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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 26th, 2010, 00:13 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15951.html
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.018 (11/24/2010)
Timing fixes - Kid Icarus, Solomon´s Key, Adventures of Lolo 2, Jackal are now playable.
Fixed a couple issues with the audio as well.
(Periodic noise works, and channels don´t buzz when the periods are set to zero.)
Mega Man 2 is where this improvement is most noticeable.
The OS default look and feel is used instead of the Java default now, which
means the Open dialog is improved.
Saved games should always save on close now, no matter how the window is closed.
http://code.google.com/p/halfnes/
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November 25th, 2010, 14:03 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...1127c16cd0cadd
relminator carries the 1.0 version of "Easy GL2D DS" C graphics library to develop games for the Nintendo DS.
Reasons to use Easy GL2D:
1. Library IS very small size (less than 10 kb)
2. Very fast
3. Easy to Maintain Existing and refactor code
4. Abstracted interface
5. Easily portable code IS To other platforms
6. Can seamlessly combines 2D and 3D
7. Almost unlimited range use in a single frame
8. Can handle non-power of 2 sprites
9. Translucency of 3 types (2 and 1 via textures via polygon format)
10. Lots of sprite effects (colors, alpha, rotation, scaling, shearing, etc.).
11. Optimum use VRAM
12. Paletted (almost limitless) and high color mode Can Be Used Together.
Limitations:
1. Emulating emulators are in the 3d Slower Than The hardware OAM.
2. glPutPixel, and glLine glBox only works was real and DS No $ gba and DeSmuME is not.
3. You Still Have to Learn How to Use The OAM sub and sub BG sincere hand this lib SI engine
only. You Can use to render the video capture on Both screens but thats Would Limit your
Would use SPF and Valuable VRAM.
http://rel.betterwebber.com/junk.php?id=117
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November 25th, 2010, 00:19 Posted By: wraggster
Nintendo opened the official website for its previously announced public 3DS demo event (in Japan -- calm down), dubbing the showcase "Nintendo World 2011." Taking place from January 8 - 10 in Hall 9 of the Makuhari Messe convention center (home of Tokyo Game Show), admission to the event will be free for the public. Unfortunately, none of the games on display have been listed, but the event's website promises more info as January draws closer.
It's not clear whether this event will become a regular shindig or not -- Nintendo holds events sporadically in Japan, but the 3DS is anomalous in being most effectively marketed in person. Regardless, Nintendo World 2011 will mark the first time the general public will get its hands on Nintendo's next big thing. Given our experience with the handheld at E3, we suspect the public is in for a good time.
http://www.joystiq.com/2010/11/24/ja...do-world-2011/
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November 24th, 2010, 23:48 Posted By: wraggster
Divineo USA have dropped the price of the Wii Play Game Which includes a Wiimote for under 10 Dollars or around 6 Pounds, a real bargain but if anyones interested then jump in fast.
Wii Play collects nine quick and addictive games that are easy to pick up and play and hard to put away. Thanks to the intuitive controls of the Wii Remote, even the most inexperienced gamers will have no trouble mastering the controls. Wii Play comes with a white Wii Remote so that your friends can join in the action. Nunchuk not included.
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November 24th, 2010, 00:58 Posted By: wraggster
The 2011 International Consumer Electronics Show in Las Vegas will mark Nintendo's first appearance at CES for 16 years.
Nintendo's upcoming 3DS handheld, due for a 2011 release, is expected to play a large part in the console giant's presence at the January show.
The company last appeared at CES in 1994, demonstrating prototype graphics hardware for what eventually became the Nintendo 64.
Also in attendance will be rivals Sony and Microsoft, as well as PC gaming component firms such as AMD and Intel.
"With the gaming market expected to generate $20.3 million in 2010, the International CES is the must-stop hub for innovative gaming products, and will allow CES attendees to experience the future of gaming from an amazing range of innovative companies," said Karen Chupka, senior vice president, events and conferences, CEA.
http://www.gamesindustry.biz/article...ce-in-16-years
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November 24th, 2010, 00:35 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=12638&f=19
MoDmew8 REALISE "Take it Cheesy," puzzle game dans lequel vous devez marquer le point de plus en alignant des lignes de valeurs identique.
