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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 5th, 2008, 23:03 Posted By: wraggster
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
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December 5th, 2008, 22:56 Posted By: wraggster
Steve Corey has released a new version of Doom for the Nintendo Wii:
I fixed the bug that caused the shareware wad to crash in 0.4, so I'm releasing a version that includes only this fix. The homebrew browser can't put out the newest WiiDoom unless the shareware wad (which is packaged with it) works, so this was a high priority for me. Teknecal just confirmed that it's working, so he's putting it out in the next day or so.
Doom Shareware
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December 5th, 2008, 22:47 Posted By: wraggster
On Monday, we posted a poll on the IGN.com front page, asking the reader which popular Wii game they were anticipating the most. Readers could select one from a list of nine games, which included titles such as The Conduit, Deadly Creatures, The House of the Dead: Overkill, MadWorld, No More Heroes 2, Pikmin 3, Punch-Out!!, Sin and Punishment 2, and Wii Sports Resort.
Nearly 18,000 votes were cast since Monday, and of these votes, Punch-out!!, the sequel to the popular boxing franchise came out on top with nearly 20% of the votes taken. Coming in at a very close number two was The Conduit, the High Voltage-developed first-person shooter recently picked up for publishing by SEGA, coming in just 250 votes shy of the number one slot. Pikmin 3 capped off the Top Three, grabbing 17.4% of the readers' votes.
Bottom three least anticipated games included Deadly Creatures at 2.7% of the vote, Treasure's Sin and Punishment 2 at 2.8%, and The House of the Dead: Overkill at 6.1%.
And to round things off, No More Heroes: Desperate Struggle nabbed 9.8%, MadWorld grabbed 11.5%, and Wii Sports Resort gathered a meaty 10.8%.
http://uk.wii.ign.com/articles/935/935785p1.html
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December 5th, 2008, 22:45 Posted By: wraggster
Marcan posted this rather unbelievable news:
Recently, some sites have started to sell Wii homebrew packages / guides. Here are two of them:
HomebreWare
Another site (I won’t link to it or mention its name because its author apparently feels that it will boost his sales)
The other site is newer apparently, and I’ve already looked quite a bit at Homebreware, so I’ll focus on the latter. Note: if you link to them, try to use the rel=”nofollow” attribute to avoid contributing to their PageRank. Google them if you must find their sites.
The Homebreware site claims to provide software to - surprise - do everything that Wii homebrew applications currently do. I encourage you to read the site for yourself. I actually went ahead and bought it to have proof of what’s going on. What’s in the box? There is none. Their product is entirely delivered online, and includes two parts: a PDF guide and a software bundle. They also have an affiliate program which seems to be pretty active.
First, let’s look at the PDF guide. Content starts on page 3, which is a badly authored introduction. Then, on page 4, we find this (cropped pdf). Hmm, interesting resemblance to, say, this revision of the Twilight Hack page on Wiibrew. Of course, there is no attribution, no GFDL, no nothing. So much for their exclusive PDF guide. But wait, it gets better. The next page is about the Homebrew Channel. Sound familiar? The next two pages are about the Wiibrew SD Installer. I think i’ve heard this before. Then it teaches you how to warez games - using two posts ripped off from the AfterDawn forums (I won’t link to either of these, but suffice to say it’s an exact copy as well). And finally, the Mii Channel Update page? Totally original too. And all that’s left is the FAQ page (which you can also find on their site), and includes such gems as “No it will not void your warranty” (they get to decide that now?) and “No it can’t [brick your console]” (I guess they’re including HomebrewareBootMii now).
Moving on to the bundle part, you’ll find a main bundle, a separate source archive containing a bit of random Wii source code, and the Twilight Hack 0.1beta2 as a separate archive (this was a recent update, and they were too lazy to include it in the main bundle). Here’s the file listing for the bundle, and here’s the source archive. Of note is that the bundle archive includes several WADs copyrighted by Nintendo. Of course, HBC beta9 is included as well as TPHack 0.1beta1, and many popular Wii apps. The questionable warez-launching bits and pieces probably violate the DMCA anti-circumvention clause too (not that I agree with it).
Now, neither the Twilight Hack nor the Homebrew Channel (among others) are distributed under the GPL, GFDL, or any other GNU licenses (we’ve had a source release of TPHack for a while on the back burner, but it hasn’t happened yet), contrary to what the other site claims on their footer (they also don’t seem to know how to spell our name, or that there are several “GNU licenses” and that the GFDL doesn’t apply to software anyway). In fact, they are distributed without any specific license (other than the “no warranty” stuff), which grants them automatic “all rights reserved” style copyright status (at least in all countries that fall under the Berne Convention, that is, practically the entire world). Therefore, redistribution, and especially sale, are forbidden. While we’re okay with free internet distribution by other parties (mirrors), any kind of sale is obviously crossing the line (and that includes any sale of a “guide” with “bundled” software).
