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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 4th, 2013, 19:55 Posted By: wraggster
StreetPass enthusiasts have spotpassed $4 million to Nintendo by purchasing its four new Mii Plaza games for the 3DS, Siliconera reports.
Nintendo President Satoru Iwata shared the sales data with Toko Keizai Online during an interview this week. Mii Force, Flower Town, Warrior's Way, andMonster Manor mark Nintendo's first experiment with pay-to-play Miiverse games. The previously released Find Mii 2 was introduced in a free firmware update.
The new Miiverse games are $5 apiece or $15 bundled together. With the exception of Warrior's Way, we were generally pleased with what they offer. Considering Nintendo's plans to store StreetPass relay data in Nintendo Zone stations, these games might be enjoyable for those of you unable to cross paths with 3DS owners during your daily routine.
http://www.joystiq.com/2013/08/04/ne...on-in-a-month/
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August 4th, 2013, 18:30 Posted By: wraggster
Devil Survivor 2 on DS will be released in the UK on the condition that consumers pay up front for its manufacture.
That’s how publisher Ghostlight is pitching a new solution that will allow it to publish DS title Devil Survivor 2.
“We’re now offering the game for pre-order on the Ghostlight store,” the company explained. “However the game will only get manufactured if we can get enough pre-orders to cover our manufacturing costs. If not everyone will be refunded.
“Anyone pre-ordering the game will have the option to include their name in the manual and also as a bonus, pre-ordered units will feature a special gold coloured Devil Survivor logo on the inlay.”
Interesting. There are two ways of looking at this:
1. Retail has long been criticised for its unwillingness to gamble on anything other than triple-A. It’s good that a publisher isn’t letting that stop it from releasing a game for which there is a clearly a market, albeit a relatively small one. And retail is just shooting itself in the foot here – these are exactly the sorts of issues a digital future will help bypass. If games retail doesn’t adapt to serve all demographics then its demise will only be hastened. Crowdfunding is yet another threat to bricks and mortar and pushing publishers and developers toward that model is ultimately self-defeating.
2. Crowdfunding has removed the culture of accountability from business and this is a dangerous step towards introducing that model into physical games publishing. Surely Ghostlight should be the ones footing the bill, not consumers? And as an operating publisher it surely has all the infrastructure and money in place to do so. After all, when it first hinted at a plan to get Devil Survivor 2 into shops back in March it only mentioned issues with retail, not problems with funding the manufacture of the game. And what’s the problem with releasing the game with online retailers? After all, online retail has been the reserve of the more specialist console and handheld gamer for some time now.
Ultimately, though, no-one is forcing consumers to do anything. If enough buy into Ghostlight’s plan then that in itself is all the validation we need, right?
http://www.mcvuk.com/news/read/ghost...pfront/0119590
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August 4th, 2013, 18:29 Posted By: wraggster
UK supermarkets are ready to drop Wii U unless Nintendo can drastically turn sales around.
But specialist retailers, including market leader GAME, have vocally backed the struggling console.
Asda and Morrisons both told MCV this week that they have no plans to stock Wii U or its games in the near future – although Asda will support the machine online.
Tesco continues to stock Wii U but warns that it will only support it “to the levels that its market performance dictates.” In better news, Sainsbury’s has vowed to keep selling the console.
Wii U has struggled since its debut last November. But Nintendo hopes to boost sales over Christmas with the help of its blockbuster IP: Mario, Donkey Kong and Zelda.
And specialists and online retailers have backed Nintendo to turn it around.
“We fully support all Nintendo products, including Wii U. We’ve just seen very strong release performances of Pikmin 3 and New Super Luigi U and Nintendo’s digital offering is also going from strength-to-strength,” GAME CEO Martyn Gibbs told MCV.
“Nintendo has proven time and again that they are experts in the market. The incredible growth of the 3DS over recent years is testament to that and we are looking forward to their plans for developing Wii U over peak and through 2014.”
