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June 14th, 2013, 20:51 Posted By: wraggster
Developers can limit used game sales by simply making their games better, Nintendo of America boss Reggie Fils-Aime has suggested.Fils-Aime pointed to the relatively low trade-in and resale market for Nintendo products as proof.Nintendo makes games that you'll want to Koopa hold of.
"We have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games," Fils-Aime told Polygon."Certainly, that impact games that are annualised and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content."Fils-Aime suggested that the replayability of Nintendo titles remained strong, a position supported by the the fact that even second-hand Nintendo titles keep a high price years after their initial release."The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin," Fils-Aime continued. "So we see that the trade-in frequency on Nintendo content is much less than the industry average - much, much less.It's a much more natural way to discourage second-hand sales, he concluded, and reiterated that Nintendo has no plans to restrict the used game market."We have been very clear, we understand that used games are a way for some consumers to monetize their games," Fils-Aime added, re-iterating the position of Nintendo's top designer Shigeru Miyamoto, who told Eurogamer yesterday that the company did not want to introduce restrictions on game ownership.
http://www.eurogamer.net/articles/20...fils-aime-says
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June 14th, 2013, 20:47 Posted By: wraggster
Nintendo has confirmed release months for a number of its biggest games.
The Legend of Zelda: A Link Between Worlds, the upcoming 3DS adventure previously known as A Link To The Past 2, will hit the US in November and Europe "toward the end of this year."
The newly announced Wii U game Donkey Kong Country Tropical Freeze will also release this November in both the US and Europe.
The company's latest release schedule, which was published as part of Nintendo's E3 analyst briefing, also confirmed a delay to Mario Golf World Tour. Announced for 3DS in February and initially planned for release this summer, the game's launch has been delayed to 2014 in the US and Europe.
Earlier this week, Nintendo confirmed a Wii Fit U delay. The title has today been confirmed as a December 2013 release in the US and Europe.
The freshly named Yoshi's New Island for 3DS will be released in 2014.
[h=3]3DS release schedule[/h][h=3]Wii U release schedule[/h]During a Nintendo Direct E3 webcast on Tuesday, the platform holder revealed Super Mario 3D World and Mario Kart 8, while showing off games likes Super Smash Bros., Bayonetta 2 and The Wonderful 101. Release windows for those games can also be found in the images above.
For comprehensive coverage of Nintendo Direct E3 including news, screenshots, trailers and more, read our Nintendo E3 guide.
http://www.computerandvideogames.com...sing-november/
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June 14th, 2013, 20:47 Posted By: wraggster
Nintendo has confirmed release months for a number of its biggest games.
The Legend of Zelda: A Link Between Worlds, the upcoming 3DS adventure previously known as A Link To The Past 2, will hit the US in November and Europe "toward the end of this year."
The newly announced Wii U game Donkey Kong Country Tropical Freeze will also release this November in both the US and Europe.
The company's latest release schedule, which was published as part of Nintendo's E3 analyst briefing, also confirmed a delay to Mario Golf World Tour. Announced for 3DS in February and initially planned for release this summer, the game's launch has been delayed to 2014 in the US and Europe.
Earlier this week, Nintendo confirmed a Wii Fit U delay. The title has today been confirmed as a December 2013 release in the US and Europe.
The freshly named Yoshi's New Island for 3DS will be released in 2014.
[h=3]3DS release schedule[/h][h=3]Wii U release schedule[/h]During a Nintendo Direct E3 webcast on Tuesday, the platform holder revealed Super Mario 3D World and Mario Kart 8, while showing off games likes Super Smash Bros., Bayonetta 2 and The Wonderful 101. Release windows for those games can also be found in the images above.
For comprehensive coverage of Nintendo Direct E3 including news, screenshots, trailers and more, read our Nintendo E3 guide.
http://www.computerandvideogames.com...sing-november/
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June 14th, 2013, 02:04 Posted By: wraggster
There's no question that Nintendo is hurting these days, mostly owing to the lackluster reception for the Wii U. The company's Scott Moffitt is upbeat, however: he tells CNETthat the Wii U should enjoy a 3DS-like sales renaissance this holiday now that games inbigger franchises, like Mario and Zelda, are on the way. Of course, the 3DS also had the advantage of a dramatic price drop -- but never you mind that. As for the handheld's own performance this year? Moffitt claims that the 3DS is the only dedicated console whose sales are still growing, and he expects the system to have its best holiday yet. His positions on the 3DS and Wii U strike us as optimistic when Nintendo is up against twomajor console launches and the ever-present threat of smartphone gaming, but the gaming giant has defied the odds more than once in its history.
