|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
August 12th, 2013, 01:00 Posted By: wraggster
The oceanic, turn-based RPG series Squids is riding a current to the 3DS and Wii U eShop this fall in Squids Odyssey.
The port is a remake of the two existing Squids games, Squids and Squids Wild West. The series follows the species' efforts to save the ocean from a black ooze pollutant that turns sea life into Venom violent mutants. Players slingshot members from a squad of Squids at their opponents, dealing damage by crashing into them. It's comparable to a game of pool, only pool doesn't involve propelling creatures into each other in a fight to their death.
Squids can belong to the shooter, scout, trooper or healer classes, but a fifth type will debut in Squids Odyssey. Fresh levels and items are also planned, as are "completely revamped" controls to take advantage of each platform's strengths, according to the announcement.
http://www.joystiq.com/2013/08/10/sq...i-u-this-fall/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 00:58 Posted By: wraggster
The 2D, Metroid-inspired adventure Ghost Song: A Journey of Hope has received a $60,000 Wii U stretch goal now that its Kickstarter has surpassed the $15,000 goal for Mac and PC versions.
Ghost Song will take place on Lorian V, a moon riddled with the mutated corpses and ghosts of past explorers. Ghosts are freed from existence once their physical remains are destroyed, a mercy the game's protagonist is determined to distribute.
Ghost Song Lead Matt White cites Super Metroid as an influence to its gameplay and Dark Souls as a reassurance that hiding interesting areas behind trick walls is actually okay. Despite the latter influence, the game's Kickstarter page describes a "tough but fair" mentality with "optional areas that may be a bit harder."
At the time of this writing, Ghost Song has obtained $22,618 of its initial $15,000 goal. The Kickstarter campaign will conclude on September 4.
http://www.joystiq.com/2013/08/11/me...-stretch-goal/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 00:48 Posted By: wraggster
Nintendo has announced the biggest change to Pokémon's evolution mechanic since the series' inception.Select monsters in the upcoming 3DS games Pokémon X and Y will now be able to undertake a limited-time Mega Evolution during battle, unlocking powerful new forms with altered stats and types.Initial reaction to the new feature - leaked yesterday in early copies of Japanese magazine CoroCoro (thanks, Serebii) - has been mixed. The biggest bugbear among fans is that it bears more than a passing resemblence to the mechanics of Pokémon's longtime rival Digimon.But there are differences - only specific Pokémon breeds will be able to Mega Evolve and only if they are in possession of the correct rare item which unlocks the ability.For example, fully-evolved third-gen starter Blaziken will need Blazikenite - an item not usually found within the game. Nintendo will be distributing it free via Wi-Fi (along with Blaziken's unevolved form Torchic) for a limited time after X and Y's launch.Another big series shake-up is the ability to train your Pokémon outside of battle via Super Training - touchscreen games with your squad that can raise their base stats. Your critters can also now train via themselves with Core Training, unlocked with training bags earned while Super Training.
http://www.eurogamer.net/articles/20...on-for-x-and-y
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 12th, 2013, 00:42 Posted By: wraggster
Sega Europe president Jurgen Post remains hopeful that the three Nintendo exclusive Sonic games will help boost Wii U sales.
During an interview with MCV Post discussed the recent three-game deal with Nintendo, as well as his concerns regarding the Wii U's slow start.
Post says that Sonic is a good fit for Nintendo, as "historically Sonic games have always sold very well on Nintendo platforms." According to Post, Sega and Nintendo have always worked well together, noting that "the first game Sonic debuted on after we stopped making hardware was a Nintendo platform."
It was reported yesterday that the Wii U is selling at a loss, as retail giantAsda in the UK has suspended Wii U stock.
When asked if the Wii U's slow start is a concern, Post admitted it is, but remains hopeful that Sonic can turn it around. Claiming that Sonic: Lost World "might just be our best Sonic game yet", Post is confident that its release will help boost sales of the console.