HMV’s Phil Browes told MCV that the retailer hasn’t finalised its Q4 space plans yet, but says that Wii U is currently in the range. And The Hut is already working on ‘multiple initiatives’ to help boost Wii U sales this Xmas.
Meanwhile, ShopTo purchasing director James Rowson said: “We are in no doubt that Nintendo will remedy the poor hardware sales with excellent new titles for peak and into next year.”
A Nintendo spokesperson said: “As we’ve seen with 3DS, software sells hardware, and with titles such as Zelda: The Wind Waker HD and Super Mario 3D World this year, as well as Pikmin 3 and New Super Luigi U having reached No.2 and No.6 in the charts, we’re looking forward to the year ahead on Wii U.”
http://www.mcvuk.com/news/read/wii-u...onsole/0119592
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August 4th, 2013, 18:25 Posted By: wraggster
Making games that strike a chord with gamers is far more important than any pretence about creating high art.
That’s the opinion of Nintendo boss Saturo Iwata who has delivered a big blow to the Tenth Art advocates.
"Nintendo developers are extremely insatiable when it comes to whether what they make resonates with customers or not,” Iwata said in an interview with Toyo Keizai Online, as reported by Kotaku.
“They'll do anything to achieve it. Both [Shigeru] Miyamoto and I repeatedly say, 'It's not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.'
"Creating is like an expression of egoism. People with a strong energy to create something have a 'this is the strength I believe is right' sort of confidence to start from. Their standpoint is that 'this is the right thing to do, so this must be what's good for the customer, as well.'
“The final goal of a product is to resonate with and be accepted by people. You can't just force your way through.”
And a thousand admirers of The Wind Waker wept…
http://www.mcvuk.com/news/read/iwata...of-art/0119599
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August 2nd, 2013, 01:50 Posted By: wraggster
A tv with a built in Nes, awesome
This is an Original Sharp Nintendo TV. I bought this is January of 1990, but it is dated 1989. I bought it at K-Mart and it was the last one. It came with two original controllers, manual, remote, and the TV control door which had been taken off. I have misplaced the remote and the TV control door, but would send them to the winning bidder if and when I find them. I am still looking.
The condition of this TV/game console is very good. It plays well and sounds good, we bought it for a bedroom TV, so really never used the gaming part, and was only played a few times. All four feet are excellent and no cracks or chips. TV case has a small scrape on the bottom right of the cabinet not very visible, see picture. Screen glass is very good as is the rest of the TV case. Game door is fine and working. I powered it up and played Bases Loaded II, as you can see in the pictures. It is rare to get one of these gaming TV's in such good shape, fewer people are selling them. This is your chance to get a very good system. It has been in an environmentally controlled conditions, with no smoke or pet damage. I take very good care of things.
Included: Two original controls, they appear new. One pair of original Rabbit ears, they came with it. Bases Loaded II game, power cord, intact and like new condition and of course the TV Console.
I will ship using a packaging store which insures $99.00 and will ship on weekdays immediately. If the bid goes to or over $500 I will ship Free, no International and not to Alaska and Hawaii. Payment expected in 3 days and no returns.
http://www.ebay.com/itm/Original-Nintendo-TV-/141026554825?pt=LH_DefaultDomain_0&hash=item20d5d6 73c9
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August 2nd, 2013, 01:37 Posted By: wraggster
Currently, if you want to buy that hot new Super Mario Bros game your coworkers have been talking about, you need to wait until you could get home, power up your Wii U, launch eShop and then purchase it. That long process could become much shorter, however, if Nintendo follows through on a recent report from NicoNico (translated bySiliconera) that it plans to open up eShop access to PCs and smartphones as well. Dan Adelman, Nintendo's Business Development Manager, confirmed with Joystiq that users would be able to log on to eShop remotely, buy the game, set it up for download and it'll be right there on their console when they get home. Hopefully this update arrives prior to October, so that Link fans among us can get a head start on downloading that new Zelda game before everyone else.
http://www.engadget.com/2013/07/31/n...pc-smartphone/
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August 2nd, 2013, 01:22 Posted By: wraggster
Wii U maker's president says creators need to change their ideas if they aren't resonating with the audience
[h=3]Nintendo[/h]nintendo-europe.com
Nintendo may have a reputation for marching to the beat of its own drum, but company president Satoru Iwata said the company's creative mindset depends on being completely adaptable to what works for the audience. In an interview with Toyo Keizai Onlinetranslated by Kotaku, Iwata said whatever clicks with the audience trumps the developer's original plans.
