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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 4th, 2008, 00:49 Posted By: wraggster
A pre-played version of 2005's Animal Crossing: Wild World for DS, sent out to media outlets to encourage connectivity with the recent Animal Crossing release for Wii, contains at least one shocking addition, reports MTV Multiplayer. Importing the saved data from the DS cartridge sent by Nintendo into Animal Crossing: City Folk introduces a host of changes into the game, including one, suddenly no longer E-rated character, Baabara, who now greets players with: "How are you, Ñ---á?" [edited; original creator added diacritics]
To clarify, this generally offensive slang term (preceded by another potentially offensive phrase above it) is not included in the retail release of the game. Rather, whomever Nintendo employed to play the version of Wild World sent to press with all of the game's items unlocked, purposely "trained" the Baabara character to use the term. Further, introducing this kind of offensive content into a new copy of the game, from a stranger via Nintendo Wi-Fi Connection, is nearly impossible. To import content from another game cartridge over the internet requires two users to first exchange their unique 16-digit codes before they are able to share data. In other words, your kids are safe -- unless they or their "friends" are the creators of such content.
What MTV Multiplayer and other outlets have discovered is an isolated matter. Still, since the media serves as a filter through which you receive your news about Nintendo products, Nintendo clearly needs to work harder to prevent the kind of incident highlighted here from happening again. Also, an apology would be nice.
http://www.joystiq.com/2008/12/03/pr...atures-n-word/
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December 4th, 2008, 00:47 Posted By: wraggster
[flash]http://www.youtube.com/v/Y7uLuYG62sY[flash]
The Evolution Control Committee has been doing live mashup performances for many years and recently upgraded their hardware. Inspired by [Johnny Lee]’s Wiimote whiteboard, they built a rear projection display they could use during performances. It displays a dense collection of samples in Ableton Live. On each of the performer’s hands is an IR LED mounted to a thimble. By touching the thumb to the forefinger, the LED turns on. Two Wiimotes watch for these IR flashes to trigger mouse clicks. [TradeMark G] found the Ableton display too complex to navigate quickly and accurately with a mouse; this new display make things much easier and enjoyable.
http://hackaday.com/2008/12/02/wiimo...ic-controller/
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December 3rd, 2008, 21:22 Posted By: Shrygue
via Eurogamer
Majesco has revealed plans to release a Gardening Mama game on DS next year. 505 Games is the European publisher.
The Cooking Mama team will be at the helm [hoe? - Ed], turning styluses into green-fingered tools that plant, nurture and harvest flowers and fruit in the garden.
Tasks range from growing seeds into adults to collecting harvests to make jam - or perhaps you want to grow a pumpkin for Halloween. Who knows what you're thinking?
There's multiplayer for up to four chums, either battling to breed the biggest harvest, or sharing crops in a Treasure Box area. Garden decoration's also on offer, and features hanging baskets and pergolas and so on.
Mama's togs can be swapped to make her look pretty or less manurey, and apparently the user interface can be tinkered with until it suits you.
Offensively bright and colourful gardening, then, which will likely be an enormous hit. That said, the Cooking Mama games haven't been that bad, as our Cooking Mama and Cooking Mama 2 DS reviews point out.
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December 3rd, 2008, 20:21 Posted By: Shrygue
via Eurogamer
Atari has shed more like on AKI's Ready 2 Rumble Revolution for Wii, which the publisher said yesterday would be released in March 2009.
R2RR adopts the Wii Sports standard of remote and nunchuk for boxing gloves and serves up 18 caricatured boxers based on sports, music and film stars to punch your way through in the game's single-player Championship mode, where you also design your own boxer and build them up through mini-games.
Then there's multiplayer, and Atari promises "hilarious moves, detailed facial animations, damage textures and fighting techniques including special moves, combos, extreme knockdowns and special 'Rumble' combos". Meanwhile, the ring announcer is Michael "Let's Get Readyyyy To Rumble" Buffer.
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December 2nd, 2008, 21:14 Posted By: Shrygue
via Games Industry
Nintendo secures an operating profit of USD 6 off of each Wii unit sold, according to an analyst at Macquarie Securities.
Analyst David Gibson explained to Forbes that while Sony makes a loss on each PlayStation 3 sold and Microsoft has the potential to break even with the Xbox 360, Nintendo makes a profit.
The Wii is expected to sell more software than any other console this year, with a target of 220 million units, compared with 120 million for PS3 games and 125 million for Xbox 360 titles. On top of this, the article details how Nintendo capitalises on its position by selling 60 per cent of Wii games itself, compared with 30 per cent for Microsoft and 15 per cent for Sony.
Part of this success is placed upon Nintendo's practice of keeping price down, with the console itself retailing for around USD 250, compared to the PS3 at around USD 400, while Wii games are priced around USD 50 rather than USD 60 on the other two consoles.
Hiroshi Kamide, director of research at KBC Securities, Japan, commented: "The key thing about Nintendo is they want their things to be at price points that anyone can respond to."
