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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 18th, 2019, 18:06 Posted By: wraggster
@Reisyukaku and @EliseZeroTwo's Switch custom firmware just received an update, bringing the version counter up to 2.1! The project had already added 7.0.x compatibility in an earlier unstable build, however this is the first stable release to include it. Unlike the early build, sleep mode has also been fixed and now works fine. Other changes and improvements include JIT patches and support for exosphere/lp0fw.
The full official changelog is as follows: - 7.0.x support
- JIT patches
- support for exo/lp0fw
- Stability™
Click to expand...
If you are running the older unstable version, it's highly recommended you update to this newer stable release as soon as possible. As usual, a download link is available in the source down below.
Source
https://gbatemp.net/threads/reinx-2-1-released.533862/
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March 14th, 2019, 20:53 Posted By: wraggster
iNES v5.5 is released. iNES is a program that emulates Nintendo Entertainment System (NES) and Famicom videogame consoles on your computer. It plays NES games on PCs, PocketPCs, Macs, Unix boxes, etc.
iNES v5.5 Changelog:
- Changed MMC3 to start with 16kB page at $8000
- Plants Vs Zombies works now (assumes 16kB page at $8000).
- Changed VBlank-to-NMI distance to 7 clocks.
- Antarctic Adventure works (needs 7+ VBlank-to-NMI clocks).
- Ultimate Basketball works (needs 6+ VBlank-to-NMI clocks).
- Road Worker works (needs 6+ VBlank-to-NMI clocks).
- Brither Ball works (needs 6+ VBlank-to-NMI clocks).
http://fms.komkon.org/iNES/
http://www.emucr.com/2019/03/ines-v55.html
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March 14th, 2019, 20:45 Posted By: wraggster
higan v106r116 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r116 release.
byuu says:
some fixes to unmapped register bits, flash memory write commands, and some
other things ... a couple of NGP games are now playable, but the Z80 is
definitely not talking to the PSG correctly, still only DAC sound output.
https://gitlab.com/higan/higan
http://www.emucr.com/2019/03/higan-v106r116.html
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March 14th, 2019, 20:42 Posted By: wraggster
Cemu v1.15.3d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.15.3d Changelog:
# New in 1.15.3b:
CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
debug: Fixed WUD filesystem dump feature
debug: Frame profiler now displays 9 different stats. From bottom to top:
gray -> Idle (waiting for more commands from CPU)
pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
dark red -> Texture creation, texture upload, texture cache management, sampler settings
dark green -> Attribute/vertex buffer management, attribute data upload
blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
purple -> Index cache management, index data upload
green -> Render target management, FBO creation, texture creation
yellow -> OpenGL glDraw calls
light gray -> Everything else
# New in 1.15.3:
general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
general: Reworked shader cache loading screen to scale better on higher resolutions
general: Changed settings.xml to be more portable (use relative paths where possible)
CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder
GX2: Added frame profiler (can be toggeled via debug menu)
GX2: Optimized texture loader
GX2: Minor optimizations in various GX2 API functions
GX2: Fixed random crash due to out-of-bounds access in texture code
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)
coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API
padscore: WPADGetInfoAsync no longer crashes when no callback is provided
input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)
http://cemu.info/
http://www.emucr.com/2019/03/cemu-v1153d.html
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March 14th, 2019, 18:47 Posted By: wraggster
EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine.
Check out the EasyRPG Blog for latest news and release notes about EasyRPG
Check out the Download section of the EasyRPG website for all supported (and contributed) builds.
Downloads for the latest stable version and for the latest nightly build are provided. Nightly builds are the newest builds representing the current development state but they can be unusable and not recommended for general use (try them when a game fails with the stable version).
