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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 31st, 2012, 22:21 Posted By: wraggster
Some of our younger readers will never have experienced this before, but back in the day your video games would slow way down if there were too many moving objects on the screen. The original Castlevania comes to mind, but many will remember the problem while playing the fantastically three-dimensional Super Nintendo game Starfox. [Drakon] isn’t putting up with that hardware shortfall any longer, he hacked this cartridge to run at 42 MHz, twice as fast as the design spec.
We only occasionally look in on the cart hacking scene so it was news to us that three different versions of a pin compatible chip were used in this hardware. The first two suffer from the slowdown problem, but the final revision (SuperFX GSU 2) doesn’t. It can also be overclocked as high as 48 MHz but because of the video frame rate you won’t see added improvement with the extra 6 MHz.
[Drakon] used a Doom cartridge as a guinea pig because it offers the most RAM, and set to work rerouting the traces for the ROM chip to an EEPROM so that the hardware can be used with different games. He also took this opportunity to patch in the faster clock signal.
http://hackaday.com/2012/01/31/overc...ame-cartridge/
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January 31st, 2012, 22:02 Posted By: wraggster
news from http://www.scummvm.org/news/20120127/
The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.
The most notable changes in this release are:- Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
- Slight graphical improvement for the PlayStation version of Broken Sword 2
- Several bugfixes for Lands of Lore
- More logical sound settings for SCI games
- A fixed crash in the VGA version of Quest for Glory 1
The full list of changes can be found in the release notes and the release binaries for many platforms are located on our downloads page.
Enjoy!
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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January 31st, 2012, 21:48 Posted By: wraggster
WiiMednafen is a port of the Mednafen [1] emulator.
Emulators supported: - GameBoy/GameBoy Color
- GameBoy Advance
- Game Gear
- Lynx
- Mega Drive/Genesis
- Nintendo Entertainment System (NES)
- Neo Geo Pocket
- PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
- PC-FX
- Sega Master System
- Virtual Boy
- WonderSwan
It should be noted that the Virtual Boy emulation included with this emulator is much improved over WiirtualBoy. Most games now run at 100% speed without frame skipping. These improvements are due entirely to Ryphecha (Mednafen) who optimized the core emulation code in addition to eliminating idle loops on a per game basis.
[h=3]0.1.1 - January 27, 2012[/h]- Minor update from 0.1
- Double strike fixes for PAL display modes
- PAL50: fixed minor display corruption issue
- PAL60: was completely broken, now works correctly
- Space Pinball Prototype (Virtual Boy)
- Added idle loop patch, it now runs at full speed w/o frame skipping
- Added proper control mappings
http://wiibrew.org/wiki/WiiMednafen
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January 31st, 2012, 21:47 Posted By: wraggster
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development. The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder): - Quake (using the Q1Rev engine)
- QuakeWorld (using the QWRev engine)
- Quake II (using the Q2Rev engine)
- Quake II Threewave Capture The Flag (using the Q2CTFRev engine)
Visit each page in order to learn to set-up and play the games.
http://wiibrew.org/wiki/QRevPAK
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January 31st, 2012, 20:57 Posted By: wraggster
In a rather odd move, Nintendo of America has made a point of announcing the removal of a free game from its pink 3DS offerings in US.
Nintendo launched the pink console in US on December 4 as part of 'limited edition' bundles, offering with it a choice of either Nintendogs + Cats: French Bulldog and New Friends or Nintendogs + Cats: Toy Poodle and New Friends for the same $169.99 price charged for a standalone 3DS - rendering the games essentially free.As of February 10, Nintendo has now announced, you'll be able to buy the pink 3DS on its own. So will it be cheaper? Nope - still $170. So what it's basically saying is, you'll get less for your money from Feb 10.
YES!
Nintendo has also recently announced plans to release standalone Coral Pink and Ice White 3DS consoles in the UK on February 10.
http://www.computerandvideogames.com...m-february-10/
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January 31st, 2012, 20:51 Posted By: wraggster
3D Classics Kid Icarus soars onto the 3DS eShop this week.Nintendo has been giving the game away free since the start of January to anyone who recently registered two Nintendo-published games.But from this Thursday's update Kid Icarus is available to all, albeit at the cost of £5.40/€6.Like all 3D Classics launches, Kid Icarus is a smartened up version of the original, which launched on the NES in 1986.DSiWare game Pinball Pulse: The Ancients Beckon also arrives on the eShop for £4.50/€5. It's developed by Fuse Games, makers of the DS Metroid Prime Pinball spin-off.Also on DSiWare, Castle Conqueror: Against (£1.80/€2), while TNT Racers launches on WiiWare for 1000 Points (about £7).Eurogamer's Kristan Reed scored TNT Racers, available on PlayStation Network and Xbox Live Arcade, a decent 7/10. "As a homage to past glories, Keen Games has done an admirable job. All you need is a Friday night, some old friends, gallons of beer and a gigantic pizza and the past is yours", he wrote.
