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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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December 4th, 2008, 21:26 Posted By: wraggster
News/release from Cluster
I released new version of ClIRC - IRC client for Nintendo DS.
Main features:
* A clipboard in all dialog boxes. You can even copy from upper screen, holding "L" button.
* Using up to three servers at the same time.
* DCC chat support and file transfer by DCC in both directions (I really don't know what for, but in fact )
* Storing of logs directly to flash.
* Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English (for non-english servers).
* An alternative mode of nicklist request. Now you can see user's "away" status plus a complete list of his modes on server.
* Flexible settings of colors, highlights, etc.
* The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups' analog
* All settings can be changed during a program work - it's no need to bother with ini files.
* Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
* Nick autocomplete on "tab".
* Special mode for left handed people.
* Input history.
* Ignore.
* Russian in/out and interface (only for Russian version).
Homepage: http://clusterrr.com
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December 4th, 2008, 20:59 Posted By: wraggster
News/release from ArminTamzarian
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
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December 4th, 2008, 20:55 Posted By: wraggster
Hell Hibou has released a new version of his Homebrew Launcher for the Wii:
Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable "channel".
Wii Homebrew Launcher 0.11 is available, here is the list of changes:
Using the Power button works properly.
Fixed a bug in the string 'Free Wii' when using a theme.
Various changes of images of the main theme by Cashman.
Added display of error messages.
Added ColorMessageBox parameter to determine the color of the text of error messages.
Add file MsgBox.png / bmp and Dir.png / bmp in the themes.
Adding variables Press, InvalidExe, ReceptInProgress, ConnexionError and NoFilesFound in the translation file (LANG.INI).
Add support for wiiload (DOL send a file or ELF TCP / IP).
Opportunity to extinguish Wii with the power button of the Wiimote.
Fixed a bug displaying some channels several times when we move to the next screen.
Trie Wii Channel (Wiiwaire strings and VC appear first, the chain in several versions are displayed side by side).
Adding a 'Lite mode using the ISO9 and accessible from DVD' autoboot ', certain features are disabled in this mode.
Acceleration readings from SD cards.
Improved access time of the DVD by using buffers.
The use of USB-flash works.
Various changes in the management of front-SD, SD-gecko and USB-flash.
Can be sub-folders to sort the homebrew and Roma (max. 8 nested subfolders).
Ability to assign icons to sub-directories by putting a file title.png or title.bmp (132x95 pixels).
Accented characters appear correctly in the channels using names of folders and files.
Use of icons with a lower size 132x95 and icons' slideshoot 'in the chain Emulators.
Some changes in the passage of parameters homberews.
No need to press (1) or (Z) for the homebrew from a DVD (it is possible to select a channel in the 1st screen even if the load is not finished).
Various internal changes.
As stated above if, one of the main novelty is the ability to sort by category homebrew. Know any time some homebrew will not work if you put them in a subdirectory or folder in a folder other than APPS (Wiidom, Quake eg.)
It also noted the presence of a Lite, a kind of safe mode. To start this mode, you need a chip and a Wii version of Zelda changed to autoboot. Simply copy the file boot.ELF on the SD card and start the Wii with the game changed. This method uses IOS9 and does not use DVDx, which is expected to use in case of semi-brick (if you get a start Zelda).
As a reminder following are the main functions of the loader:
Launch homebrew stored on SD card, USB-Flash, SD-Gecko, DVD (using DVDx) or sharing Samba / Windows
Possibility of placing in a homebrew or Homebrew APPS directory at the root of the media (compatible with the Homebrew Browser)
Opportunity to load a theme
Interface for emulators that can be ROM with an emulator (the emulator must be provided for this purpose, a modified version of the emulator is included RIN)
Possibility of launching channels from another region as your Wii
Passage of arguments (for developers)
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December 4th, 2008, 20:49 Posted By: wraggster
New puzzle game for the Gamecube from Scognito released:
Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
It's easier playing with game directly than understand the rules at first
Features:
More than 50 levels, all drawn by users!
Two game modes: Normal mode, Free mode
Themed game: 6 themes available
Custom themes! You can create your own themes!