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December 2nd, 2008, 20:41 Posted By: wraggster
The Acekard team have today announced the worlds first Flashcart to get by the security features on the DSI,
Heres the video:
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December 2nd, 2008, 20:34 Posted By: wraggster
A pleasant surprise will have greeted Japanese Wii owners when they awoke this morning: a brand new Wii channel! Spencer from Siliconera freed up the necessary 82 blocks of space to download the "Today And Tomorrow's Lucky Fortune-Telling Channel," and wrote about his experiences.
Truthfully, it sounds very cute and novel, if a tad pointless. Six Miis can be added to the channel, which uses each Mii's preset birthday to calculate how lucky they are -- as you can see above, Mr. Green Jumper will be enjoying some good fortune! If you're down on your luck, you can change clothes to a luckier color by holding down the A and B buttons. Click on a Mii, and you'll be able to read what the future holds in five categories: love, work, school, communication, and money; while this Mii is pretty loved up, she is also penniless.
There are other modes to play with, including a friendship compatibility test, the results of which change daily. You can also get your Miis to ask about a certain subject, and receive three random words for you to interpret yourself.
http://www.nintendowiifanboy.com/200...elling-channe/
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December 2nd, 2008, 20:29 Posted By: wraggster
Rising out of the rich soil sprouts Gardening Mama, a new Nintendo DS(TM) gardening simulation that was announced today by Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market. Developed by Cooking Mama Limited, the team that created the award-winning Cooking Mama franchise that has sold 2.5 million units domestically, Gardening Mama brings back the beloved matron to cultivate a cornucopia of fruits, flowers and vegetables in her backyard.
"Mama has become a certifiable iconsince her original introduction in Cooking Mama DS," said Jesse Sutton, Chief Executive Officer, Majesco. "Her first brand offshoot captures those features that made the Cooking Mama series a best seller -- an innovative concept, full Touch Screen control, approachable gameplay for everyone and, of course, a charismatic mentor who pushes you in her own endearing way to give a gold medal performance every time."
Gardening Mama transforms the DS stylus into a universal gardening tool that players will use to plant, nurture and harvest flowers, fruits and vegetables. Gamers can manage their garden through the seeding, blooming and maturation phases, and then produce items from the plants they've grown (i.e. grow strawberries to make jam or raise pumpkins and then carve a jack-'o-lantern). A robust multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode lets players share items they've grown with online friends. Gamers can also decorate various gardens while creating goods like pergolas and hanging baskets. In addition, players can change Mama's outfit to their liking while customizing the screen design to their preference.
Just as millions of players enjoyed slicing and dicing with Mama in the kitchen, they can now move to the great outdoors -- planting, pruning, picking, and creating -- in Gardening Mama!
Gardening Mama for DS is expected to release in Spring 2009. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
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December 2nd, 2008, 19:49 Posted By: wraggster
Newly released today:
Prince of Persia: The Fallen King expands the epic journey with an independent storyline, exclusive on DS.
Expanding the saga with an independent storyline, the Fallen King utilizes the unique stylus controls to deliver the extraordinary acrobatic and combat action of the Prince of Persia franchise
http://www.play-asia.com/SOap-23-83-...j-70-363j.html
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December 2nd, 2008, 19:48 Posted By: wraggster
Newly released today:
Phantomile is a world created out of dreams by the moon god, that's why as soon as people wake up, they forget their dreams. But what will happen when people have nightmares?
One day, Kuronoa, a boy who lives in Freegal, the village of wind had a nightmare, and for some reason, this did not disappear like the other dreams.
Just at that moment, he saw a space ship crash landed on the Bell mountains. His nightmare is coming true. Is that a bad omen after all?
But the curiosity in the boy won out eventually. With his friend, the Ring Spirit Hupo in tow, the two set off on their exciting action adventure. As the resident of the village of Wind, Kuronoa can do wind attacks and high jumps. Run, skip and leap, grab onto enemies and use them as a projectile weapons against others.
With simple controls and concepts, this is a game which the whole family can enjoy together.
http://www.play-asia.com/SOap-23-83-...j-70-33g0.html
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December 2nd, 2008, 19:47 Posted By: wraggster
Newly released today:
This is a rare occurrence where a visual novel game gets a full 40/40 score in Famitsu Weekly. Instead of using anime/manga like characters, this title makes use of real life people and mixed computer graphics with animations.
These all combined to seep you into the game world and bring you an excitement that you will not get in watching a movie or drama alone.
The story starts with a kidnapping within the Shibuya district. As the case gets more and more complicated, a number of unrelated people ends up being involved. There is a policeman, an ex-gangster, a virus researcher, a hothead veteran writer and a person dressed in a cat doll suit.
As the fates of these people interweaves tighter and tighter around each other, more dirty secrets are revealed and eventually everything gets out of hand. To clear up the mess, its up to you to make the right choices.