http://www.eurogamer.net/articles/20...shop-this-week
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January 31st, 2012, 20:48 Posted By: wraggster
Nintendo is happy to avoid getting bogged down in an expensive tech race against its rivals with the Wii U, so says CEO Satoru Iwata.Speaking during an investor Q&A last week, Iwata suggested that, although its new console will offer some titles featuring high-end visuals, the company plans to compete in other areas instead."As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons," he said.Iwata added that Nintendo has always adopted a 'size isn't everything' approach to software development, and that will continue with the Wii U."Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop."It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion."When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well."He offered Nintendo's quirky Rhythm Heaven series as an example, insisting that, "if we had adopted rich photo-realistic graphics, it would have lost much of its appeal.""It is not necessary for us to deploy a huge number of people in order to develop such games," he continued, stating that, more than ever, Nintendo is bringing in third parties when it does need to develop more graphically complex titles."When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop."What's important here is not to narrow down what we can do," he added. "Rather, we have to create the dynamic range of appeals that the consumers can appreciate."Iwata pointed to The Legend of Zelda series as one franchise that will certainly benefit from the the Wii U's additional horsepower."As I mentioned, it is true that, in some software areas, we need to be engaged in the power games," he reaffirmed."Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources."As confirmed last week, the Wii U will be on shelves before the end of the year. Neither Microsoft or Sony has made any official comment as to when their new systems will hit the market.
http://www.eurogamer.net/articles/20...ace-with-wii-u
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January 31st, 2012, 19:56 Posted By: wraggster
The pink 3DS was offered over the holidays in North America as part of aNintendogs bundle. Today, Nintendo announced that a standalone release for the Pearl Pink handheld will be offered Feb. 10, for $169.99. Of course, since the bundle was the same price, this isn't so much a cheaper option as it is no free game.
In the announcement of the standalone release, Nintendo positions it as a Valentine's Day-themed item and suggests ways the 3DS can help sweethearts get closer, including snapping photos of dates with the camera (aww), bringing out each other's "sweet side" with a virtual puppy, playing Pushmo andFreakyforms (o... kay) and racing each other in Mario Kart 7. That last one is more likely to end a relationship than start one, we're afraid.
The UK will also see a bundle-free release of the pink 3DS on Feb. 10, along with the Ice White model, which has yet to be released in North America in any form. Don't worry, we're sure it will.
http://www.joystiq.com/2012/01/30/st...nk-3ds-feb-10/
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January 31st, 2012, 19:51 Posted By: wraggster
Nintendo head honcho Satoru Iwata hinted at the possibility of paid DLC for two of its 3DS titles, Super Mario 3D Land and Mario Kart 7, at a recent investor meeting. Speaking in terms of hardware and software lifespans, Iwata suggested Nintendo could benefit from the addition of paid DLC to both Super Mario 3D Land and Mario Kart 7:
"What if we could provide add-on content through the network?" Iwata asked, positing a solution to the problem of players growing tired of the games they've purchased. "As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages.
"This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it." DLC functionality was added to the 3DS with the last firmware update, and will first be used in a retail title in Japan withTheatrhythm: Final Fantasy.
http://www.joystiq.com/2012/01/31/iw...3d-land-mario/
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January 31st, 2012, 17:19 Posted By: wraggster
Development legend and current Nintendo senior MD Shigeru Miyamoto has said that finding a new, big-hitting IP is the “solution” to Nintendo’s current financial troubles.
Earlier this month Nintendo scrapped its profit forecasts, saying it now expected to post a loss for the current financial year.
So perhaps it’s no surprise that Miyamoto, the driving force behind Nintendo’s success, believes that the company must invest and develop its way back into profit.
“Developing big hit titles must be the solution,” he told investors.
“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”
There’s no disputing Miyamoto’s heritage, of course. As the creator of IPs such as Mario, Zelda, Donkey Kong and Wii Fit he stands as perhaps the greatest creative mind gaming has ever seen.