It's an electical form of the public game "Take It Easy" - so the idea is either Not by me - you have to Create straight lines without Any interruption - if the line is straight, so you will get points According to the value of the line multiplyed with the Amount of a token of the line
example: 4 tokens straight 6 = 4 * 6 = 24 points
Just a small info - Possible High Score: 307 (But only if you're lucky That for getting the correct pieces)
http://www.palib-dev.com/forum/index...ic,1061.0.html
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November 23rd, 2010, 15:09 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15941.html
A new version of the Nintendo 64 emulator Mupen64Plus has been released.
Quote:
November 22nd, 2010: Version 1.99.4 is tagged and released. This latest beta build is dedicated to all the users out there who don´t compile from source code. I felt sorry for people who were banging their heads on bugs that were fixed months ago in the source code. So here is a new release, all packaged up and ready to run.
Mupen64Plus
Added some type checking to ConfigGetParameter() function, and a new error type
Bugfix: avoid segfault in the video extension code if SDL initialization fails (because video plugin fails)
Added new CoreGetRomSettings() function for front-ends
Allow to run dynarec in hardware DEP protected windows
Allow core .cfg parser to accept strings without quotes around them
API change: use new ReadScreen2() video plugin function
New re-entrant R4300 disassembler, from tty68k/zzt32, a man who loves MIPS processors
makefile fixes and improvements, code cleanups
Mupen64Plus-audio-sdl
Bugfix: Plugin should write default config values at startup time
Bugfix: fixed fast-forward for banjo-kazooie and other games which was broken due to limitation in basic resampling algorithm
makefile fixes and improvements
Mupen64Plus-input-sdl
Bugfix: Do configuration during PluginStart(), so GUI will see defaults (auto-configured) the first time it is run
Move axis value reducers to right shift and right ctrl, to avoid conflict with A/B buttons
New feature: extra deadzone parameter in axis() config parameter clause when mapping an analog joystick axis to an N64 button
many new joystick auto-configurations
makefile fixes and improvements
Mupen64Plus-rsp-hle
merged all big-endian fixes from mupen64gc project
makefile fixes and improvements
Mupen64Plus-UI-Console Front-End
add some parameter checking for --emumode option
new cheat file format from spinout182
makefile fixes and improvements
Mupen64Plus-Video-Rice
new feature: anisotropic filtering
new feature: trilinear filtering
new feature: mipmaps
cleaned up FindScaleFactor function based upon r45 of the 1964 repo
bugfix: buffer overrun (and crash) when reading vendor string info on some opengl implementations
API change for reading the video buffer: new interface is more flexible and avoids some potential problems
support for anti-aliasing (GL_MULTISAMPLE)
makefile fixes, improvements, and code cleanups
http://code.google.com/p/mupen64plus/
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November 23rd, 2010, 15:08 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15934.html
A new build from the NES emulator FCEUltra-Win32-mappers-modified has been released. This emulator is based on FCEUltra source code snapshot (fceu-0.98.13).
Quote:
Changelog:
* 21.11.2010
* mapper 25 - game bug fixed lol, ganbare goemon gaiden credits now works fine finally
* mapper 69 - debugger crash fixed
* mapper 253 - fixed somehow, but I´m sure not ideal
* UNIF OneBus - parent for UNIF DANCE board now, without PCM samples, emulation improved, new dumps working too
* UNIF WITG - removed, dupe 193 mapper
* 19.06.2010
* UNIF NTD-03 - new dump "ASDER 20-in-1 (Unl)[U][!]"
* UNIF KS7012 - new dump "Zanac (KAISER)(FDS Conversion)(Unl)[U][!]"
* mapper 210 - savestate fixed
* fixed "Young Indiana Jones Chronicles, The (U) [!]" problem, thanks to nesdev people
* 13.05.2010
* mapper 121 - finally worked for all games (still hacky)
* mapper 121 - redefined with CRC check "Sonic 3D Blast 6 (Unl)" and "Street Fighter Zero 2 ´97 (Unl) [!]"
* mapper 187 - removed mapper 121 leftovers
* mapper 228 - fixed, save regs added
* fixed ines loading, "Action 52" now works fine
http://cah4e3.shedevr.org.ru/fceultra.php
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November 22nd, 2010, 21:21 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15933.html
The version 0.15 of the NES emulator Macifom for Mac OS X has been released.
Quote:
Version 0.15 Released!