Post holds hope for the console, particularly after Nintendo's E3 presentation, saying he thinks it help "people think that things might change."
He goes on to point out that the mention of the 3DS price drop at E3 could point to a price drop for the Wii U.
The Wii U sold just 160,000 units globally in Nintendo's first financial quarter. Nintendo CEO Satoru Iwata accepted the blame for the poor Wii U sales earlier this year, and has now pledged to "strive to regain 'Nintendo-like' profits" in the current fiscal year.
http://www.computerandvideogames.com...t-wii-u-sales/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 10th, 2013, 22:19 Posted By: wraggster
We talk about the Wii U being a failure - but assessing Nintendo by wider industry standards ignores the company's unique position
[h=3]Nintendo[/h]nintendo-europe.com
Here's a great Nintendo conspiracy theory which I offer for free to any swivel-eyed forum wonk who wants it: the Wii U is selling terribly badly right now, and suffering from a software drought that's impressive even by Nintendo's standards. It also transpires that the console is still being sold at a loss, with the company taking a hit on every unit of hardware sold (even despite the weakened Yen). Now, let's add two and two together to make whatever number we fancy, and decide that Nintendo actually has fully-fledged Zelda and Mario Kart games for the Wii U sitting in a darkened room somewhere in Kyoto, but is waiting for the hardware to be profitable before unleashing them. There you go! One Internet-forum ready conspiracy theory. Use it as you wish, although in a peculiar twist on the notion of Creative Commons, I'd really rather if you didn't attribute it to me.
This is the kind of daft thinking that, while unquestionably in the realms of the silly, almost starts to make sense when we're talking about Nintendo. This is not a company that really fits with the rest of our industry. It plays by very different rules - in fact, it's at its most successful when it completely ignores what everyone else is doing and goes off on a tangent, both creatively and commercially. The firm's lowest ebb, commercially (though by no means creatively) speaking, was arguably the GameCube - I'm ignoring outright failures like the Virtual Boy here, obviously - a console that was quite lovely in many ways, but which simply didn't offer enough to distinguish itself from the competition. It was square and it had a slightly different controller, but functionally there wasn't much to choose between a GameCube and a PS2 (or latterly an Xbox), so it foundered. A generation later, Nintendo ruled the roost with a console that looked and acted nothing like a PS3 or Xbox 360.
"Pundits who engage with Nintendo do so at grave peril - this isn't a company whose motives can be gauged in the same way as other firms in the games business"
This is, in large part, why making predictions about Nintendo is a fool's game. Pundits who engage with Nintendo do so at grave peril - this isn't a company whose motives, thought processes and reactions can be gauged in the same way as other firms in the games business. It's also not a company whose market is terribly well understood by most games business commentators and analysts. In fact, I often wonder if Nintendo's market is terribly well understood by Nintendo itself, at least outside Japan.
I don't mean to make Nintendo sound like some kind of mysterious black box whose workings can only be hinted at, never understood. It is nothing of the sort. It is, however, radically different from any other company in the games industry. Unlike Sony or Microsoft, Nintendo is a pure game company whose platform strategy features no broader objectives or ulterior motives - it simply wants to make money from each game console it launches. Unlike any game publisher (and Nintendo remains pretty much the world's largest game publisher, a factor we should never overlook when thinking about their strategy), Nintendo is a hardware company - its entire philosophy is founded on the notion of creating hardware and software in a somewhat symbiotic, complementary process, on owning and controlling a platform for which it then releases its world-beating game software.
If those differences are obvious, then others, perhaps, are not. For one thing, Nintendo has a long-term outlook that's quite unusual in the games business. It does not answer to shareholders and investors to the same extent that other games companies must, thanks to a combination of large shareholdings by individuals and organisations connected to senior management or to the Yamauchi family, and general passivity on the part of Japanese institutional investors. It is sitting on an enormous pile of cash, easily enough to fund years of loss-making activities, or indeed the launch of an entire new console platform. It could launch new platforms several times over before the accountants started breaking a sweat, in fact, which sets Nintendo apart from much of the rest of the industry - and crucially, makes it into a very different proposition from early 2000s SEGA, for whom the Dreamcast truly was the last roll of the dice.