Custom music! You can add your own custom music (only wii version)
Different controll types
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December 4th, 2008, 20:39 Posted By: wraggster
New puzzle game for the Wii from Scognito released:
[IMG][/IMG]
Wiicross is a picture logic puzzles in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture.
In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column.
For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.
It's easier playing with game directly than understand the rules at first
Features:
More than 50 levels, all drawn by users!
Two game modes: Normal mode, Free mode
Themed game: 6 themes available
Custom themes! You can create your own themes!
Custom music! You can add your own custom music (only wii version)
Different controll types
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December 4th, 2008, 20:33 Posted By: wraggster
Wplaat has updated red square, heres the release info:
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
02/12/2008 Version 0.2
Improve http (new version check) thread
Remove some minor reported bugs
Complete redesign of gameboard graphics
Add background music
Add some sound effects
Remove some typo(s)
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December 4th, 2008, 19:40 Posted By: wraggster
Just a couple of days after the release of the Japan-only fortune telling Channel, Nintendo has given Japanese Wii owners a first chance at a Channel that will definitely be making its way overseas: the WiiSpeak Channel. Japanese Wii owners can now download the free channel from the Wii Shopping Channel.
As previously announced, the WiiSpeak Channel allows four Wii owners to hook up for chat sessions. In addition to chatting, users can trade pictures off SD, make voice tone adjustments and mute certain parties. The Channel is also compatible with Miis and can display up to six Miis from your Mii family.
Unlike most channels, this one is limited to a specific set of Wii owners. To download the channel, players need to input a code that's included with Animal Crossing WiiSpeak sets and with the solo release of the WiiSpeak peripheral (released just today in Japan). This basically means that only those who have the means of chatting can chat, which doesn't seem like such a terrible idea.
Those who can't get a hold of WiiSpeak will still be able to take their Wii to the new dimension of aural communication. Users of WiiSpeak can record 10 second voice messages and send them to other players. Anyone, including those without the WiiSpeak hardware, can listen to these messages.
http://uk.wii.ign.com/articles/935/935589p1.html
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December 4th, 2008, 19:34 Posted By: wraggster
Months ago we reported Sunsoft, a subsidiary of Sun Denshi, was working on a manga delivery service for WiiWare. On January 6, 2009 it goes live with Princess Ai as the first title. The first three chapters cost 500 Wii Points ($5) and every two chapters afterwards cost 200 Wii Points ($2). Princess Ai has fifteen chapters which brings the total price for the entire series plus the viewer to 1700 Wii Points ($17).
While Sunsoft’s service is only announced for Japan the copy of Princess Ai being distributed over Japan’s WiiWare service has Japanese and English text. The English version of Princess Ai is based on Tokyopop’s localization. Since the audience for English manga in Japan is small it seems like Sunsoft is planning to release their digital manga viewer overseas. Tokyopop has a number of titles they could put on WiiWare too, but will anyone in North America be interested in buying them?
http://www.siliconera.com/2008/12/04...ish-subtitles/
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December 4th, 2008, 19:25 Posted By: Shrygue
via Computer and Video Games
Konami will bring an all-new Suikoden to DS next March titled Suikoden Tierkreis. Here are the first batch of shots.
Official blurb reads: Suikoden Tierkreis casts the player as a member of a tightly knit security force in a remote setting called 'Citro Village'. During an ongoing task to get rid of the land's fearsome creatures, players uncover a mysterious phenomenon... a light emits something inexplicable at the top of the tower in the old ruins. From then on, the player and their comrades' destiny begins to change...
The Nintendo DS title boasts a cast of 108 fully interactive characters. Each will work independently of the others, but can be recruited to make a four-person party, ideally suited to the tasks ahead. Each character enjoys a detailed history which is unfurled as the game progresses, with voice-overs and animated sequences fleshing out their many stories. From these, players than assemble their team to utilise the various skills on offer, while weapons such as swords and bows can be equipped and customised. Together, they are then pitted in turn-based battles against the many hostile creatures that lurk within Suikoden Tierkreis.
In addition to running battles, players and their parties will also be given specific quests during the course of the adventure. Suikoden Tierkreis is set in a series of parallel worlds, wherein users play in their own bespoke locale, while other players inhabit their own. This system will introduce the user to even more characters and the opportunity to make friends, while the Wi-Fi or Wireless communication capabilities of the Nintendo DS also allow users to send characters to these other worlds to receive missions from other players. Extra items such as money and items are offered as rewards, and ensure that the game is capable of constantly surprising the player.