Depending on your selection, different storylines can be unlocked. With the complex and engaging plot and countless possibilities, this is a visual novel that deserves to be played repeatedly.
http://www.play-asia.com/SOap-23-83-...j-70-33fz.html
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December 2nd, 2008, 19:46 Posted By: wraggster
Newly released today:
The top selling boxing manga Hajime no Ippo illustrates the growth of the pushover Makunouchi Ippo. Through the sport, the boy matured both in spirit and in body.
By meeting other boxers in the ring, he found both his way in life and purpose.
Now you don't have to be a passive spectator, step into the ring in the Challenge Mode with Ippo and experience the eye opening matches he went through.
Besides the matches in the series, you can arrange games with your friends through the wi-fi facility of the DS.
There is an abundance of minigames that will affect your player character's attributes such as reflexes and attack power, be sure to try them all out and max your stats before the great game.
Pick a fight with anyone in the roster in the Free Match Mode, you can expand the roster by defeating more and more opponents in the Challenge Mode.
Try out in boxing and see if you can find your way through life via the sport.
http://www.play-asia.com/SOap-23-83-...j-70-315f.html
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December 2nd, 2008, 19:44 Posted By: wraggster
Newly released today:
This is the ultimate mafia party. As if the actual series isn't comedic enough, the eccentric cast has to go out of their respective ways to make you laugh.
Get to know more about the characters and see the sides that they would hide with all their might in the original series.
Test your knowledge of the characters and play a game of spot the differences, see how skillful you are with the DS's controls when you chase a burglar down with a flash light. In this mini-game compilation, you'd get some simple fun that is suitable for everybody, from the primary school children to the elderly.
http://www.play-asia.com/SOap-23-83-...j-70-315d.html
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December 2nd, 2008, 17:17 Posted By: wraggster
In March, Nintendo sought to trademark the term "Wii Remote". As you'd expect, what with the device being theirs and all. But last week, a letter arrived at Nintendo HQ. The sender? The United States Patent Office. Their response?
"No dice".
Why? Because the word "remote" is too common to be trademarked. Can't own a word that the world already uses, guys. Seems somebody at Nintendo ticked the wrong box, and they'll now have to go back and try again, this time with the realisation they can only trademark the the name "Wii Remote", not both words individually.
http://kotaku.com/5100648/no-nintend...erm-wii-remote
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December 2nd, 2008, 17:15 Posted By: wraggster
Japanese people are buying the DSi. Lots of them. Nintendo sold over 500,000 DSi units (535,379 units by Enterbrain's numbers) during November, it's first month on sale. For comparison's sake, the DS Lite sold 550,000 units during its first month on sale in Japan.
The DSi's success has bolstered the DS platform's total sales to 24,239,590 units — a figure which includes the DS, DS Lite and the newly launched DSi.
http://kotaku.com/5100702/dsi-sales-break-500000
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December 2nd, 2008, 17:04 Posted By: wraggster
Though we don't know much at the moment, CVG is reporting that Atari will release Ready 2 Rumble Revolution on the Wii in March of next year. In case you're among the sad few unfamiliar with the franchise, Ready 2 Rumble was a cartoonish boxing game ... really Facebreaker before Facebreaker was Facebreaker. (Oh, and before you panic, we captured the pic above from one of those older R2Rs.)
The series has typically featured mini-games to train your boxer like pill popping and weight lifting, as well as celebrity cameos like Michael Jackson and Hillary Clinton. They've been replaced in R2RR by David Beckham, Brad Pitt and John Travolta. Go figure.
http://www.joystiq.com/2008/12/02/re...in-march-2009/
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December 2nd, 2008, 16:52 Posted By: wraggster
Revision3's own Daniel just couldn't sit idly by watching portable N64 after portable N64 pass him by while doing nothing, so he decided to gut his own console and shove it into a battery-powered unit that can be taken practically anywhere. Sure, it's one thing to read through a step-by-step guide that you barely understand, but it's another to see the whole process broken down for you on video. Check the read link for the perfect holiday project, and yes, you can actually play the re-gift card here and not got scorned.
http://revision3.com/systm/n64/
http://www.engadget.com/2008/12/02/v...o-64-portable/
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December 1st, 2008, 22:45 Posted By: wraggster
News/release from ollipolli
Hi!
Thank you for testing, I hope to resolve these memory issues in a future version. But in the meantime, I've released DSwiki 0.2alpha2. As always, go to http://code.google.com/p/dswiki/ and download the latest version from the list of featured downloads.
Here is a partial list of changes:
The long awaited bookmarks in an early version. They can be added and loaded, but not edited in DSwiki itself. But the bookmarks will be saved in a plain text file, so edit it as you like! (a must-have, but nonetheless, suggested by Sphere)
I got rid of most remaining ASCII-text-output and replaced it by a better looking dialog interface.
The display can be inverted (suggested by Sphere). Activate the option menu with "Start" or the left icon. The search looks ugly then, but that doesn't affect usability.
The search can be reached with an icon in the main window
I spent most of my time improving the new parser, and it's going to be great...
I hope you like these small changes. Please test them and report bugs here or at my Googlecode page.
Have fun!
Ciao, Olli
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