http://www.engadget.com/2013/06/13/n...u-a-big-boost/
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June 14th, 2013, 02:02 Posted By: wraggster
It's cool to be different. That's the message we typically feed our children when they come up against peer opposition. It's also an attitude Nintendo's adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it's continually proven -- and most successfully with the Wii -- you can't ever definitively count the Mario hitmaker out. There always seems to be an ace in the company's IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It's a question we posed directly to Eiji Aonuma, Nintendo's Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." It's a sobering admission, especially considering the source."If we don't change we might die. We need to evolve. Things need to change. Things need to grow."
The IP ace this time around falls upon the Zelda franchises' shoulders, except not in the way we've come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it's just a consequence of franchise fatigue and player familiarity, but there's something more alarming, more distressing about this back catalog mining; something Aonuma's all too aware of. It's also something he's actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo's next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.
http://www.engadget.com/2013/06/13/n...elda-wii-u-e3/
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June 14th, 2013, 01:44 Posted By: wraggster
Ubisoft chief indicates further platform exclusives are tied to sales
[h=3]Nintendo[/h]nintendo-europe.com
[h=3]Ubisoft[/h]ubisoft.com
Ubisoft CEO Yves Guillemot has indicated that Nintendo can't expect too much more support from the French publisher, at least in terms of platform exclusives for the Wii U, until more hardware units are sold.
Speaking to Kotaku, Guillemot alluded to the poor performance of the console fairly bluntly, saying that, from Ubisoft's perspective, "We need more sold."
Nintendo must take the initiative for this sales boost, the Frenchman indicated, pointing out that conditions for that initiative were falling into place.
"They are coming with five of their biggest brands ever," he said. "The Yen went down. So maybe they will take steps that will increase the number of consoles sold."
Alongside this warning, Guillemot also suggested that the company's time working on Wii U wouldn't be wasted either way, as the Gamepad's second screen had given the publisher valuable experience with concepts such as Smart Glass.
"Our job is to be agile," Guillemot told Kotaku. "We have to adapt the company to the potential of the market. So, what we did last year, was we knew we could learn second-screen with Nintendo, so we went full-speed to use this capacity the console was bringing. And we were able to develop Rayman, which will come at the end of this year and which is fantastic, using this second screen. What we saw is that, in learning that, we can also use it with the other consoles with [Xbox] Smart Glass, for example, and it's a good option that is coming to us. If you look at us this year on Wii U we will have a lot of products."
http://www.gamesindustry.biz/article...-wii-u-quickly
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June 14th, 2013, 01:42 Posted By: wraggster
Nintendo designer explains why ownership is important
[h=3]Nintendo[/h]nintendo-europe.com
As talk of DRM swirls around the E3 booths, Nintendo's Shigeru Miyamoto has explained why he wants Nintendo to continue making products in the style of a more traditional toy company.
"As a consumer you want to be able to keep those things for a long time and have those things from your youth that you can go back to and experience again," he told Eurogamer.
"I really want to retain that product nature of the games that we create so that people can do that and have that experience. To me that's something that's very important about entertainment itself. So from the approach of continuing to create things that are entertaining for people, that's an important direction for me that I want to maintain."
Designer, producer and entertainment analysis and development manager Miyamoto ha a long history with Nintendo, contributing to some of the biggest franchises such as Pikmin, Mario and Zelda.
To read more of his thoughts on the industry, Wii U and his retirement, check out his interview with GamesIndustry International.
http://www.gamesindustry.biz/article...ature-of-games
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June 14th, 2013, 01:21 Posted By: wraggster
Animal Crossing: New Leaf’s first week sales have set a record for digital sales in its first day, as Nintendo president Satoru Iwata announced to analysts at E3 this year. In Japan, it has sold more than 4 million copies.It also seems to have the capability of selling hardware, as Nintendo 3DS sales increased by 400% since the previous week.Nintendo also pointed to the tendency of players to continue playing Animal Crossing titles over a long period of time.
http://www.edge-online.com/news/anim...-for-nintendo/
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June 14th, 2013, 01:01 Posted By: wraggster
New title won't be related to Mario or Pokemon, as both already have a 'good relationship'
Nintendo is working on a free-to-play game due to release during the current fiscal year, president and CEO Satoru Iwata told investors today.
The company has expressed interest in such a venture in the past, but has not yet released a game outside of the traditional premium model.