A new version for the Wii (and other platforms) is automatically compiled when a new commit is pushed to the Github repository.
http://wiibrew.org/wiki/EasyRPG_Player
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March 14th, 2019, 18:44 Posted By: wraggster
Another Switch CFW joins the 7.0.X compatible list, and this time it's @Reisyukaku 's and @EliseZeroTwo ReiNX! The update has been rumored for a while and while there is still no stable release, an early build has been shared with the community for anyone who wants to stay on the bleeding edge. The new build chainloads sept to boot on said firmware using a non-byok approach. While most components should work correctly, there are currently some issues that prevent sleep mode from working properly. If you encounter any bugs, you're encouraged to let the developers know by using the discussion thread.
Quoted from elise (from the Discord server):
7.0.X release. This is an early build/release that uses sept. Some games may not work as this is an early build, I just wanted to get a release out as fast as possible, there was not much testing of this. If you are not on 7.0.X already then do not update still until further notice. As always report all bugs to me and Rei.
[...]
forgot to mention, sleep mode is broken for the time being.
As previously stated, this is still considered an unstable build and may contain bugs: for this reason the dev team recommends to stay on lower firmware versions until a proper stable release is out. However, if you want to see the build in action for yourself, a link is provided in the sources below.
https://github.com/Reisyukaku/ReiNX
https://gbatemp.net/threads/reinx-up...-7-0-x.533493/
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March 14th, 2019, 17:23 Posted By: wraggster
Here is an announcement for Nishijin Pachinko Monogatari 2 which is not fully playable in English! As someone who has lost their job, you have decided to take up Pachinko as a way to pay their bills! 99% has been fully translated so now you can navigate through the Pachinko Halls and learn how to use these machines at ease. We hope you enjoy this release!
http://www.romhacking.net/translations/4306/
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March 14th, 2019, 17:20 Posted By: wraggster
In its patch notes for Fortnite today, Epic Games announced it was adjusting how cross-platform play pools are set up by default in the game.
Before, the game's cross-platform capabilities put Xbox One, PS4, Nintendo Switch, iOS, and Android players all in the same matchmaking pools for games. Now, it seems Epic has opted to divvy them up to improve the game experience for those on Switch and mobile.
Now, Xbox One and PS4 players will be grouped together by default, while Switch users will be grouped with mobile. This does not apply if players are in cross-platform parties already. Fortnite will still allow cross-platform play across all platforms for those already in parties or who accept an invite to one. So, if a Nintendo Switch user is in a party with a friend on Xbox One, they can still play together.
https://www.gamesindustry.biz/articl...d-mobile-users
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March 14th, 2019, 17:16 Posted By: wraggster
Ahead of GDC, Microsoft has announced that Xbox Live services will be coming to iOS and Android.
That includes features such as achievements, gamerscore, friend lists, family settings and Xbox Live security measures. Developers are now able to implement these into their smartphone titles.
"If you watch what we've done, especially with Minecraft, over the past few years, we've taken Xbox Live to as many platforms as Minecraft is on as possible," says Kareem Choudhry, Microsoft CVP of Gaming Cloud. "We're uniting those communities together with a consistent, singular experience for all of those gamers.
"We're now making that available to developers with our new mobile SDK for developers, which is available for iOS and Android. With one sign-in, iOS and Android games will have a consistent experience with fan favourite Xbox Live features such as achievements, gamerscore, hero stats, friends lists, club memberships, and even family settings -- no matter what device you're playing on.
"All of those features will be made available to mobile game developers, whether they're looking for the entire experience that we offer in Minecraft, or Solitaire, but also standalone features like achievements or gamerscore. Xbox Trusted Identity Network supports log-in, privacy, online safety, and child accounts. All things around safety, security, and privacy that we hold near and dear."
However, the company has nothing to report in terms of these services coming to Nintendo Switch. Microsoft was expected to announce a similar tie-up with Nintendo's machine, as detailed in a GDC talk description.
https://www.gamesindustry.biz/articl...not-switch-yet
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March 13th, 2019, 21:12 Posted By: wraggster
SaveState proudly presents:
A new and updated version of Super Rex Dash is now released to the public! The game overall contains many new features, such as:
- New character: Rex
- New levels almost through World 3
- New, redone sprites (SaveState worked especially hard on that level-end castle!)
