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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 16th, 2008, 00:16 Posted By: wraggster
Eke-Eke has released a new version of his Genesis(Megadrive) Emulator for Nintendo Wii and Gamecube:
Heres whats new:
1.3.0 (14/12/2008):
-------------------
[Genesis]
- YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
- adjusted VINT timing: fixes hang-up in "V.R Troopers"
- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
[NGC/Wii]
- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
- added an option to enable/disable bilinear filtering
- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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December 16th, 2008, 00:16 Posted By: wraggster
Eke-Eke has released a new version of his Genesis(Megadrive) Emulator for Nintendo Wii and Gamecube:
Heres whats new:
1.3.0 (14/12/2008):
-------------------
[Genesis]
- YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
- adjusted VINT timing: fixes hang-up in "V.R Troopers"
- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
[NGC/Wii]
- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
- added an option to enable/disable bilinear filtering
- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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December 15th, 2008, 23:40 Posted By: wraggster
New from SuccessHk
The NDS-i EVA Pouch is quite Light ,the ergonomic angled design for best hand feeling.The foam sleeves create a tight seal for personalized fit for DSi too.It is designer series for DSi , and can protects your console too.
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December 15th, 2008, 23:31 Posted By: wraggster
A rather unusual trademark was registered by Nintendo of Japan. On October 24th, 2008 the house of Mario registered the rights to use Napoleon for video games. We’ve seen Nintendo overzealously protect DSi-everything, but Napoleon? Is the big N’s next big game a tactics title with a deceased French military leader? Since EA making a game based on Dante’s Inferno anything is possible, but I wouldn’t bet on Napoleon Bonaparte starring in a Nintendo published game.
Napoleon is also the name of a Hearts-like card game in Japan. Between the possibilities of Super Napoleon Brothers and a WiiWare and/or DSiWare version of the card game I have to go with the latter. Still, it’s strange to see Nintendo spend money to register Napoleon. Maybe they think they have the next Solitaire for Japan or something?
http://www.siliconera.com/2008/12/15...with-napoleon/
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December 15th, 2008, 23:25 Posted By: wraggster
Newly released today:
features
New game modes: Multi-Card Slingo, Seven by Seven Slingo and Pirate's Fortune Slingo
New power-ups: Slingo Vision, Devil Protection and Multipliers
New Quest format with 60 levels of Slingo fun
New Slingo Stars and Slingo Stamps for bonus rewards
description
Slingo Quest is the follow-up hit to the exciting original puzzle game that combines the classic favorites, Bingo and Slots. Slingo Quest takes the traditional 5-reel slot machine challenge to the next level by introducing brand new game modes, thrilling levels and enhanced power-ups!
Slingo Quest has the classic Slingo fun you know and love, plus brand new ways to play! It's the next level of Slingo Fun!
Winner! The Zeebys Best Card, Board & Mahjong Game of 2006!
Rated 4 1/2 out of 5 Stars by Gamzebo!
http://www.play-asia.com/SOap-23-83-...j-70-2tlu.html
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December 15th, 2008, 23:20 Posted By: wraggster
2009 approaches, yet still, no official word from Nintendo of America on when the DSi will be released in the US. Until that official date comes, then, we have to make do with official timeframes.
Previously, we've had two conflicting statements. NoA boss Reggie Fils-Aime first said in October that the handheld wouldn't be out until the end of 2009, so as to allow current stocks of the DS Lite to sell through.
A few weeks later, Nintendo boss Satoru Iwata told Reuters "an autumn or year-end launch [in the US] would probably be too late". Having come later and from the top man himself, we're taking the latter as the more definitive statement.
Now, we've got IGN's end-of-year review for the DS, in which they first said Nintendo of America had confirmed a March 2009 launch, before later correcting the story to state NoA "will wait until at least March of 2009 before giving the system the US push it deserves".
So, those feeling the need to upgrade their DS hardware, you'll get your shot sometime between March and August.
http://kotaku.com/5109755/dsi-wont-l...s-before-march
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December 15th, 2008, 23:13 Posted By: wraggster
Before we get to the actual information, we have to take a moment to give Curtis his promised momentary fame for coming up with the name for this weekly feature. So without further ado:
CURTIS!
Now, with that behind us:
Strong Bad Episode 5: 8-Bit Is Enough (Telltale Games, 1 player, 1,000 Wii Points): In this final (for this season, at least) installment, Strong Bad does battle with Trogdor. Our money's on the dragon with a man's arm.
Big Kahuna Party (Reflexive Entertainment Inc., 1-4 players, 700 Wii Points): "So, it's a match three game with a few bells and whistles, how much do we think we can get away with charging? Pearson?"
"Umm, how about eight dollars?"
"Well, let's not go crazy."
