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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 1st, 2012, 23:05 Posted By: wraggster
3DS owners can now access free Wi-Fi at over 5,000 hotspots across Europe thanks to a deal with free-hotspot.com.
Providing the correct settings are in place, the handhelds will automatically connect when within range of a compatible hotspot.
free-hotspot.com has partnerships with companies such as McDonalds, Burger King, KFC, Subway, Ibis Hotels and Etap Hotels.
“With such an extensive European-wide Wi-Fi access network, partnering with free-hotspot.com made absolute sense,” Nintendo’s MD of European marketing and PR Laurent Fischer stated.
“The access points are largely located in popular restaurants and hotels – places where Nintendo 3DS owners are likely to want, and to unwind in. We also urge all Nintendo 3DS owners to also take advantage of the latest System Update which has brought an array of new features and enhancements, including 3D video capture.”
http://www.mcvuk.com/news/read/ninte...fi-deal/090550
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February 1st, 2012, 21:58 Posted By: wraggster
Nintendo TV is now available to view in 3D.
The show (which is handled by Future Publishing’s Official Nintendo Magazine team) was first made available on Wii 18 months ago, and has been viewed over 1m times. The 3DS version first appeared before Christmas and its second episode goes live today (Friday, January 27th).
Each free episode is available via the Nintendo eShop and lets users view 3D videos of the latest 3DS?games, behind-the-scenes footage, competitions, playing tips and 3D shorts.
The second episode features Resident Evil, The Last Story, Pullblox and 3D Classics Kid Icarus.
“We are always striving to bring fun and exciting new content to Nintendo 3DS users and Nintendo TV will do just that,” said Nintendo UK marketing manager James Honeywell.”
Publisher of Future’s Nintendo products Lee Nutter added: “The new 3D video show really is the first of its kind.”
http://www.mcvuk.com/news/read/ninte...goes-3d/090555
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January 31st, 2012, 23:17 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/01/29) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
https://github.com/grantgalitz/GameBoy-Online
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January 31st, 2012, 23:16 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2393 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2393
Taseditor: fixed "Unpause emulator" in context menu
http://fceultra.svn.sourceforge.net/
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January 31st, 2012, 23:14 Posted By: wraggster
via http://www.emucr.com/
Dolphin wii-network Git 3.0-384 is released. Dolphin wii-network is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin wii-network Git changelog:
* Added 0x1005 handling
* Multitude of fixes for networking.
* HLE massacre!
* Stability fixes for network recv and ssl_read functions. Sometimes dolphin is just too fast!
* Reverted back to old user ID, added comment explaining groupID choice. Added back some debug prints to files...
* Added auto generation of setting.txt, thanks to Treeki for the base code
* Added generation of serial number for dolphin, we found problems with games like Fifa 11 who tie their user accounts to certain serial numbers.
* No longer need settings files.
* Fixed line endings.
* Tidied up networking functions
* Missed a rename.
* My tidy up should have been done AFTER pull :P
* status for network has to be 3 to enter settings, fixed files so they can have more than one handle opened at a time.
* delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone....
* Added ifdef to make windows only for WSAGetError
http://code.google.com/p/dolphin-emu/
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January 31st, 2012, 23:07 Posted By: wraggster
news via http://www.aep-emu.de/
Mednafen a multi-system emulator has been updated. Mednafen emulates the following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX, WonderSwan/WonderSwan Color, Sega Game Gear, Super Nintendo Entertainment System (SNES), Sega Genesis / Mega Drive, Sega Master System and Nintendo Virtual Boy
Quote:
Especially notable end-user-visible changes with this release:
Improved PSX emulation.
GameBoy system type selection(though not completely implemented for the case of selecting CGB for a DMG game).
For NES emulation, improved iNES mapper 69 expansion sound emulation accuracy.
Default video settings that make more sense with modern desktop PC setups.
Experimental support for interpolation on only one axis without the use of a pixel shader, via new values for the .videoip setting.
New pixel shaders "autoip" and "autoipsharper", and a different algorithm for "ipsharper", "ipxnotysharper", and "ipynotxsharper".
New video stretch modes, "aspect_int" and "aspect_mult2".
Changed "video.glvsync" setting semantics to make forcibly disabling vsync simpler.
Added new setting "video.blit_timesync", which can be set to 0 to reduce video latency by up to 1 frame, though with caveats.
Support for screen rotation for all supported emulated systems, and remapped the rotate button from "F8" to "ALT + O".
Increased the maximum supported sound output rate to 1048576 Hz.
Win32 build now compiled with gcc 4.5.4-prerelease(with flag -mstackrealign for the time being to work around a memory alignment issue, which may hurt performance).
The following settings have changed semantics and/or allowed values:
.pixshader
.stretch
sound.rate
video.glvsync
Various PSX settings.
The following settings have been added:
gb.system_type
video.blit_timesync
wswan.language
Various PSX settings.