Recent output, however, has been less successful. The last two games on which Miyamoto was credited as designer – Wii Music and Steel Diver – were critical and commercial flops.
http://www.mcvuk.com/news/read/miyam...big-hit/090505
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January 31st, 2012, 17:06 Posted By: wraggster
Wii U firm wants to end online conservatism; Bid to make DLC transactions easy as possible
Nintendo knows it must take a “bold attempt” in establishing a robust online ecosystem for Wii U, and simplifying DLC shopping is key to that plan, the company’s president has said.
Satoru Iwata believes Nintendo has struggled to establish its digital games business because online transactions “are not simple enough” for the typical Wii customer.
“It is said that with each extra step [in purchasing DLC], the number of consumers drops by one-tenth,” Iwata told investors in a Tokyo financial briefing last week.
“Our challenge is how to improve such steps one by one.”
A key solution exists in the Wii U tablet itself: Near Field Communication technology has been added, and Nintendo is looking at how customers can make purchases with the swipe of a credit or store card onto the controller.
“If we can provide a system in which consumers can use such e-money, they will far more easily be able to make payments than by entering credit card numbers or purchasing the Nintendo Prepaid Cards at stores,” Iwata said.
The Nintendo chief said he was mindful of ensuring that online transactions are simple and swift, yet not made by accident.
He said his overall idea is to establish “a solid system in which consumers will make payments at their will and with a minimal amount of effort”.
Wii U launches in key territories worldwide this year. The final release dates have yet to be disclosed.
In his meeting with investors, Iwata reflected on the view that Nintendo is too precautious with its online services.
“To the views that Nintendo is cautious, conservative, or even negative about business on a network, our answer is, in short, that we will make a bold attempt when the time is ripe.
“Unless the timing is right, we will lose the consumers who do not have an Internet connection.
“We have not gone so far yet because our developers have a belief that our products should be available to as many people as possible.”
http://www.develop-online.net/news/3...gital-shopping
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January 31st, 2012, 10:16 Posted By: wraggster
Nintendo president Satoru Iwata has said that the company is using external studios to make games for Wii U which would previously have been developed externally.
Speaking to investors following last week's disappointing financial results, Iwata moved to allay shareholder fears about the impact Wii U's processing power could have on Nintendo's development budgets. In addition to using the services of external developers,Iwata was keen to point out that not every Wii U game would take full advantage of its processing grunt.
"Looking at the software for home console systems, there are certainly titles for which very rich graphics must be reproduced on HD display and which demand that a large number of developers spend a very long time to develop," he said. "But we do not think that any and all software must be created in that fashion.
"When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well.
"When we need massive power and have a lack of internal resources, we collaborate with outside resources. We are increasing the frequency of working with outside developers where [Shigeru] Miyamoto and our internal developers alone used to develop."
Iwata goes on to stress that Wii U will be far more than just the Wii upgraded to reach technical parity with PS3 and Xbox 360, saying the new console would "not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons."
Which sounds very much like Nintendo is hedging its bets: Wii U will be capable of throwing HD graphics around at speed, but the company won't force it on developers and we shouldn't expect every firstparty title to show the system at its technical peak. This will help ensure the continued flow of quality software, the lack of which Iwata gives as partial justification for 3DS's early struggles and something he has vowed to remedy in the coming year. There are, of course, exceptions.
"It is true that, in some software areas, we need to be engaged in the power games," he said. "Take the Legend Of Zelda franchise, for example. The fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U.
"When it is necessary, we do not hesitate to roll out our resources."
http://www.edge-online.com/news/nint...dparties-wii-u
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January 31st, 2012, 02:24 Posted By: wraggster
Starting tomorrow, you'll be able to Just Dance to one of the early most ubiquitous dance tracks for the early '90s ... and three other songs. Snap's "The Power" will be available for the Xbox version of Just Dance 3 tomorrow, Jan. 31, along with Bollywood's "Katti Kalandal", Love Letter's "Why Oh Why" and Sweat Invaders' "Skin to Skin," all of which we're sure are totally energetic. Each track sells for 240 MSP ($3) each.
They'll be released for the Wii version the next day, Feb. 1, at a comparatively cheap 250 Wii Points ($2.50).
http://www.joystiq.com/2012/01/30/ju...ets-the-power/
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January 31st, 2012, 01:45 Posted By: wraggster
Nintendo and NTT DoCoMo are reportedly teaming up in order to create a voice-to-text system that'll help hearing-impaired children study. Using a modified DSi, speech is converted into text which is then archived in the cloud -- accessible afterward as a learning aid. That way, a teacher can have their words instantly typed up for reading by the students, who can also play interactive games to help them get along. Trials of the system are being held in Tottori and Okinawa Prefectures, with the overall aim of letting them use it as a universal translator outside the classroom. We're worried we'd be too tempted to swap out Tactical Assault during maths class.
http://www.engadget.com/2012/01/30/n...ch-translator/
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January 31st, 2012, 00:50 Posted By: wraggster
London’s Westfield Stratford centre will be transformed into Mario Land in February.