"Nintendo developers are extremely insatiable when it comes to whether what they make resonates with customers or not." Iwata said. "They'll do anything to achieve it. Both (Shigeru) Miyamoto and I repeatedly say, 'It's not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.'"
He added, "Creating is like an expression of egoism. People with a strong energy to create something have a 'this is the strength I believe is right' sort of confidence to start from. Their standpoint is that this is the right thing to do, so this must be what's good for the customer as well. But the final goal of a product is to resonate with and be accepted by people. You can't just force your way through. By saying, 'The point is to be accepted,' I mean, if you go to a customer with your idea and you realize they don't understand it, it's more important that they do and you should shift your idea."
Iwata acknowledged that the Wii U has struggled of late and customers haven't quite understood it, but the company isn't about to shift that particular idea just yet.
"It's difficult to say, 'The Wii U is a system that does such-and-such,' in a simple manner, and understanding it takes time." Iwata said. "While we unfortunately had a period in the first half of 2013 where releases were sparse and hardware sales have lulled, I don't think that the concept and potential of the Wii U have been rejected."
Analysts would seem to agree with Iwata. Colin Sebastian and Doug Creutz have both told investors recently that while Wii U sales have been sluggish, the true test for the system will be its performance this holiday season, when it is expected to have a much stronger lineup of available software.
http://www.gamesindustry.biz/article...-not-art-iwata
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August 2nd, 2013, 00:26 Posted By: wraggster
Sales of Nintendo’s Wii U have been well below even the bleakest of expectations.
The latest financial report from the platform holders says that, across Europe, Wii U has sold a lowly 10,000 consoles. And so it comes as no surprise that the likes of Morrisons and Asda have decided to cease stocking the machine.
The biggest flaw for Wii U has been in its software. Third-party support has been lacklustre, and has so far largely consisted of games that were previously available on rival formats months before Wii U was even released.
Meanwhile, the three main launch titles have failed to resonate with consumers. Nintendo Land was viewed as just another party game compilations, despite Nintendo’s efforts to establish it as the next Wii Sports.
ZombiU’s adult nature meant the game did not appeal to Nintendo’s traditional family audience. Also as a shooter, it was in direct competition with bigger brands on Xbox 360 and PS3, such as Halo and Call of Duty.
Finally, New Super Mario Bros U performed below its expectations. The first two New Super Mario Bros games on DS and Wii have sold a combined 56.5 million games around the world, a truly astonishing figure. However, the 3DS and Wii U versions together have sold just 8.5 million copies. The diminishing returns of this franchise suggests Nintendo may want to retire the series for the time being, especially as last year’s game was the fourth New Super Mario Bros game in the last six years.
In its first seven months on sale, Wii U has sold just 3.61m consoles and 14.44m games (an attach rate of four games to every console, which suggests Wii U has obtained a loyal following that’s willing to buy games). That hardware number is a hugely disappointing figure. But Nintendo believes it can turn things around this Christmas by releasing games based on its biggest IP and by increasing its marketing efforts.
We take a look at these games and analyse, based on historical data, whether Nintendo is right to feel it can improve Wii U’s performance.
Pikmin 3 – Out Now
The critically acclaimed Pikmin was created by Shigeru Miyamoto and is a cult favourite amongst Nintendo fans. However, the series is not a big seller, at least by Nintendo standards. The original Pikmin (including the Wii re-release) has sold 1.25m games around the world, while its sequel Pikmin 2 only fared slightly better.
