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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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August 9th, 2011, 12:15 Posted By: wraggster
via http://www.neoflash.com/forum/index.....html#msg51423
Nickname: dieudunet
Projet name: MegaFamilyBros
From: Paris,France
Division: Retro GAME
Platform: SNES
Original enter: YES
Support Motion: NO
Project description:
This game was designed to be Action/Jumping game (some mix between Mario and Megaman).It is my first project in ASM, the main goal was to analyse exactly how people develop game in the old (but beautifull) times.
All Sprites and tiles sheets have been ripped from existing games (i'm not a graphics designer ), the same for music.
I know there is still some little bug, the game is playable
Gameplay :
The goal is easy. Avoid dying and kill the boss. There is 3 differents level, but only 1 boss.
The level 0 is easy
The level 1 is more difficult
The level 2 is really, really more difficult
You can kill foe using Jump (A) or Shoot (B)
Each Shoot cost 1 money (everythings has a price)
You can exchange Gold for Heart (10 gold needed) or sacrifice Heart for Gold (10 gold earned),it 's up to you to decide.
As I have only show this game to my children, I will be very happy to see your remarks about the game/gameplay/glitch
Feel free to give your opinion but keep in mind than doing a full game in ASM on SNES was really a huge work.
The Source Code will be release on http://dieudunet.free.fr at the end of august.
Thank you
PS : The game was tested on all emulator, run well. and tested on Meo Myth cart on the real SNES Hardware, works perfectly (push the Low Rom option).
SMC download : http://dieudunet.free.fr/media/blogs/DdnBlog/megafamilybros.zip
Youtube Video :
Technical Reference : http://dieudunet.free.fr/media/blogs/DdnBlog/documentationdraft.zip
ScreenShot :
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August 9th, 2011, 12:11 Posted By: wraggster
The return of the Nintendo Age ezine last month wasn’t a flash in the pan one-off, because here we have issue 2 of volume 5. Nintendo Age covers all things Nintendo and in this issue there is a look at the classic SNES RPG, Earthbound, along with other articles including From Cards to Carts, Hombrewing the Death of an Empire, accessory spotlight and more. The Nintendo Age eZine can be downloaded for free from the NAge website.
http://retroactionmagazine.com/retro...e-august-2011/
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August 9th, 2011, 12:08 Posted By: wraggster
It seems like I’ve been making this game forever. I’ve restarted making it completely from scratch on at least two occasions and I have certainly learned a lot in the process. But now more then ever I’m considering myself done with it. You shouldn’t expect any further updates. Here is version 1.0 of They Do Not Die.
What has changed:
You can now save your game.
You can obviously also load that game save and continue playing from where you left off.
Running consumes less energy.
shooting now consumes energy (just enough to stop it from regenerating).
Health regenerates at half speed when you aren’t full on energy.
I’ve removed the on screen frame rate counter.
The music no longer plays improperly slow in the Wii version.
The performance has improved in the Windows version.
Wii controls:
Nunchuck analog stick = Move
A button = Run
B button = Shoot
Windows controls:
WASD or arrow keys = Move
Shift = Run
Left mouse button = Shoot
Extra credits:
The background music is as always by RekcahDam.
Links:
Download the Wii version
Download the Windows version
Other notes:
I had planned to include user submitted levels. But with only one entry so far I’ve decided against it. If you want to play that one level then you can find it here. It is titled Zombie Death Maze and was made by Mr. Reaper.
You can also find Mr. Reaper’s reskin for the game here.
http://thatotherdev.com/2011/08/08/t...3-wii-windows/
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August 9th, 2011, 00:22 Posted By: wraggster
Every once in awhile a project comes along that makes us say, “this is why we want a 3D printer!”
[Skimbal] is pretty well known in 3D printing circles for the incredibly detailed designs he has put out in the past. This time around, his focus is on motoring, Mario Kart style.
His Turtle Shell Racers are ripped right out of the Mario Kart series of games, and are built in the form of the multi-colored turtle shells with which most of us have a love/hate relationship. Constructed atop cheap RC trucks, the Shell Racers require 20-some odd printed parts apiece, but looking at the final results we think the time and money spent would be well worth it.
After watching the videos below, we think you’ll agree that these things look like a blast to play with. The Shell Racers were actually so impressive that they managed to land [Skimbal] a permanent gig with MakerBot Industries.
If you want to try making a set of your own, there are extensively detailed build instructions and all the STL files you can shake a stick at over at Thingiverse.
http://hackaday.com/2011/08/08/3d-pr...-kart-to-life/
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August 9th, 2011, 00:18 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
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August 8th, 2011, 23:45 Posted By: wraggster
Get your hands on the newest release of the GoldenEye: X project! This update includes additional levels, the entire character roster, modified scenarios, improvements to weapons, and much more. The multiplayer (Virtual Reality) mode is bursting with content. For those with backup devices, you’ll be very pleased to know that this mod now runs on console. If you haven’t already played GE:X in the past, now is the perfect time to try it out for yourself. You can even play it online with your friends via Mupen64!