The news broke when Polygon spotted a tweet from analyst David Gibson, who says the game won't be in either the Mario or Pokemon franchises.
"Nintendo free-to-play game will be released this fy but will not be Mario or Pokemon game as already have good relationship in those brands," wrote Gibson.
Nintendo has since confirmed the comments, and said it will provide a full transcript of Iwata's remarks next week.
http://www.develop-online.net/news/4...e-to-play-game
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June 13th, 2013, 01:31 Posted By: wraggster
The next-generation of consoles has finally and fully arrived here at E3, and the companies building the Xbox One, PS4 and Wii U are doing their best to differentiate their consoles from the competition. However, there is a common thread that connects them under the hood: AMD silicon. Naturally, we wanted to know more about the process of building chips for these next gene consoles. So, we spoke with AMD VP Saeid Moshkelani -- who heads up the Semi-Custom Business Unit that built those SoCs -- to get the inside scoop.
Moshkelani wouldn't get into the details of the differences between the chips he built for the consoles. Instead, he talked about how AMD developed custom silicon for each and the necessity of secrecy in the process. In fact, Sony, Nintendo and Microsoft had no idea that they were each going to the AMD well to get silicon for their next-gen platforms until they were announced. So, head on down past the break to hear Moshkelani discuss what it's like working with the big three and AMD's role in making next-gen gaming a reality.
http://www.engadget.com/2013/06/12/a...ani-interview/
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June 13th, 2013, 00:06 Posted By: wraggster
Concerns about Nintendo’s financial health are missing the point, design legend Shigeru Miyamoto has argued.
Although 3DS is gaining momentum it is still missing Nintendo’s expectations and Wii U is in danger of completely collapsing in the global market. But analysts who look solely at the numbers simply son’t understand Nintendo, Miyamoto believes.
“The entertainment industry is one that is inherently unstable and if people decide that they no longer need entertainment anymore then there's no way for you to make money off of that,” he told Games Industry.
“Because of the waves in the entertainment industry and the way the cycles move, personally I feel that aiming for a specific numerical goal is almost silly, and instead our focus should be on doing our best to create something that's new and unique.
“So all of this talk of ‘Oh is Nintendo going to hit its numbers? Is Mr. Iwata responsible?’ and all these discussions I think are just silly ones to have because Mr. Iwata is managing our company and I don't think there's anyone better to manage it than him.
“I'm really focused on creating the most fun and unique experiences I can so that the entertainment can appeal to a very broad audience, and we're having fun doing that. So certainly I think there are other industries where I think their chance to appeal to a broad audience has been lost, but I still think within our industry we have a lot of opportunity to do that.”
http://www.mcvuk.com/news/read/miyam...health/0117098
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June 12th, 2013, 23:29 Posted By: wraggster
The in-development Zelda title for Wii U was considered for inclusion in Nintendo’s E3 Direct presentation, it has been revealed.
The platform holder decided against it, however, as it didn’t want to draw attention away from its other titles.
“We are working on a new Wii U Zelda, as we do whenever we work on a new hardware system. Development on the new Wii U Zelda game, we've pretty much determined our direction on that and the teams are working hard on that,” Nintendo’s development boss Shigeru Miyamoto toldGames Industry.
“In fact, we actually did consider showing it at E3 this year but we were worried that if we showed the new Wii U Zelda game then that would attract all of the focus, and really what we want people to be aware of and pay attention to here at E3 are the playable games like Pikmin 3 that we have coming in the immediate future, because a lot of fun is with the games that are coming out this year.”
Miyamoto also addressed the question being asked of the company for its ongoing failure to support the struggling Wii U with first party software releases.
“Obviously if you speak in terms of simple math you could say that Nintendo should just multiply its development team staff by four times and then everything would be fine, but unfortunately things aren't quite that easy,” he insisted.
“Our focus is always on delivering the highest quality content, and simply increasing the development team size isn't going to allow you to achieve the level of quality that we strive for. You really have to kind of bring those people up gradually and help teach them how to develop games in order to achieve that consistent quality level. So that's one challenge that we're always engaging with and one we're progressing on.”
http://www.mcvuk.com/news/read/ninte...direct/0117100
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June 12th, 2013, 23:27 Posted By: wraggster
Despite not once naming the format in any of its press releases or marketing materials, Activision now says Call of Duty: Ghosts is getting a release on Wii U.
The revelation comes via Ghosts producer Mark Rubin in a video interview with GameSpot, as spotted by Kotaku.