Pikmin 3 has received plenty of critical acclaim, and its early performance in the charts has been decent. The game has also been marketed well and the series certainly has untapped potential. However, Nintendo should not been relying on this game to turn around the console’s sales.
Donkey Kong Country Returns: Tropical Freeze – Winter 2013
Historically, Donkey Kong Country is amongst Nintendo’s biggest selling franchises. The original 1994 SNES game was a big success for its time, with 9m games sold around the world.
The franchise never quite hit those heights again, although the 2010 revival – Donkey Kong Country Returns – did go on to sell 5m units in just over three months around the world. Hardly Wii Fit or Mario Kart Wii numbers, but impressive nonetheless.
Tropical Freeze is likely to form part of the conversation amongst consumers tempted to pick Wii U up, but it is unlikely to be a system seller in its own right.
The Legend of Zelda: Wind Waker HD – October 2013
Listing a HD remake as a reason to buy a console may seem like a move of desperation. But Wind Waker has many things going for it.
For starters, despite being a critical darling and a cult Nintendo game, the original Wind Waker sold below what is expected of a Zelda game (4.6m units around the world). This was primarily due to the fact it was released on GameCube, which had a very low install base (just over 1m in the UK). Therefore there are many Zelda and Nintendo fans that have not played this game.
Wind Waker also looks dramatically different in HD, which may attract some of those 4.6m gamers that enjoyed the original.
Yet, as this is a remake and not a new Zelda game. It is unlikely Wind Waker HD will be a compelling reason on its own to buy a Wii U.
Super Mario 3D World – December 2013
This is Nintendo’s biggest Q4 game for Wii U, and for good reason. The 3DS original – Super Mario 3D Land – is the best selling 3DS game in the world. In the UK, it has sold over half a million copies and worldwide it has shifted 8.3m games.
Some critics have bemoaned the game’s lack of ambition, with fans calling for something more akin to Nintendo’s Super Mario Galaxy series. Yet, the Galaxy series (which consisted of two Wii games) has not quite had the commercial success to match its critical acclaim. Super Mario Galaxy 2 sold just under 7m units. Not a bad figure by any means, but below what was achieved by Super Mario 3D Land.
3D Land, with its fixed camera but three-dimensional gameplay, has managed to merge the gameplay styles of Galaxy with the New Super Mario Bros series, which is perhaps why it has had a broader appeal. It was also a critical success with a 90 Metacritic score.
Super Mario 3D World is by far Nintendo’s most important Wii U game this Christmas, and if it lives up to its original, should persuade many consumers to pick up the console.
Wii Fit U and Wii Party U – Q4 2013
Nintendo is also trying to broaden its audience this Christmas with two more casual-orientated titles. Wii Party U is the sequel to the 8m-selling Wii Party. But the real potential seller is Wii Fit U. The first two Wii Fit games have sold a combined 43.5m games worldwide (Wii Fit: 22.67m, Wii Fit Plus: 20.88m), so hopes are understandably high for this new game.
However, it’s not clear if that Wii Fit audience still exists. Mainstream gamers that this franchise appealed too are not as brand loyal as core fans, and the fitness genre has been in significant decline since Wii Fit first hit the headlines back in 2008.
Both Wii Fit U and Wii Party U may be successful over the festive period, but it is unlikely they will have quite the same impact on Wii U as they did on Wii.
Sonic and third-party
Out of the few third party titles coming to Wii U this Christmas, it is the more family friendly products that will likely perform best. Disney Infinity, Just Dance 2014 and Skylanders should do ok, but it is the Sonic franchise that holds the most potential.
Wii U is getting two exclusive Sonic games this Christmas – Sonic: Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games. The Sonic series isn’t as strong as it once was, but the character is still a gaming icon, and the existence of these two games should help sell a few Wii U consoles during Q4.
Better Marketing
A better marketing campaign is going to be crucial if Nintendo wants to turn Wii U around. Nintendo had tried previously to position Wii U as a core gaming device. But that is unlikely to work this Christmas faced with big competition from Sony and Microsoft.
