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December 11th, 2008, 15:41 Posted By: wraggster
The last time we heard about Muramasa: The Demon Blade was around Tokyo Game Show where XSEED confirmed they were co-publishing it in North America and Rising Star Games mentioned Europe was getting it in November. Fortunately, our wait for Muramasa: The Demon Blade might not be as long Europe’s. Two separate retailers claim the game is coming out in July. XSEED must have sent out marketing materials today because this isn’t the only XSEED retail rumor we discovered. While retailers aren’t always accurate it seems like we’re going to get Muramasa: The Demon Blade sometime in the summer.
Random fact: Did you know Vanillaware gave a nod to Super Mario Brothers in Muramasa: The Demon Blade? The kunoichi in the pink kimono is called Momohime and if you translate this from Japanese to English you get Princess Peach.
http://www.siliconera.com/2008/12/10...mmer-vacation/
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December 11th, 2008, 15:40 Posted By: wraggster
World Destruction… ahem… I mean Sands of Destruction is scheduled to come out in North America this fall care of Sega USA. The news of that Sega is localizing the game shouldn’t be much a surprise now since English screenshots leaked out last week. We know a talented team is working on Sands of Destruction, but what is the story about?
In Sands of Destruction, a race of powerful beastmen known as the Ferals rule over the human population with tyranny and prejudice. A group of warriors, the World Annihilation Front, believe their only option for ending the corruption of the Ferals is to end the world as they know it.
This intense game puts gamers in control of an intriguing cast of characters including the crusading Morte Ashera as well as Kyrie Illunis, who unknowingly holds the key to global destruction. Gamers will explore a fantastic world, traveling across oceans of sand, battling colossal enemy monsters and unraveling the mystery of the creation of the world.
Sands of Destruction sounds dark, but intriguing. We’ll hear what Imageepoch’s President Ryoei Mikage thinks of the story tomorrow. Speaking of Imageepoch fall 2009 is a long way away for Sands of Destruction. There are plenty of Nintendo DS RPGs to keep us busy until it comes out so the wait won’t feel long. However, the Japanese version is done and Imageepoch told us back in October they were already working on a US version. Perhaps, Imageepoch is using this extra time to rebalance the game.
http://www.siliconera.com/2008/12/10...low-this-fall/
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December 11th, 2008, 15:38 Posted By: wraggster
Resetti may be just about the best thing about Animal Crossing. His furious tirades are, after all, both entertaining and informative.
Entertaining for the fact he doesn't just break through the fourth wall, he lives amongst its rubble. And informative because, well, after 2-3 visits from him, you know that every time you turn off Animal Crossing, you save your damn game.
Pity, then, that parents are being warned about his antics, as though he's a bad thing.
Tucked away in the Animal Crossing: City Folk instruction book is the following passage:
Information for parents - Mr Resetti
It is important that players save before switching off the Wii console in order to retain data after each play session (see Saving Data, above). If players switch off without saving, the character Mr. Resetti may appear upon restarting.
Mr. Resetti's purpose is to teach players the importance of saving. However, parents should be aware that his personality and tone of voice, while intentionally humorous, are authoritative and may be disturbing to young children.
May be? They will be. But parents, your kids need to run into him. The toughest lessons life teaches you are rarely the most pleasant ones.
http://kotaku.com/5106112/nintendo-a...young-children
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December 11th, 2008, 15:35 Posted By: wraggster
The Times (the proper London one, not that New York pretender) is reporting that Nintendo has signed a deal with publishers Harper Collins related to its new ebook collection for the DS - 100 Classic Book Collection.
The article seems to imply that Harper Collins are just helping Nintendo get the 'classic' books onto the DS, but all of the books on the cart are in th epublic domain and available in electronic form via the Project Gutenberg, so one has to assume that the publisher will be providing some of its own catalogue of titles for future download or cartridge release.
Currently an additional 10 titles (all free) are up for download via Nintendo WiFi. Although the DS screen is a good deal smaller than that of the Amazon Kindle or Sony Ereader, it is also a good deal cheaper and has the added benefit of AWESOME GAMES. It will be interesting to see how this one plays out.
http://kotaku.com/5106892/more-books...snintendo-deal
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December 11th, 2008, 15:31 Posted By: wraggster
Well, if it isn't the Daily Mail, with another highly entertaining story about the EVILS and HORRORS of video games. In this instance, the evils and horrors of...Scrabble.
