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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 7th, 2006, 21:09 Posted By: wraggster
New DS game released at SuccessHK

Touch Detective is a unique mystery adventure as you become a private eye in a strange new world. When Mackenzie's father unexpectedly passed away, she inherits the family business: a renowned detective agency. In a world world populated by mechanized butlers and walking skeletons, mysteries are very different. With the aid of cheerful mushroom-man Funghi and robotic servant Cromwell, Mackenzie sets off to prove herself worthy of being called... the Touch Detective!
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November 7th, 2006, 21:06 Posted By: wraggster
New DS game released at SuccessHK

In Tom and Jerry Tales, Tom has gone mouse-catching crazy! With the family out for the day, he has stolen Jerry's special cheese stash and set traps all over the house to finally catch Jerry. Help poor Jerry run through mouse holes, destroying the house through encounters with Tom and recovering all of his precious cheese along the way. Avoid sneaky traps, zoom through obstacles and create endless confusion to wreak havoc on the house -- and get Tom kicked out of the house, once and for all!

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November 7th, 2006, 19:29 Posted By: wraggster
Zi Corp has announced that it has licensed its predictive text input technology (eZiText) to Nintendo for Wii.
The agreement expands upon a similar agreement in October 2005, which enlisted similar technology to utilise on the Nintendo DS, and will probably make sending SMS messages via the Wii as easy as a mobile phone.
"Nintendo is a worldwide leader in video game systems and has a reputation for bringing innovative technology to the market," said Milos Djokovic, President and CEO, Zi Corporation.
"By embedding eZiText in Wii, Nintendo is empowering its customer with a more user friendly method for text input."
"This announcement heralds the future use of eZiText outside of conventional mobile usage," continued Djokovic.
"The global gaming industry has become a worldwide phenomenon and is becoming an important new avenue for the distribution of our products. As such, we will continue to progressively pursue new gaming customers."
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November 7th, 2006, 19:10 Posted By: wraggster
Article from CVG
Wii Play is a family-orientated multiplayer game package, in a similar vein to Wii Sports, comprising of nine different games that hope to have you, your little sister and your good old gran flailing your arms around like nutters when the Wii is released.
It's not much to look at - like Wii Sports it uses a basic graphical style, with the user-created Mii characters and simple environments. And this simplicity is in accordance with the games pick-up-and-play gameplay which, on the most part, is as instinctive as breathing.
But that's not to say that some games don't have layers of depth and challenge that will keep more seasoned gamers busy, trying to set high scores or crack every challenge and earn every gold medal.
We were lucky enough to play a near-final version of the game and gave each of the nine games a fair bashing in single- and multiplayer modes. So here's a run through each game and exactly how you play them.
Shooting Range
This is the duck-hunt style shooting game that was originally shown as a tech demo at the first playable showing of the Wii. The premise of the game couldn't be simpler - using the Wii Remote almost like a gun, you shoot targets that appear on screen to earn points.
The targets start off easy, with slow-moving balloons floating up the screen. Then you move on to circle targets that appear and disappear quickly, before having to shoot clay discs out of the sky. Then you'll have six Mii characters at the bottom of the screen and you have to shoot down UFO ships before they kidnap your little people.
That's when the action gets really hectic but you've got infinite ammo and there's no need to reload so you can go berserk with the trigger without a worry. It's great in two-player, as you both scramble to shoot the most targets within the time limit.
Find Mii
This is a Where's Wally style game that throws a bunch of Miis on the screen and tasks you with a search and find mission, using the Wii Remote as a pointer.
The game might ask you to find one or more identical Miis within the crowd, or it might ask you to find the Mii which you have created on your Wii console. It gets even more brain-busting when the asks you which Mii from a select group is your favourite. Then a few rounds later it will ask you to identify your chosen favourite in a group of dozens of Miis, which tests your memory as well as you observation skills.
Table Tennis
One of the simplest games in the package, Table Tennis simply has you moving your Wii Remote left or right to hit the ball back to your opponent.
You don't have to press a button to hit the ball - the game strikes for you - but you can put direction on the ball by moving the bat left or right as you strike the ball.
In single-player, your only task is to rack up a 100-hit rally with the computer, who will lose the game on your 100th strike of the ball. That gets you a medal. This game is really about multiplayer, where two players go head-to head with fast rallies.
Pose Mii
This is a tricky but addictive game that has you moving your floating Mii around the screen with the Remote, positioning him in bubbles to make the bubbles disappear before they reach the bottom of the screen.
