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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 29th, 2008, 12:13 Posted By: wraggster
Monster Games, Minnesota-based developer of Excite Truck for the Wii, are hard at work on another Nintendo-published game, one described as "top-secret." Well, aren't they all top-secret, even if they're Excite Truck 2?
It may not be a direct sequel to the Wii launch title, at least according to an older rumor about Monster Games' development plans, via good ol' Surfer Girl. Locally Grown writes that the development on the game is "so private the designers must darken their monitors when the bottled-water deliveryman enters the office." Certainly not for Excite Truck 2!
According to the article, Monster Games has been hard at work on the unnamed title for two years, as of last month when the article was published. Perhaps Nintendo will have some surprises for us early next year.
http://kotaku.com/5099930/excite-tru...nintendo-title
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November 29th, 2008, 12:04 Posted By: wraggster
We caught sight of Psyclone's WildCharger-based TouchCharge kit for the Xbox 360 a few weeks ago but, in case you missed it, the company is also offering similar kits for the PlayStation 3 and Wii. At $49.99 the PS3 version is actually the cheapest of the lot, due to the fact that it's able to use the controller's own rechargeable battery, while the $59.99 Wii version and $69.99 Xbox 360 version each include some rechargeable batteries of their own courtesy of Psyclone. The charging pads themselves are, of course, interchangeable, and you can even charge more than one device on a single pad, although finding the necessary controller adapters separately seems to be another matter.
http://www.engadget.com/2008/11/28/p...arge-pads-too/
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November 29th, 2008, 00:33 Posted By: wraggster
Newly released today:
features
Play increasingly challenging rhythm games with the DS as you compete with friends or on a team
Learn new moves and choreograph your own routines to music
Immerse yourself in the role of a cheerleader as you perform tasks to gain spirit and respect points
Meet other cheerleaders at camp and perform workout and heath tasks to advance
Customize the look of your character and team including face, hair, make-up and outfits
Play an adventure starting with your first day at world-renowned Camp Sprit cheer camp. Compete against other squads and show them a thing or two about spirit!
description
You've made the squad… Now it's time to show your stuff!
Embark on an adventure at Cheer Camp as you learn all the right moves to beat the rival squads in cheer competitions. Cooperate and compete in your team or in one-on-one cheer offs with a friend. Do you have what it takes to lead your squad all the way to the Championships? Give it all you've got to become the All Star Cheerleader!
http://www.play-asia.com/SOap-23-83-...j-70-2oxi.html
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November 29th, 2008, 00:29 Posted By: wraggster
Newly released today:
features
Command Greek, Egyptian, and Norse armies in an epic struggle for supremacy
Players will besiege the ancient city of Troy, battle amongst the pyramids of Egypt, and explore the snow covered mountains of the North
By choosing specific gods to worship and satisfy, players can tailor their powers and explore a variety of strategies and play styles
A specialized subset of the multiplayer maps in AOE3 can be played with other DS owners even if they don't have a copy of the game
Supports four player battles and offers more maps, customizable rules, and a new Skirmish Mode lets players build their own custom starting armies
description
Inspired by the hit PC title and built on the game engine behind the critically acclaimed Age of Empires: Age of Kings, Age of Empires: Mythologies will be the ultimate portable tactical strategy game with its refined gameplay, inspired design, fantastic multiplayer, and extensive replay value.
Age of Empires: Mythologies for the Nintendo DS is a compelling new turn-based strategy game that challenges players to shape the destiny of three unique cultures in a fantasy world filled with mighty heroes, legendary monsters, and powerful gods. Players will lead their Egyptian, Greek, and Norse heroes to victory by raising massive armies, waging war, exploring new frontiers, and advancing through three distinct ages that offer fantastic new units, abilities, and god powers like lighting storms, earthquakes, and devastating plagues that players can call on to smite their enemies.
http://www.play-asia.com/SOap-23-83-...j-70-2vzg.html
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November 29th, 2008, 00:28 Posted By: wraggster
Newly released today:
Skate It, Own It, Make It Yours.
