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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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September 10th, 2011, 22:35 Posted By: wraggster
The US videogames retail market suffered a year-on-year decline of 23 per cent in August, according to data from the NPD group.
Revenue for the period beginning July 31 and ending August 27 was $669.9 million, down from $873.8 million in the equivalent period last year.
Physical software sales on console, portable and PC suffered the biggest loss, falling 37 per cent from $455 million in August 2010 to $285 million this year.
NPD attributes the majority of the decline to the delay of Madden NFL 2012, which was released on August 30 - two weeks later than its traditional release date.
Deus Ex: Human Revolution was the best-selling game across all formats despite being released only five days before the end of the month. There were also key digital releases that the NPD Group's data doesn't include.
"There was a lot happening outside of new physical retail as far as content is concerned," said analyst Anita Frazier. "Fruit Ninja became available to download for the Xbox 360 and a new Call of Duty map pack was available as well."
Console and portable hardware sales decreased by 12 per cent year-on-year to $249.4 million, with the Xbox 360 leading the field despite a price-cut for the PlayStation 3.
According to Gamasutra, sales of the Nintendo 3DS increased by 260 per cent over July to around 235,000 units - 195,000 units were sold in the 19 days following the price-cut.
Frazier also advised that, although physical hardware sales were down, more than half of the annual sales in the channel occur in the last four months of the year.
"Given the strong release schedule in the coming months, new physical retail sales could still be flat to slightly up once full year sales are tallied," she said.
http://www.gamesindustry.biz/article...-market-slumps
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September 8th, 2011, 23:51 Posted By: wraggster
'Golf' from the good old Game Boy era leads another mundane week for Nintendo's US downloads update.
Golf has aged, but it at least will conjure up fond memories in those who talked its 36 holes all those years ago. And Mario's in it.
Here's the rest of the list:
Nintendo eShop / Nintendo DSiWare
Puzzle Rocks - This novel puzzle game will thoroughly test your combining and planning abilities. Take your time to find the best strategy, improve your moves and make as many matches as possible during a single turn. (For Nintendo 3DS / Nintendo DSi)
DotMan - Do you like to drive fast and challenge authority? Perform last-minute lane changes, make stealthy U-turns and determine your speed in a nonstop action game that takes you back to the golden years of arcade gaming. (For Nintendo 3DS / Nintendo DSi)
Nintendo eShop
Golf - This new version of the Game Boy classic brings you 36 holes of realistic golf action. From twisting fairways and hungry sand traps to big water hazards and deceptive greens,Golf is packed with challenges. (For Nintendo 3DS)
Nintendo Video
Blue Man Group, "Dance Like the Stars!" - Blue Man Group are adding a new dimension to the dance competition craze. Hula! The Dougie! Pogo! Watch Blue Man Group bust a move. Press any button to continue... This offering for the Nintendo Video service becomes available today at 3 p.m. Pacific time. (For Nintendo 3DS)
Also new this week:
Paint Splash (WiiWare)
Liight (demo version) (WiiWare)
Info, screens and videos of these games are through the source link.
[ Source: Nintendo ]
http://www.computerandvideogames.com...ndo-downloads/
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September 8th, 2011, 23:46 Posted By: wraggster
01net has acquired somewhat of a reputation for reliable Nintendo gossip, particularly after the recent hard-to-believe but actually very real leak of a joypad add-on for 3DS.
And the latest story to emerge from the French site is that developers are struggling with early builds of the Nintendo Wii U.
Sources apparently told the site that the machines shipped to studios so far have been “uncharacteristically rushed out of the door” and lack the internal power needed to achieve the machine’s goals.
The wireless interchange behind the device’s innovative tablet controller and the console itself is said to be unreliable and, at the moment at least, still requires a cable to operate. Even then it is still dogged by problems.
Updates are said to be arriving on a daily basis, making projects all the trickier.
Furthermore, the problems have allegedly caused Nintendo to alter its internal scheduling. A June 2012 was planned, it is said, but this is now likely to be pushed back until September.
MCV has contacted Nintendo for comment.
http://www.mcvuk.com/news/read/wii-u...-online/084395
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September 8th, 2011, 22:38 Posted By: wraggster
A company named Thinkoptics has filed a patent infringement lawsuit against Nintendo over the motion controller used with the Wii. Apparently they make a similar product named the Wavit Remote, and they've been granted patents describing its operation. 'And they've chosen the setting most likely to yield a win: the U.S. District Court of the Eastern District of Texas. Now, that's not to say that Wavit-maker Thinkoptics will get a win, but this particular court circuit tends to favor the patent holder over all else. The patent in question, U.S. Patent Number 7,796,116, is titled "Electronic equipment for handheld vision based absolute pointing system." Thinkoptics' primary argument in the case is that Nintendo had previous knowledge that the Wii would infringe based on the Trademark Office's rejection of certain claims in Nintendo-filed patents.
http://games.slashdot.org/story/11/0...t-Over-the-Wii
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September 8th, 2011, 19:39 Posted By: Shrygue
via Computer and Video Games
The tipster - talking to previously reliable Nintendo leak site 01.net - has listed a number of hiccups and hurdles supposedly causing problems for Nintendo's on-going development of Wii U, including claims the final hardware has been "rushed through the door".
