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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 13th, 2008, 20:03 Posted By: wraggster
Pinecone has released his own DevkitPPC installer for Mac OSX Leopard for the latest release from the Devkit toolchain, r16. It is VERY untested, so please use at your own risk.
It can be downloaded from here.
What it is
The package installs the minimum you need for creating and building Wii and Gamecube apps, which includes LibOGC and some compiler trickery (don't ask me how it works: I have no idea). It also includes, as did the previous installer, an Xcode template for creating both Wii and Gamcube apps. This is all installed automatically.
http://wiibrew.org/wiki/DevkitOSXInstaller
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December 13th, 2008, 13:50 Posted By: wraggster
Updated Release from AntonioND
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
TODO:
-A3I5 texture converter (3 bits of alpha, 5 bits of indexed colors).
-Improve physics engine.
-You can ask me for the things you would like to see.
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December 13th, 2008, 13:32 Posted By: wraggster
News/release from funkystuff
Anyways since nintendo never got us this. I am starting to make the game. Demo & Source in attachment.
Warnings: On hardware it seems that the 3Dsprite flickers when jumps and the preview of the stage in the stage selection flickers too. Lame i know. but i dont know how to fix it.
If you want to contribute, view the source and try to figure out how fix some bugs or what not. Or maybe make my code better.
Things left to do:
Set Screen border < currently you can walk off in to entirnity
Get NPC in there < this should be very easy
Get Collisions between Player and NPC < I have no idea
Get NPC to have AI < over my head ATM
Get the rest of the music for all the stages < so far i only have 2 stages music, i haven't put them in though. If i cant find the 20 others ill just take some recommondations
Feel free to do what you like, and comment too!
I DO NOT PLAN WIFI! I DO NOT TAKE CRAPPY SPRITE SHEETS! I DO NOT TAKE MORE MAPS! I DO NOT TAKE ANY OTHER DESIGNS FOR THE GAME(UNLESS ITS INSANELY GOOD LOOKING WHICH I DOUBT)! I ALREADY HAVE ALL THE MAPS AND QUITE A FEW CHARACTER SPRITES(I haven't bothered to make their sprite sheets cause i soo lazy) Yeas i know felicia is black. I made her that way. In the next release with 2 characters Felicia will be fixed and have more moves! Do not worry interface isn't final, i just needed a quick mock up.
Felicia Move Set:
A = Jump
B = Kick
X = Punch
Down = Crouch
Down + B = Crouch Kick
Right/Left + X = Super Swipe
Right now the sprites are on a 128x128 grid sprite sheet. I will change this so its 256x256 so that i can have maximum animations(ie those super cool giant attacks). This will make collisions very hard though. As i will need to base the collisions off how big the sprite is at that time. Or frame. I really dont know how im going to do this. I may just end up staying with 128x128 sprite sheets(but that would suck ass).
Well enjoy!
EDIT:
I totally forgot credits
Nightfox for his lib duhs, its super awesome.
uh lets see. Anandjones, Strattion, and some other ppl i didnt mention, im sure, for helping me figure out how to put this shit, i mean stuff together.
One last thing. I DO NOT OWN ANYTHING! except maybe the code? Capcom own everything im pretty sure. this is FREE, although donations are accepted
don't forget to comment please.
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December 13th, 2008, 13:08 Posted By: wraggster
Nintendo appears to have its sights set on new audiences for the DS platform with the release of the DSi. The company already has the gamers, it has the people who want to train their brains, and now it may be targeting businesses.
Speaking with Kyodo News on the 11th, Nintendo President Satoru Iwata made note of the platform's potential for business use now that the DSi revision has been released. Central to this vision is the system's support for downloadable software, making it cheap for companies to produce business-use software on a small scale.
As an example of possible business use, Iwata suggested that an insurance company, which currently uses PC terminals to share product information with visiting clients, could use the DSi for the same purpose.
Iwata also hinted at an expansion of Nintendo Spot, a Japan-only test service that beams product information and news to DS systems at select McDonalds restaurants and on one Tokyo train line. Iwata hopes the DS sees more of this use as an information terminal, with information beamed directly to users at theme parks and malls.
http://uk.ds.ign.com/articles/938/938149p1.html
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December 13th, 2008, 12:58 Posted By: wraggster
There have been some really great-looking DS games, from those with artistry at the forefront, like Hotel Dusk and Professor Layton, while others simply look just that good, like Tales of Innocence, or the surprisingly gorgeous Final Fantasy Fables: Chocobo Tales.