Screenshots here
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December 4th, 2008, 19:09 Posted By: wraggster
New from Divineo China
Rock like a rock start with Wireless Rock Guitar-W V2 manufactured by Dragon. It features the whammy bar, strum bar and a shoulder strap for easy carrying.
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December 4th, 2008, 02:00 Posted By: wraggster
Let’s Tap is another mini-game compilation for the Wii, but the unique concept of tapping a cardboard platform to control the games makes it stand out. Unfortunately, Let’s Tap only has four games so it’s a micro mini-game collection. I played Tap Runner at TGS and it was pretty fun so I’m still looking forward to Let’s Tap, but not as much after seeing this trailer.
Rhythm Tap is essentially Taiko Drum Master with tap control and a mode where four players hit different notes. Silent Blocks is similar to Jenga… with tapping and a puzzle based alchemy mode where you can clear same color pieces. Bubble Voyager looks like the strongest single player game out of Let’s Tap and It’s essentially the Balloon Trip mode from Balloon Fight. The rest of the package is padded with visualizers. I suppose this isn’t too bad since Let’s Tap is priced like a second tier Wii game at 5,040 yen ($55) (note: games with this price usually retail for $39.99 in the US), but Let’s Tap has more visualizers than games.
Sega will shove Let’s Tap into stores on December 18, the same day they are releasing Bleach: Versus Crusade and the Wii version of Sonic: Unleashed in Japan. Launching a new intellectual property title among two staple franchises can’t be a good early sign for Let’s Tap.
http://www.siliconera.com/2008/12/03...s-in-lets-tap/
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December 4th, 2008, 01:59 Posted By: wraggster
Lots of small publishers championed WiiWare while big guns like Electronic Arts, Capcom and Sega strayed away from it. On December 16 Sega will take their first step onto WiiWare with Let’s Catch, a project done with Yuji Naka’s studio Prope. Let’s Catch is pretty much what it sounds like - a motion controlled game of catch. Players throw baseballs by swinging the remote forward just like the baseball game in Wii Sports. Also like Wii Sports you can use your Mii in the game.
Let’s Catch introduces a few modes like a speed catching challenge and unexpectedly a story to follow. When you have company over you can play Nine Trial which has players toss balls to shatter nine pieces of a 3×3 square or Bomber catch which is like hot potato with Miis. Also somehow aliens are part of Let’s Catch.
Right now I’m not convinced Let’s Catch is really going to be substantial enough for a 1,000 Point ($10) WiiWare game. It looks more like a diversion or filler until Let’s Tap comes out, but I’m generally curious to see what Yuji Naka has been working on now that he’s independent.
http://www.siliconera.com/2008/12/03...this-december/
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December 4th, 2008, 01:52 Posted By: wraggster
Newly released today:
Run around in the maze, blow the things that blocks your path away and lay explosive traps all over the place to defeat your enemies. The main attraction of this bombing fun is the freedom you have when you customize your own bomberman.
Fight against the evil enermite in Grit City and get parts by clearing stages in the mission mode. Assemble your very own bomberman and compete against other's for the place as the strongest. Make use of the Wi-Fi facilities on your console and join in a game with 7 other people to challenge the exciting stages.
With simple controls, this is a game suitable for all occasions and all ages.
http://www.play-asia.com/SOap-23-83-...j-70-2znb.html
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December 4th, 2008, 01:03 Posted By: wraggster
When Square-Enix announced Dragon Quest IX for DS, it came as quite a blow to stay-at-home console owners. If the newest rumor from EGM's Quartermann is right, DQ fans may still get a console version.
Yes, the Nintendo DS version is still coming in March of 2009, Iwada willing, but it may also be coming to the Wii. It may be coming to the little white console in the same fashion that Final Fantasy Crystal Chronicles: Echoes Of Time will — as a game playable on both platforms, with DS-caliber graphics intact. That's a money making plan that likely doesn't impact development costs like a fully fledged port would. And if we know Square-Enix, it likes to make money.
