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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 1st, 2005, 18:14 Posted By: swordstalker
while watching the tv i saw that nintendo gamecube was on a side of one of the cars
why dont nintendo do this more often
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February 1st, 2005, 18:10 Posted By: wraggster
Damn you Nintendo! While we were desperately trying to get all the DS launch info from a darkened auditorium in Paris to our office in London, on to the stage troops eight lucky punters - including Iwata himself - to play Mario Kart DS. It's always a dilemma: do job, or watch brilliant footage of the DS game we've always dreamed about. Tough choice.[br]So thanks to Nintendo, we got into trouble. Truth be told, getting a look at Mario Kart DS wasn't the earth-shattering event we hoped Nintendo would serve as a tasty side order to the main course of the European DS launch details. But it was such a pleasure to see everyone's favourite Nintendo racer looking so good, and actually being played, that we gobbled it up anyway.[br][br]The initial thing that struck us was how much like the original SNES Mario Kart the DS version looked - and we mean that in a good way. Sure, the visuals have been tarted up and each character has his/her own signature kart, but in terms of the aesthetics, the track design and the handling, it looks like the controversial departures of Mario Kart 64 and Double Dash!! have been ignored for a purer Mario Kart experience.[br]And since you'll be able to hook up eight-player races over wireless LAN, complications to the formula aren't necessary. Watching the eight blokes participating in the demo chuck shells at each other (with little green monsters going mental in our eyeballs, we should add), it was pretty clear that the old magic of the Mario Kart multiplayer madness is back. Plus, it looks like you'll be able to Game Share with seven other people, which would be awesome. Make it happen, Nintendo.[br][br]It also looks like the touchscreen will be used primarily for maps and status displays, which we reckon is a far more sensible way to use the space. Touchscreen controls are a nice idea as a bonus, but we'd prefer it if the touchscreen wasn't dominated by them like in Ridge Racers.[br][br]We'll be getting hands-on with Mario Kart DS real soon and we'll bring you our full impressions when we do.
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January 31st, 2005, 02:43 Posted By: wraggster
Theres been another release of the GBA/Future Nintendo DS emulator for windows, heres news from the site:[br][br] I've been informed that my data-processing shift handling is a touch broken. And the informant would be right about that; my code for eASR, eLSR and RRX is so badly divergent from the spec, I don't know how it even made it into the codebase. Looks like I'll have to get on with fixing that. [br][br]Download Here
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January 31st, 2005, 02:20 Posted By: wraggster
FluBBa has released another version of his PC Engine Emulator for the Nintendo DS, GBA and Gamecube Gameboy Player.[br][br]Heres whats new:[br][br] Optimized screen rendering.[br] Fixed a transfer instruction to work with SCD RAM. [br][br]Download Here
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January 31st, 2005, 02:13 Posted By: wraggster
DWedit has released another unofficial version of the Nes emulator for the Nintendo DS, GBA and Gamecube Gameboy Player this time with the Cheatfinder added to the top of the PocketNes Menu with a faster version of the cheatfinder too.[br][br]Download Here
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January 30th, 2005, 23:22 Posted By: autolycis
hello, first time using this. I need help with wind waker. I am at the part of trying to collect my fire and ice arrows and when I waro to mother and child isles, there is no fairy there to talk to. I had gone there earlier before my magic meter was lengthened and she told me to come back when I was ready. but according to walkthrough, I am.
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January 30th, 2005, 17:43 Posted By: swordstalker
Yesterday I bought Paper Mario 2 and found a petalburg koopa to help me with the hooktail castle but recently today i was on the pokemon minisite because nintendo server was full and there was petalburg woods wat is happening at nintendo
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January 30th, 2005, 02:00 Posted By: wraggster
Using a passthrough and some homebrew demos, someone has Linux running on Nintendo’s new dual-screen portable gaming unit. It appears to use some external hardware, which makes the whole thing currently not-so-portable, but the idea is that all the hardware could be put on a single cartridge. Once in there, a portable dual-screen Linux system with touch-screen input and WiFi could be pretty darn useful. And fun. And only $149.[br]
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January 29th, 2005, 15:30 Posted By: soccerboi00
hey wraggs, you think you could set up a nintendo revolution board? ps3 and xbox next have one so the revolution should too.