"Nintendo could launch new platforms several times over before the accountants started breaking a sweat, which sets it apart from much of the rest of the industry"
Like many others, I am a proponent of the argument that as a consequence of those and various other cultural differences, Nintendo doesn't actually act like a game company - it acts like a toy company. It evaluates the performance of its products and the necessity of tweaking its strategy from the standpoint that these products are expensive toys, a seemingly minor difference of perspective that ultimately yields very different decision making. I've also argued before that Nintendo views IP quite differently to other platform holders - where Microsoft, for example, sees Halo as an IP that can be deployed to help launch and sell a platform, Nintendo views Mario, Zelda, Pokemon and their ilk as the company's crown jewels, with platforms being built to support those and other franchises, not vice versa. The notion of rushing out a Mario game to support the launch of a console is largely alien to Nintendo, for whom a failed console launch is better than a failed Mario game, in the long term.
What this all means, and why it's all particularly relevant right now, is that "failure" means something different to Nintendo than it does to the rest of the industry. We're talking in terms of the Wii U being a failure right now - and right now, it is, on anyone's terms. It had a damp launch that even the excellent ZombiU couldn't rescue, has stumbled through the first half of 2013 and has just posted jaw-droppingly poor figures for sell-through in the second calendar quarter of the year. Wii U is a failure right now, by the standards of the games industry and, to some extent, by the standards of Nintendo.
To some extent. That's important, because while the rest of the world may see what happens from now as last-ditch rescue attempts by a company with its back to the wall, I don't think that Nintendo itself harbours too many doubts about its ability to make the Wii U into a viable platform for its games. As my daft conspiracy theory illustrated, so far Nintendo has barely brushed the Wii U with its key franchises. Indeed, the extent of the company's enormous focus on the 3DS this year has arguably left the Wii U genuinely neglected, which is simultaneously a case of dropping the ball (a new console launch needs support) and of quite sensibly making hay while the sun shines (the 3DS is a money-printing machine right now).
If there are people in Nintendo HQ right now thinking, "Wii U can languish for a bit - when we release really big software for it, people will pick one up at that point," then they may be a little bit arrogant but they do have over 20 years of history to look at and conclude that they're absolutely correct. In the end, Wii U at its very worst will probably sell GameCube level numbers, perhaps even Nintendo 64 level numbers, because those numbers represent the people who are happy to go out and buy a Nintendo console in order to play Nintendo's biggest and most beloved games, even if third-party support is utterly lacking and the console isn't getting mass-market traction. They're the core Nintendo fans, and there are a whole lot of them - many of them the kind of people who play on other game systems most of the time, but wouldn't dream of missing out on each generation's Zelda, Mario or on any of the other quirky, beautifully crafted games Nintendo releases.
"Nintendo's launches are toy launches, not the setting out of decade-long grand visions for home entertainment, and a failed toy can always be replaced by a successor next year"
If we're asking, "what does failure look like for Nintendo," we might equally flip the question and ask what success looks like. Few people in the games business would call the N64 or the GameCube a success story, yet from Nintendo's point of view, both consoles made enormous amounts of money and helped to launch or cement the reputation of some of the company's most beloved and enduring games. Would Nintendo like to sell over 100 million units of the Wii U, as it has with the Wii? Of course it would. Will it throw up its hands in abject despair if it only sells 30 million units? Absolutely not. 30 million units with a great tie ratio is still a hugely profitable console - and while the markets may abhor the notion of a company's market share declining in this way, Nintendo is far less in thrall to stock price than most companies in this industry.
