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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 2nd, 2009, 23:33 Posted By: wraggster
Flarup has released Sand Traps 2.2
Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 2.2 (2009-12-02)
Background music by Peter de Man added
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December 2nd, 2009, 23:30 Posted By: wraggster
Tantric has released another new version of his Snes Emulator for Nintendo Wii:
heres the full details:
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.4 - December 2, 2009]
* Fixed SMB (for real this time!)
* Fixed snapshot loading regression
http://code.google.com/p/snes9x-gx/downloads/list
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December 2nd, 2009, 23:28 Posted By: wraggster
Tantric has released another new version of his Nes Emulator for Nintendo Wii:
heres the full details:
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!
×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*— *—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.2 - December 2, 2009]
* Fixed SMB (for real this time!)
http://code.google.com/p/fceugc/downloads/list
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December 2nd, 2009, 23:24 Posted By: wraggster
Flubba has released a new version of his Sega Master System and Game Gear Emulator for DS:
Yet another small update for S8DS.
*Added support for Coleco Vision.
*Added keyboard support for SC-3000/SG-1000.
*Added support for mode 3 grpahics.
*Added support for red/cyan glasses in SMS 3D games.
*Fixed issues with mode 0,1 & 2 graphics.
*Fixed cutof of long filenames in the browser.
*Fixed timing of VInt.
*Changed colors for the filebrowser.
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December 2nd, 2009, 21:46 Posted By: wraggster
Nintendo Characters are holding a party here. Mario arrived with his friends such as Luigi, Princess Peach, and Yoshi. The bad guys such as Wario and Bowser are also here with the small guys. The popular heroes such as Yoshi and Mario are available in different sizes.
Donky Kong and DD Kong are joining in, pile them beneath your Christmas tree with Kirby, King Dedede and Waddle. This time Kirby is not just a small bouncy ball, he is a huge round and fluffed up cushion which you can use as a make shift pillow.
The plushes have arrived take your pick:
Mario
Super Mario Plush Series Plush Doll: Bowser Jr. (Small Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Cooper Jr (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Fire Mario (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Ghost (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Goomba (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Luigi (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Mario (Medium Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Mario (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Noko Noko (Small Size) JPN US$ 9.90
Super Mario Plush Series Plush Doll: Princess Peach (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Toad (Small Size) JPN US$ 12.90
Super Mario Plush Series Plush Doll: Waluigi (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Wario (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Yoshi (Medium Size) JPN US$ 24.90
Super Mario Plush Series Plush Doll: Yoshi (Small Size) JPN US$ 12.90
Donkey Kong
Super Mario Plush Series Plush Doll: DD Kong (Small Size) JPN US$ 16.90
Super Mario Plush Series Plush Doll: Donkey Kong (Small Size) JPN US$ 19.90
Kirby
Kirby Adventure Kirby Plush Doll: King dedede JPN US$ 26.90
Kirby Adventure Kirby Plush Doll: Kirby L JPN US$ 49.90
Kirby Adventure Kirby Plush Doll: Waddle JPN US$ 12.90
http://www.play-asia.com/SOap-23-83-...-28v-84-n.html
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December 2nd, 2009, 21:43 Posted By: wraggster
New from Divineo China
The Power Stick is an Arcade Style controller for all GameCube/Wii fighting fans. It features 7 fighting buttons and a very affordable price tag.
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December 2nd, 2009, 21:43 Posted By: wraggster
New from Divineo China
The Power Stick is an Arcade Style controller for all GameCube/Wii fighting fans. It features 7 fighting buttons and a very affordable price tag.
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December 2nd, 2009, 21:33 Posted By: wraggster
While some players might think it would be fantastic if Nintendo remade older Zelda titles like Nintendo 64 title, Ocarina of Time. Zelda producer Eiji Aonuma doesn't think remakes are so easy.