Yes, Scrabble. 36 year-old Tonya Carrington bought her son Ethan a pre-owned copy of Ubisoft's Scrabble for the DS, thinking it would keep him busy, maybe teach him a few new words.
Little did she suspect it'd proceed to kick his ass with a procession of slang words, from tits to toke to ****ers, which in a crushing blow to poor Ethan's self-esteem also gave his AI opponent a triple-word score for the win.
Cue Tonya protesting to filthy tabloid papers, cue Ubisoft proclaiming she should have used the game's junior settings, cue Nintendo washing their hands of the whole thing. Oh, and cue a sudden upswing in interest in the British version of Scrabble!
http://kotaku.com/5107123/ds-scrabbl...ple+word-score
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December 11th, 2008, 15:28 Posted By: wraggster
Final Fantasy Crystal Chronicles: Echoes of Time has worldwide online play which is awesome. However, this feature also introduces a language barrier when a Yuke from say Japan and a Selkie from Germany randomly link up in the same game. Square Enix claims “the multiplayer mode can be played seamlessly even when each player selects a different language.” How are they tackling the problem?
Canned phrases.
Players can selected pre-programmed phrases from a menu and, theoretically, the game sends out the appropriate pre-scripted translation to whoever is playing Final Fantasy Crystal Chronicles: Echoes of Time in a different language. Final Fantasy XI has a similar system so this works to an extent. If you want to say something original you can register your own phrases too, but just don’t expect someone playing the game in a different language to understand you.
Since Final Fantasy Crystal Chronicles: Echoes of Time has, at the very least, support for different languages I wonder if the Japanese version will have an English language option like the Chrono Trigger re-release too.
http://www.siliconera.com/2008/12/10...communication/
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December 11th, 2008, 15:28 Posted By: wraggster
Final Fantasy Crystal Chronicles: Echoes of Time has worldwide online play which is awesome. However, this feature also introduces a language barrier when a Yuke from say Japan and a Selkie from Germany randomly link up in the same game. Square Enix claims “the multiplayer mode can be played seamlessly even when each player selects a different language.” How are they tackling the problem?
Canned phrases.
Players can selected pre-programmed phrases from a menu and, theoretically, the game sends out the appropriate pre-scripted translation to whoever is playing Final Fantasy Crystal Chronicles: Echoes of Time in a different language. Final Fantasy XI has a similar system so this works to an extent. If you want to say something original you can register your own phrases too, but just don’t expect someone playing the game in a different language to understand you.
Since Final Fantasy Crystal Chronicles: Echoes of Time has, at the very least, support for different languages I wonder if the Japanese version will have an English language option like the Chrono Trigger re-release too.
http://www.siliconera.com/2008/12/10...communication/
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December 11th, 2008, 15:25 Posted By: wraggster
Only good for Super Mario Galaxy and Smash Bros. Brawl say you? Not so, say we! The Nintendo Wii is also good for that most noble of pursuits: The very understanding of the human mind. Researchers at Rice University are using the console "to codify learning systems in ways that can be used in a range of human endeavors, from sports to surgery."
When talking about the practical applications of the research, the release goes on to say: "Think of hitting a tennis ball. Learning by trial-and-error is fine, but it would be much easier if a robotic sleeve could tell you exactly where that hitch in your swing is and gently prod you to hit the ball correctly." ... So, wait, they're using the Wiimote to learn to make a Power Glove?
Oh, and because we couldn't work it in before, wiisearch. That is all.
http://www.joystiq.com/2008/12/10/sc...rning-systems/
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December 11th, 2008, 15:22 Posted By: wraggster
When Nintendo announced that they'd be porting GameCube titles to the Wii with updated features, many responded with trepidation, fearing Nintendo was attempting to fix things that were far from broken. Japan will see if these fears are merited as the first of these Wii-makes hits store shelves tomorrow in the form of Donkey Kong Jungle Beat, but Famitsu recently dropped some details about changes in two titles that might be more successful in tickling your fancy -- Pikmin and Mario Power Tennis.