Also, check out the official GE:X YouTube Channel for trailers and gameplay videos…
http://www.youtube.com/user/GoldenEyeXN64
RHDN Project Page
Relevant Link: (http://www.goldeneyevaul....com/viewfile.php?id=202)
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August 8th, 2011, 23:39 Posted By: wraggster
Lifemiiwii is a 3D version of the Conway Game of life, designed by the britain mathematic John Horton Conway.
The game made its first public appearance in the October 1970 issue of Scientific American, in Martin Gardner's "Mathematical Games" column. From a theoretical point of view, it is interesting because it has the power of a universal Turing machine: that is, anything that can be computed algorithmically can be computed within Conway's Game of Life.[2][3] Gardner wrote:
The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata ... Because of Life's analogies with the rise, fall and alterations of a society of living organisms, it belongs to a growing class of what are called 'simulation games' (games that resemble real life processes)
http://wiibrew.org/wiki/Lifemiiwii
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August 8th, 2011, 23:35 Posted By: wraggster
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i and 480p mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
[h=3]v2.4 (C64-network.org)[/h][h=3]v2.3 (C64-network.org)[/h]- Added usb fat support
- Added wiimote rumble support
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August 8th, 2011, 23:30 Posted By: wraggster
Genesis Plus GX 1.6.0 released by Eke-Eke
Genesis Plus GX is a Sega Genesis / Megadrive / Master System / Game Gear / SG-1000 emulator. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.
[h=3]1.6.0 (08/07/2011)[/h][h=4]Core/Sound[/h]- added YM2413 emulation in Master System compatibility mode.
- fixed SN76489 noise boost initialization.
- minor YM2612 core optimizations.
[h=4]Core/VDP[/h]- added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
- added support for all TMS9918 rendering modes.
- improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
- fixed color palette initialization.
- fixed shifted sprites rendering in Mode 4.
- modified pixel rendering support (pixel depth is now forced at compilation time).
[h=4]Core/CPU[/h]- optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[h=4]Core/IO[/h]- added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
- added Terebi Oekaki tablet emulation.
- improved Mouse emulation (fixes mouse support in Cannon Fodder).
- improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
- improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
- modified lightgun emulation to use common key inputs for all devices.
- 2-buttons controller is now picked by default for Master System games.
[h=4]Core/MD[/h]- added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
- added Game Toshokan in EEPROM database (verified on real cartridge).
- fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
- modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[h=4]Core/MS[/h]- added Cyborg Z to Korean mapper database.
[h=4]Core/GG[/h]- added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[h=4]Core/General[/h]- added support for .mdx ROM format.
- added Game Gear & SG-1000 ROM support.
- added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
- updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
- various code cleanup.
[h=4]Gamecube/Wii[/h]- IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
- added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
- improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
- improved gun cursor positioning accuracy.
- improved horizontal scaling & screenshots rendering in H32 mode.
- fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
- removed ARAM/injected ROM support (unused).
- removed WPAD_ and PAD_ update from VSYNC callback.
- increased GCC inlining limits for some speed improvment.
- compiled with devkitPPC r24 & libogc 1.8.7.
http://code.google.com/p/genplus-gx/
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August 8th, 2011, 23:30 Posted By: wraggster
Genesis Plus GX 1.6.0 released by Eke-Eke
Genesis Plus GX is a Sega Genesis / Megadrive / Master System / Game Gear / SG-1000 emulator. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.
[h=3]1.6.0 (08/07/2011)[/h][h=4]Core/Sound[/h]- added YM2413 emulation in Master System compatibility mode.
- fixed SN76489 noise boost initialization.
- minor YM2612 core optimizations.
[h=4]Core/VDP[/h]- added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
- added support for all TMS9918 rendering modes.
- improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
- fixed color palette initialization.
- fixed shifted sprites rendering in Mode 4.
- modified pixel rendering support (pixel depth is now forced at compilation time).
[h=4]Core/CPU[/h]- optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[h=4]Core/IO[/h]- added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
- added Terebi Oekaki tablet emulation.
- improved Mouse emulation (fixes mouse support in Cannon Fodder).
- improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
- improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
- modified lightgun emulation to use common key inputs for all devices.
- 2-buttons controller is now picked by default for Master System games.
[h=4]Core/MD[/h]- added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
- added Game Toshokan in EEPROM database (verified on real cartridge).
- fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
- modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[h=4]Core/MS[/h]- added Cyborg Z to Korean mapper database.