But for every game that looks fantastic, there are ten that look like poop. Okay, those numbers may not be scientific, but you get the point: there are some visual stinkers out there. When it's not a great game, it doesn't matter; graphics aren't the most important thing, to be sure. But sometimes, there are good games that don't look so hot. Have you encountered any on the DS?
http://www.dsfanboy.com/2008/12/12/d...y-on-the-eyes/
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December 13th, 2008, 12:47 Posted By: wraggster
Most people buy multiple controllers for their game systems. That's more of an anecdotal or common-sense conclusion than one based on statistics, but we think it holds. Even people who live alone generally like to have a second controller around for company. And with the Wii's status as a party system, a lot of people are likely to have third and fourth controllers as well.
Nintendo found a way to get many of these controller sales to count as software in NPD: by bundling controllers with a game and adding just $10 to the price. And the strategy has worked. Nintendo told Gamasutra that since the product's launch in February of last year, 7.9 million copies of Wii Play have been sold in the US. That's more than half the number of Wii systems sold in the US (15.4 million).
We like the cow racing game.
http://www.nintendowiifanboy.com/200...-wii-play-wit/
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December 13th, 2008, 12:40 Posted By: wraggster
News via Codemii
Changed blue tick to yellow tick so it can be seen easier
Made help and controls window larger
Free space is now shown at the bottom right of screen
Added menu when pressing home, can go into settings, reboot the wii or return to loader. Hold the home button to return to loader at any time.
Added settings which allow you to change when the image files are downloaded; either at startup or on-demand. Can enable or disable the free space text.
Added update all applications feature. You access this when clicking on the SD card icon. Once you are shown your applications, the SD card icon changes to an update icon which you can click.
The much requested update all apps feature has now been added to the HBB. Just click on the SD card icon and then an update button will appear in the SD icons place. Click on that and it’ll ask you if you wish to update. After that you will see it automatically update all outdated applications.
Small things like making the help and controls screen larger seemed like it was needed as well as now having a menu when you press the home button. You can now go to settings, reboot the wii or return to loader. In the settings, as some people have requested, you can now choose to download the images before HBB actually loads (as was done in versions before v0.2.1b). You can also choose whether or not the free space show be shown.
I should also note that all FCEU and SNES unofficial emulators have been removed as per this message. Basically the official versions have all the features of the unofficial emulators.
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December 13th, 2008, 12:19 Posted By: wraggster
Players in Japan already lining up for the next installment in Capcom's hugely popular Monster Hunter franchise can do so with a measure of confidence that Monster Hunter 3 tri~ will remain exclusive to the Wii. 1UP reports that Capcom has come forward to dispel rumors that the title would make its way to the PSP as well, writing on the game's official website that despite comments made in "a certain magazine," the hotly anticipated 2009 release "utilizes the unique features of the Wii to their fullest, and development continues with the intention of creating a Monster Hunter never before seen."
While not exactly a ringing endorsement for multiplatform support, you can blame the doubting looks on our faces on Capcom's track record with platform exclusivity. After all, we eventually played Resident Evil 4 on the PS2 and Monster Hunter 3 itself was at one time announced for the PlayStation 3. Clearly, the only thing for certain here is that Capcom likes money.
http://www.joystiq.com/2008/12/12/ca...latform-rumor/
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December 13th, 2008, 12:12 Posted By: wraggster
Are you ready to rock? Or, more specifically, will you be ready to rock on December 18? That's the day (a Thursday, in fact) that Wii and PS2 owners will finally be able to call friends over for a Rock Band 2 party. That's right – before the weekend. Crazy, huh?
RB2 for Wii supports the download (and storage on SD card) of tracks via the in-game music store only; you'll have to add Wii Points through the Wii Shop Channel, per usual. PS2 owners ... sorry, but your DLC is in another castle.
Here's the package / pricing breakdown. Note that peripherals for the PS2 version are already on sale.
Special Edition Bundle (Wii) – $189.99
Standalone Software (Wii) – $49.99
Standalone Drums (Wii) – $89.99
Standalone Guitar (Wii) – $69.99
Standalone Software (PS2) – $49.99
http://www.joystiq.com/2008/12/12/ro...ps2-on-dec-18/
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December 12th, 2008, 21:31 Posted By: wraggster
Play Asia have announced that they have in stock a rare gameboy console, heres the details:
features
This is a used item. If not otherwise mentioned below, spine card is included for titles that originally came with spine cards.
Handheld video game console
Thousands of games and accessories available
Requires 2 AA batteries (included)
GB Color handhelds do not have region protection, all games sold worldwide will work
description
The Game Boy is that small, colorful handheld video game system clutched by folks playing it everywhere. Popular among a wide age group, including a good number of airport-lounging power executives, the Game Boy has a true hard-core fan base comprising millions (and millions) of kids around the globe.