The Flickit revolution is now unleashed on Wii! Use the Wii Remote or Wii Remote and Nunchuk to string together your sickest tricks for the ultimate line. Deepen your gameplay by planting your feet on the Wii Balance Board. Ride with the pros & rake in sponsors on your way to becoming Thrasher Magazine's Skater of the Year. Tap into the soul and grit of being on a board.
http://www.play-asia.com/SOap-23-83-...j-70-2r9f.html
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November 29th, 2008, 00:19 Posted By: wraggster
Newly released today:
features
A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time
An unprecedented and inspiring musical score created by Yasunori Mitsuda
Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills
Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world
Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality
A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic
description
When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.
http://www.play-asia.com/SOap-23-83-...j-70-2x6y.html
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November 28th, 2008, 20:47 Posted By: Shrygue
via Eurogamer
Wii Fit and Mario Kart Wii have both sold over 1 million copies in the UK.
Both follow trends set by the likes of Grand Theft Auto IV, which has gone double-platinum on both Xbox 360 and PS3.
Of course, those figures on Edge make no mention of Wii Play, which has ridden the UK all-formats top 40 chart here since release.
Wii Fit and Mario Kart Wii join other UK best-sellers Grand Theft Auto: San Andreas and Vice City in the platinum ranks.
You can find a full list of double platinum sellers over on the ELSPA website. There are some quite eye-opening entries.
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November 28th, 2008, 19:59 Posted By: Shrygue
via Computer and Video Games
20 more Sonic & the Black Knight screenshots have appeared on the net and strike us down, it's looking decent.
The new Wii game, which is the spiritual sequel to 'Secret Rings, brings Sonic into the world of Arthurian legend, where he can leg it around massive castles chinning baddies with a sword. Sounds dodgy, but we're told it's playing well.
Screenshots here
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November 28th, 2008, 19:57 Posted By: Shrygue
via Eurogamer
Sources close to Square Enix have told Eurogamer that Chrono Trigger DS will get a release here in February.
The fabulous RPG remake launched earlier this week in the US, and has picked up the sort of universal acclaim the original received back on the SNES.
Being impatient, we decided to import a copy, and revelled in a past masterclass of game development. But there are extras here, too: a new dungeon, an additional ending, plus the two-screen display, touch-screen controls and Wi-Fi multiplayer.
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November 28th, 2008, 19:05 Posted By: Shrygue
via Eurogamer
Gamers may be nearing the end of the annual road to where's-all-my-money-gone, but that hasn't deterred Nintendo from updating the Virtual Console with three more treasures from the retro archives this Friday. Although your treasure may vary.
First up is Space Invaders: The Original Game for the Super Nintendo, which at 800 Wii Points (GBP 6 / EUR 7.70) sounds a bit overpriced, but let's hear it out. There's four game modes with different orientations, and, er, that's it. Perhaps you'd be better off putting that money towards discounted copies of Space Invaders Extreme on PSP or DS.
Next there's Forgotten Worlds on the Megadrive, also for 800 Wii Points, which is a side-scrolling shooter from Capcom, although not the best version of it according to our extensive research on Wikipedia. It's also worth noting that this made it into the Capcom Classics Collection on PS2/Xbox and the remixed PSP release.
Finally there's Metal Slug 2 for the NeoGeo at a slightly higher 900 Wii Points (approx. GBP 6.30 / EUR 8.10). Much as we adore all things Metal Slug, we expect others who adore all things Metal Slug have probably already adored Metal Slug Anthology, of which this is also a part, and which is also out on the Wii.
Oddly we never reviewed it (we'll see about rectifying that, if you like - we know you enjoy two-year-old reviews), but we'll be taking a look at MS2 and its counterparts in a forthcoming Virtual Console Roundup, as per.
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November 27th, 2008, 21:09 Posted By: wraggster
The classic TurboGrafx-CD role-playing game Legacy of Ys: Books I & II will arrive on the Nintendo DS February 3, 2009. But with the epic quests already available on the Wii's Virtual Console, what does the DS edition have to offer (besides being portable with touch screen controls and a multiplayer mode, of course)? Well, how about a new translation for the first time since its original release in 1990?
Atlus, the publisher delivering Ys to the DS, felt it was time to update the 18-year old script.