- A few other bells and whistles, such as a checkpoint flag
This game started out a few years ago as a fun little thing SaveState was doing for his brother, letting him draw out some levels that would go into the game. Over the past few months, the game underwent major changes and overhauls, resulting in this project!
Also, this hack was made without the use of assembly hacking, all hex and editing tools
http://www.romhacking.net/forum/index.php?topic=28110
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March 13th, 2019, 21:10 Posted By: wraggster
Yes, you read that right! Here is a brand-spanking-new (incomplete) translation of Kou Dai Guai Shou, a Chinese Pokémon Diamond bootleg game for the NES. SaveState is in charge of the project, and is keeping a good pace.
As of the time of this news, the translation of this game only goes up to Route 202, with many other things edited, such as some outdoor tiles and the battle system text.
http://www.romhacking.net/forum/index.php?topic=28111
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March 13th, 2019, 21:09 Posted By: wraggster
Here is an announcement for Moero!! Juudou Warriors on the NES. Moero!! Juudou Warriors is now fully playable in English! In this game you master Judo fighting by challenging opponents all around the world to later on compete in the Olympics. Also you can play with a friend in 2 Player and see who is the best! We hope you enjoy this release!
http://www.romhacking.net/translations/4303/
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March 13th, 2019, 20:58 Posted By: wraggster
Kevin Mellott has announced MultiBoy 32, the first ever Virtual Boy multicart! It comes equipped with an SD card slot and can store up to 32 games of up to 32 Mbit each on its internal 1 Gbit flash chip. A battery-free MRAM chip adds standard-sized SRAM for each of the 32 game slots, and is connected through a full 16bit bus width instead of the production 8bit width.
Features:
- Flash space: 32 slots of 32Mbit RAM via a 1Gbit Flash.
- RAM space: 256k x 16 SRAM space (8k x 16 per slot) using MRAM (no battery needed).
- Full 16bit SRAM bus instead of the production 8bit width.
- On board 32bit microcontroller (MCU) for programming slots.
- USB input for interfacing and control.
- Games loaded via SD card slot.
- On screen game selection themed around my 8bit VB character Do-Do.
- Arduino compatible MCU (custom firmware development if you're so inclined).
The cart should be out this summer, at a price of around a reasonable $150. But the price ultimately depends on the number of preorders, so make sure to share your enthusiasm for this amazing piece of hardware! Check out the announcement thread for all the yummy info.
https://www.planetvb.com/modules/new...hp?storyid=459
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March 13th, 2019, 17:42 Posted By: wraggster
Concerned with its self-image, Nintendo has reportedly asked some of its mobile game development partners to adjust the microtransactions in their titles so that users won't overspend.
The Wall Street Journal reports that sources at CyberAgent, which owns Dragalia Lost developer CyGames, have asked the studio to adjust its microtransaction-driven character lottery so players won't pour as much money into it trying to win rare characters.
"Nintendo is not interested in making a large amount of revenue from a single smartphone game," one CyberAgent official reportedly said. "If we managed the game alone, we would have made a lot more."
The sources say that Nintendo is apparently worried it will be seen as greedy if players are spending too much. All of Nintendo's mobile games have been free to play or start, with microtransactions optional.
So far, Nintendo hasn't managed to produce a true mobile hit. Its first attempt, Miitomo, was shut down after only two years. Nintendo president Tatsumi Kimishima said that Super Mario Run, a game that was free-to-start with a paywall for later levels, "did not meet our expectations."
Fire Emblem Heroes seems to be doing better. Using a more traditional microtransaction model where players can pay to acquire new hero characters, the game had brought in around $400 million in worldwide revenue since launch as Sensor Tower reported back in August. At that same time, it had far outstripped Animal Crossing: Pocket Camp, which made only $42 million from its launch in November 2017 to August of 2018, and has been criticized over time for its excessive reliance on microtransactions for players to make progress.