Whenever I see someone proclaiming the death knell of a Nintendo console (usually accompanied by a statement on the inevitability of their move to working on iOS games or the likes), I'm always reminded of a comment Satoru Iwata made to me in an interview after the unveiling of the Wii controller at TGS several years ago. I asked him what Nintendo would do if the public didn't take to the Wii, and the whole risky idea flopped. He quite comfortably responded that Nintendo would just go back and try something new. The finances support it, and more importantly, the company philosophy supports it - Nintendo's launches are toy launches, not the setting out of decade-long grand visions for home entertainment, and a failed toy can always be replaced by a successor next year. Yet "failure" and "success", it transpires, are relative metrics. If we're going to be using the word "failure", we need to start asking what "failure" is, what "success" looks like - and assessing companies and products according to what they are and how they act, not according to some imaginary contest that makes for better media narrative than it does corporate strategy.
http://www.gamesindustry.biz/article...ke-to-nintendo
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:57 Posted By: wraggster
Retro action platformer Rex Rocket will be coming to Wii U, Nintendolifereports. Rex Rocket's Kickstarter backers received an update confirming that Nintendo has approved developer Castle Pixel as a Wii U developer. The Wii U version should arrive "sometime after the official PC game release," which is slated for this January.
Castle Pixel's Robert Maher tells Joystiq that an iPad port is also being tested, and some of its touch features should make it into the Wii U version. Maher is also still interested in 3DS, PlayStation Vita and PlayStation 3 ports, though they may have to wait until the Wii U version is completed.
http://www.joystiq.com/2013/08/07/re...ting-to-wii-u/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:49 Posted By: wraggster
The next games in the Pokemon series, X and Y, will feature "mega evolutions," according to a translation of a recent CoroCoro Japanese magazine by Serebii.
The translation lists a number of evolved Pokemon accessible in the upcoming games, along with their abilities: MegaBlaziken (Speed Boost), MegaAbsol (Magic Bounce), MegaMawile (Huge Power), MegaMewtwo (Insomnia), MegaLucario (Adaptability) and MegaAmpharos (Mold Breaker). Serebii notes that Mawile and its mega form are Steel and Fairy types as well.
MegaMewtwo was first revealed for Pokemon X and Y in April, and a video later showed its evolution from Mewtwo itself. We're going to miss calling it Mewtwo With a Handle, honestly.
http://www.joystiq.com/2013/08/08/re...ga-evolutions/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:44 Posted By: wraggster
3D strategy game Cubemen 2 will be the first Wii U title to support cross-platform play with something other than another Nintendo product.Cubemen 2.
Players will be able to play the Wii U version of Cubemen 2 with their friends who own the PC, Mac, Linux or iOS versions of the same game, publisher Nnooo has announced.While the Wii U version of Cubemen 2 isn't due until "late 2013 / early 2014," the strategy title came out earlier this year on its other platforms where the community has generated over 4000 user-created levels that will be available for Wii U players. Additionally, it will support up to six-player multiplayer in both co-op and competitive modes. The game contains five game modes such as Capture-the-Flag, Territory and Rescue. For more information, check out Cubemen 2's official site."We're excited to be working closely with Nnooo and Nintendo to bring a new dynamic to a Nintendo platform," said developer 3 Sprockets director Seon Rozenblum. "We're bringing the gaming community together, offering true cross-platform play and user generated content across multiple platforms and devices and we are ecstatic to be including the Wii U in our lineup for Cubemen 2."The Wii U previously featured cross-platform support with the 3DS version of Monster Hunter 3: Ultimate, but that was another Nintendo system and it was limited to local play. Cubemen 2, however, marks the first time the Kyoto-based company has linked support with some of the most popular platforms around, which could mark the start of a huge trend if it takes off.
http://www.eurogamer.net/articles/20...with-cubemen-2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 9th, 2013, 00:37 Posted By: wraggster
Here's the latest list of new digital content available from today on the US Wii U and 3DS eShops.
Fans of the classic NES DuckTales can now download WayForwards' remake, DuckTales Remastered for Wii U.