The catch is that the bubbles have little drawings in them that show what pose your Mii must be in to make it disappear. So as well as moving your Mii around the screen, you also have to press the A or B button to get your Mii into the right pose, and twist your Remote to rotate your Mii into the right position to fit the sketch on the bubble. It's super tough, but hugely addictive.
Laser Hockey
Laser Hockey is straightforward - it's virtual air hockey where you use the Wii Remote's pointer to control your paddle, and hit the puck into the goal on the opposite side. There really is nothing else to it, but again, this is best played in two player.
Billiards
Absolute genius. Billiards uses the Wii Remote to fantastically replicate the cue. First you line up your shot by aiming your on-screen cursor off the white ball, holding Z and moving the Remote left and right.
Once you're satisfied with the angels (all done via a first-person view), you point at where on the white ball you want to hit, hold Z to lock your shot in place, then draw the remote back and thrust it forward to take the shot.
There's no power bars needed because the controller reads the speed at which you pushed it forward with the utmost accuracy, and the game replicates that on screen to satisfying effect. It's a shame there's no snooker and pool options, but this is surely a taste of what future pool games will be capable of on Wii.
Fishing
This simple game - which interestingly looks like it was made of paper - sets you the seemingly simple task of hooking fish out of a small pond.
Tracking your every move, the Wii Remote acts as your rod as you dip your hook into the water and wait for the fish to take a bite (which is indicated by the rumble force in the Remote) before yanking your rod backwards to catch a fish.
But stick it in two-player mode and a game of patience becomes a game of razor-sharp reactions as you race to catch the most fish.
Charge
Your little Wii rides on a cow, which you steer by tilting the Wii Remote left and right like a steering wheel (Excite Truck-style). Your aim is to bash into scarecrows and other enemies on the course, while jumping over hurdles by flicking the Remote upwards.
This relatively basic game comes to life in split-screen multiplayer, where you another player barge each other around the course as you scramble to hit the targets.
Tanks
Our favourite game of them all. It's top-down, single-screen battle game reminiscent of the tank battles in Combat on the Atari 2600, for those of you old enough to remember that.
You control your little tank by pushing the analogue stick on the Nunchuk in any direction, while aiming your cannon with the Wii Remote's pointer. Shoot cannons with the B trigger or drop a proximity mine that explodes when approached.
You get points for taking out computer-controlled tanks which pack various weapons, from slow and easy-to-avoid cannons to fast and devastating rocket launchers. In two-player, it's a race to destroy the most tanks in each level. Fantastic fun.
Wii Play is, despite its simplicity, bound to be hours of fun in multiplayer and for £40, it comes packed with a Wii Remote (worth £30). So it's only £10! Bargain.
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November 7th, 2006, 19:07 Posted By: wraggster
EA's movie tie-in Superman Returns is nearly upon as after being delayed for a bit of extra tweaking. Versions of the game are out on GBA, DS, Xbox, Xbox 360 and PS2, the Xbox 360 and DS versions leading the charge on November 24 and the rest following in December.
Screenshots Here
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November 7th, 2006, 18:59 Posted By: wraggster
Buena Vista Games has formed Fall Line Studio, a new development studio based in Salt Lake City which is to concentrate on creating games for Nintendo platforms.
No specific games have been mentioned in connection with the studio as yet, but it has been said that Fall Line's focus "is to develop games based on Disney's characters, television shows and entertainment franchises as well as creating new intellectual property for the Nintendo DS and Wii game systems."
Fall Line Studio will operate as a sister studio to Buena Vista Games' Avalanche Software studio.
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November 7th, 2006, 18:57 Posted By: wraggster
Buena Vista Games has made a bold statement of support for Nintendo's hardware, opening a new studio dedicated to projects for the Wii and DS systems.
Based in Salt Lake City, the small team will focus on developing games based on Disney characters and franchises, as well as creating new IP.
"This studio will be one of our centres of creative excellence and it gives us the ability to fully capitalise on our properties and expand our market share on Nintendo platforms," said Graham Hopper, general manager of BVG.
Ex-Rainbow Studios boss Scott Novis will take on the role of vice president of Fall Line Studio.
He commented: "BVG has an excellent management team, a can-do corporate culture and a treasure trove of great intellectual properties that make it exciting for us to start something new."
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November 7th, 2006, 18:56 Posted By: wraggster
Nintendo exec David Yarnton has dismissed suggestions that the company took a risk with the DS, observing that the company has taken a 75 per cent share of the UK's handheld market in the past two weeks.