Nintendo must be aggressive in its marketing messages, promoting all of its big franchises, whilst also advertising Wii U as a proper alternative to PS4 and Xbox One. A more affordable, family friendly alternative with new Mario, Sonic, Zelda and Donkey Kong games to play.
The marketing campaign must also do a better job of explaining what Wii U is and why it is different to Wii, as well.
The noises coming out of Nintendo Japan, plus MCV’s brief conversations with the Nintendo UK team, suggests we won’t be disappointed in this area.
Should Wii U have a price cut?
Getting the price right on console hardware can prove crucial when trying to reach the mass-market. But price discounting is not effective without decent software to back it up.
When Nintendo heavily cut the 3DS in price back in 2011, just six months after launch, sales did pick up. However, it wasn’t until the release of Super Mario 3D Land and Mario Kart 7 that sales improved drastically.
Meanwhile, when Asda cut the price of Wii U by £100 three weeks ago, this resulted in just 250 extra console sales compared with the week previously. Amazon followed suit the following week, which caused a further 667 console sales. This shows that the price cut did have an impact, but we’re hardly talking big increases here.
"When Asda cut the price of Wii U by £100,it only resulted in an extra 250 sales."
There’s no use in cutting the Wii U price until Nintendo fixes the software problem. Price cuts early in a console lifespan can also impact consumer confidence in a product, while frustrating those gamers that did buy the machine in the first place.
Also, Iwata must be focused on returning Nintendo to long-term profitability, and cutting the hardware price so early will have a detrimental impact on the company’s bottom line.
The solution this Christmas may be to adopt the bundling method that worked well on 3DS. Bundling the Wii U with the likes of Zelda, Donkey Kong or Mario will offer consumer’s value, without damaging the console’s RRP.
Conclusion
Can Wii U turn itself around this Christmas? It’s not going to be easy. The software line-up for Q4 is decent, with Super Mario 3D World the biggest blockbuster. But it would have been better if Nintendo had another game to support it, such as Mario Kart 8 or Super Smash Brothers. Both game that are slated for 2014.
The news that Asda and Morrisons have dropped Wii U support is also worrying. There are a lot of products for games retailers to stock this Christmas – from Skylanders toys to Xbox One consoles. This may mean more retailers will drop Wii U in favour of better performing products.
"Nintendo could use PS4 and Xbox Oneexcitement to its advantage."
Then there’s the launch of noisy rivals in PS4 and Xbox One.
However, these consoles should also generate excitement and attention towards the games sector as a whole, something Nintendo should try and capitalise on. And if Nintendo can keep retailers on-board (and based on MCV’s conversations with retail, there is still goodwill towards the company), improve its marketing and run some clever bundle campaigns, then there’s every chance Wii U’s sales will improve significantly over the festive period.
Whether Nintendo can maintain momentum beyond that period is another matter entirely.
http://www.mcvuk.com/news/read/analy...istmas/0119501
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August 1st, 2013, 23:37 Posted By: wraggster
Console giant on opening its doors to indies
Nintendo platforms are more accessible to indie developers than ever, says the company’s business development manager.
Speaking to Joystiq, Dan Adelman admitted Nintendo had a reputation for being difficult to approach in the past, but it was now putting in more effort to make the firm easier for indies to approach.
One way the it is trying to attract developers to release games on its hardware is through the Web Framework, a HTML5 development platform devs can use to code for Wii U.
Nintendo has also removed the necessity to become an authorised developer on its platforms, and wants titles from all kinds of game creators.
"Historically, Nintendo has seemed kind of hard to approach, kind of like there's a closed system where if a developer already knows somebody at Nintendo or has some kind of 'in,' they're in, but otherwise there's no way to interface with the company," said Adelman.
http://www.develop-online.net/news/4...riers-on-Wii-U
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August 1st, 2013, 14:14 Posted By: wraggster
via http://www.aep-emu.de/
Nocash has released a new version of his SNES/SFC emulator/debugger for Windows.