And leading the way on 3DS this week is Nintendo's latest RPG, Mario & Luigi: Dream Team.
Here's the full list:
Nintendo eShop on Nintendo 3DS
Mario & Luigi: Dream Team - Mario and Luigi embark on the adventure of their dreams in a hilarious action RPG that combines the real world with the wild landscapes of Luigi's imagination. In Luigi's dreams, anything is possible - legions of Luigis morph into forms like a bouncy tower or a wrecking ball. You can even poke a sleeping Luigi to alter events in his dream world. Mario & Luigi: Dream Team is available Aug. 11.
Nintendo eShop on Wii U
DuckTales: Remastered - DuckTales: Remastered is a beautiful reimagining of one of the most cherished 8-bit titles of all time. Embark on an authentic Disney adventure, as Scrooge McDuck and his three nephews travel to exotic locations throughout the world in their quest to retrieve the five legendary treasures. The game is available Aug. 13.
Spin the Bottle: Bumpie's Party - Turn off your TV, get your friends and family together, sit in a circle around the Wii U GamePad and play Spin the Bottle: Bumpie's Party. Look at each other, do silly challenges, have fun and get a little closer.
Virtual Console on Wii U
Romance of the Three Kingdoms IV Wall of Fire - It's the Second Han Dynasty and China is on the verge of collapse. Infighting among the court families and the emergence of powerful warlords dominate the landscape. The struggle for power has brought an era known as the Three Kingdoms. As a ruler during these difficult times, it's up to you to unify a country torn apart by rebellion.
Nintendo eShop Sale
escapeVektor - The award-winning and critically acclaimed escapeVektor is on sale for 50 percent off starting today through 9 a.m. PT Aug. 22 in the Nintendo eShop on Nintendo 3DS. Grab this fast-paced, retro-styled arcade game and help Vektor escape the evil CPU.
Also new this week:
- Smash Bowling 3D (Nintendo eShop on Nintendo 3DS)
- SteamWorld Dig (Nintendo eShop on Nintendo 3DS)
- Tangram Style (Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...s-mario-luigi/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 23:40 Posted By: wraggster
Nintendo shares users for co-op and multiplayer modes in Cubemen 2
Cubemen 2 on the Wii U will support cross-platform play with iOS, Windows, Mac, and Linux users.
The news, announced by Cubemen publisher Nnooo, is the first time Nintendo has allowed cross-platform play with something other than a Nintendo device.
“I’m really proud to be able to announce this,” said Nic Watt, Creative Director at Nnooo.
“We’ve spent the last few months working with both Nintendo and 3 Sprockets, the game’s developer, to make this a reality.”
3 Sprockets is targeting a release date sometime in late 2013 or early 2014, but has already launched on other platforms.
http://www.develop-online.net/news/4...-platform-play
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 23:38 Posted By: wraggster
Nintendo president vows to keep company's roster of big-name franchises to itself
Don’t expect Mario, Zelda or Donkey Kong to appear on non-Nintendo platforms anytime soon.
That’s the message from Nintendo president Satoru Iwata, who says that while the move may be of short-term benefit it would not be in the long-term interests of the platform holder.
"If I was to take responsibility for the company for just the next one or two years, and if I was not concerned about the long-term future of Nintendo at all, it might make sense for us to provide our important franchises for other platforms, and then we might be able to gain some short-term profit," he toldCVG.
"However, I'm really responsible for the long-term future of Nintendo as well, so I would never think about providing our precious resources for other platforms at all.
"What I believe is that Nintendo is a very unique company, because it does its business by designing and introducing people to hardware and software - by integrating them, we can be unique. And because we have hardware and software developers in the same building, they stimulate each other," he said.
http://www.develop-online.net/news/4...multi-platform
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 23:36 Posted By: wraggster
Elder Scrolls Online and Dishonored publisher puts decision down to technical limitations
Bethesda has admitted that it has no intention of bring its titles, such as open world adventure series Elder Scrolls, to Nintendo’s Wii U for the time being.