The following settings have been renamed:
command.rotatescreen -> command.rotate_screen
The following settings have been removed:
cdrom.lec_eval
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January 31st, 2012, 23:06 Posted By: wraggster
The following applications have been added/updated:
28 January 2012- Bolt Thrower v0.6 -> v0.62
- Box2D Balls v1.0 -> v1.1
- FCEU v3.2.6 -> v3.2.9
- NeoTanks v0.1 -> v0.2
- nwancat v1.0
- POWDER v116-1 -> v117-1
- QRevPAK R1
- SaveGame Manager GX r115 -> r119
- Snes9xGX v4.2.8 -> v4.2.9
- Super Pixel Jumper v1.0 -> v1.1
- Swingball2 v0.3 -> v0.4
- SysCheck v2.1.0 b13 -> b15
- The Video Game v0.1 -> v0.2
- We Are Nowhere v0.1 -> v0.2
- WiiMC v1.2 -> v1.2.2
- WiiMednafen v0 -> v0.1.1
- Wire3D: Demo v1.0
http://www.codemii.com/2012/01/28/hb...0%93-week-4-2/
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January 31st, 2012, 22:53 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=11684
CoolAs and ray have released a new version of DS CRAFT-2D, another Minecraft-like for the DS. This version is aptly titled "With Crafting!", because, you know, it now features crafting. Among other things, of course.
Changelog (29/01/12)
•Crafting
•Music
•Sound
•Better Day-Night cyclus
•Nice World-Generation
•Snow, Mountain, Sand and Gras-Biome!
•Flower+Gravel Generation
•Inventory
•Growing Grass
•Leaf Decay
•Mining Times
•Craftable things
◦Crafting-Table
◦Sticks
◦Torches
◦Wooden Pickaxe
◦Wooden Shovel
◦Wooden Axe
◦Wooden Door
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January 31st, 2012, 22:51 Posted By: wraggster
news via http://dsx86.patrickaalto.com/DSblog.html
This version only has a few minor improvements. I have only had a couple of days to work on DS2x86 during the previous two week period. As it will probably take me another two weeks to get the graphics blitting improved, I decided to release a new version today, even though it has not had much work done compared to the previous version. This is what is new: - Mouse emulation has been implemented, it should now work similarly to DSx86.
- Screen mode "Scale" in high-resolution modes scales also in Y-direction.
The lack of progress is mostly due to an extended electrical blackout that occurred on last Monday, and which (indirectly) caused two of my three computers to die. My laptop (which is almost 9 years old and still had the original battery) ran it's battery empty during the blackout, and it looks like this finally caused the battery to fail completely. The machine does not run without a battery, so I had to order a new battery for it. Somewhat surprisingly some online stores still sell (and have in stock) batteries suitable for a laptop that old!
The bigger problem was that the motherboard in my HTPC also died. It was less than two years old, so it should have lasted longer, but of course it only had a one-year warranty. So, I had to spend all my free time last week with first familiarizing myself with the current status of suitable hardware for a HTPC machine, then online shopping for parts, modifying my silent cooling system to fit a new socket type, and then finally building and configuring the new machine. That left no time for me to work on DS2x86, as I only got the new machine up and running yesterday evening.
I hope to finally get back on track with working on DS2x86 during the next week. I first want to improve the screen blitting speed and quality in the higher-resolution modes, and then I really need to re-implement the SoundBlaster digital audio support. Sorry that it will take so long for me to get around to these, but sometimes unexpected complications arise.
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January 31st, 2012, 22:40 Posted By: wraggster
via http://gbatemp.net/index.php
Gericom has updated MKDS Course Modifier, the GUI driven Mario Kart DS hacking tool for the PC, to version 2.1.1. See the change log below for what's been added, and be sure to check out the on-going discussion for the download, instructions, and more information about this application.
QUOTE: Change Log 01/22/12- Fixed a little bug while importing type5 textures.
- Lighting in nsbmd viewer.
- Transparent polygon support in nsbmd viewer.
2.1
- NSBTA in NSBMD viewer.
- Rewritten nkm editor.
- Rewritten kcl viewer(not complete yet).
- If you open a carc or narc file inrom you can save it back into it.
- Better sseq playing.
- Much better type 5 textures.
- You can change the texture type.
- Generate course pictures.
- Arm9 hacking (only in original rom).
- Import function in carc/narc.
- Hex editor (right click the file in carc/narc)
- Joints in nsbmd viewer.
- Nsbmd viewer have gray background from now.
- Better nsbmd viewing. (sometimes problems with textures)
- Better viewing of truculent textures in nsbmd viewer.
- (and maybe more what I don't know)
http://gbatemp.net/topic/299444-mkds-course-modifier/
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January 31st, 2012, 22:39 Posted By: wraggster
via http://gbatemp.net/index.php
King Dodongo has released a new 3D Frogger clone for the DS. More information about this homebrew game can be found at the on going discussion linked below.
QUOTE: Release Notes 01/21/12You must collect all 5 Frogs in a Level to win, but there are many enemies you have to avoid.