Dragalia Lost, Nintendo's most recent mobile endeavor, also seems to be struggling. CyberAgent lowered its projections for the 2019 fiscal year in its Q1 financial report for the first time in 17 years, going from ¥30 billion ($268 million) to ¥20 billion ($179 million). As president Susumu Fujita acknowledged in his statement about the lowered forecast, this was partly due to Dragalia Lost not maintaining momentum despite interest at launch.
https://www.gamesindustry.biz/articl...ending-so-much
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March 13th, 2019, 17:41 Posted By: wraggster
Today, Nintendo announced the upcoming launch of the fourth kit in its Nintendo Labo series: a VR kit that will offer "shareable, simple VR gaming experiences."
The Nintendo Labo VR Kit includes the Nintendo Labo software for the Nintendo Switch as well as six cardboard DIY sets, one of which is a pair of VR goggles. The goggles are then usable with the other five projects in the kit for various simple games, such as fighting aliens with a cardboard blaster gun or taking photos of underwater creatures with a camera.
https://www.gamesindustry.biz/articl...do-labo-vr-kit
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March 13th, 2019, 17:37 Posted By: wraggster
Parents in the US spend on average $433 per year on video game content for their children, according to a report from market intelligence firm Interpret.
Considering children aged between three and 12, the GameByte report found that parents' spending on gaming content had increased 34% year-on-year, and accounted for one-third of all entertainment spending.
In total, the average amount a parent spent on entertainment for their child in 2018 was $1,300, which amounts to a 25% increase over 2017.
Of children in this age bracket, the report also found that 91% ask permission before making an in-app purchase.
"That means publishers and advertisers need to be mindful that they're essentially targeting a dual customer base," said Jesse Divnich, vice president of research and strategy at Interpret.
"Parents are always going to look out for what's best for their children, and convincing parents that your game aligns with parents' expectations is an important step in the engagement process.
"Understanding the complexities of this dual customer base is difficult and sometimes expensive. However, the publishers and advertisers that do put in the effort are far more successful in the market."
http://www.dcemu.co.uk/vbulletin/new...newthread&f=27
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February 27th, 2019, 18:22 Posted By: wraggster
Is an 'All in one' Homebrew installer for Windows users licensed under the GNU GPL v3 License agreement, and made in C#.
This utility doesn't just support the Nintendo Switch, but also supports the Nintendo Wii U; and will also support the Wii within the future.
This utility is primarily Switch focused, and as of now only supports Homebrew for it. Later versions will improve the utility and add full support for Wii and Wii U.
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February 27th, 2019, 18:20 Posted By: wraggster
news via http://www.emulation64.com/view/2941...v211-released/
VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M v2.1.1 changelog:
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b5741ee - release v2.1.1 (15 minutes ago)
286d7ee - builder: fix 32bit mac build (16 hours ago)
eaa9b6c - Map Viewer: Fix crash when running a gb/gbc game, (26 hours ago)
91ee8ca - installdeps: check gtk3-classic on arch/manjaro (2 days ago)