Famitsu reveals that Nintendo's floral take on Lemmings (which is dropping in Japan on Christmas) will feature a new save system that stores day-to-day records of your play time. Whenever you boot up Pikmin, you can continue your game by jumping back into any day of your choosing. Unsurprisingly, a new feature revealed for Mario Power Tennis is a renovated, Wii Sports Tennis-esque control scheme -- though the new title will be compatible with the Nunchuck, likely giving you control over your character's movements on the court. Japanese racqueteers can pick up Mario Power Tennis on January 15.
http://www.joystiq.com/2008/12/10/ne...akes-revealed/
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December 11th, 2008, 15:21 Posted By: wraggster
Uh-oh, we've trotted out the "It Prints Money" image. That must mean DS Lite has sold well for the quadrillionth time; and it has. In this case, it beat its own record in the UK for single-week sales, set this time last year.
MCV reports that the DS Lite was the best-selling system for the week of November 29 to December 6, with UK shoppers snapping up more of the handheld than they have any other games machine in a seven-day period ever.
The site quotes GFK-ChartTrack director, Dorian Bloch, as divining, "We can now assume that if there is still some DS Lite stock in the land in the next couple of weeks, the record will go again." Go, DS Lite, go. After all, your status as the darling of hardware sales may only last until summer 2009.
http://www.joystiq.com/2008/12/10/ds...-sales-record/
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December 11th, 2008, 13:26 Posted By: wraggster
It's hard to say if this rumor is true, but it's not behavior that Best Buy has avoided in the past. In fact, we vividly remember this exact same scenario happening in late 2006 -- the difference? That was the Wii's launch year. This is two years later. Two. Years. Later. Oh, and it's totally a futile effort, considering that Wally World sold through "tens of thousands" in about four milliseconds. Seriously people, there's a new Elmo to wage holiday war on, you have no business scrapping for a Wii 25 months after it hit US shores.*
http://www.engadget.com/2008/12/10/b...-holiday-push/
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December 11th, 2008, 13:14 Posted By: wraggster
New from Divineo China
Novel and compact design Car Lighter Adapter to supply power to your NDSi console when in the car. It features a built-in indicator and the special design casing can resist overheat.
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December 10th, 2008, 21:56 Posted By: Shrygue
via IGN
Square Enix has chosen Wii as the destination for the next installment of its blockbuster role playing series Dragon Quest.
That's according to Reuters, which says the publisher has yet to reveal a launch date or any pricing details for Dragon Quest X.
Before the new game's release, Dragon Quest IX will launch for DS on March 28 in Japan. It'll cost 5,980 yen ($64.73), but there's no word yet on when the title will be coming out over here.
Early titles in the multi million selling Dragon Quest series appeared on Nintendo platforms, before the franchise decamped to PlayStation, but the recent rebirth of Nintendo via the success of Wii and DS means, from a business perspective, it just makes financial sense to target those markets.
More details when we get them.
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December 10th, 2008, 01:08 Posted By: wraggster
Just browsing Play Asia and found they have a rather large amount of games at Under $20 (around 12 pounds)
Heres the full list:
1500 DS Spirits Vol.5 Hanafuda (JPN)
1500 DS Spirits Vol.6 Trump (JPN)
1500 DS Spirits Vol.7 Chess (JPN)
1500 DS Spirits Vol.8 Darts (JPN)
1500 DS Spirits Vol.9 2 Ninuchi Mahjong (JPN)
Simple DS Series Vol. 1: The Mahjong (Best Version) (JPN)
Mind Quiz: Your Brain Coach (US)
Master Jin Jin's IQ Challenge (US)
Simple DS Series Vol. 17: The Nezumi no Action Game: Mouse-Town Roddy to Rita no Daibouken (JPN)
Simple DS Series Vol. 24: The Sensha (JPN)
Biz Taiken DS Series: Kigyoudou Inshoku (JPN)
Custom Beat Battle: Draglade (Banpresto Best) (JPN)
DSVision Adapter Package (JPN)
Eyeshield 21: Max Devil Power (JPN)
Gyakuten Saiban 2 (New Best Price! 2000) / Phoenix Wright: Ace Attorney Justice for All (JPN)
Gyakuten Saiban 4 (New Best Price! 2000) (JPN)
Metroid Prime Pinball (JPN)
Nazonazo & Quiz - Ittou Nyuukon Q-Mate! (Taiken Ban) (JPN)
Oshare Majo Love and Berry (DS Collection) (JPN)
Pokemon Fushigi no Dungeon: Yami no Tankentai (JPN)
Simple DS Series Vol. 33: The Crossword & Kanji Puzzle (JPN)
Tank Beat (JPN)
World Soccer Winning Eleven DS: Goal x Goal! (JPN)
Full details here --> http://www.play-asia.com/SOap-23-83-...9-en-84-k.html
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December 10th, 2008, 01:04 Posted By: wraggster
Localization work on Fire Emblem: Shadow Dragon is done. An English version is out in Europe, but for whatever reason Nintendo of America decided to hold the game’s release until next year.