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January 28th, 2005, 22:47 Posted By: wraggster
This has been done before, but not released or never really made public. It's something which I'm not totally sure I will carry on with - mainly did it "because I can". So after 2 hours of hacking... here is Gentoo on the Gamecube:[br][br]Is anyone actually interested in this? Give me some feedback. [br][br][br]http://gentoox.shallax.com/modules.php?name=News&file=article&sid=383[br]
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January 28th, 2005, 21:52 Posted By: wraggster
The DS version will take place a year after Castlevania Aria of Sorrow, with central character Soma Cruz finding himself at the centre of a mysterious cult's plan to resurrect their evil lord and master, Dracula. Cruz must infiltrate his enemy's home base, a towering replica of Dracula's castle that is apparently teaming with monstrous creatures.[br][br]In the quest to defeat your enemies, you'll also be able to make extensive use of the DS's touch screen technology with a Magic Seal system allowing you to connect a series of symbols to unlock enchanted openings and disperse enemy magic. [br][br]Also aiding your battle against dark forces is the ability to collect the souls of your enemies to gain powerful new attacks and skills, with the DS's Wireless Connection letting you trade acquired souls with fellow players to enhance your character's strength[br][br]"The game's rich storyline and strong characters coupled with the adoption of the new technology in the Nintendo DS has allowed us to bring the series to a whole new level" says Hans-Joachim Amann, Head of Product Management of Konami of Europe. "By utilising the Nintendo DS' sophisticated capabilities such as the Dual Screen functionality and Touch Screen technology, we are able to bring a fresh new dimension to this title and provide a truly unique gameplay experience for the gamer."[br][br]Sounds like intriguing stuff, we'll have more on Castlevania DS as it emerges from the crypt.
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January 28th, 2005, 21:51 Posted By: wraggster
Imagine if everyone totally ignored the full possibilities of a new technological innovation. Imagine if Henry Ford had decided that horses could pull the automobile to save on petrol. Imagine if John Logie Baird had decided that TV was fine without the moving pictures. And imagine if the best thing anyone could come up with for the DS's touchscreen was a menu.[br]Which brings us to Spider-Man 2. Activision and Vicarious Vision's DS version of last year's impressive film tie-in is web-shooting our way for the European launch of the handheld (March 11, if you've been scratching your arse for the last couple of days).[br][br]Spidey 2 on DS replaces the free-roaming 3D gameplay of the home console version for a side-scrolling 2D platformer with some nifty - if totally superficial - 3D background effects as you turn corners. The top screen displays the action while the bottom screen is completely swamped with a huge touchscreen menu that lets you select which of the eight special Spidey skills you can use in combat.[br][br]Let's just say it's not pushing the features of the DS to the maximum. You touch the screen to choose, say, a sliding tackle or a web blast, and then activate said power with a touch of the right shoulder button. You only start the game with three skills unlocked, with the others becoming available as you progress.[br][br]As you can see from our screens, it's a fairly wasteful use of the capabilities of the touchscreen. Not only does it spoil 50% of your potential playing area with a huge menu, from our hands-on playtest we also found it impractical. Taking your fingers off the attack buttons to choose another skill in the middle of a punch up is a totally unnatural way of playing a game, and more often than not results in you getting a beating.[br][br]There are some moments when the screen is used in a much more fun way: when you face off with certain boss characters the touchscreen becomes a first-person viewpoint, with you blocking and attacking your opponent with the stylus. This kind of touchscreen action is fun. Choosing things off a menu is not.[br][br]Not that DS games need to use the touchscreen in new and innovative ways to succeed. Look at Mr Driller: Drill Spirits, which is far better played with the D-Pad and buttons. [br][br]Similarly, as a pure platform game played with D-pad and buttons Spider-Man 2 is unambitious but well put together. The controls are tight, the web-slinging mechanic feels ace, and the button-bashing combat is satisfyingly simple. If the gameplay can manage to stay fresh and exciting as the levels progress then it won't matter a jot what the touchscreen's doing.[br][br]It's just disappointing that Spider-Man 2 seems to use the touchscreen just because it's there. If Vicarious Visions had just dropped the touch controls and used the display space to concentrate on the platforming action the effect could be been far more beneficial.[br][br]Of course, we'll have to wait for the final UK release of the game to pass definitive verdict on whether Spider-Man 2's use of the DS's features cut the mustard. It'll scuttle out from under the floorboards on March 11.