"One of the things people are saying is that it's a bit risky, the things that we've done. A bit risky when we launched Nintendo DS as a handheld console, where it's got voice recognition and touch screen, two screens, all these things. Well, it wasn't a risk; if we did nothing, that was the risk," Yarnton said.
"We had the market to ourselves, and then when another company came along and decided they wanted to get into our swimming pool, a lot of people thought hey, that's going to be a real problem," he went on.
"For 2004 in handheld sales, which included our Game Boy and Nintendo DS, we had sales of about a million units. We then looked for 2005 as our opposition were coming in at increasing our business by 50 per cent."
According to Yarnton, "A lot of people said, you know, that's crazy because the market's just not big enough - there's someone else coming in."
But, he said, Nintendo did achieve that 50 per cent - and, "Looking at this year, we'll get another 30 per cent increase of Nintendo DS. In fact, at the moment we're running ahead of that schedule."
Yarnton observed that 1.7 million DS units have now been sold in the UK, adding that week by week, Game Boy and DS sales give Nintendo a 75 per cent share of the handheld market. By the end of 2006, the company expects to have sold around 2.7 million DS units.
His comments came at an event held in London last night to promote GAME's operations in Spain. The retailer doubled the size of its Spanish business last year, adding around 50 new stores, and plans to add a similar number again over the coming year.
Via Gamesindustry
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November 6th, 2006, 23:08 Posted By: wraggster
In the aftermath of the Lik Sang Closing scandal and now Play Asia also stopping PS3 Preorders/selling to Europe there must be hundreds of us who had preorders cancelled.
I had my Wii preorder cancelled and im now unsure if i should get a US or UK Wii.
Have any of you preordered with anyone else since the cancellation ?
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November 6th, 2006, 21:54 Posted By: wraggster
Noddybox has released a new Sinclair ZX81 for the Nintendo DS, heres the release information from the site:
If you'd have told me 25 years ago that I'd be playing 3D Monster Maze on the bus on a device powered by batteries, I'd have said you were mad...
DS81 is a basic emulation of the Sinclair ZX81. It currently doesn't support loading of external files, but includes a few games to try out. Note that I did not write these games, or own the copyright to them. They are included in good faith (as far as I know the authors do not mind this work being distributed), and if any of them want their work removing I'll gladly oblige:
ZX81 ROM © 1981 Nine Tiles Networks Ltd
City Patrol © 1982 Don Priestley
Sabotage © 1982 Don Priestley
3D Monster Maze © 1983 Malcom E. Evans
When you run DS81, following a splash screen, you'll be presented with a ZX81 display on the top screen and a soft keyboard on which you can type. If you click on the bottom part of the touch screen you'll be presented with a menu where you can choose a tape, reset the ZX81 and set the sticky state of the shift key on or off.
Once you have selected a tape, simply type LOAD "" on the ZX81 to load it! All the included games map the joypad and buttons to sensible settings for each specific game.
Heres whats new in this release:
DS81, the ZX81 emulator the Nintendo DS has been updated so that it supports the loading of external files on some devices.
Fantastic News for the Old retro fans 
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November 6th, 2006, 21:45 Posted By: wraggster
The Hive has released a new Public Beta Version of his Spectrum emulator for the Nintendo DS, heres the interesting part he has posted a puzzle for you to solve to get the password to the Zipfile.
Heres his puzzle:
The screenshots below represent a smattering of Speccy nostalgia from my youth. Infact, they are probably all jointly responsible for the ultimate demise of my Speccys membrane keyboard, and certainly a few occasions of bloodshot eyes.
But, do any of you lot remember them? And more importantly, can you identify them from the screenies?
The first character from each game will form a 15 character password that you will NEED to UNRAR DSpec 0.2a (when it's released later this evening).
But please, once you know the password don't post it here Should be easy for most, but we'll see.
BTW - the password is not a word or sentence - it's meaningless, so you won't be able to fill in the blanks if you only know some of the games. Mwah ha ha ha ha haaa
-HiVE
Awesome fun for Spectrum fans and a new emulator to try for those who can solve it 
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November 6th, 2006, 21:39 Posted By: Dee-Lite
Today I recieved a pack from GAME, on the front it says
"Important Information inside! Wii"
So what could it be?
On page one it says...
"Hooray your preorder was successful!!
You will get your hands on a Nintendo Wii at Launch!*
*please remember you MUST bring your preorder receipt into store on launch day as proof of deposit."
It then states...
"Exclusively for you
Make sure you come into store on 10th November to pick up your Wii preorder pack which is loaded with the latest info on the amazing Wii console and all the incredible new games you'll soon be playing."
Finally on Page 3 it states...
