June 20th, 2010, 22:33 Posted By: wraggster
A large majority of people today identify 3D gaming technology with the Virtual Boy, a semi-portable device released by Nintendo in 1995. The Virtual Boy used parallax imaging — as seen in the above screenshot of Red Alarm — to create an impressive illusion of depth in its games, but ultimately, it failed in the market. The problem with the device was three-fold.
For one thing, the Virtual Boy could only display games in a monochromatic red colour. For another, the head-mounted display that it came with was a clumsy solution at best. And finally, prolonged use of the device had a tendency to lead to headaches. With so much working against it, it’s no surprise the Virtual Boy wasn’t a runaway success.
But the subject of 3D technology at Nintendo goes back even further than the Virtual Boy. It goes back over 20 years, to the days of the Famicom Disk System in Japan, in a game called Famicom Grand Prix II: 3D Hot Rally. The game was compatible with the Famicom 3D System, which was an accessory that took the shape of specialized 3D goggles that allowed you to experience stereoscopic 3D imagery in games programmed to support it. At the time, these goggles used the primitive “shutter glass” method of conveying a 3D experience. Two other games that supported the 3D System at the time were
Highway Star and Falsion.
Full article here --> http://www.siliconera.com/2010/06/19...ry-of-the-3ds/
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