98cb298 - GB: fix 32/64 bit save/state incompatibility (2 days ago)
b9d6f35 - add build32/ to .gitignore (for 32bit builds) (3 days ago)
6e76fce - cmake: fix finding 32 bit wxWidgets on gentoo (3 days ago)
0674b41 - cmake: remove from nasm definition (4 days ago)
7dda580 - cmake: do not use -fPIC on 32 bit x86, breaks asm (4 days ago)
3c28a18 - installdeps: support -m32 builds on opensuse (4 days ago)
d7cf15e - implement factory reset option #368 (5 days ago)
12fa61a - cmake: refactor FindSSP.cmake (9 days ago)
5a77d8f - cmake: don't use ccache on msys2+ninja (11 days ago)
ed29b9c - Merge pull request #364 from laqieer/master (3 weeks ago)
7b350c0 - bugfix: crash when loading elf (3 weeks ago)
eb6dfb4 - fix libretro build broken in 16dd5d4 #339 (3 weeks ago)
16dd5d4 - make speedup/turbo configurable + misc #339 (3 weeks ago)
5379708 - I guess I'll try the gtk2 build of wxwidgets instead (3 weeks ago)
d70dd37 - Let's use the proper wxwidgets package (3 weeks ago)
ede6b37 - Fix snap deps (3 weeks ago)
44208c8 - Add basic snapcraft yaml for building a snap (3 weeks ago)
ba678f4 - GB: Make gbTimerOn an INT type instead of BOOL (4 weeks ago)
43647d3 - GB: Prevent gbSpritesTicks from going out-of-bounds (4 weeks ago)
f8c6953 - fix drawing panel alignment in frame #325 (4 weeks ago)
c6fa724 - cmake: use color gcc/clang output when possible (4 weeks ago)
e912c35 - GBA: Remove some magic numbers for main pointers and save types size (4 weeks ago)
0697922 - Update libretro.cpp (4 weeks ago)
4700a2c - libretro: Enable mirroring for classic/famicom games for GBA and update (4 weeks ago)
f2b3496 - GB: Add missing battery save for MMM01 cart (4 weeks ago)
a0cec10 - Update GBA save type detection and cleanup... (4 weeks ago)
2a796d4 - libretro: Add GB color palettes (4 weeks ago)
4f90031 - persist chosen audio device in config file #353 (5 weeks ago)
d94d6d5 - osx builder: add -stdlib=libc++ to CFLAGS/LDFLAGS (5 weeks ago)
3eb591c - Update wxwidgets to 3.1.2 (5 weeks ago)
3b87576 - GB: Fix rumble support (MBC5) - Fix missing call to rumble function on MBC5 - fix rumble flag gets disabled causing rumble not to work at all. (5 weeks ago)
089d7a4 - libretro: Add support for tilt, gyro sensors and rumble pak (WIP) - Uses analog stick to simulate tilt and gyro hw. By default, tilt uses the right analog stick while gyro uses the left. The analog stick can be swapped using a core option provided and with separate sensitivity level for both sensors. WIP and will be fine tuned later (Kirby was fun to play at least) - Minor retro_run() cleanup and some minor stuff i forgot. (5 weeks ago)
6330555 - Merge pull request #350 from retro-wertz/libretro (5 weeks ago)
a2b3dd7 - libretro: Update input descriptors for 4-player SGB and cleanup... - Updates descriptors for 4-player SGB - Remove alternate gamepad layouts for GBA - Prevent crash when SGB border option executes at startup when GB is not initialized yet - Update input turbo function for 4-player support - Minor cleanups (texts, style nits, etc)... (5 weeks ago)
9d058ab - libretro: don't include getopt.h in configmanager (6 weeks ago)
d5642fa - libretro: Android buildfix (#348) (6 weeks ago)
093818a - GBA: Resolve shifting negative value issue in some thumb/arm opcodes (6 weeks ago)
59f76d0 - libretro: Use gbWram[] for $C000 in CGB mode (6 weeks ago)
f9efb79 - libretro: Fix GB games that uses serial (WIP) (6 weeks ago)
af3fe01 - libretro: Update GB's memory map, expose all usuable ram (6 weeks ago)
470d86f - libretro: Cleanup (6 weeks ago)
ad432a6 - libretro: Silence warning (6 weeks ago)