"Whenever we have to think about the remake," Aonuma told IGN, "we have to also think about the background, especially what kind of situation, what kind of period and time that previous game was played in, because, be it Ocarina of Time or any other games, whenever they say they want to have a remake on whichever platform, they have some emotional attachment from playing that game at that particular time or environment." According to Aonuma, that sort of background is always there. "We cannot afford to destroy that kind of emotional attachment."
Another reason is that whenever Nintendo comes up with new technology, the developers are inspired to put that new tech and new ideas into new Zelda games. For example, in the upcoming Legend of Zelda on the Wii, the game features 1-to-1 controls. Players can swing the Wii Remote, and directly control Link's sword play in-game. "It has become very natural," the producer added. "I mean, the movement of your arms are precisely reflected in the gameplay whereby Link is wielding his sword just as you shake the Wii Motion Plus remote."
What's more, game play for the upcoming Wii Zelda title will be different from the traditional dungeon — field — dungeon structure that has dominated Zelda titles in the past. According to Aonuma, expect an announcement at next year's E3 about these changes.
"So that's the current situation and that's the reason why we are not very aggressive in exploring the possibility of remaking the past Zelda series," the producer added. "If I can think how to do it, or if any inspiration comes to me, without destroying the emotional attachment people have to the past game, and I can make some great innovation or renovation on the remake, then I might be able to think about it further."
http://kotaku.com/5416755/why-ninten...l-be-different
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December 2nd, 2009, 16:57 Posted By: wraggster
‘A monster’ at Sony was born after Nintendo’s Yamauchi severed ties
Phil Harrison, the former head of Sony Worldwide Studios, has given his account of the falling out between Sony and Nintendo during the SNES-CD negotiations.
Before PlayStation went on to revolutionise the world of electronic entertainment, Sony had tied itself to a deal with Nintendo to jointly work on a CD-ROM add-on for the SNES.
At the time, Harrison joined what was then called Sony Electronic Publishing, and the firm had just started releasing cartridges for the SNES and Sega Mega Drive.
But in a dramatic turnaround that spun two electronic empires into opposition, Nintendo’s ex-president Hiroshi Yamauchi announced at CES – to the surprise of Sony as well as onlookers – that the firm would be partnering with Phillips for its SNES-CD platform.
“[Sony and Nintendo] fell out over the way the royalties were divided up,” Harrison told Develop.
“That was very embarrassing to Sony and it’s not how you do business with companies of that size and stature.
“What it ended up doing was creating a bit of a monster in terms of the passion and drive within Sony, particularly Ken Kutaragi, to prove everyone wrong.”
A year later, Sony asked Harrison to join a new top-secret team known as Project One…
http://www.develop-online.net/news/3...ution-Harrison
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December 2nd, 2009, 16:51 Posted By: wraggster
Nintendo has cut back the numbers of Wii units being produced, which has led companies providing parts for the consoles to predict steep declines in their profits this financial year.
According to a Nikkei report, the profits of Japanese companies Mitsumi Electric and Hosiden Corp are both expected to take a hit in the current financial year following the move by Nintendo.
Mitsumi predicted its net profit will fall 52 per cent and said it had seen orders from Nintendo drop roughly 30 per cent in the April-September period.
Hosiden is expected to suffer a sales drop of between 30-50 per cent for the second half of the financial year.
The Wii lost its place as the best selling console in the US in September for the first time in three years. Its subsequent price drop boosted it back to first place in October, however Nintendo's revised Wii hardware forecast has dropped six million units to 20 million for this financial year.
http://www.gamesindustry.biz/article...wii-production
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December 2nd, 2009, 00:51 Posted By: wraggster
News via http://www.dev-fr.org/index.php?topic=4502/0/
Small update to my puzzle game Cogito DS. After a moment touched a DS (thank you to a friend who lent me her fat pink DS last Saturday), I decided to restart the dev of homebrew, more for fun than anything else. History to revisit the code, I updated Cogito DS with elements that were missing from version 1.0.
The program for this update, full of new levels, adding decorations and especially a system backup to slot 3. For the full changelog, direct the Official Site.
The Roma themselves downloads HERE.