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January 28th, 2005, 21:50 Posted By: wraggster
That's what we need on DS. Fifteen years ago we were so addicted to Tetris that if we could have mainlined one of those long straight blocks into the bits between our toes we would have gladly done it.[br]What do we have in 2005? (Apart from, um, Tetris DS... maybe we should have thought this intro through better). Anyway, we've got Mr. Driller: Drill Spirits. The man with the powertool is the perfect puzzling fare for Nintendo's diddy little touch screen machine, and we've been hands-on and got the screens to prove it.[br][br]If you don't know how Mr. Driller works, WHERE THE HELL HAVE YOU BEEN?! Basically, you're a little man with a drill and you have to drill through a whole bunch of coloured blocks to get to a certain depth. Blocks of the same colour disappear together letting you fall farther, faster, thus letting you complete the level quicker and score more points. [br][br]Of course, deep level drilling isn't all fun and games. Blocks above you will become unstable as you drill under them and eventually they'll come crashing down. Fail to get out of the way and you'll end up flatter than a very flat pancake. Plus, oxygen is a problem too - you have to pick up capsules of air to keep breathing as you get deeper and deeper.[br][br]Just like all the best old-school puzzle games, Drill Spirits is simple enough to hook you in instantly but has enough depth to keep you playing until your eyeballs melt. Unfortunately the DS's touch screen is fairly redundant: you can use the stylus to control your driller with drags and taps, but the D-pad and B button offer much more direct control.[br][br]While the game initially feels a bit pointless since you can just keep drilling straight downwards, you quickly discover that to get the fastest times and highest scores you'll have to scurry across the blocks like a rocket-propelled rat, deftly dodging tumbling towers and keeping an eye out for the deepest single-colour collections. [br][br]The need for perfectly timed movements and flawless drilling tempo to cut back on your level clear times eventually turns Drill Spirits into a hypnotic rhythm action experience, which becomes all the more intense when you introduce a ruddy great drill chasing you from above. These big enemies not only perforate your skull if you take too long, but they also chuck random head-squishing blocks down the tunnel at you.[br][br]It all adds up to what should be a thoroughly addictive DS experience. It's a proper downer that Namco saw fit to remove the Japanese version's wireless multiplay from the American version, but hopefully us Europeans will have it reinstated.[br][br]Mr. Driller: Drill Spirits is a European DS launch title, so you'll be able to pick it up at the same time as your spanky new handheld.
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January 28th, 2005, 21:49 Posted By: wraggster
He's been around a bit has our Bomberman. You could say he's a real 'blast' from the past, if you wanted. Now he's bringing his explosive puzzle action to DS.[br]Ubisoft has picked up Bomberman DS for a European release in summer and it's detonated the first screenshot our way.[br][br]The top screen shows the usual Bomberman play area, while the touch screen holds a map of the full level (allowing much bigger, more complex stages) and inventory information. [br][br]The DS's microphone will also be used: "just 'SHOUT' and win your battle" it says here, which makes the game sound a little easy. We reckon you'll be able to drop bombs by saying, um, bomb. Or something. Try not to make it sound like you're saying 'bum' or people around you will think you're mental. And on that note, don't say bomb if you're in an airport or train station. Maybe it's not a good idea after all...[br][br]Up to 8 people will be also be able to blow the socks off each other via the beautiful enigma of wireless multiplayer.[br][br]And don't worry if you're a PS2 owner desperate for a bit of a bomb fix: Ubisoft is also bringing Bomberman Hardball to European PS2s. This little beauty fuses the classic gameplay of the series with a whole stack of extra play modes including baseball, golf, tennis and five different 4 player battle modes. [br][br]There's also a new 'Life' mode that ties in to your system clock, giving you a "dynamic view" of your Bomberman's day-to-day activities, which is fantastic because we've lost count of how many sleepless nights we've had wondering what Bombermen get up to when they're not blowing stuff up. You'll also be able to customize his-her appearance by playing minigames, if you're that way inclined.[br][br]Bomberman Hardball is due this spring.