Plus, as 1UP points out, the Wi-fi enabled multiplayer would likely work just as well on both platforms.
http://kotaku.com/5101589/rumor-drag...or-wii-as-well
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December 4th, 2008, 01:03 Posted By: wraggster
This is a corrected version of the story that ran earlier today by AJ. In it we incorrectly stated that Bill Murray's voice would not be in the console game. We reconfirmed with Atari that Murray's voice will be in the console games. We apologize for any confusion.
The DS version of Ghostbusters: The Video Game is made up of three main parts: Management (upgrading character skills, researching technology, making weapons, etc.), Driving the Ecto-1 around town and – duh – Busting, which is basically questing. There's the main quest which is modeled after the plot of the console versions of Ghostbusters (minus the Rookie character), and a series of side quests that help the Ghostbusters earn cash to afford weapon and technology upgrades. Questing also builds up the Reputation score – if this score drops to zero, it's game over.
http://kotaku.com/5101613/ghostbuste...fraid-of-no-ds
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December 4th, 2008, 01:02 Posted By: wraggster
Earlier we reported on a copy of Animal Crossing: Wild World that was shipped to game journalists with a racial epithet programmed in the speech patterns of one of the game's NPCs. Now Nintendo responds.
A copy of DS title Animal Crossing Wild World sent out to media yesterday by Nintendo came loaded with most of the game's secrets unlocked, it also included a nasty surprise. When you come upon Baabara, the town's resident sheep, you're greeted with a racial epithet. The word is used repeatedly in your conversation with the sheep.
http://kotaku.com/5101547/nintendo-r...lames-internet
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December 4th, 2008, 01:00 Posted By: wraggster
Square Enix has confirmed a North American release for Kingdom Hearts: Ludicrous Subtitle (AKA Kingdom Hearts: 358/2 Days), the Action-RPG franchise's first entry on the Nintendo DS. The game revolves around Roxas, star of Kingdom Hearts II's prolonged prologue and one-time member of My Chemical Romance Organization XIII.
Though Square Enix has yet to provide a definitive release date for the English version, players can start looking forward to a series first: a multiplayer mode that allows "players to control their favorite Organization XIII members!" Oh, our favorite? Uh, well ... the one with the spiky hair, ominous coat and largely impractical weapon, obviously.
http://www.joystiq.com/2008/12/02/ki...rmed-headline/
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December 4th, 2008, 00:52 Posted By: wraggster
MCV reports that Imagine's Nintendo-only UK magazine, N•Revolution, will cease publication. In this day and age, with ad revenue and readership down – not to mention a little thing you're using called the internet – this move doesn't exactly come as a surprise. Its publisher's reasoning for the closure does.
Imagine's managing director, Damian Butt, says that Nintendo's focus is shifting away from the magazine's readership, i.e. core gamers. "It has become increasingly obvious that Nintendo's strategy...has moved increasingly away from the hardcore gaming community that is our specialty," Butt explained.
Still, Butt says that Imagine – which also publishes gamesTM – will continue to work with Nintendo to "drive purchases of Nintendo software." We're sure it will be in an entirely objective, unbiased, above-the-board way ... of working with a company to positively influence software sales through editorial. What could be wrong with that? Oh.
http://www.joystiq.com/2008/12/03/ni...-revolution-m/
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December 4th, 2008, 00:52 Posted By: wraggster
MCV reports that Imagine's Nintendo-only UK magazine, N•Revolution, will cease publication. In this day and age, with ad revenue and readership down – not to mention a little thing you're using called the internet – this move doesn't exactly come as a surprise. Its publisher's reasoning for the closure does.
Imagine's managing director, Damian Butt, says that Nintendo's focus is shifting away from the magazine's readership, i.e. core gamers. "It has become increasingly obvious that Nintendo's strategy...has moved increasingly away from the hardcore gaming community that is our specialty," Butt explained.
Still, Butt says that Imagine – which also publishes gamesTM – will continue to work with Nintendo to "drive purchases of Nintendo software." We're sure it will be in an entirely objective, unbiased, above-the-board way ... of working with a company to positively influence software sales through editorial. What could be wrong with that? Oh.
http://www.joystiq.com/2008/12/03/ni...-revolution-m/
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