[h=4]Core/GG[/h]- added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[h=4]Core/General[/h]- added support for .mdx ROM format.
- added Game Gear & SG-1000 ROM support.
- added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
- updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
- various code cleanup.
[h=4]Gamecube/Wii[/h]- IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
- added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
- improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
- improved gun cursor positioning accuracy.
- improved horizontal scaling & screenshots rendering in H32 mode.
- fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
- removed ARAM/injected ROM support (unused).
- removed WPAD_ and PAD_ update from VSYNC callback.
- increased GCC inlining limits for some speed improvment.
- compiled with devkitPPC r24 & libogc 1.8.7.
http://code.google.com/p/genplus-gx/
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August 8th, 2011, 23:27 Posted By: wraggster
Accio Hacks v1.2 released by James0x57
Downloads codes from the WiiRD Code Database to the SD Card then allows you to select the codes you want to use. Finally, it creates a gct file that Gecko OS or Gecko OS Mod can apply to the game.
[h=2]Changelog[/h]August 4, 2011 - v1.2 Download Via Comments
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August 8th, 2011, 22:59 Posted By: wraggster
Spooky Game Boy title Avenging Spirit headlines this week's Nintendo eShop update.
Originally released in 1992, the black and white classic sees the title's main character shot to death at the start of the game.
Players must then play as his ghost, able to inhabit other characters and creatures to avenge your untimely end and, naturally, save your girlfriend.
It's a portable version of the full-colour arcade 1991 original, which was ported to iOS earlier this year. It's out on the App store for $1.99 (£1.21). The 3DS version costs a little more - €3 (about £2.60).
Also in the eStore this week, touch-screen fishing challenges from Go Series Fishing Resort, and some card games.
eShop update - 11/08/11- Avenging Spirit (3DS Virtual Console) - €3
- Go Series Fishing Resort (DSiWare) - €2, 200 DSi Points
- Hearts Spades Euchre (DSiWare) - €5, 500 DSi Points
- Oscar's World Tour (DSiWare) - €5, 500 DSi Points
http://www.eurogamer.net/articles/20...pdate-11-08-11
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August 8th, 2011, 22:51 Posted By: wraggster
Activision's confirmed that a version of Modern Warfare 3 will be coming to DS courtesy of developer n-Space.
According to Activision social media manager Dan Amrich: "They've done the handheld editions of COD4:MW, Modern Warfare 2, Black Ops [pictured], and World at War, among many other DS games. So, the DS version is also in expert hands."
Last week, the publisher also announced plans to release the shooter on Wii. While the Xbox 360, PS3 and PC versions are being developed by series creator Infinity Ward, Black Ops maker Treyarch's responsible for the Wii version.
Activision CEO Bobby Kotick said this week that the level of consumer interest in Modern Warfare 3 ahead of its November launch is unlike anything he has seen in the company's 21-year history.http://www.computerandvideogames.com/314674/modern-warfare-3-confirmed-for-ds/
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August 8th, 2011, 22:49 Posted By: wraggster
Things haven't gone entirely to plan with 3DS and Nintendo has acknowledged the 'huge challenges' it faces with its next hardware launch - Wii U.
In a chat with Wii Sports designer Katsuya Eguchi, our friends at Edge suggested Nintendo faces a similar struggle when it launches Wii U late next year.
"You're absolutely right, those are just some of the huge challenges ahead of us - getting people to really understand what Wii U can offer," acknowledged Eguchi.
"We have some experiences here right now - with Chase Mii and 'shield Pose' - and we have a great opportunity to give people time to play the games, so we'll take advantages of expos, conferences and in-store demos," he added.
"But we really want people to understand how the TV screen and controller screen interact and how that changes the experience. And we've come up with a variety of uses. But you're right, we can't explain them all, and I don't even think we've thought of them all. I'm sure there are many uses that haven't been thought of yet."
Nintendo won't announce the price and release date for Wii U until 2012, president Satoru Iwata has confirmed, admitting to worries that potential early adopters will hold off buying the console in response to the drastic 3DS price drop which slashed a third of its price barely six months into its lifecycle.http://www.computerandvideogames.com/314684/nintendo-facing-huge-challenge-communicating-wii-u-features/
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August 8th, 2011, 22:47 Posted By: wraggster
Nintendo needs to "change its business fundamentally", starting with dropping 3DS software prices to $25 (£15) or less.
That's according to M2 Research analyst Billy Pidgeon, who told IndustryGamers that selling heaps of hardware isn't enough. "Nintendo needs to change its business fundamentally ... Selling in hardware is important, but Nintendo must increase attach rates and third party opportunity dramatically," said Pidgeon.
He goes on: "Lower 3DS hardware prices only address part of the problem. It's more important to sell more software as packaged goods and paid digital downloads to each customer who buys a hardware unit."