"We're not actually talking about the Wii U yet because we want to keep it mysterious,” he claimed. “That's PR guys, that's not my fault."
It remains to be seen whether the Wii U SKU will be timed to launch with the Xbox 360, PS3 and PC release on November 5th or at a later date alongside the Xbox One and PS4 versions. Or later than all of them. Or perhaps before.
That’s PR guys.
http://www.mcvuk.com/news/read/call-...elease/0117103
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June 12th, 2013, 23:25 Posted By: wraggster
Wii U has lost another exclusive – Deus Ex: Human Revolution Director’s Cut is now coming to Xbox 360, PS3, PC and Mac later this year.The second screen features in the game will now be utilised not just through the Wii U Gamepad, but via SmartGlass and Vita.There’s also extra in-game content, overhauled boss fights, developer commentary and balancing, combat, AI and visual improvements, publisher Square Enix said.
http://www.edge-online.com/news/e3-2...i-u-exclusive/
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June 12th, 2013, 23:22 Posted By: wraggster
By name alone, one can surmise that Super Mario 3D World is a sequel to the 3DS’s 3D Land. It’s so similar, in fact, that it arouses suspicions that it was once a 3DS sequel, quickly diverted for release on Wii U with the understanding that Nintendo’s flagging console needed a Mario game, and quickly. We saw plenty of examples of asset and idea recycling from its 3DS predecessor, including the exclamation mark boxes that teleport the player between stage sections, during our time with the game.It’s still a delight, though, and not just aesthetically. Mario’s weight and movement is just like Super Mario 3D Land, and the controls are the same, too – buttstomp, long jump and double jump.The addition of fourplayer co-op will pose some difficult questions of Nintendo’s design team – like Super Mario Bros 2, Mario is the default character, but controlling Luigi, Toad and Peach is subtly different. Toad is quick, but can’t jump as high; Luigi retains his higher, slower jump and feels more slippery in general; Peach retains her ability to float for a short time.One stage we played through saw us riding on the back of a giant Yoshi through water, slaloming back and forth through rings and steering clear of obstacles. There’s a delightful inertia to steering, reminiscent of Wave Race.Later, we used the new catsuit powerup – enabled once your character picks up a bell – during a boss battle. It allows Mario to scramble up walls, steep cliffs and, in this case, enemies. Wait for the right moment, when one of the snake-like foes stiffens and turns into an ad-hoc platform, and Mario can pounce, dashing up the side of the bosses’ minions to stomp on the plump, purple king. Three hits and he’s beaten.
http://www.edge-online.com/features/...-wii-u-sequel/
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June 12th, 2013, 21:16 Posted By: wraggster
Xbox One and PS4 aren't a big scare, claims Wii U maker
Most of the E3 buzz has been devoted to Sony and Microsoft heavyweight consoles, but Nintendo hasn't given up hope of being a serious contender this holiday season.
The Wii U has been something of a slow starter, and has sold only 3.5 million units to date.
But Nintendo communications director Charlie Scibetta tells Gamespot that the new lineup of exclusive titles and the Wii U's lower price point will draw consumers to the established brand of beloved games.
"If you're a consumer going in and you have these options; we know what the price points are now from the competitors, we know what the games are from the competitors; and we know now what the Wii U is going to offer," said Scibetta.
"We feel good about where we stack up. It's the software that's going to motivate them."
http://www.develop-online.net/news/4...ut-competition
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June 12th, 2013, 02:06 Posted By: wraggster
Nintendo president Satoru Iwata announced Wii Party U for the Wii U during the company's Nintendo Direct stream today. This sequel to Wii Party was initially announced at a January Nintendo Direct event, but now has a full title and an October 2013 release date.
A gameplay trailer for the game showed four-player mini-game competitions, including ones in which players race animals around a track and another where four players use one Wii U Game Pad. Wii Party U will include 80 different mini-games.wii party u
http://www.joystiq.com/2013/06/11/wi...ced-for-wii-u/
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June 12th, 2013, 02:03 Posted By: wraggster
Nintendo President Reggie Fils-Aime has revealed the games that will be playable at the company's E3 special events at Best Buy this week.- Mario Kart 8
- Super Mario 3D World (for Wii U... yeah, it's confusing)
- Donkey Kong Country: Tropical Freeze
- Legend of Zelda: Wind Waker HD
The demos are playable from 4-8PM local time on Wednesday, June 12, and 1-5PM local time on Saturday, June 15. Here's a list of locations, and updates can be found here.
http://www.joystiq.com/2013/06/11/wi...nts-announced/
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