bff08ea - libretro: Update Makefile, fix ASAN (6 weeks ago)
8628db1 - Revert faudio inclusion, causing builder to fail because I didn't properly hook up the build instructions, will try and fix later (7 weeks ago)
c2b3163 - GBA: Only use eepromReset/flashReset during reset event (CPUReset) (7 weeks ago)
0d73da0 - GBA: Get rid of blip_time() (7 weeks ago)
83b3ebd - fix audio api radio buttons (7 weeks ago)
327611b - installdeps: add gcc-libgfortran to msys2 deps (7 weeks ago)
f6ad9a8 - remove bad hardcoded keybinds #298 #334 (7 weeks ago)
6462ce5 - pull transifex updates (8 weeks ago)
ab3d923 - add vim undo files to .gitignore (8 weeks ago)
a7773bc - Bump FAudio to 19.01 (8 weeks ago)
de0e8d6 - cmake: support libasan/-fsanitize (8 weeks ago)
ff2d31b - faudio: minor change (8 weeks ago)
964f086 - fix audioapi opt enum, reorder xrc (8 weeks ago)
8cb3f5a - fix sound api config on linux/mac (8 weeks ago)
55a60e3 - only block key event propagation for game keys #88 (8 weeks ago)
f8b5627 - fix support for old SDL versions (9 weeks ago)
e57beed - ignore depressed gamepad triggers #88 (9 weeks ago)
979ef8e - cmake: fix building without FAudio (9 weeks ago)
a91f066 - disable travis mingw jobs for now (9 weeks ago)
edf2c0c - fix xaudio2 when openal is disabled (9 weeks ago)
3ed08e8 - finish connecting new faudio driver (9 weeks ago)
296e8e1 - fix valid sound driver config values + faudio fix (9 weeks ago)
1f4487b - faudio: add gui code for selecting driver (9 weeks ago)
3962276 - add some missing faudio initialization code (9 weeks ago)
0c2906d - fix SDL sound defaulting code (9 weeks ago)
580a11e - Let's not force FAudio just yet (9 weeks ago)
969046e - Add faudio to the build script (9 weeks ago)
d6f3fd2 - Finish hooking up FAudio to the rest of the frontend (9 weeks ago)
539027c - remove problematic default joy binds #88 (9 weeks ago)
5da4876 - fixed a typo and added faudio, but there's still persisting issues (9 weeks ago)
514f355 - Merge pull request #337 from visualboyadvance-m/light-weight (9 weeks ago)
429b8ce - I'm pretty sure some of this is very hacky and needs correcting, but it compiles at least. (9 weeks ago)
53e16e0 - Need to hook up the effects chain parameters (9 weeks ago)
8939455 - Next on the list is adding a few more arguments for certain functions (9 weeks ago)
a8c4436 - Next on the list is correcting the incomplete types (9 weeks ago)
4b664c6 - Still not quite ready for d3d, but this one header mingw has anyways. (9 weeks ago)
1481513 - we need to release with the proper function in faudio (9 weeks ago)
0bfbcfa - Needed the FAudio Processor in FAudioCreate (9 weeks ago)
af98f53 - Inbound FAudio fixes (9 weeks ago)
5f38c0d - cmake: static: check for link file when editing (9 weeks ago)
ebd2e74 - installdeps: fix for a01deb2: use msys2 ccache (9 weeks ago)
a01deb2 - installdeps: also install ccache (9 weeks ago)
ba563c7 - Add FAudio to the xrc (9 weeks ago)
5d7dfa4 - Merge pull request #335 from retro-wertz/fix_crash (9 weeks ago)
0c579b2 - Revert to a default audio api (SDL) when config is invalid (9 weeks ago)
4361c45 - Fixed a few things, still have lots to fix though before it's a usable state. (2 months ago)
99795b2 - cmake hookup is done, there are some issues that I'll be trying to fix within faudio.cpp before it's ready for mainstream (2 months ago)
eab039c - This should allow faudio to be supported in vba-m, next is to further modify cmake to find faudio (2 months ago)
e00aca1 - Initial work on switching to faudio, WIP (2 months ago)