"According to our source, it seems that the final architecture has been rushed through the door, with undesirable consequences," the 01 report reads.
Those consequences allegedly include "inadequate" streaming and wireless functionality integral to the Wii U's innovative design, the source continues, and speculation that the console's main chip set "may be a tad too cheap."
"So far, the wireless functions simply do not work at all," it continues, claiming that as a result, developers are working with a tethered controller which apparently "still does not work properly".
"Many developers are feeling lost, their progress impeded by a distinct lack of visibility, their working hours by the quasi-paced daily software updates," it's said.
01.net concludes that developers are quietly expecting a June 2012 release but that Nintendo engineers are struggling to make the architecture work in time.
Of course, this is all just rumour for now but it comes from the same source that for one tipped a second 3DS circle pad, something that has since been confirmed.
Should we be worried, readers?
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September 7th, 2011, 23:40 Posted By: wraggster
MCV laughed at the idea just last month, but if there’s one thing you know about Nintendo it’s that you never know what it will do next.
Scans of the latest issue of weekly Japanese games magazine Famitsu reveal that the rumoured second analogue stick add-on for 3DS is in fact very real.
The device, pictured, effectively cradles the entire unit and adds a second analogue control stick on the far right of the device. It also adds some quite substantial bulk to the unit.
Andrasang reports that it is called the ‘Expansion Slide Pad’. The second stick is actually smaller than the one already found on the unit.
Compatibility with Capcom’s Monster Hunter 3G has been confirmed, though it remains unclear whether the peripheral has been designed specifically for the popular action RPG series.
Monster Hunter supervisor Ryozo Tsujimoto says that the device “provides a good grip on the system”, describing it as “a secret weapon" which will allow you to play the game with the same feeling as playing Monster Hunter 3 on Wii”.
http://www.mcvuk.com/news/read/3ds-p...is-real/084335
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September 7th, 2011, 22:16 Posted By: wraggster
We remember playing Theme Park for hours on our Super Nintendos, but if you were more into PC gaming in the late '90s you might remember the brilliant Rollercoaster Tycoon.
The full 3D theme park sim, which has sold 11 million units since its release in 1999, lets you build a full theme park an almost overwhelming number of options and a deep rollercoaster customisation tool. Then put on your business hat and manage every aspect of your park's finances until you're successful enough to move on to the next country and do it all again.
Rollercoaster Tycoon 3D contains a new 'Coaster Story' mode, which promises to "blend together tutorials and park challenges into a cohesive and entertaining narrative".
According to Atari: "Choose your own player character and set off on a journey around the world to expand your roller coaster empire. As you progress, you'll unlock tons of unique attractions, themes, amenities and more."
The game will also have a 'Park Sandbox' mode which lets you jump in and just build a park. You'll also be able to share your park via the 3DS' "advanced networking capabilities" - whether this means StreetPass and/or full online functionality is unclear.
The game's in development at n-Space - the team often responsible for DS versions of blockbuster games such as the Call of Duty series, Goldeneye 007 and Star Wars: The Force Unleashed. It's set to launch in a vague '2012'. Check out the first trailer below:
http://www.computerandvideogames.com...first-trailer/
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September 7th, 2011, 22:07 Posted By: wraggster
Nintendo is to unveil a host of new 3DS games at its pre-Tokyo Game Show event next week, according to reports.
Japanese blog Hachimaki, translated by Gematsu, claims that a side-scrolling game starring Yoshi, developed by Kirby's Epic Yarnstudio Good-Feel, is on the way. A fifth Ace Attorney game featuring Miles Edgeworth will also be announced.
Also set for a reveal next week is a new game from Nintendo's internal WarioWare studio, and a new Etrian Odyssey title from Atlus. Singing synthesiser Hatsune Miku, a new project fromUmineko developer Alchemist, God Eater from Namco, and Grasshopper's The Silver Case - originally a DS title - will also be announced for 3DS.
Nintendo is also to announced Baten Kaitos: Silence Of A Mechanised Son and Mach Rider Unchained. The report also claims that Monster Hunter 3G - confirmed overnight by Famitsu - will support online play.
The platform holder will also detail improvements to the 3DS download store eShop, which will begin offering demos of 3DS games starting with Super Mario 3D Land. A release date for The Legend Of Zelda: Four Swords - confirmed at E3 to be a free download - will also be revealed.
The reports originate from 4Chan and 2Chan, and as such are to be taken with a hefty grain of salt. However, with the claim of a newMonster Hunter already confirmed, there is some truth at least in the rumours.