Currently the game has 4 Levels, but you can create your own levels with the Leveleditor (Editor.html).
How to use:
Copy the "fr3d_lvl" folder at the root of your flashcard,
and place your levels ("lvl_X.f3l") in this folder.
Don't forget to DLDI patch your Game!
To create your own Levels use the Editor.html in the
"Editor" folder (It's still WIP).
http://filetrip.net/f27117-Frogs-World-DS-1-0.html
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January 31st, 2012, 22:37 Posted By: wraggster
via http://gbatemp.net/index.php
stfour has updated postLoader3 to version 3.57.4. Use this versatile Wii application in conjunction with Priiloader or as a standard app, as an alternative to the Homebrew Channel and/or system menu. It also supports launching Wii games, GameCube games via DML, and VC/Wiiware titles from real or emulated NAND. See what's new in the change log below, and be sure to check out the on-going discussion for the latest (off-site) download and more information about this homebrew project.
QUOTE: Change Log 01/24/123.57.4
•Added the capability to change default loader home [home]->game options->set default loader (can be very slow)
•Corrected some menu options
•Corrected gamebrowser top title
•Some code clean
3.57.3
•Added support for GC D-Pad (thx traitor)
•Corrected a bug in homebrew browser pagenum (thx traitor)
•Incremented debug output for dml operation
•DML: Removed call to setstreaming (thx FIX94)
http://gbatemp.net/topic/299384-postloader3/
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January 31st, 2012, 22:36 Posted By: wraggster
via http://gbatemp.net/index.php
FCE Ultra GX, the Nintendo console emulator for the Wii made by Tantric, has received another quick update to fix Zapper support, and is now up a notch to version 3.2.9. More information about this NES emulator can be found at the project page linked below.
QUOTE: Change Log 01/25/123.2.9
•Fixed zapper support
3.2.8
•Fixed bug with flipping disk sides for FDS
http://wiibrew.org/wiki/FCE_Ultra_GX
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January 31st, 2012, 22:34 Posted By: wraggster
via http://gbatemp.net/index.php
ModMii, the all-purpose Windows application for your Wii made by GBAtemp member Xflak, has been updated to version 5.5.1. See what's new in the change log below, and be sure to check out the on-going discussion for the download and instructions about how to use the wide variety of functions this Wii utility has to offer.
QUOTE: Current Features•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract WiiGamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
http://gbatemp.net/topic/207126-modmii-for-windows/
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January 31st, 2012, 22:32 Posted By: wraggster
via http://gbatemp.net/index.php
LeRodeur has updated his DS homebrew, Diablo2 Sorceress Project, to version 1.1.1. The game is a Diablo2 tribute, where you play as a sorceress that must survive an onslaught of zombies. See the change log for what's new, and be sure to join the on-going discussion where you can give the author some feedback and ideas for what you'd like to see added to this work-in-progress game.
QUOTE: Change Log 01/28/11•Deleted all palib related content, keeps only some misc functions
•Using maxmod instead of aslib, with default arm7 core
•Top screen is handled with only vram banks H and I so that i doubled the space of textures
◦Orbs of life and mana are now a lot smoother!
◦Enabled some backgrounds for the dialogues (will mainly come in later versions with new NPC)
◦Everything is loaded by nitrofs
•Maps are now loaded dynamically with nitrofs
•Some little fixes
http://filetrip.net/f27136-Diablo-so...ect-1-1-1.html
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January 31st, 2012, 22:31 Posted By: wraggster
via http://gbatemp.net/index.php
GBAtemp members Ray =D and CoolAs have updated DS_Craft-2D, their two dimensional take on the popular PC title Minecraft. See the change log for what's new in the "With Crafting!" release, and be sure to check out the on-going discussion for the off-site download, control scheme, and instructions on how to play this game.
QUOTE: Change Log 01/29/12This is the greatest release! Look what's new!
•Crafting
•Music
•Sound
•Better Day-Night cycles
•Nice World-Generation
•Snow, Mountain, Sand and Gras-Biome!
•Flower+Gravel Generation
•Inventory
•Growing Grass
•Leaf Decay
•Mining Times
•Craftable things
◦Crafting-Table
◦Sticks
◦Torches
◦Wooden Pickaxe
◦Wooden Shovel
◦Wooden Axe
◦Wooden Door
http://gbatemp.net/topic/311684-mine...st__p__4085059
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January 31st, 2012, 22:29 Posted By: wraggster
via http://gbatemp.net/index.php
c-boy has updated Lode Runner Origine to include a level editor, and it is now at version 3.0. In this DS remake of the classic PC title Lode Runner, your goal is to get all the gold in the level while avoiding the enemies trying to catch you. After the gold is collected, you must head to the top of the screen to reach the next level. Visit the project page linked below for more information about this homebrew.
QUOTE: Change Log 01/24/12•Creating a Level editor to create your own tables
http://translate.google.com/translat...26prmd%3Dimvns
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