Speaking to Joystiq at QuakeCon, the Skyrim and Dishonored publisher said the reasons for this were down to hardware limitations, and not the console’s market reach, which it has been struggling to boost for months.
“None of the game's we've announced are being developed for the Wii U, so it's guaranteed that none of those games are coming to Wii U,” said Bethesda VP of PR and marketing Pete Hines regards to the Elder Scrolls Online, Wolfenstein: The New Order and The Evil Within.
“Will any future ones come out? I can't say for sure, in our near-term focus it's not on our radar.”
Hines said that Bethesda’s intention is to “make the games that we want to make, on whatever platforms will support them as developed”.
http://www.develop-online.net/news/4...-Wii-U-for-now
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:29 Posted By: wraggster
Spin the Bottle: Bumpie's Party is yet another corridor-heavy third-person shooter with snap-to cover and an apocalyptic storyline. Okay, that's all lies. It's actually a party game that uses the Wii U GamePad while ignoring the television entirely.It's a creepy/sexy party game, too - or at least it is when Oli, Ellie, Bertie and Martin play it. You sit around accepting motion-controller-based challenges and looking awkward whenever Ian Higton's glorious camera lens lingers over your face. Then you really hope that it isn't your turn next.This is all the work of Copenhagen-based KnapNok Games and the team's buddies at the Swedish indie studio Redgrim. It's available for up to eight players and it's released tomorrow! Check the video out below. It includes a gratuitous shot of the mechanic's joint behind the Eurogamer offices.
http://www.eurogamer.net/articles/20...es-party-wii-u
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:20 Posted By: wraggster
The Legend of Zelda: A Link Between Worlds, the upcoming 3DS adventure previously known as A Link To The Past 2, will launch in Europe in November.
The sequel to the SNES classic was revealed during a Nintendo Direct broadcast in April. It was already scheduled to hit the US in November, but was only previously confirmed for release in Europe "toward the end of this year".
A Link to the Past 2 was renamed A Link Between Worlds during this year's E3, when a new trailer for the game was also released.
Today Nintendo also moved to explain the significance of the game's logo, which represents one of its key plot points:Link will undergo a new adventure across two worlds. In one world, the iconic Triforce exists, while the shadowy Triforce in the logo suggests the existence of another Triforce in a different world from where Link lives. Taking place long after the events of The Legend of Zelda: A Link to the Past, some of the game's scenery will be familiar to fans of the series, while its puzzles and dungeons are new.
Legend of Zelda producer Eiji Aonuma has said of the game: "We've been thinking about how to make the new one in a way that will excite the fans without alienating people who haven't played the original. We're paying close attention to that."
http://www.computerandvideogames.com...e-in-november/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:19 Posted By: wraggster
The Legend of Zelda: The Wind Waker HD will be available for Wii U on October 4, 2013 across the UK and Europe, Nintendo has confirmed.
The HD update was shown again during the Nintendo Direct stream today, in which Nintendo president Satoru Iwata detailed some of the changes Nintendo has made to the original game.
More game videos from CVG:
[ Theatre mode ]
Wind Waker HD will feature a "retuning" of the collection event which happens during the last half of the game, faster sailing and quicker Wind Waker actions, Iwata said.
"With these adjustments I hope that you can enjoy the game all the way to the end without losing your sense or immersion."
Another of the new features is an update to the Tingle Tuner, which allowed the GameCube version of the title to connect to GBAs for assisted play.
A new item called 'Tingle Bottle' allows players to interact with the Miiverse community from within the game. Messages can be typed or drawn, put in a bottle and then thrown into the sea. They'll then appear in other players' games.