Nintendo's pre-TGS conference is set for September 13. In addition to Monster Hunter 3G - an expanded version of Wii title Monster Hunter Tri - Famitsu has revealed the Expansion Slide Pad, a bulky attachment which adds a second circle pad and set of trigger buttons to 3DS.
http://www.next-gen.biz/news/report-...d-more-set-3ds
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September 7th, 2011, 21:39 Posted By: wraggster
Reports from the Japanese end of the internet are claiming that Famitsu magazine has the scoop on that Nintendo 3DS analog add-on we heard about last month. A page from the magazine (above) shows a rather meaty cradle hugging the sides of the stereoscopic clamshell, reportedly adding an R2 button in addition to a starboard circle pad. The plump peripheral may have been designed specifically forMonster Hunter Tri G, an unannounced (and unconfirmed) game that was leaked in the same issue.Famitsu made no mention of the reported hardware refresh that accompanied the last analog add-on rumor -- and price, release date, and official confirmation from Nintendo area still AWOL, of course.
http://www.engadget.com/2011/09/07/i...ystick-add-on/
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September 7th, 2011, 00:01 Posted By: wraggster
[h=2]Win a pair of tickets to the London leg of Nintendo's Zelda celebration concerts.[/h]
Remember the orchestral renditions of classic Zelda themes that accompanied Shigeru Miyamoto's appearance at Nintendo's E3 conference this year? Well, the tour he promised is now on, and we have five pairs of tickets to the London leg of the concert to give away.
The Legend of Zelda 25th Anniversary Symphony will take place at the HMV Hammersmith Apollo on October 25. It's the only European date for the tour so far announced, following one in Los Angeles on October 21.
To enter, simply visit our Facebook page - you'll find competitions as a tab in the left column - and answer our multiple choice question. While you're there, why not Like our Facebook page and get involved in our community? The competition closes September 12.
http://www.next-gen.biz/news/zelda-25th-anniversary-symphony-competition
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September 6th, 2011, 11:30 Posted By: wraggster
via http://gbatemp.net/t307055-dscraft-v310811
DScraft, made by smealum, has been updated to version 310811. The game is an adaptation of the popular PC game Minecraft's 'creative mode', which players will know is all about creating structures and buildings. See the change log for what's new, and to learn more about this homebrew, join the on-going discussion linked below. Also, be sure to check out the project page for instructions and more information.
QUOTE(Change Log 08/31/11)
•added ladders and doors
•added new dynamic lighting to make caves darker
•added underwater effect
•added control scheme 3 (doesn't require shoulder buttons)
•added mc2ds, a Minecraft to DScraft world converter
•added mapUpdate, a program to recalculate some lighting values to work better with 310811
•included new default worlds
•made it easier to get out of water (again)
•fixed torch placing related bugs
•fixed quad cache overflow bug
•fixed inventory-opening crash
•fixed moon
•fixed menu glitch
•fixed edge related bugs
•many other various bugfixes
Note: For those who'd made worlds in previous versions : they will still be compatible with 310811, but lighting will be a little messed up. To fix that, all you have to do is run mapUpdate on your map files and they should look nice again. Sorry about that, but I didn't really have a choice.
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September 6th, 2011, 11:18 Posted By: wraggster
via http://gbatemp.net/t307531-nds-music-player-v1-0
GBATemp user KazoWAR has released an update to his SEEQ NDS audio player. The application can browse specific ROM files and playback their SEEQ audio. For more information on this project be sure to check the on-going discussion below.
QUOTE(Change Log)
•a lot less buggy
•.sps file support added (see readme)
•now uses /data/NDS Music Player/ and shows the list of .sps files
•debug info printed to screen with each step
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September 6th, 2011, 01:12 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3420 | utunnels | 2011-09-04 22:42:51 -0400 (Sun, 04 Sep 2011) | 1 line
Changed paths:
M /engine/openbor.c
AI character more tolerable to player_min_z and player_max_z, if they hit the two point vertically, they'll turn to the opposite direction instead of choosing a random direction that leads out side the screen.
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September 6th, 2011, 00:44 Posted By: wraggster
WiiMC 1.2.0 released by Tantric and rodries
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii.
Features
Attractive libwiigui-based interface, designed with the Wii in mind
Picture viewer
Music player
On-line media support, including SHOUTcast, YouTube, and Navi-X
FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
Network playback via SMB, HTTP, and FTP
Multi-language support: Asturian (in WiiMC beta), Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish, Tamil
Changelog
1.1.9 - August 26, 2011
Synced to MPlayer r34002
New YouTube scraping code (thanks jhb50!)
Fixed problem with some subtitles not appearing
Added support for subtitles over FTP
Added chunk support in HTTP protocol
Added Bulgarian translation
Other minor bug fixes
http://www.wiimc.org/
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