I can only speak for the software that I’ve authored, but it’s clear that many other licenses are being violated here as well. If you are the author of anything in the archive and your copyright is being violated, I urge you to take action (tell the world, send them an e-mail, send them a DMCA takedown, whatever).
We’ve started to attempt to send the appropriate DMCA takedown notices to the providers involved, but I’d like to know if you have any suggestions, or if you know someone who could provide legal advice. It’s pretty annoying, as this is a slow process and meanwhile these guys are racking up the sales.
To the people behind this: what you’re doing is illegal, in case it wasn’t clear. We’re going to start firing DMCA notices until you stop. If you don’t stop now we’re going to start looking at a lawsuit.
LMAO im lost for words
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December 5th, 2008, 22:28 Posted By: wraggster
Newly released today:
features
You and the Chef will collaborate on a wide variety of recipes, with videos of techniques, explanations of ingredients and expert advice. With its innovative interface and the interactivity that only the DS can provide, it’s a perfect learning tool for the budding chef
As you browse recipes, just tap a box to mark ingredients you need to buy. The DS will automatically store them in your in-game shopping list. Later you can take your DS to the store and check off the ingredients as you put them in your cart
Search for recipes by ingredients, calorie count, cooking time, difficulty and more
Hands covered in batter? Keep your DS clean using voice commands to continue to the next page, repeat a step, go back and more
description
Cooking is a training title that brings gourmet cooking from around the globe to your Nintendo DS. It features a DS Chef, your own private cooking instructor who talks you through 245+ recipes from more than 30 countries worldwide. It’s a combination of interactive cookbook and live cooking demonstration that’ll have you cooking like a pro, even if you’ve never lifted a ladle before.
http://www.play-asia.com/SOap-23-83-...j-70-31at.html
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December 5th, 2008, 22:27 Posted By: wraggster
Newly released today:
features
This is no lazy day in the kitchen! Iron chef America: Supreme Cuisine challenges players to complete several dishes simultaneously, using the Wii Remote or DS Stylus as your cooking tools. Stir, chop, mince, fry and more...just keep your eye on the clock!
Face off against celebrity chefs Mario Batali, Cat Cora, and Masuhuru Morimoto under the watchful eye of The Chairman and Alton Brown
Featuring 15 theme ingredients and hundreds of dish variations, Supreme Cuisine challenges players to create three to six dishes per battle
Step into Kitchen Stadium, compete against world-famous chefs, and prepare hundreds of mouth-watering food items!
description
Prepare for Battle!
Chop, mix and stir against the greatest chefs the world has ever known in a lightning-paced cooking competition. Iron Chef America: Supreme Cuisine challenges players to take up the role of master chef in a battle for culinary supremacy. Iron Chef America: Supreme Cuisine - take part in epic culinary battles centered on 15 theme ingredients and hundreds of dish variations.
http://www.play-asia.com/SOap-23-83-...j-70-2hk9.html
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December 5th, 2008, 22:25 Posted By: wraggster
Newly released today:
features
Officially Licensed by Nintendo
6 different kinds
Shipped randomly
Please order a box of 6 pieces to receive a factory sealed container
Length: appox. 100mm
Limited availability
description
Mario karts have dashed out of your TV screens into the real world as a series of carefully crafted candy toys. They are not just there for show either, press it onto a flat surface and pull it back as much as you can to activate the simple machinery.
Let go, and see it zoom away.
Painted with cheerful Mario colors such as bright red, green and pastel pinks, these candy toys are wonderful as collectibles and small gifts to friends and children, especially as it comes with a delicious candy. You have played the game on Wii, what about in real life? Get your kart and participate in the championship.
http://www.play-asia.com/SOap-23-83-...j-70-369w.html
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December 5th, 2008, 22:25 Posted By: wraggster
Newly released today:
features
Officially Licensed by Nintendo
6 different kinds
Shipped randomly
Please order a box of 6 pieces to receive a factory sealed container
Length: appox. 100mm
Limited availability
description
Mario karts have dashed out of your TV screens into the real world as a series of carefully crafted candy toys. They are not just there for show either, press it onto a flat surface and pull it back as much as you can to activate the simple machinery.
Let go, and see it zoom away.