The latest version of Macifom features the following major fixes and improvements:
Support for games using the MMC3 mapper on TxROM boards (such as the indie hit Blade Buster, pictured above)
Support for games designed for SUROM boards
Further improvements to the APU and PPU timing for compatibility and hardware equivalency
Improvements to the functionality and stability of the debugger. Audio playback now works properly when debugging and APU and PPU are synchronized when stepping through execution.
About Macifom
Macifom is a highly-accurate NES emulator and debugger written in Objective-C that leverages the latest Mac OS X APIs to provide excellent performance and usability. The purpose of this project to facilitate new NES development on the Mac OS X platform while leveraging OS X technologies such as AppKit, OpenCL, CoreAudio, OpenGL and more!
The latest version of Macifom features:
Cycle-exact CPU (2A03) emulation for valid opcodes
Scanline-accurate PPU (2C02) emulation
Excellent sound reproduction care of Blargg´s Nes_snd_emu library
Windowed and full-screen display modes
Support USB Gamepad and Joystick controls
Supports games designed for NROM, UxROM, CNROM, AxROM, SNROM, SUROM and TxROM boards.
Automatic saving of cartridge SRAM to disk
A debugger featuring breakpoints, live disassembly of program code, reading and writing of memory locations, register display and step-through execution.
http://code.google.com/p/macifom/
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November 22nd, 2010, 21:20 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15932.html
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.017(11/21/2010)
Mapper 7 (ANROM) and Mapper 4 (MMC3) are now supported. Unfortunately, most of those now supported games have graphical glitches because they change the scrolling in the middle of a frame and that isn´t handled properly yet. Also made remapping keys from the INI file ACTUALLY work (sorry!) and prevented left and right from registering at the same time because that causes problems in some games.
http://code.google.com/p/halfnes/
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November 22nd, 2010, 21:11 Posted By: wraggster
As discussed on Slashdot earlier this year, the lack of a next-generation Wii may be hurting Nintendo. That doesn't seem to concern the company's US chief, Reggie Fils-Aime, who said this week that a Wii 2 might not appear until 2012. He wants to sell a few million more consoles before a successor is launched. So, no Wii 2 for 2010 or 2011 — meanwhile, the PS3 and Xbox consoles get motion control support and other content enhancements. What does that mean for the success of Nintendo's gaming console business? Has the innovator been out-innovated due to a sluggish product roadmap?
http://games.slashdot.org/story/10/1...-Maybe-In-2012
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November 22nd, 2010, 21:08 Posted By: wraggster
Nintendo will launch two new DSi colours in the US this week.
For the first time, shoppers will be able to buy orange and green systems, both of which are set to be bundled with Mario Party.
The new colour models go on sale on Friday, November 26, and will be available while supplies last at a suggested retail price of $149.99.
Through the end of October, Nintendo had sold more than 43 million DS systems in the US alone.
While the DS topped October hardware sales in the States, the system's not performing as it once was, but maybe some new colours will give it a boost ahead of the 3DS launch in March.
http://www.computerandvideogames.com...VG-General-RSS
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November 21st, 2010, 23:47 Posted By: wraggster
DOP-Mii: WiiBrew Edition updated to v14.3 by Arikado and lukegb
It's DOP-Mii: WiiBrew edition!
Install IOS', System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.
Changelog
v14.3
Random updates, including:
Updated version of libogc used
Fixed USB for new version of libogc
Changed AHBPROT prompt style
http://wiibrew.org/wiki/DOP-Mii:_WiiBrew_Edition
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November 21st, 2010, 23:36 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9409
According to the sign GAME Australian Nintendo 3DS future would indeed be sold at nearly 300 euros in the West. Mere speculation or concrete info?
It remains for Nintendo to announce the price of its Nintendo 3DS outside Japan, and even further afield also its release date western still not revealed. For the Japanese archipelago, is very clear, it will be available February 26, 2011 against 25,000 yen, or 220 €. A cost that we already seemed important, but the Australian site of the sign GAME has even worse to teach us.
Nintendo 3DS is indeed listed at 398 Australian dollars (prices do that for Internet sales), what makes us close to 300 euros or 289 euros if you want a precise figure. We are generally accustomed to pay a little more expensive than the Japanese, but here, hard to believe our eyes, yet open.
Two things: either GAME has reliable information that we are unfortunately not yet received, or it is just a guess. But in this case, when one chooses to better estimate the price of a machine, it tries to find one that tries to suit both the builder and the consumer, right?
CAUTION, as usual, this type of news is to be taken lightly!
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