Features
- The Legend of Zelda: The Wind Waker HD features 1080p visuals that will immerse players in the game like never before
- With the Wii U GamePad controller, it's easy to manage your inventory and view maps
- Players will enjoy cruising the open sea with a new sail that gives them more speed bringing them to their next destination and action-packed adventure that much faster
- Once players receive the "Tingle Bottle" item, they can connect with others by posting comments to Miiverse. Through this new feature, comments or screen shots posted on Miiverse will wash up in various locations, such as the shores, of other players' games. It's like finding a message in a bottle
- Players can also take and store a greater number of pictures as well as higher-quality photos with an improved Pictograph and then post them on Miiverse
- If the television is already in use, this game can been played off-TV on the Wii U GamePad
http://www.computerandvideogames.com...r-4-in-europe/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:18 Posted By: wraggster
Nintendo has revealed the Animal Crossing Plaza, an online Wii U community for fans of 3DS title New Leaf which is available for download now.
The limited-time service, which runs to the end of 2014, allows users to "post about your favourite animal neighbours, who wander the Animal Crossing Plaza".
http://www.computerandvideogames.com...rossing-plaza/Players can import images they took in Animal Crossing: New Leaf on 3DS as well as custom design QR Code patterns from their SD Cards, and organise them in albums.
Players can select their favourite animals in the Animal Crossing Plaza to post about those specific animals or view posts only about them.
In its Nintendo Direct broadcast today, Nintendo also announced an EU promotion allowing New Leaf owners to gift a free copy of the game to their friends.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:16 Posted By: wraggster
Nintendo is suing a Florida-based website that its says sells unauthorised Nintendo games and hacking devices for Wii and DS.
Nintendo says that Hackyourconsole.com "blatantly promotes and sells unauthorized Nintendo games along with devices and services that circumvent the security in the Nintendo DS system and the Wii console."
The homepage of the site features claims of being an "official distributor" of various DS flash carts - including the well-known R4 cart - typically used to play pirated game software.
"The operator of HackYourConsole.com has developed a global business focused on selling unauthorized copies of Nintendo games and game-copying devices (such as the R4 device) used to circumvent the technological protection measures contained in the Nintendo DS family of hand-held systems," said Nintendo.
"The website operator, for a fee, also provides services to hack and modify the Wii console and allow the play of illegal software."
It goes on, "HackYourConsole.com also claims to be an authorized distributor for the yet-to-be-released 3DS Gateway cards. The Gateway device is promoted as operating similar to the R4 game copier for the Nintendo DS, which facilitates the play of illegally downloaded games.
"Game copying devices, such as the R4, severely undermine the sales of video games created by thousands of developers."
Nintendo has lead an aggressive assault on game piracy since the DS was plagued with the sale of popular flash carts that caused widespread piracy on the platform.
Last November, after numerous attempts by Nintendo to control R4 sales, the Japanese Ministry of Economy finally declared all R4 cards illegal in Japan.
A recent court case in the region ruled that two sellers of R4 flash cards must pay Nintendo and 49 other game developers nearly $1 million in damages.
The R4 has been illegal in the UK since 2010, when a ruling from the High Court in London deemed that - since it must circumvent Nintendo's security systems before it can work - it's not a legal device.
http://www.computerandvideogames.com...cking-website/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 8th, 2013, 01:14 Posted By: wraggster
Nintendo of America has named four more classic games headed to the Wii U and 3DS Virtual Consoles in the coming months.
August 15 will see the arrival of the original NES Donkey Kong on the 3DS Virtual Console - the game that kickstarted the career of two of Nintendo's most iconic mascots, Mario and DK.
Tecmo Bowl will arrive on the handheld in September, Nintendo confirms, but retro gamers are likely to be more excited at the arrival of Super Mario Bros. 3, coming "soon" to both the Wii U and 3DS VC stores.
Wario Land 3, originally a Game Boy Color release, is also headed to 3DS "soon".
Earlier today Nintendo confirmed a long list of indie titles that Wii Ugamers can look forward to later this year.
18 games were shown in an indie showcase trailer, all of which are coming from European and Australian studios alone, without counting those in development in America.
http://www.computerandvideogames.com...rtual-console/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
next » |
|
|