Quote:
Hi, I´ve just released version 1.5 of the no$sns SNES emulator/debugger:
http://nocash.emubase.de/sns.htm
The biggest news is improved rendering: The emu is now preserving the original SNES pixel aspect ratio, supports fullscreen mode, and hardware acceleration for display stretching should be now working on most PCs (big thanks to Dwedit and lidnariq for testing a dozen of beta versions with opengl rendering on several different computers and OSes). Note: The new HW acceleration is disabled by default (on older can computers it can be getting useless slow). Best pick the rendering mode that works best for (if they are working, then DirectDraw and OpenGL should be fastest and smoothest).
Other news are a new help engine (that works with newer windows versions), a bunch of bugfixes and details, including exotic stuff like better SFC-Box emulation, support for copyprotected ´bootlegs´, and support for an odd multicart mapper. Plus more pinouts and MAD-1/MAD-R logic tables (thanks to SkinnyV for running a lot of MAD-R tests). Btw. the http://nocash.emubase.de/fullsnes.htm doc is also updated.
30 Jul 2013) - fullscreen, aspect ratio, better/faster zooming, bugfixes/details
Code:
30 Jul 2013 - no$sns v1.5
* help: added note on starting multiple hdma´s midframe in different scanlines
* bugfix: mirror SRAM from 700000h to F00000h, but NOT to F08000h (thanks byuu)
* midframe hdma: init "snes_hdma_not_pause_flgs" during vblank (super ghouls)
* help: cleaned up memory/dma chapters, added basic LoROM/HiROM mapping chapters
* emu: added support for rare LoROM games with more than 32K SRAM (eg. Dezaemon)
* help: added cx4 pinouts (thanks qwertymodo) and cx4 memory map (thanks byuu)
* commandline: looks in current directory before ´slot´ directory (for lidnariq)
* video/zoom: fullscreen option (toggle via context menu; by right mouse button)
* video/zoom: software: supports odd ratios, mmx-based horizontal blur/resample
* video/zoom: opengl: SwapBuffers, SubImage2d, DblBuffer, PixFmtScoring, Speedup
* gui: created own help engine (instead of microcrap´s suicidal windows .hlp)
* game window: displays current zoom factor in caption (during sizing)
* game window: optionally square pixels, or real PAL/NTSC pixel aspect ratios
* game window: allows free sizing (with snapping near N*100% zoom factors)
* sfcbox: removed dummy OSD font (real SFC-Box character set is dumped now)
* controls: divides snes-mouse resolution by game-window-zoom-factor
* icon: simplified snes button/logo icon, at 12x12,16x16,32x32,48x48 pix sizes
* help/emu: sfcbox: added io-port-mirrors and values for unknown/unused io-bits
* help/emu: sfcbox: osd character zoom, osd background/outline styles
* help/emu: sfcbox: cpu hd64180 traps (most) invalid hd64180 opcodes
* help/emu: gsu mirrors/openbus, gsu multiply speed, r15+irq on stop opcode
* a22i: added argonaut gsu assembler (via .argonaut and .native/.nocash syntax)
* emu: avoids break on nested event-handling within hdma (for buggy kof2000)
* cartloader: clips corrupt sram/xram/flash header values to reasonable sizes
* cartloader: fixed crash upon missing cx4 bios (thanks epguy35 for bugreport)
* help: added GSU-1 and GSU-2 pinouts (based on GSU schematics drawn by magno)
* help: added pinouts for SA-1 chip, BSX-FLASH connector, partial BSX-EXT port
* help: added MAD-R logic table+more MAD-1 details (thanks SkinnyV for dumping)
* help/emu: added some new nss details (vsync, mirrored/unused bits)
* help: added some new xband keyboard details (thanks to Benjamin Eriksson)
* help/emu: added copy-protected bootlegs (bitswap, constant, and alu/flipflop)
* help/emu: added super20hab (korean multicart with 20 small nes-port games)
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August 1st, 2013, 14:09 Posted By: wraggster
29/07/2013
First units to ship this week !