When are we going to play Marth’s back story and fight with Pegasus Knights over Nintendo Wi-Fi? Maybe in February. Circuit City has Fire Emblem: Shadow Dragon listed with a release date of February 23. This fits with Nintendo of America’s vague Q1 2009 target, but also puts Fire Emblem: Shadow Dragon smack into a wave of DS RPGs. Also coming out in February 2009 are Dragon Quest V: Hand of the Heavenly Bride, Blue Dragon Plus, and The Legacy of Ys: Books I & II.
http://www.siliconera.com/2008/12/09...onin-february/
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December 10th, 2008, 00:53 Posted By: wraggster
[Frits] sent us the SwiitBoard, an improvised version of the Wii balance board. He wanted to be able to do something a little higher impact than he could on the Wii balance board, and required more space to do it in too. Using two different kinds of foam and a piece of plywood, he put together the SwiitBoard. We’re not completely clear on how he is handling direction control. He states that it is derived from gforce.x. Can anyone clarify? Stay tuned after the break for a video of his demo software.
http://hackaday.com/2008/12/09/swiit...balance-board/
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December 9th, 2008, 23:50 Posted By: wraggster
News/release from robamacaf
Since I am not doing Settlers of Catan I have decided to pick up Risk and make that on the DS. So far I am messing around with different ideas and I think this is what I am going to go for. Takes just a second to load, the background is 8meg!
This is not playable but just shows the graphical style I am going for. Hit L to zoom in the map, you can use the directions to move around, and you can click on a die to roll it.
I want it later that the map will scroll with the stylus and if you double click anywhere on the map it will zoom in there. I am having a heck of a time trying to convert the unzoomed map coords to the huge back ground coords so if anyone has any ideas on how to do this, feel free to let me know.
-=Etias=-
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December 9th, 2008, 23:45 Posted By: wraggster
News/release from robamacaf
I worked on this for the last two days and have it at least in a playable fashion. If you don't know what Khet is, here is a description.
It's the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm!
(The red laser shoots out the top left, from the circle there, the grey one from the bottom right. red pieces can't go on the grey squares and grey pieces can't go on the red squares)
This game is being released to get feedback, etc. I will be updating it with more features. As of now, it is only 2 player on the same DS. I hope to add Wifi and computer AI soon. I will also be adding different configurations to play with. There are 3 main ones in Khet but I am also going to make it that players can make their own. I am also looking at redoing the graphics, possibly 3D.
As for now, enjoy the game! This is my FIRST DS game and also my first C/C++ program so please let me know what you think!
v1.1 - 08 Dec 08
--------------------------------------
* Now with customizable game boards! You can make your own game board by alternating turns of placing pieces! Now no two games will ever be the same again!
* Finally added a logo for the game
* Fixed some of the background graphics
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December 9th, 2008, 23:37 Posted By: wraggster
Dovoto posted this at drunkencoders
Outsourcing contract for development of an NDS application for visually impaired people.
My DS Reader project description:
A homebrew application which will assist blind users to read
ASCII documents stored in their NDS memory card (with future goals to support Word, PDF and direct email connectivity).
The user will interact with the application by means of strokes/gestures with audio feedback.
Language:
UK English
Essential features to be developed:
0) ASCII document parsing
1) text to speech module
2) simple gesture recognition for menu navigation
and audio feedback
Optional
3) parsing of PDF and DOC documents
4) email download and email to voice
Project outcomes:
1) documentation (possibly in UML standard)
2) source and compiled code
3) beta testing
4) support
Project duration:
1 year max for the first beta
Experience sought from candidates:
1) have developed multimedia applications for the NDS (Homebrew experience is welcome)
2) have an engineering or computer science background
3) have developed digital signal processing applications for other
embedded controllers
4) speak fluent English
Payment is flexible:
This is a funded project with partial payment in advance. An NDA will be required.
Contact Info:
epokh@robomotic.com
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