I hope that the concerns of reading / writing file. Sav fat will be resolved. If you have any worries, thank you for your clear linker (gba slot or not).
http://www.cogitods.fr/
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December 2nd, 2009, 00:49 Posted By: wraggster
News via http://www.nintendomax.com/index.php...29&format=news
The project followed very amateur "Super Smash Bros. Rumble"Acquires a 7th demo. We get new characters, new cards, etc. ... but still no playable version in perspective.
Quote:
Super Smash Bros. Rumble Demo 0.7 is now released! Brought you you by the coders, neeh, Diddy, and PS991, the new features include:
8 new courses, 10 new characters, unlockables, credits (on the vault screen), double jump (some characters can jump more than 2), pause, run (double-tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU!
Since you only start out with a few characters in the beginning, you will have to unlock the rest by exploring the features mentioned above (HINT HINT!). There is only a max of 31 characters that can be unlocked and the rest will remain locked, so do not freak out and spend hours trying to unlock them all.
New courses include:
Battlefield
Treetop Town
Kamek Castle
Delfino Plaza
Brinstar
Hachiko
Jungle Japes
The Beginning
PROBLEMS:
The cpu is really glitchy right now, If you have one on the screen, it will mess with player 1's jump. Also, the cpu tend to fall through the floor and teleport about the stage. This is not permanent and we only included a cpu in this demo to show you, the fans, that the coders are only a few errors away from having a functioning cpu.
Because of the enormous file size, music has not been included in this demo. Do not think that your speakers are broken.
If you are playing on an emulator, you will not be able to save the characters that you have unlocked. On the DS, however, you can save the unlockables.
http://ssbrumble.info/
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December 2nd, 2009, 00:26 Posted By: wraggster
Flarup has released Kidspaint 2.0
Kidspaint is a painting program mainly for kids. Up to four people can paint on the screen at the same time by using different wiimotes.
Version 2.0 (2009-12-01)
MP3 MUSIC PLAYER ADDED! (you can put your own mp3 files inside the 'music' folder)
Bigger brushes are available in 'Kids mode' and 'Full mode'
Updated to use GRRLIB 4.1.0
In 'Full mode' you only have to hold buttons for 1 second in order to save, clear or exit
Brush size and color can no longer be changed manually in 'Baby mode'
More detailed built-in instructions
http://wiibrew.org/wiki/Kidspaint
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December 1st, 2009, 18:14 Posted By: wraggster
When the DSi LL launched, Nintendo president Satoru Iwata pointed out that the portable's larger 4.2" LCD screens meant that it was easier to watch others play.
"Nintendo DSi XL realizes beautiful game screens even for those who look at them from an angle," Iwata said earlier. "You do not have to peek closely into the monitor of another player's video game to get a good view anymore. Nintendo DSi XL is going to offer a new play style, where those who are surrounding the game player can also join in one way or the other to the gameplay. When you look at the home console video games, you can understand that the fun of great games can be conveyed to and shared by those who are watching the player play."
http://kotaku.com/5415014/testing-ou...iplayer-aspect
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December 1st, 2009, 18:02 Posted By: wraggster
Sega's announced Sonic Classic Collection, a compilation of the blue hedgehog's oldschool outings for Nintendo DS.
The Collection - which is due in 2010 - gathers together the first four Sonic The Hedgehog games; Sonic, Sonic 2, Sonic 3 and Sonic & Knuckles - and slaps them on the dual-screened handheld.
The ported versions are optimised to take "full advantage of the Nintendo DS", claims Sega, with a new save anywhere feature and a "wealth of extras" including video and collectable pictures.
"The phenomenal successes of the original Sonic games are the pillar of today's Sonic brand recognition" says Sega marketing man, Gary Knight.
"Sonic Classic Collection for DS will allow a new audience to enjoy a timeless collection of games, whilst older Sonic fans can revel in the nostalgia of playing their favourite Sonic titles. It's a perfect amalgamation of heritage and new generation entertainment"
Sonic Classic Collection will hit shops in March 2010.
http://www.computerandvideogames.com...VG-General-RSS
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