0a40ca7 - initial inclusion of stb_image to begin migration from libpng to stb, let's trim some fat (2 months ago)
0d1b23c - Merge pull request #331 from retro-wertz/gba_timings (3 months ago)
85891fc - Reduce input delay by 1 frame and audio timing fix (3 months ago)
3cb3842 - builder: add patch for glibc 2.28 compat to m4 (3 months ago)
61b3084 - builder: set host cc for libgpg-error to gcc (3 months ago)
00b0469 - add travis hook for gitter (3 months ago)
b60a634 - Merge pull request #326 from knightsc/tasks/add-lldb-support (3 months ago)
27a874e - Merge branch 'master' into tasks/add-lldb-support (3 months ago)
a52eddb - Handle debugger disconnect and reconnect properly (3 months ago)
6ba3b77 - Set correct register number in gdb stop reply (3 months ago)
f385fb2 - Update gdb remote query support (3 months ago)
3b185e2 - builder: libvorbis fix (3 months ago)
c68f372 - fix wrong copy-pasta in 36e412d (3 months ago)
16ccad0 - Merge pull request #330 from retro-wertz/libretro_updates (3 months ago)
36e412d - builder: mingw: fix libffi for i686 + improvemnts (3 months ago)
5b0f2e8 - builder: msys2: fix links to host binaries (3 months ago)
7276064 - Update ISSUE_TEMPLATE.md (3 months ago)
ca56ccf - libretro: Simplify cheats, add multiline support for GB/GBC (3 months ago)
a2d5c26 - libretro: Add turbo buttons (3 months ago)
3484ecc - Add support for LLDB qHostInfo packet (3 months ago)
dd2a1d9 - Fix stack overflow in remoteMemoryRead (3 months ago)
4f28e84 - Fix stack overflow in remotePutPacket (3 months ago)
db8aaec - builder: mingw: build zlib-target after cmake (3 months ago)
beaf934 - builder: bump libxslt 1.1.33-rc1 -> 1.1.33-rc2 (3 months ago)
afbe647 - builder: catgets fix for msys2 + minor changes (3 months ago)
a6034dd - builder: disable building openssl tests (3 months ago)
9ebc3fc - builder: build mingw dlfcn after cmake (3 months ago)
115fce6 - builder: do not defer env eval for msys2 host hook (3 months ago)
b9911a5 - builder: fix regressions from 3786944..a3ec309 (3 months ago)
a3ec309 - builder: more minor mingw cross fixes (4 months ago)
d725978 - builder: fix openssl parallel make patch (4 months ago)
cf3ed8f - builder: fix quoting issues introduced in 3786944 (4 months ago)
3786944 - builder: msys2 fixes + misc improvements (4 months ago)
975a186 - cmake: support linuxbrew mingw toolchain (4 months ago)
453fa0d - add visual studio .vs/ directory to .gitignore (4 months ago)
eee4add - Add localizations to installer, next will be adding portable mode so users can install to a custom location without the shortcuts being installed (4 months ago)
2e5235a - Initial rework of the installer framework, this is very incomplete, but it'll hopefully allow individual selection of translations as well as offer a portable mode installer (4 months ago)
6f1df2d - rename mingw include dir mingw-include in deps (4 months ago)
5e58e4c - when it comes to cross compiling, Most unices like linux are case sensitive (4 months ago)
26b15b2 - add mingw dependencies/include to include path (4 months ago)
9cb9ce8 - fix Windows XP Compatibility #315 (4 months ago)
1bf51ec - builder: 32 bit mingw fixes (4 months ago)
ed8c928 - builder: support gentoo crossdev + misc fixes (5 months ago)
b60cd33 - Update openal to use github url (5 months ago)
aebda1b - debian: update dependency (5 months ago)
58083d9 - Gonna use universaldxsdk for xaudio (5 months ago)
721c1b7 - Revert "hopefully fix bin2c for msvc" (5 months ago)
01a75e8 - hopefully fix bin2c for msvc (5 months ago)
b9d0f81 - builder: fix ccache on msys2 (5 months ago)
be0d49a - builder: msys2 fixes (6 months ago)
