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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 12th, 2008, 02:38 Posted By: Darksaviour69
DHRECK has contacted us saying
I've just finished uploading the first in my series of Wii-Mote modifications on my website
This modification of an original Wii-mote & Nunchuk set was made with 3 kinds of 100% natural hemp string and is fully functional. Out with the hard white plastic, in with the fuzzy soft textures.
More pics and info at his site
DHRECK also says that he will be making more hemp stuff on "other pop-culture references" in the future.
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December 11th, 2008, 18:49 Posted By: wraggster
News/release from NickMcConnell
A few months ago I put out a rough version of my Angband variant, FAangband, ported to the DS. This has been taken and vastly improved by Michael Smith.
We'd appreciate any feedback. Once this is in good shape, it's likely that there will be a port of vanilla Angband, and other variants.
char *release_notes="FAAngband NDS version 2.50 (2008-12-10 22:02)
L quick = toggle keyboard
L hold = direction pad overlay
L + key = shifted key
L + dirpad = run
R = toggle zoom
Default key bindings (can be changed):
X = Esc
A = Return / accept
B = attack nearest / rest
Y = 'y' (yes)
Automatic options: auto_more, Term-1=messages
Suggested options: center_player
L long hold to redefine all key bindings
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December 11th, 2008, 18:45 Posted By: wraggster
News/release from UnplayedNamer
This is based on some code I wrote over a year ago, I decided to polish it a bit and release it as a small tool.
It should run on most slot 1 cards with DLDI support and allows to dump and restore savegames from a GBA game in slot 2 to/from a file on the slot 1 card.
Dump and restore should work with Flash and SRAM, however, EEPROM isn't supported (yet).
I've tested it with all my games and it works fine but it still needs more testing (for examlpe restoring on flash with 'bad' blocks will probably hang the program)
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December 11th, 2008, 18:41 Posted By: wraggster
gauauu has updated his rather Zeldaish looking game for DS:
I have finally finished porting Anguna to the DS.
Overall, it is the same game as the GBA version, but with:
1. Usage of the bottom screen for enemy stats, map, inventory, etc.
2. A pretty new title menu
3. Minor bug fixes and map tweaks (and probably some newly introduced bugs!)
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December 11th, 2008, 18:30 Posted By: wraggster
news via gbatemp
Rudolph has updated his Slot-2 loader, GBA ExpLoader.
Nothing major has been changed in this update. Changelog below, as well as a link to the download.
QUOTE(Changelog)
*V0.58 2008/12/7
Fixed the bug of FLASH1M in DSTT GBA&EXPLORER 2IN1.
Support FLASH1M in M3(SLOT2), G6(SLOT2) and GBA Expansion Pack.
Fixed the Added auto header fix function.
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December 11th, 2008, 18:25 Posted By: wraggster
Piracy, me hearties, has become a prominent issue for the DS, and one that is probably here to stay -- indeed, illegally downloading games to play on a flashcart has become almost socially acceptable in some places. And here's the biggest problem: it's not very hard at all to indulge in the practice. (Perfectly legal) flashcarts are available widely and cheaply, and ROM sites are a single Google search away.
In other words, finding solutions is difficult, to say the least. Chrono Trigger demonstrated that built-in piracy checks don't exactly last long, though Level 5 might have hit upon a semi-solution with Ni no Kuni: The Another World: deny the pirates the awesome spellbook that is required to play. Put yourselves in the shoes of a videogame publisher on the verge of releasing a major title: what anti-piracy measures would you take to try and protect your game?
http://www.dsfanboy.com/2008/12/11/d...enting-piracy/
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December 11th, 2008, 18:23 Posted By: wraggster
News via http://www.drunkencoders.com/
Libnds has finally been officially updated and its a doosy.
A lot of updates, changes, and features have been added to the mix. Top on the list are:
New Sound and Music library called maxmod (www.maxmod.org)
New background and sprite API for greatly simplified access to the 2D hardware.
dswifi, and maxmod are now included in the default arm7.
New FIFO system to support interprocessor comms.
Be sure and click update on your devkitPro installer and grab the latest tools.
http://www.devkitpro.org
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December 11th, 2008, 18:12 Posted By: wraggster
News from the GCLinux Team:
The latest kernel developments and nuvalo's adaption of our table-based software yuy2 renderer to build the cube X org driver (thanks!) have catalyzed the growth of an ecosystem of whiite-linux based distributions. To make it easier to partition and install such distros we have written a small installer, dubbed The whiite-linux Installer, currently at its first beta ( http://sourceforge.net/project/showf...ease_id=646023). This installer runs natively on a Nintendo Wii and takes care of partitioning and installing into a SD card your favourite whiite-linux distro via a USB stick, provided that a small bundle is created for it. We have already created such a bundle (77M) ( http://downloads.sourceforge.net/gc-....1_2.6.27b.tar) including the original whiite-linux (0.1) distro and the latest kernel (2.6.27b). Now you can create too a bundle for your beloved whiite-linux based distro and have it easily installed. Enjoy!
http://www.gc-linux.org/wiki/Main_Page
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December 11th, 2008, 18:10 Posted By: wraggster
Updated release from Wplaat
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.