And a quick note to update our FAQ regarding the use of the "blue" card and recent title releases:
Can the blue card run DS home brew ?
YES :- The bundled blue ds card, is in essence a standard DS cart capable of both DS backups and home brew for DS mode, tested to work on 6.1
Is the blue card required for every power cycle ?
No :- Our custom Gateway Installer DS app is only required to be run once to setup and thereafter any time the console is used in DS mode.
Does Gateway support all games:
No :- Animal Crossing uses unique NAND based save hardware in the cart, support will be added through a GW firmware update. Mario (released last week) is forcing 5.1 update. We have prioritised work on supporting all such future releases. Stay tuned.
Please NOTE the FAQ update was specifically speaking about our bundled BLUE DS card not the Gateway RED 3DS card ! as mentioned the Blue DS card is a standard DS card for DS mode. Gateway works on (4.1 -> 4.5) only for now.
http://www.gateway-3ds.com/index.html
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August 1st, 2013, 13:56 Posted By: wraggster
Nickname: Gamer2020 (This is the name I usually use on the internet.)
Project Name: GBA Utility Tools
From: USA
Division: APP
Platform: GBA
Original Enter: Yes
Support Motion: No
In a past NEO Compo this project won in the top 10: No
Description:
This is a program for the GBA that has some useful functions for the GBA. The GBA is limited in what it can do but it can do some things. In the future I am hoping to add more to this program than it currently has.
Screenshots:
Features:
*Bios Dumper
*Button Test
*RTC Test
*Sound Test
How to use the bios dumper:
Follow the on screen instructions and the bios will be dumped to SRAM. Once that is done take the .sav file and drag it on the GBABiosFixer program. The program will produce a bios that can be used in emulators that need it.
Tested on:
No$GBA 2.7, VBA 1.8 and an EZFlash IV.
Download:
http://dl.dropboxusercontent.com/u/2...ilityTools.zip
http://www.neoflash.com/forum/index....ic,7650.0.html
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August 1st, 2013, 13:43 Posted By: wraggster
Brod has released his F-Zero X Climax mod in this thread at EmuTalk. Head over there and give him some feedback. Here are some notes on the release:
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So all you need is the " F-ZERO X (U) [!].z64 " or the "F-ZERO X (J) [!].z64 rom", an emulator ( pj 64 1.6 is fine ) or a backupdevice and a n64.
a) Double click on "Lunar IPS.exe"
b) Click "Apply IPS Patch" and select the patch file "F-Zero X Climax (U.S.) [!]. ips" or F-Zero X Climax (J) [!]. fps.
c) Then select the rom "Climax F-Zero X (U) [!]. z64" or F-Zero X Climax (J) [!]. z64
Note: You must set the file type to "Most common ROM Files" to "all files"
d) You have the patched rom;-) |
Download here
http://www.emulation64.com/view/2371...x-mod-by-Brod/
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August 1st, 2013, 01:14 Posted By: wraggster
Plok, the hero of 1993 SNES platformer Plok!, is being reborn as a regular online comic strip.He's alive!
The comic is written by Plok's original creators, UK games developers John and Ste Pickford.The Pickford brothers have awoken their creation after 20 years of sleep. Somewhat understandably, Plok is confused as to the current state of the games industry."We are constantly being bombarded with fan-mail requests to bring back Plok," artist and co-writer Ste Pickford said, "with people asking us to make a sequel or to re-release the SNES game on Wii Virtual Console, 3DS, iOS, etc. We've wanted to revisit Plok for a long time, and we eventually decided that a regular comic strip would be a great way to re-introduce Plok to the world.""Will Plok return in his own game?" asked John, the creator and co-writer of Plok. "Anything is possible, but for now he's got a lot to catch up on, and we can draw new comic strips a lot faster than they can make new games!"The first comic strip is online now.
http://www.eurogamer.net/articles/20...s-online-comic
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August 1st, 2013, 00:49 Posted By: wraggster
The Canadian arm of Walmart will introduce a heavily discounted Wii U Basic sale price of $199 from August 2, according to reports.