3aa00bf - builder: fix libuuid_mingw for mingw cross (6 months ago)
5b5e319 - builder: don't install cpanm with local::lib (6 months ago)
88f66ef - builder: fix building ccache for win targets (6 months ago)
d1c82ca - fix typo in builder core (6 months ago)
dcd7d5e - support 32/64 bit mac builds, build improvements (6 months ago)
b4dd06a - Merge pull request #302 from retro-wertz/libretro (6 months ago)
916c091 - Libretro: Add GB/GBC cheat support... (6 months ago)
14086d0 - Libretro: Fix crash on some linux systems (6 months ago)
0e33861 - update translations, add new langs from transifex (7 months ago)
e67b513 - rename mac-localizations to mac-translations.cmake (7 months ago)
bf4606f - install translations into mac .app (7 months ago)
0092dc1 - msys2: don't try to link msys librt and libpthread (7 months ago)
65e1ab0 - disable gcc stack protector, segfault on 8.2.0 (7 months ago)
6cbad61 - fix cmake regression introduced in bfe21ae (7 months ago)
bfe21ae - remove -fpermissive compiler flag (7 months ago)
571ecbe - support mac-hosted mingw builds, misc. fixes (7 months ago)
e32e7c5 - installdeps: Add zip to openSuse dependency (7 months ago)
f45935a - Add vbam_libretro.info (7 months ago)
be508eb - simplify check for renamed wx-config, fix gentoo (7 months ago)
3b44a29 - cmake: fix wrong unset syntax #295 from f78d45c (7 months ago)
5644339 - installdeps gentoo: don't eselect wxwidgets (7 months ago)
7a054b4 - installdeps: support gentoo (7 months ago)
f78d45c - cmake: fix regression in finding wx from 2efcb62 (7 months ago)
594ecc3 - msys2 builder: redo fontconfig patch, bumb wx (7 months ago)
2cece6a - Updated Translations, finally added transifex support to pull in new translations (7 months ago)
6bc3010 - update msys2 builder (7 months ago)
14d1315 - Merge pull request #292 from retro-wertz/updates (7 months ago)
ddea50d - GB: Cleanup sound registers (7 months ago)
faf01db - GB: Backport STAT register behavior (7 months ago)
d9e0d0f - GB: Remove references to gbReadOpcode (7 months ago)
eb20bb4 - We don't have a forum anymore (7 months ago)
fca7e17 - Libretro: Prevent crash when loading an incompatible state file (7 months ago)
1289e08 - Libretro: Enable battery save ram support for MBC2 and MBC7 (7 months ago)
a9ab09f - Libretro: Fix realtime clock not updating in GB/GBC... (7 months ago)
6cda6c0 - Libretro: Show basic details in log window during rom loading (7 months ago)
de25e9d - include zip for arch based systems (7 months ago)
5016fd6 - Merge pull request #286 from retro-wertz/libretro_gb (7 months ago)
6ef938f - Libretro: Add memory descriptors for GB/GBC (7 months ago)
bb64e8d - Libretro: Use retro_get_memory_data/size for battery-enabled roms (7 months ago)
119e1f5 - Libretro: Add core options for GB border and hardware overrides (7 months ago)
76ad84f - Opps, accidentally broke borders in standalone (7 months ago)
bf447bf - Libretro: Add GB/GBC core (7 months ago)
f05a05e - Libretro: Refactoring for adding GB/GBC core (8 months ago)
0e60c34 - Fix this (8 months ago)
52f5a02 - fix installdeps for Ubuntu 18 (8 months ago)
cc43db3 - fix installdeps for Ubuntu (8 months ago)
3f903cf - Merge pull request #278 from retro-wertz/patch-4 (8 months ago)
02e5f0b - Libretro: Bump version number (8 months ago)
fc42f88 - GB: Fix SIO related issue (8 months ago)
a8d0508 - use GetWindow()->Refresh() in Wayland only (8 months ago)
459a1fb - builder: fix ccache, mingw-cross (8 months ago)
f937aa7 - builder: disable ccache for openssl (8 months ago) |
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