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January 28th, 2005, 21:48 Posted By: wraggster
Did you see Ice Age? That animated movie with the woolly mammoth and the sabre-toothed tiger and the funny little rat thing with the weird eyes? It was genius. Robots is the new film from the team that created Ice Age (it's in cinemas in the US from March 11).[br]Vivendi announced that it would be bringing Robots to PS2, Xbox, Cube and GBA last year, but the DS version has flown under our radar. Not any more - we've got our rusty mitts on a whole bunch of screens.[br][br]You'll play the role of Rodney Copperbottom, the unlikely leader of a rebellion against an evil tyrant planning to turn the robotic inhabitants of a huge mechanical metropolis into spare parts. A side-scrolling platform/adventure, Robots will apparently let you use parts of your metallic anatomy to solve puzzles and defeat enemies.[br][br]The touchscreen looks like it's going to be used for maps, inventories and minigames. The functional use of the second screen looks fairly complimentary to the top-screen action, and some bonus games should sate your hunger for stylus-swishing.[br][br]Robots will be a European DS launch games, so we'll only have to wait until March 11 to find out if it's a heap of scrap or the nuts (and bolts).
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January 28th, 2005, 21:47 Posted By: wraggster
Pick a Nintendo DS in Europe or Old Blighty when it launches on March 11 and you'll get your hands on a demo of Metroid Prime: Hunters which, as with the Japanese and US DS packages, comes included in the box. You'd be right to drool, because although at first a first-person game under the control of a stylus might sound daft, as we've reported previously after a minute of play suddenly it feels about as natural and intuitive as breathing.[br]Plenty of different options are on offer in the demo - assuming it's identical to the US and Japanese version - including the likes of Regulator (timed level attack), Survivor (pretty self-explanatory) and Morph Ball modes. Metroid Prime: Hunters also supports multiplayer of course, which really tests your stylus manoeuvring skills to the limit.
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January 28th, 2005, 21:40 Posted By: waves
hey all
I couldn't find a satisfying answer in the forums here so I just start that new topic.
I have a MAX DRIVE PRO which allows to execute any .dol files on the gamecube.
I am searching for a tool which allows me to convert SNES roms (*.smc files) to *.dol! Does anybody have an idea where I could get such a tool?
thanks a bunch for your help!
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January 28th, 2005, 20:53 Posted By: soccerboi00
I was playing with gctool and I opened up the donkey konga gcm and i browsed through it and found .mid files. Excited, I extracted the gcm and played one of the mids and it was a rhythm track, not the actual song.
I wonder if you edited the mid with an editing program, if it would change the rhythms in the game. I'm pretty sure it would, but I don't have viper gc or pso to try it out.

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January 28th, 2005, 18:16 Posted By: soccerboi00
sorry guys but I clicked delete my post because it had an error when uploading the pic, and instead of just deleting my post, it deleted everything in the gamecube forum. :-[
i checked it on both firefox and ie and they both have nothing in the gamecube forums. this is a bug that should be worked out.
EDIT: Whoah, how did that happen? it's back to normal! and no I was not drunk, im 15. You guys can just ignore this post because im to afraid to press delete post again ;D. can somebody give me an idea of what might have happened?
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