A snapshot of what appears to be an advertisement for the store has surfaced online, showing the white Wii U Basic package to be sold off for a full $100 less than the regular price of $300.
The Basic model comes with 8GBs of internal storage but lacks the copy of Nintendoland included with the Deluxe models and out-of-the-box peripherals such as the Wii U stand.
This comes after news that Wii U sales during Nintendo's first financial quarter (April 1 - June 30) totalled just 160,000 units worldwide.
Wii U momentum is expected to pick up significantly in the second half of 2013 and early 2014, with the just-released Pikmin 3 kicking off a string of major exclusive software launches for the system, including Super Mario 3D World, Legend of Zelda: Wind Waker HD, Mario Kart 8, Wii Fit U and Super Smash Bros. Wii U.
http://www.walmart.ca/en/cp/nintendo-wii-u/21107
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July 31st, 2013, 22:00 Posted By: wraggster
IHS analyst says company's inability to ride 3DS sales to profit is concerning, holiday Wii U performance crucial to system's long-term outlook
[h=3]Nintendo[/h]nintendo-europe.com
Last month, Shigeru Miyamoto said Wii U software delays had been the result of Nintendo underestimating the cost of high-definition development. The company's efforts to catch up could weigh heavy on Nintendo's bottom line for a year or more, according to one industry analyst.
After Nintendo released its quarterly results today, IHS head of games Piers Harding-Rolls released a note putting into context the company's inability to post an operating profit even when 3DS sales were performing better than expected.
"While 3DS platform profitability has grown during the quarter, the traditional slow nature of sales from April to June means that any significant increase in R&D costs for Wii U software would easily overwhelm these profits," Harding-Rolls said. "Even so, IHS expects R&D costs for Wii U software to continue to undermine profitability for at least the next four to six financial quarters, as Nintendo seeks to generate momentum for the stalled Wii U platform by spending more on developing its own software."
Harding-Rolls said the Wii U has been a "stalled" platform, with just 160,000 units shipped from April to June. But as grim as that number might sound, the analyst downplayed its importance for a few reasons. First, the Wii U software lineup only begins to pick up in the back half of the year. Second, Nintendo is expected to ramp up its marketing efforts for the console significantly. Finally, and perhaps most importantly, Nintendo sales are heavily seasonal.
"[U]ntil we experience a strongly backed holiday sales season for the Wii U, long-term outlook is less clear," Harding-Rolls said. "If sales of the Wii U fail to impress during the holiday season, IHS will downgrade its outlook for the platform and implement a significantly shorter sales cycle for the Wii U compared to the other next generation consoles."
Harding-Rolls isn't the only one looking to the fourth quarter for signs of the Wii U's fate. Last week, Baird analyst Colin Sebastian said the system needed a price cut, adding, "the fate of the platform will likely rest on the popularity of Nintendo's holiday software lineup."
http://www.gamesindustry.biz/article...t-year-analyst
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July 31st, 2013, 21:50 Posted By: wraggster
Pokemon fans are being offered the chance to grab some rare digital versions of three in-game creatures from GAME stores.
From August 30th participating GAME stores will be offering fans the chance to obtain ‘Shiny’ versions of Legendary Pokemon – Dialga, Palkia, and Giratina. Being ‘Shiny’ means they’ll be a different colour and be rare, apparently.
Each one will be available one at a time for two weeks only and can be added to copies of Pokemon Black, Pokemon White, Pokemon Black 2 or Pokemon White 2.
Diagla will be available between August 30th-September 12th, Palkia between September 13th-September 26th and Girantina September 27th-Ocotober 11th.
To get the freebies players will need to take their 3DS and a copy of one of the games to a participating GAME store. Apparently players will need to have the Pokedex within the game and have no more than 11 Wonder Cards in their possession.
http://www.mcvuk.com/news/read/game-...august/0119431
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