"Introducing
your exclusive Wii gift card
Start using this card NOW to save up for your Wii & games
Put a small amount on the card regularly to spread to cost of your Wii
Trade in your old games and put their value on the gift card"
Interesting. I wonder what's in the Wii preorder pack??
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November 6th, 2006, 21:17 Posted By: Dee-Lite
In the new UK Christmas "Ultimate Gift Guide" catalogue Argos states on page 179
"Nintendo Wii Launching Late November 2006"
Seems they haven't got a clue eh?
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November 6th, 2006, 20:43 Posted By: wraggster
JimmyL posted this news/release:
Here's an update to the game, I still haven't tested with more than two players, but I did add scribble chat, a crossword style game  and a game selection screen. .
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November 6th, 2006, 20:42 Posted By: wraggster
Paco_777 has released a new version of Comic Book DS, heres whats new:
Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
It can be also used as a photo viewer.
1.3 (05/11/2006):
New DS: Progressive zoom feature. Image can be zoomed in and out using some buttons or the on-screen scrollbar.
New DS: A lock icon is added. When locked, the icons remains on the screen.
New DS: Closelit support. When the DS is closed, screens are switched off and energy is saved.
New DS: Smoother animation for transitions.
New DS: Key configuration changed, mainly for left handed landscape mode. Two buttons are also dedicated to the zoom feature (they were previously used for page change).
BugFix PC: The pictods icon is back.
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November 6th, 2006, 19:45 Posted By: wraggster
New Commercial DS Game released:

Price: US$ 39.90 (~21.19 GBP)

features
US version of the Japanese hot "Ouendan"
Contains new songs
As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen.
Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up.
Rhythm games have come and gone, but no one has ever seen anything like the Elite Beat Agents. Whether they’re helping a lost dog find its way home or helping a babysitter charm a hunky football player, no crisis is too weird.
description
In a jam? Well, all these guys DO is jam! Prepare to rock as these beat masters use their groovy moves to save the day.
The public knows of government agencies like the FBI and CIA, but little is known of this super-secret agency. Code-named “Elite Beat Agents,” these men in black are heroes’ heroes and the coolest group of guys this world has ever known. Of course, according to official records, they do not exist.
Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help. When he finds one, he dispatches the agents, who assist their targets by performing a song and dance. The hypnotic nature of their rocking revives the targets with “Groovy” energy that boosts their willpower and helps them overcome their obstacles.
Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the target’s problem in a comical intro. Commander Kahn dispatches the agents to the scene. The agents arrive in a special “Beat Transport” that is tailor-made for the situation. The song starts as the agents and player meet the target. By tapping and tracing patterns that appear on-screen, players play along with the song’s rhythm. The animated story changes depending on how well the player performs. After each section, the player gets judged. Depending on the Elite-o-meter’s judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings.
More Info / Buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1iwn.html
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November 6th, 2006, 19:40 Posted By: wraggster
GamePro is reporting that George Harrison, Senior VP at Nintendo, says they're looking forward to offering "downloadable content, such as additional levels" with Zelda: Twilight Princess.
However, there are no current plans to offer a "post-release online component" and it doesn't look like there is anything in the works. According to Harrison, "I haven't heard of anything yet. I think everyone is still busy trying to make sure the game gets out correctly."
Now, all we can hope is that Zelda doesn't become the Wii's Oblivion ... or [fill in EA game here] with dubious downloadable content.
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November 6th, 2006, 19:25 Posted By: wraggster
Despite the desperate pleas from RPG lovers in the west, it would seem the highly regarded, Japan-only Mother 3 is not likely to ever be released outside of Japan, after a statement made by a member of Nintendo of America's Treehouse localisation team.
Mother 3, the third game in the Mother series is a hugely popular RPG in Japan, developed by HAL Laboratories for the GBA, and released in April this year. Fans of the previous game on the Super NES, Mother 2 (released in the US as Earthbound) had hoped to see a western release of the portable sequel.
But comments from an NOA localisation manager, Nate Bihldorf, in a recent interview with Planet GameCube, makes a western release seem unlikely. "I'm not working on Mother 3. I don't have all the writers under me, so there may be other people in discussions going on with it, but I wouldn't look forward to it in the immediate future" says Bihldorf.
So it might still happen, but not any time soon it seems. And being as the GBA is slowly giving way to the might of the DS, the more time passes the bleaker the possibility, we reckon.
We also suspect that Bihldorf's efforts to console heartbroken gamers by suggesting they get their "Ness fix" by playing Smash Bros. will not go down too well.
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