for the Nintendo DS. The project has seen many revisions that have not only brought speed increases and MP3 support, but also a DSi-Mode release. The developer, elhobbs, is at it again and this release adds local multiplayer to the mix. If you happen to test out this release, please be so kind as to post your findings in the on-going discussion thread.
Setup:
Setting up CQuake requires a bit more than what is included with the download. Start by grabbing the 7/27/08 package and then extract it. Place the NIFI cnquake.nds and the cquake.ini file (found in the 7/27/08 archive) into ROOT. Make a folder in ROOT called ID1 and place the Quake PAK files into it (PAK0.PAK [74E3B084], PAK1.PAK [2E803216]). Into the ID1 directory also place the autoexec.cfg, config.cfg, and progs.dat files which came in the 7/27/08 archive.
Custom Config File
I’ve set up a custom config file that uses all button controls (Doom style). If you want to use these settings just edit the config file and paste in the following values below.
Code:
bind DSSELECT "toggleconsole"
bind DSSTART "togglemenu"
bind "DSUP" "+forward"
bind "DSDOWN" "+back"
bind "DSLEFT" "+left"
bind "DSRIGHT" "+right"
bind "DSTAP" "+jump"
bind "DSB" "+lookdown"
bind "DSA" "+attack"
bind "DSL" "+moveleft"
bind "DSR" "+moveright"
bind "DSX" "+lookup"
bind "DSY" "impulse 10" D-Pad: walks forward and backwards, looks left and right
Shoulder buttons: strafe left and right
Double tapping the touch screen: jumps
X: look up
B: look down
Y: change weapon
A: fire
https://cquake.googlecode.com/files/cnquake.nds
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July 1st, 2013, 00:17 Posted By: wraggster
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
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June 30th, 2013, 22:27 Posted By: wraggster
Legend of Zelda producer Eiji Aonuma has admitted that The Legend of Zelda: A Link Between Worlds has presented a challenge in keeping fans of the original happy while avoiding alienating newcomers.
During an interview with Edge, Zelda producer Elji Aonuma admitted there is concern when making a sequel to A Link to the Past with regards to fan expectations.
"Fans of the original game have a lot of fond memories," he says, "and when we announced this sequel I know that some were dubious about the idea of us adding to that game's lore."
He explains that the challenge lies in finding out exactly what it was in the original that people loved, and respecting it.
"It's been a big point of discussion among the staff - how much fan service to give without blowing it. We've been thinking about how to make the new one in a way that will excite the fans without alienating people who haven't played the original. We're paying close attention to that."
When asked about returning to the world of A Link to the Past some 22 years later, Aonuma said, "it was the first game I played that opened up my eyes to all the things a videogame can be. It's the game that inspired me to make games.
"When the 3DS came along, I thought it would be cool to make a 2D-style Zelda game that you could play in 3D - it seemed like a challenge. I thought it might be interesting to combine a side-on view with the top-down view of A Link To The Past. So we arrived at the idea of making a new game set in the existing world of A Link To The Past."
Aonuma says that, above all else, "the main thing I wanted to get back to was the jaunty tempo of a top-down game. In a 2D Zelda game, you can zip through the stage at a faster pace, which brings the action to the fore. I wanted players to revisit that style."
A Link to the Past 2 was renamed A Link Between Worlds during this year's E3, with a new trailer, and a confirmed release for November.
During an interview earlier this month, Anouma tells us to expect a new art style and necessary changes when Zelda hits the Wii U.
http://www.computerandvideogames.com...ing-newcomers/
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June 30th, 2013, 22:07 Posted By: wraggster
As planned, Nintendo is today discontinuing several of the outgoing Wii's online services.
The discontinued services will render the following Wii home menu 'Channels' obsolete:
- Nintendo Channel
- News Channel
- Forecast Channel
- Everybody Votes Channel
- Mii Contest Channel
- Data exchange with Wii Friends
The Data Exchange with Friends closure will affect the "exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled".
This comes seven months after the launch of the Wii's successor, Wii U, in November 2012.
The Wii U Shop channel will remain online for the forceable future, and can be accessed directly via the Wii U system while in its backwards-compatible Wii mode.
Nintendo said within its original announcement, "We at Nintendo sincerely thank you for your continued patronage of our company's products. We apologise to those of you currently using these services."
http://www.computerandvideogames.com...ntinued-today/
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June 30th, 2013, 00:10 Posted By: wraggster
Seattle federal judge dismisses the case against Nintendo
[h=3]Nintendo of America[/h]
A federal judge in Seattle has dismissed a patent-infringement lawsuit brought against Nintendo of America by Triton. Triton had alleged that the Wii MotionPlus accessory violated U.S. Patent No. 5,181,181 owned by the company, filing its suit in Texas. Nintendo later won a transfer of the case to Seattle, where Judge Richard A. Jones rejected the case after hearing Triton's legal arguments.
"We feel vindicated by the court's ruling," said Nintendo of America deputy general counsel Richard Medway. "Nintendo's track record demonstrates that we vigorously defend patent lawsuits, like the Triton lawsuit, when we believe that we have not infringed another party's patent. Consumers respect Nintendo because we develop unique and innovative products, and because we respect the intellectual property rights of others."
Triton's patent involved a mouse (pictured) which could sense six degrees of motion in three dimensions. The device used three accelerometers to sense movement.
http://www.gamesindustry.biz/article...patent-lawsuit
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