09/12/2008 Version 0.7
Added release notes screen.
Added functionality to fetch release notes from internet.
Improve highscore information (Show max score pre topic)
Improve IR pointer.
Added google analytic http request (including highscore information).
Improve result screen information.
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December 11th, 2008, 18:02 Posted By: wraggster
News/release from Marcan:
Okay, so I screwed up a couple things. Here’s your fixed Homebrew Channel, version 1.0.1, with a couple of bonus fixes too.
Changelog:
Fixed B button issues (app screen corruption, crash on B+A)
Wiimotes now keep the ordering from the System Menu (libogc) (note: they’ll switch again when you boot apps that haven’t been updated like HBC has - but they would have switched anyway, and HBC can use all Wiimotes, so you don’t lose anything while those apps are updated)
Hopefully fixed the USB Ethernet issues (couldn’t find a tester, even without a USB Gecko… it’s like they all disappeared after reporting the bug. Hope this fixes it)
Fixed wiimote auto-shutdown (libogc) (now you don’t need a ridiculously perfectly still wiimote for it to shut down - playing music won’t cause your wiimote batteries to die)
Hopefully fixed “video after shutdown” issues (libogc)
Changes to () -> *
Enjoy !
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December 11th, 2008, 17:46 Posted By: wraggster
Heres some news ill pass on that i just posted on our N64 Site:
I have been cleaning up the code in preparation of porting it to both SDL and the XBox. This should open things up to being ported to more interesting platforms like the Nintendo Wii.
A virtual Boy emulator for Wii would be awesome
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December 11th, 2008, 17:43 Posted By: wraggster
News via aep
A new Beta version of the VirtualBoy emulator RealityBoy was released.
Wow, another long stretch! DogP made a very nice contribution to the emulator and I had been doodling around with it for the past several months so I decided it was time to release a new version. DogP added sound support (win32 only) and added link port emulation using tcp/ip. He also fixed some major bugs in Affine mode and in the opcodes. Now all commercial roms run and all but the direct draw games are fully playable. I have been cleaning up the code in preparation of porting it to both SDL and the XBox. This should open things up to being ported to more interesting platforms like the Nintendo Wii. You can grab reality boy 0.84 for windows here and the source code here. I decided to stop distributing the compiled versions of both linux and dos, you can still compile them from source if you need them.
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December 11th, 2008, 17:23 Posted By: wraggster
Newly instock at SuccessHK
The active-play phenomenon started by Wii Sports now spreads to your whole body thanks to a pressure-sensitive Wii balance board, which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities focus towards providing a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu.
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December 11th, 2008, 17:13 Posted By: wraggster
Newly released today:
A tag battle opens up a sea of opportunity for gamers. The Cross Generation of Heroes is one massive crossover of a fighting game. More than 16 heroes from Tatsunoko and Capcom fighters make their way into the roster in this Wii installment. The classic hero Ryu, the vampire Morigan, Casshern, and the genie Hakushon are just a few characters who have signed up.
Choose two characters from the roster and form a tag team, switch them over to replenish their health when their HP runs low, have them assist each other in the battle and do counter attacks. Get to know the strengths and weaknesses of the characters and form a dream team.
http://www.play-asia.com/SOap-23-83-...j-70-31ew.html
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December 11th, 2008, 17:11 Posted By: wraggster
Square Enix rectifies the sad fact that Europe has never seen an official release of their RPG classic Chrono Trigger early next year, as they announce a February release date for the DS remake.
February 6th is the date that Europeans in all their form and splendor will finally get to understand what RPG fans around the world have been gushing about for the past 13 years, not counting those that went the import or emulation route. Chrono Trigger DS is a faithful remake of the original title, adding a few new dungeons, an alternate ending, the cutscenes from the PlayStation remake, and the convenience of the dual-screen display but otherwise leaving the original adventure of Crono and friends completely intact.
I actually find myself a little jealous. While I've played through the game multiple times on multiple platforms, there's nothing quite like the first time. Enjoy, Europe!
http://kotaku.com/5107352/chrono-tri...ted-for-europe
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December 11th, 2008, 15:42 Posted By: wraggster
Avalon Code is possibly joining the already long list of Nintendo DS RPGs slated for February 2009. This isn’t definite, but two retailers plan to ship Avalon Code in North America then. When XSEED announced Avalon Code for North America it was scheduled to arrive in “Q1 2009″ so these listings correlate with XSEED’s original plan.
Matrix Software developed Avalon Code and it looks great for a DS game. The book system sounds pretty neat since you can scan and reconfigure monster attributes after whacking them with a magic book. However, if Avalon Code comes out then it’s going to face fierce competition from established franchises like Dragon Quest and Fire Emblem. XSEED might be better off releasing Avalon Code two or three weeks later to push it into March the February DS RPG wave is a memory.
http://www.siliconera.com/2008/12/10...e-in-february/
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