Painted with cheerful Mario colors such as bright red, green and pastel pinks, these candy toys are wonderful as collectibles and small gifts to friends and children, especially as it comes with a delicious candy. You have played the game on Wii, what about in real life? Get your kart and participate in the championship.
http://www.play-asia.com/SOap-23-83-...j-70-369w.html
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December 5th, 2008, 22:25 Posted By: wraggster
Newly released today:
features
Officially Licensed by Nintendo
6 different kinds
Shipped randomly
Please order a box of 6 pieces to receive a factory sealed container
Length: appox. 100mm
Limited availability
description
Mario karts have dashed out of your TV screens into the real world as a series of carefully crafted candy toys. They are not just there for show either, press it onto a flat surface and pull it back as much as you can to activate the simple machinery.
Let go, and see it zoom away.
Painted with cheerful Mario colors such as bright red, green and pastel pinks, these candy toys are wonderful as collectibles and small gifts to friends and children, especially as it comes with a delicious candy. You have played the game on Wii, what about in real life? Get your kart and participate in the championship.
http://www.play-asia.com/SOap-23-83-...j-70-369w.html
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December 5th, 2008, 19:47 Posted By: Shrygue
via Eurogamer
EA has decided NASCAR racing will be more Wii-friendly in a cutesy Kart-racing style, a bit like that other quite popular game. And so NASCAR Kart Racing has been born, with a February release date over the water to the west.
In NKR, you can take the wheel as a noted NASCAR Sprint Cup Series driver and roar around unlikely landscapes, such as rocky cliffs with falling boulders, deserts and junkyards. Official NASCAR circuits will make the cut, too.
There are 10 original animated characters to pick from, and each has different attributes that affect performance.
Defeating rivals and challenges on tracks is the aim of the single-player game, but there's split-screen multiplayer for four people so mum and dad and dog and cat can get involved.
We've a video of NASCAR Kart Racing over on Eurogamer TV, plus a gallery peppered with the first, slightly bland, shots.
Trailer
Screenshots
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December 5th, 2008, 17:22 Posted By: wraggster
Yes, World Destruction is getting a North American release. The President of Imageepoch already told us they were working on a North American version back at Tokyo Game Show. Sega USA just hasn’t gotten around to announcing it yet. But, Sega must be getting ready to make an announcement soon.
Eagle-eyed Volcynika spotted a game on Sega’s FTP under the name “Sands of Destruction” which had screenshots of the US version World Destruction. Thanks for tipping us of to this!
The title isn’t the only thing Sega is changing. The pirate bear will now be known as Taupy instead of Toppy. Alright, name changes confirmed, but what about the difficulty? One idea Imageepoch was considering was to revise it for North America by getting feedback from Western gamers.
http://www.siliconera.com/2008/12/05...north-america/
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December 5th, 2008, 17:15 Posted By: wraggster
According to this Tech On! report, Nintendo are in the process of evaluating their Wii Remote accelerometer technology. Seeing if other companies can supply better gear than their current suppliers can.
One firm - Kionix - definitely can. Currently, the Wii Remote's accelerometer sensors are provided by two companies: Analog Devices and STMicroelectronics. But Kionix employ different technology, which makes it "easier to enhance sensitivity".
http://kotaku.com/5102205/new-accele...remote-perhaps
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December 5th, 2008, 16:56 Posted By: wraggster
HM Revenue & Customs has put out an official report warning that "hundreds of imported counterfeit game consoles seized at UK freight depots were found to have been supplied with potentially dangerous power adapters." Most of the wares had been purchased at a deep discount from Asian websites claiming to sell "genuine Nintendo products" for over 50% off. The Big N has already stepped in to confirm that the DS / DS Lites are indeed counterfeit, and the accompanying power adapters were also deemed "potentially dangerous, since they had not been electronically tested and do not meet strict UK safety standards." C'mon parents -- even if the youngin' has been bad, we'd still say coal is more fitting than a stocking full of potential electrocution.
http://www.engadget.com/2008/12/05/u...-be-hazardous/
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December 4th, 2008, 22:49 Posted By: wraggster
News/release from mdm2k
This is just a little novelty program that flashes the wiimote LEDs in a sequence reminiscent of a certain famous car from the 1980s. Supports up to 4 wiimotes.
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December 4th, 2008, 21:59 Posted By: wraggster
News/release from megab
After three very long months my project is finally complete. For my senior seminar class I chose to make a game for the game boy advance. After going through a few excellent tutorials I was well on my way to making a great game. Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.