Pidgeon adds: "I would like to see Nintendo cut the retail price of packaged software to a range of $20 to $25 for the 3DS. DS software should be $20 or less."
This comes after Nintendo recently announced a drastic 3DS price drop which will slash a third of its price barely six months into its lifecycle.http://www.computerandvideogames.com/314686/3ds-games-should-be-25-or-less/
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August 8th, 2011, 22:44 Posted By: wraggster
Nintendo is continuing the Zelda 25th Anniversary celebrations with the launch of a dedicated new site.
It's got all the stuff you'd expect; a History of Zelda feature, videos, wallpapers, links to the most recent Zelda games and details on the Legend of Zelda 25th Anniversary Symphony Concert Tour which stops off in London to play at the Hammersmith Apollo on October 25.
Nintendo is also running a contest through the site that challenges fans to make a Zelda Flipnote animation with Flipnote Studio on DSi and DSi XL. Entries will be judged by Nintendo's Shigeru Miyamoto and Zelda producer Eiji Aonuma, along with Takahashi Tezuka who worked on A Link to the Past and Link's Awakening, and Yoshiaki Koizumi who worked on Ocarina of Time and Majora's Mask.
More details on how to enter and when the results will be drawn are on the Zelda 25th Anniversary site (through the link below).
[ Source: Zelda 25th Anniversary ]
http://www.computerandvideogames.com...e-art-contest/
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August 8th, 2011, 22:44 Posted By: wraggster
Nintendo is continuing the Zelda 25th Anniversary celebrations with the launch of a dedicated new site.
It's got all the stuff you'd expect; a History of Zelda feature, videos, wallpapers, links to the most recent Zelda games and details on the Legend of Zelda 25th Anniversary Symphony Concert Tour which stops off in London to play at the Hammersmith Apollo on October 25.
Nintendo is also running a contest through the site that challenges fans to make a Zelda Flipnote animation with Flipnote Studio on DSi and DSi XL. Entries will be judged by Nintendo's Shigeru Miyamoto and Zelda producer Eiji Aonuma, along with Takahashi Tezuka who worked on A Link to the Past and Link's Awakening, and Yoshiaki Koizumi who worked on Ocarina of Time and Majora's Mask.
More details on how to enter and when the results will be drawn are on the Zelda 25th Anniversary site (through the link below).
[ Source: Zelda 25th Anniversary ]
http://www.computerandvideogames.com...e-art-contest/
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August 8th, 2011, 22:44 Posted By: wraggster
Nintendo is continuing the Zelda 25th Anniversary celebrations with the launch of a dedicated new site.
It's got all the stuff you'd expect; a History of Zelda feature, videos, wallpapers, links to the most recent Zelda games and details on the Legend of Zelda 25th Anniversary Symphony Concert Tour which stops off in London to play at the Hammersmith Apollo on October 25.
Nintendo is also running a contest through the site that challenges fans to make a Zelda Flipnote animation with Flipnote Studio on DSi and DSi XL. Entries will be judged by Nintendo's Shigeru Miyamoto and Zelda producer Eiji Aonuma, along with Takahashi Tezuka who worked on A Link to the Past and Link's Awakening, and Yoshiaki Koizumi who worked on Ocarina of Time and Majora's Mask.
More details on how to enter and when the results will be drawn are on the Zelda 25th Anniversary site (through the link below).
[ Source: Zelda 25th Anniversary ]
http://www.computerandvideogames.com...e-art-contest/
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August 8th, 2011, 16:51 Posted By: wraggster
Veteran Nintendo series Metroid celebrated its 25th Anniversary over the weekend.
The original Metroid launched for the NES on 6th August 1986 in Japan. 11 more games have followed, with the latest, Metroid: Other M, released on Wii last year.
Metroid stars space-suited Samus Aran, a bounty hunter whose face is usually kept hidden. Gamers were shocked at the end of the first game when she removed her helmet and turned out to be a woman.
The series started as a 2D third-person action-adventure, although the recent highly-praisedMetroid Prime Trilogy took the series into first-person. Throughout the games, Samus must frequently face the eponymous Metroids - energy-siphoning life forms with a penchant for sucking on heads.
Nintendo has yet to announce any Metroid-themed celebrations, despite it being one of the company's flagship franchises.
In comparison, fellow Nintendo series The Legend of Zelda's own 25th anniversary has been givenplenty of attention, with an international Zelda concert tour coming to London in October.
Metroid fans have taken it upon themselves to celebrate the milestone however, with Shinesparkerscreating a remixed 36-track soundtrack CD with Metroid tunes covered by folks such as the Video Game Music Choir, available to download free.
http://www.eurogamer.net/articles/20...th-anniversary
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