Enduro Racer (Sega Master System, 1 player, 500 Wii Points): We like Enduro Racer, if for no other reason than the title espousing the value of endurance over speed. "Just hang in there," Enduro Racer says, "just hang in there and you'll eventually finish the race." That's the kind of tortoise-beats-hare logic we can get behind.
http://www.joystiq.com/2008/12/15/wi...-enduro-racer/
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December 15th, 2008, 22:43 Posted By: wraggster
New from Divineo China
Now you can take your favorite Wii sword games to the next level with these custom Wii Remote Light Sword attachments. These motion sabers not only light up, but also react to motion and contact with realistic sound effects similar to a real life duel. Simply secure your remote into the base grip, hook on the sword and you’re ready for battle. No cables to connect! Made of high-grade durable material and is built to last, no matter how many enemies you defeat. It’s perfect for head-to-head battles in Star Wars and your favorite Wii sword games. So go ahead, hook up and conquer your enemies!
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December 15th, 2008, 20:39 Posted By: Shrygue
via Computer and Video Games
Rockstar Games has dated DS GTA entry Chinatown Wars, which will be out in North America and Europe on March 17 and 20.
Developed by Rockstar Leeds, the DS game is a old school top-down affair following the dirty business of Chinese triads in Liberty City. You can also deal drugs in the game, which is sure to delight the Daily Mail.
"Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment," said Sam Houser, Founder of Rockstar Games.
"We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans."
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December 15th, 2008, 04:39 Posted By: DesertDog
Multiple:Option is proud to introduce a new concept into the DS homebrew world - Relationship Middleware. Want to give your loved one a special message in the geekiest gamer way? Easy Proposal Maker featuring The Search Master has done all the hard work for you. Just put in your message, and then let your loved one play "The Search Master" (a tile search game). When they finish the level, surprise! Your message will be displayed. Whether it's a marriage proposal or just a simple confession of love, Easy Proposal Maker lets you concentrate on what's important - your relationship!
Screenshots:
Video:
Download and more info:
http://multiple-option.blogspot.com/...ng-search.html
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December 15th, 2008, 00:15 Posted By: wraggster
Updated Release from AntonioND
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
TODO:
-A3I5 texture converter (3 bits of alpha, 5 bits of indexed colors).
-Improve physics engine.
-You can ask me for the things you would like to see.
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December 15th, 2008, 00:02 Posted By: wraggster
News via nintendomax
shaymanjohn performs at the competition "Retro Remake 2008", the remake of Starquake (Amstrad CPC, MSX, ZX Spectrum, Atari XL in 1985) for the DS entitled "Starquake DS". Discover this faithful remake of the original Blob where you embody and will explore the 512 screens in this platform game..
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December 14th, 2008, 23:59 Posted By: wraggster
News via nintendomax
Kukulcan performs at the 2008 competition Retro Remakes, "BLOCKS MANIA - Another Dream" which is a port and remake of the puzzle game "Vexed". Once again with Lobo graphics, it makes a very comprehensive homebrew, worthy of an official game with 2880 levels, to unlock Bonus, 3 modes of testing, backup system and a cheat code to the former.
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December 14th, 2008, 23:48 Posted By: wraggster
News via nintendomax
CyBeRCeD conducting a novel version of its application Geode, which lets you know your French departments at your fingertips.
Quote:
14/12/08: Addition of Corsica on the map, adding a menu and a game to test their knowledge
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December 14th, 2008, 23:40 Posted By: wraggster
News via nintendomax
Kornflexx has just introduced its application "DsKiosk" which allows to run your homebrew from a very friendly interface. To do this you must define the path of all your homebrew and its sticker 64x48 PNG.
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December 14th, 2008, 18:15 Posted By: wraggster
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December 13th, 2008, 20:11 Posted By: wraggster
News/release from chris28
Hi,
DSolfege is the Nintendo DS port of free software GNU Solfege. Unfortunatly I've no more time to develop it. Actually only tne intervals game works without possibility to save scores.
If anyone is interested to continue this project or to take some parts of it (by exemple all notes in raw format) i've published the sources on my blog.
http://www.pianopenguin.net/index.ph...12/13/DSolfege
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December 13th, 2008, 20:03 Posted By: wraggster
Pinecone has released his own DevkitPPC installer for Mac OSX Leopard for the latest release from the Devkit toolchain, r16. It is VERY untested, so please use at your own risk.
It can be downloaded from here.
What it is
The package installs the minimum you need for creating and building Wii and Gamecube apps, which includes LibOGC and some compiler trickery (don't ask me how it works: I have no idea). It also includes, as did the previous installer, an Xcode template for creating both Wii and Gamcube apps. This is all installed automatically.
http://wiibrew.org/wiki/DevkitOSXInstaller
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