For collectors only --> http://www.play-asia.com/SOap-23-83-...j-70-15ub.html
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December 12th, 2008, 19:24 Posted By: wraggster
The SaveMii Recovery Dongle for Nintendo Wii is now available on Amazon, heres the details:
Product Features
Allows recovery or repair of many "bricked" Wii consoles
Useful for firmware development
Product Description
SaveMii is a small dongle that is plugged into a Wii's Gamecube memory card slot. It mimicks a test interface that is believed to be used in Nintendo's own facilities (dubbed Waikiki by Nintendo). When the System Menu is started and such a device is found, much of the System Menu's code is skipped. Instead, the System Menu checks the validity of the disk, runs an update from the inserted disk if present, and then tries to start a diagnostic also known autoboot disk. This will allow updates from legit Wii disks to fix the system data. Or, if the Wii's system hasn't been updated to version 3.3 yet and is equipped with a modchip, even run custom-made disks containing updates or homebrew tools to modify the system.
details here --> http://www.amazon.com/exec/obidos/AS...kiangagenew-20
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December 12th, 2008, 19:10 Posted By: wraggster
Shonen Jump run manga and Madhouse developed anime series, Claymore, is coming to the DS next year. In the game players control Clare, the main character of the series, and slay ghastly monsters known as yoma. Clare has the power to sense yoma which is implemented into the Nintendo DS game as enemy radar on the bottom screen. Seems kind of pointless since Claymore is a 2D side scroller.
Looks like it might be a beat ‘em up with talking head cutscenes too. Right now the only screenshots we have are of Clare crushing yoma. More details should be revealed at this December’s Jump Fiesta since the game will be at the show. After that Claymore is still on the horizon since it isn’t scheduled to come out until spring 2009.
Digital Works Entertainment is acting as the developer and publisher. The latter of which is a first for the company. Other games Digital Works contributed to include Eternal Sonata where they did modeling stuff and a bunch of mobile phone games.
http://www.siliconera.com/2008/12/12...009-ds-lineup/
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December 12th, 2008, 19:08 Posted By: wraggster
Treasure Troves, a game from the makers of a Nintendo DS SAT prep software and uh… Hello Kitty Daily… well let’s forget about Aspyr’s current DS offerings for a second since Treasure Troves sounds technologically neat. This Nintendo DS game has players physically scout out Wi-Fi networks with a DS in hand to unlock sound items. Once collected sound bytes can be arranged into musical compositions that can be traded with other players. Since the DS is easy to carry around Aspyr believes Treasure Troves will be like a real life treasure hunt.
Treasure Troves is conceptually grand if you’re living in a dense city or campus environment where you walk a lot. Outside of those places I don’t see Treasure Troves working the same way. Savvy players are more likely to “break” the game by reprogramming routers than trekking the globe with the game in their hands. The World Ends With You had a similar feature where you can scan for ESPers and rare aliens, but I can’t recall a single time where I felt inspired to clamshell my DS with the World Ends With You inside.
http://www.siliconera.com/2008/12/11...o-ds-loot-irl/
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December 12th, 2008, 19:04 Posted By: wraggster
Rangarok Online DS is squeaking into stores next Thursday and the game is in a bad spot. Dissidia: Final Fantasy, Tales of Hearts, and Suikoden: Tierkreis come out on the same day. The following week Sega will release Phantasy Star Zero, which unlike Ragnarok Online DS, supports online play for most of the game. Despite the title, the only part of Ragnarok Online DS you can play online is the Tower of Mirages.
Gungho Works seems more focused on delivering a single player experience set in the Ragnarok Online universe. Ragnarok Online DS introduces some new features like two classes: a Dark Knight and Shaman plus a cast of original characters shown in this trailer.
http://www.siliconera.com/2008/12/11...s-media-burst/
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December 12th, 2008, 18:25 Posted By: wraggster
Nintendo's fended off class-action lawsuits over "defective" Wiimote straps in the past, and if you remember, they also replaced about 3.2 million of the straps (a/k/a "all of them") around the same time too -- way back in December of 2006. Well, the same lawyer's back for round two with a new, nearly identical suit, but this one also alleges that Nintendo knew that the defect existed and was negligent in their failure to report the problem to the Consumer Product Safety Commission. Nintendo's probably not stoked about the news -- but we've got a feeling that the company's record-breaking sales will balm the wounds a little. According to NPD data just released, the company sold 2 million Wiis and 1.56 million DS units in November, an all-time hardware sales record for a month other than December. Yeah, who cares about a few busted up TVs and black eyes in the face of those numbers?
http://www.engadget.com/2008/12/12/n...ver-sales-for/
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