Nintendo is kicking off a sampling event called ‘Mario is coming to town: Half-Term Heroes’ in a bid to get children, families and gamers playing the latest titles.
Shoppers will be able to go hands-on with a range of boxed titles including Mario Kart 7, Super Mario 3D Land, Cave Story 3D, Tetris and One Piece, as well as eShop games like Pullblox. There will be a 16+ area with upcoming 3DS titles Tekken 3D and Resident Evil: Revelations on display. It’s a similar one-off event to the showcase Nintendo ran during the peak season last year.
Plus, consumers who buy a Nintendo 3DS console or game on the day will be able to bring their receipt to the stand and grab limited edition Mario and Nintendo merchandise. Those who buy both will get a £10 eShop voucher.
A Mario & Sonic at the London 2012 Olympics stand will also appear outside the nearby GAME, where users will be able to try out both the 3DS and Wii versions. There will be a Mario Kart 7 leaderboard tournament in a dedicated Mario area, too.
Nintendo is also arranging a treasure hunt around Westfield, with participants able to bring their own 3DS along or hire one on the day.
Demonstrators will be on hand explaining the features of the 3DS in detail. This is something Nintendo says has been “really successful” in terms of educating parents about the handheld.
Nintendo UK events and partnerships manager Natasha Chatur told MCV: “We’re really excited to be taking our Nintendo 3DS experiential tour to Westfield Stratford this February half-term.
“We’re even more excited to be going over and above sampling with all the additional mechanics, to help ensure consumers get real exposure to the hardware, its functionality and the fantastic range of games available.”
http://www.mcvuk.com/news/read/strat...t-month/090460
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January 30th, 2012, 21:52 Posted By: wraggster
Says it's not in the business of selling half-finished product 'like social games'.
Nintendo has been facing tough questions after disappointing financials and the failure of its 3DS launch.
But it's not about to change its fundamentals. To that end, Nintendo president Satoru Iwata insists that his company will not publish games unfinished and requiring further purchases to enjoy in full.
In announcing the Wii U’s digital distribution service, called the Nintendo Network, Iwata suggested it was inaccurate to compare the firm's online policy to “the ones used for social games”.
“Nintendo, as a software maker, does not plan to [run a business] where our consumers cannot know in advance which [product] will appear as the result of their payment,” Iwata said.
“As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is.”
http://www.mobile-ent.biz/news/read/...sort-of/016855
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January 29th, 2012, 23:04 Posted By: wraggster
Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well.
"This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself.
http://www.engadget.com/2012/01/26/n...mises-persona/
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January 29th, 2012, 22:58 Posted By: wraggster
The rejuvenation of 3DS has proved wrong those who though the smartphone boom had destroyed the handheld market, Nintendo boss Satoru Iwata has said.
The Japanese exec has also claimed that the company will once again register a profit on each 3DS sold in the first half of its next financial year.
"Last summer, when the sales pace of the Nintendo 3DS was slow, there were extreme remarks saying, 'With the penetration of smartphones, will there still be a market for handheld hardware?' which was almost equal to 'Handheld hardware is not necessary anymore’” he told investors.
"I believe we proved that such opinions are incorrect."
Iwata could not ignore the fact, however, that 3DS missed its sales expectations for its first year.
"Because the start of the year-end sales season was slower both in the US and in Europe in comparison to the last few years, and because we could not cover the lack of sales even after the sales gained momentum, the total sales did not reach our forecast," Iwata added.
"Considering that, in the end, the momentum at the end of the year was almost as we had expected, we have to look back on the fact that we could not boost sales a little earlier. "
http://www.mcvuk.com/news/read/iwata...s-alive/090389
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January 29th, 2012, 22:54 Posted By: wraggster
Think the Wii is dead in the market? Think again.
Data from Nintendo’s latest investor presentation reveals that Nintendo’s innovative home machine was the best selling hardware in Europe in December 2011.
It wasn’t able to replicate the huge lead it enjoyed over rivals PS3 and Xbox 360 in 2010, but despite trailing for most of the year Wii overtook both its rivals in Week 48 2011 – a lead it maintained until the last week of the year.
The story was somewhat different in the US, where Xbox 360 was the clear leader throughout the year, leaving Wii and PS3 to battle it out for second place
http://www.mcvuk.com/news/read/wii-w...ecember/090396
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