"Early on, it became clear to us that we had an opportunity to do something very special with this—only the second time in nearly two decades—that the series has come to North America," says Sam Mullen, Project Lead on Legacy of Ys. "We understand how important this series is to some gamers, how for many it was their very first action RPG. We're not taking this lightly, but we also see this as an opportunity to give the game a 21st-century localization, a new script to match the game's remade features."
http://uk.ds.ign.com/articles/934/934053p1.html
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November 27th, 2008, 20:53 Posted By: wraggster
Some sad news from a friend of DCEmu
news via drunkencoders
The Moon Books Project, and all other websites hosted by Moon Books Entertainment Network are currently down. Due to an inexplicable and possibly malicious event moonbooks.net has been taken down. As soon as this problem is rectified we will begin reconstruction of the Moon Books infrastructure, and get back to classic literature and films on the Nintendo DS.
Any comments, queries, praise or donations should be sent to Brandon at btmullins@moonbooks.net.
Brandon
The Moon Books Entertainment Network
http://moonbooks.net
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November 27th, 2008, 20:51 Posted By: wraggster
News via nintendomax
News/release from Warpfish
In response to the reports of overscan and NTSC issues weve made a couple of changes to the menus and in-game displays so everything should display correctly across all PAL and NTSC formats now.
also this news on an upcoming version:
Since we released Smashing! v1.1 a few days ago we've been hard at work on Smashing! v2.0. We've been listening to the feedback from people that have played the game so far and we're doing our best to include as many ideas and suggestions as possible. John F is just putting the finishing touches to a reworked hit detection system that is a lot more accurate than the previous method and gives us much more flexibility in terms of camera movement and target positioning.
There are a couple of new levels in the works, some new modes, at least another 2 music tracks and something quite special that will hopefully make the single player modes a lot more playable.
The update will also feature a few other minor bug fixes and GUI tweaks as well as making the reload action more sensitive.
We're hoping to have Smashing! 2.0 released around the end of the month but will probably post some images of the new levels before then.
Stay tuned.
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November 27th, 2008, 20:29 Posted By: wraggster
News via nintendomax
christian.remboldt aka linus presents its new version WiiCM: WIiCM Point and Click alpha1
As a reminder, WiiCM manager is a cheat code to use with WiiRd codes and codes GeckoOS \ Ocarina.
Save the TXT cheat for every game in a répertaire / txtcodes / root SD card. WiiCM will let you choose what code you want to or not.
note: written and compiled entirely on XBOX.
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November 27th, 2008, 20:25 Posted By: wraggster
News via nintendomax
Hotzenplotz presents Eject DVD.
This application, dedicated to the lazy and not very energetic, can eject the disk drive DVD Wii without raising his popotin the sofa.
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November 27th, 2008, 20:22 Posted By: wraggster
News via nintendomax
GCB us is the release of its first demo named Automatii.
A first release in two versions, a Game Cube and a Wii.
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November 27th, 2008, 20:22 Posted By: wraggster
News via nintendomax
GCB us is the release of its first demo named Automatii.
A first release in two versions, a Game Cube and a Wii.
Download and Give Feedback Via Comments
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November 27th, 2008, 20:17 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:
Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
Daemon now has the a in the summon daemon spell description. (FEG)
If a daemon decides not to be summoned, an a is put in the daemon's name.
PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
New spell: Animate Forest (Adam Boyd)
When level teleporting via Wishing, do not start on same square as a monster.
Diminishing returns on piety gains when gods already like you.
List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
Fixed the #define guard in stdafx.h (Malte Helmert)
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November 27th, 2008, 20:17 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:
Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
Daemon now has the a in the summon daemon spell description. (FEG)
If a daemon decides not to be summoned, an a is put in the daemon's name.
PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
New spell: Animate Forest (Adam Boyd)
When level teleporting via Wishing, do not start on same square as a monster.
Diminishing returns on piety gains when gods already like you.
List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
Fixed the #define guard in stdafx.h (Malte Helmert)
Give Feedback Via Comments
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November 27th, 2008, 20:00 Posted By: wraggster
New from Mr Modchips
A set of 2 screwdrivers that allows you to open your Wii, Nintendo DS, Nintendo DS Lite, Gameboy and Gameboy SP. One classic screwdriver to open the outside of the Wii, and one Tri-Wing that opens the inside of your Wii or the DS/DSLite.
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