Controls:
Up/A - Move up
Down/B - Move down
Start - Pause game
Left/Right - Move left/right
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thanks to pdroms for news info
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December 4th, 2008, 21:52 Posted By: wraggster
Kojote posted this over at GBADev:
The Giana's Return Team is probably bringing out a Gameboy Advance version of their "The Great Giana Sisters" sequel. Read on...
Quote:
Widdy ( http://www.widdy.de ) a smart guy from Bavaria / Germany and member of a bunch of demogroups has started to conduct a study if a GBA version of Giana’s Return would be doable and to all our surprise the chance is pretty high.
He already has a platform engine which is highly adjusted to the GBA hardware so he just needs to push in the Giana’s Return elements and also the appropriated stuff around.
As the GBA is tile wise limited in color, he has to repixel few parts. The music we use for Giana’s Return is .XM, which can’t be handled on a GBA without too much CPU use, BUT am-fm, our new music support guy will rearrange things, so even .MOD’s will sound fine.
Let’s see how this GBA attempt will end!
http://forum.gbadev.org/viewtopic.php?t=16230
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December 4th, 2008, 21:48 Posted By: wraggster
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December 4th, 2008, 21:43 Posted By: wraggster
News via nintendomax
You probably remember the exit on GBA this adventure game / Action sauce Zelda. "Angun" is now available on our beloved DS with an adaptation rather than convincing "Angun DS" by Nathan Tolbert.
Quote:
NEW! DS version released!
The DS port of Angun is finally finished! It is the same game as the GBA version, with minor changes:
* The bottom screen is used for inventory, enemy info, map, etc.
* New menu title graphics
* Miscellaneous bug fixes, minor tweaks map, etc.
For those who will be playing on an emulator Angun, I still recommend the GBA version, as the quality of GBA emulators is better than DS emulators. Angun to play on your DS, AngunaDS download, and write it to a DS flashable card (such as an R4 or M3). These can be purchased from Electrobee or other online retailers.
Pdroms.de thank you for the info.
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December 4th, 2008, 21:34 Posted By: wraggster
Newly updated release from Patrik Rak
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.
ZXDS 0.8.1 beta 2 (3.12.2008)
* Tweaked RZX code to work with more nonconformant but commonly available recordings.
* Worked around sound clamping while keeping the sound loud by throwing dummy sample into the mix.
I knew there must have been a reason why I didn't use sound bias 0 alone long time ago.
ZXDS 0.8.1 beta 1 (27.11.2008)
+ RZX playback (no SZX snapshot support yet, though).
+ Files stored in ZIP archives can be browsed and loaded directly.
+ Support for poke cheats in POK file format, including autoload.
+ Added log screen for better problem diagnostics, especially those RZX related.
+ Turn off the bottom screen backlight after configurable timeout.
+ Automatically save state and enter sleep mode when the lid is closed.
* Alternatively boot from saves/boot.z80 instead of last session state.
* Skip loading of either state upon startup when L/R buttons are held.
* Replaced few busy loops with inactive waits to further improve battery life.
* Improved the last menu action to cycle through all recently used views.
* Extended the range of both AY and speaker samples to make the sound louder.
* Tweaked the Z80 snapshot loading code to support some less conformant files.
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December 4th, 2008, 21:29 Posted By: wraggster
News/release from robamacaf
I worked on this for the last two days and have it at least in a playable fashion. If you don't know what Khet is, here is a description.
It's the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm!
(The red laser shoots out the top left, from the circle there, the grey one from the bottom right. red pieces can't go on the grey squares and grey pieces can't go on the red squares)
This game is being released to get feedback, etc. I will be updating it with more features. As of now, it is only 2 player on the same DS. I hope to add Wifi and computer AI soon. I will also be adding different configurations to play with. There are 3 main ones in Khet but I am also going to make it that players can make their own. I am also looking at redoing the graphics, possibly 3D.
As for now, enjoy the game! This is my FIRST DS game and also my first C/C++ program so please let me know what you think!
v1.02 - 03 Dec 08
---------------------------------------
Added in the 3 basic layouts. These are the ones that are in the rules. The way it works is:
* Classic: Use this setup if this is your first time to play Khet. Good for learning the game
* Imhotep: A variation on CLASSIC that opens up new defensive possibilities.
* Dynasty: A setup with an immediate balance of offense and defense that develops quickly.
v1.01 - 03 Dec 08
---------------------------------------
* Added the ability to deselect an item, to do this just click any where off the game board
* Added a highlight so you can see which piece you have selected
* Added a version number on the Rules screen so you can see what version you have.
* (Updated link)
v1.00 - 03 Dec 08
--------------------------------------
*Game added
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