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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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January 19th, 2005, 16:14 Posted By: wraggster
FluBBa has released a new version of his excellent PC Engine emulator for the GBA/Nintendo DS (gba slot) and also the Gamecube Gameboy player. Heres whats new in this release:[br][br] V7.1 - 2005-01-19 (FluBBa)[br] Added Super CD-Rom emulation on EZ3 cards.[br] Optimized VDC write.[br] Optimized VRAM read/write. [br][br]Download Here
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January 19th, 2005, 13:46 Posted By: wraggster
Theres been a patch released for the Gamecube emulator Dolwin, heres the games improved in this patch:[br][br] The following games go further with the patches included in this pack.[br][br] 1080 Avalanche (USA) - GTEEE6[br] Alien Hominid (USA) - GAHEA2[br] BeyBlade: V-Force (USA) - GBTE95[br] Custom Robo (USA) - GXCEA5[br] Disney no Magical Park (JPN) - GMTJ25[br] Harvest Moon (USA) - GYWE8D[br] Intellivision Lives! (USA) - GIVEA6[br] Mario Kart Double Dash (EUR) - GM4P76[br] Mario Kart Double Dash (USA) - GM4E62[br] Need For Speed Underground (USA) - GNDE61[br] Nintendo Puzzle Collection (JPN) - GPZJ56[br] Pac-Man Vs. (USA) - PRJEFA[br] Paper Mario 2 (JPN) - G8MJ68[br] Pokemon Box: Ruby & Sapphire (USA) - GPXE57[br] Pokemon Colloseum (USA) - GC6EE9[br] Resident Evil 1: Rebirth (USA) - GBIE20[br] Resident Evil 3: Nemesis (USA) - GLEEE4[br] Serious Sam: Next Encounter (USA) - G3BE34[br] Smashing Drive (USA) - GSDE92[br] Soul Calibur 2 (EUR) - GRSP17[br] Super Mario Sunshine (EUR) - GMSP64[br] Wario Ware Inc. Mega Party Games (USA) - GZWE85[br] Wario World (USA) - GWWEB7[br] WWE: Wrestlemania X8 (EUR) - GW3PAB[br] Zelda: Collector's Edition (USA) - PZLED4[br] Zelda: The Wind Waker (USA) - GZLEC8 [br][br]Download the patch for Dolwin Here
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January 18th, 2005, 18:26 Posted By: wraggster
Nintendo has taken a unique approach to publicizing its DS handheld in Japan, including giving away free copies of Touch! Catch! Yoshi! during the morning news on a major TV station. Now, the company is going to invade late-night radio. [br][br][br]Nintendo announced yesterday that it will collaborate with Nippon Broadcasting (one of the most listened-to stations in the country) to run music played in the game Daigasshou! Band Brothers (known as Jam with the Band in America) on its station every Wednesday night for several weeks. [br][br]The company will hold a contest, starting in mid March, in which players can submit songs featuring instruments from the game. The contest is open to professional musicians and amateurs. [br][br]Songs will be judged on originality, humor, and anything else the judges deem interesting, according to the station. All submissions will be played on the radio, and selected artists will get to perform their music in a live broadcast using the DS and the game, along with their instruments. The winner will receive a free Nintendo DS and $100,000 yen ($975) as winnings. [br][br]This Band Brothers promotion may just be the beginning: According to retailer sources, Nintendo plans to continue bolstering the console's sales throughout Japan using the slogan, "Thanks for 1.5 million [DS] sales."[br]
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January 18th, 2005, 12:32 Posted By: wraggster
Dwedit has released a new version of PocketNes which works only on the GBA Movie Player (which also works on Nintendo DS too)[br][br]Heres whats new in this release (v5)[br][br] Pocketnes v9.97 compy, Release 5 [br]Supports 256k compressed roms in multiboot mode! [br]Also fixes bugs. No more junk on the screen at bootup, probably fixes the SMB1 problems as well. [br][br]Now you can play 256k PRG games! [br]256k PRG games will have load times during gameplay, since the GBA doesn't have enough ram to hold the complete uncompressed rom. You might feel the game hiccup when changing areas or making a text box appear/disappear. [br][br]You MUST first compress large games with the included nespack tool before you try to play them. [br][br]If you don't like the load times, let me know. There's another solution that will involve eating up 16k of SRAM from a gba cartridge, but will eliminate the load times. [br] [br][br]Download Here
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January 18th, 2005, 03:01 Posted By: tringo
Just a quick question regarding the firmware that is on the DS. Does anyone know how this will be updated if and when necessary? I pressume it will be via a wireless internet connection but i cant seem to find any information on it.
Anyone have any information on this?
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January 18th, 2005, 02:33 Posted By: tringo
Hi - i have had a nintendo ds pretty much since the day of the US release. I've got 4/5 games and for the most part i am very happy with the DS - some good looking games coming out soon which is the only complaint i have so far - lack of quality.
Anway - i think one of the exciting things about the DS is the opportunity to link up wirelessy and play other people. However - i dont know anyone else with a DS and am very interested in playing people over the internet just like XBOX live. i have a wireless network at home and was wondering if anyone had come across any information regarding when it will be possible to connect to the internet via my wireless network for online gaming. I have done quite a few searches but with no luck.
Any information would be great - thanks ;-)
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January 17th, 2005, 19:00 Posted By: wraggster
Gebea a great GBA emulatot for windows has been updated with a new release, heres whats new:[br][br] CPU: Fixed some dataproc instructions writing to r15[br]CPU: Fixed LSR#32 and ASR#32[br]CPU: Fixed r15 for dataproc instructions with register-specified shift[br]CPU: Fixed flags for long multiplies[br]CPU: Fixed the carry flag for logical operations with zero-amount immediate shifts[br]CPU: SWI now also works in ARM mode[br]GPU: Added support for text BGs larger than 256x256[br]GPU: Added correct mapping of OBJ data for both 1D and 2D mode[br]GPU: Added OBJ rotation and scaling[br]GPU: Fixed scrolling for 16x16 color BGs[br]GPU: OBJs are now rendered in reverse order (OAM entry 0 is drawn last) [br][br]Download Here
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January 17th, 2005, 15:56 Posted By: Zaneblade
I have been looking to try and create a backup for a game (mario tennis) to see if it works! my p.c has a DVD R but when i put a gamecube disk into my p.c but it cant read it the GC disk!
is there a certain type of software that i have to use? if so can any1 recomend 1?? i dont want to waste any disks because they cost alot so i want to get it right!
i have not got a disk yet but i have seen them for £12 for 1 so *im dont think it will be worth it in the end but i wana see if it will work!
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January 16th, 2005, 03:38 Posted By: wraggster
An updated release of the Snes sound chip emulator for the GBA has come out, heres whats new:[br][br]Fixed a bug involving decoding BRR data crashing the emulator[br]Fixed a long standing BRR decoding bug that caused some samples to be borked[br]Fixed a TCALL bug that was crashing some SPC's[br]Included new rom builder[br]Bumped the mixing rate down to 16Khz, songs play much closer to full speed.[br]Included new BRR resampling method, use if your song displays BRR error[br][br]Download Here
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January 15th, 2005, 14:09 Posted By: wraggster
In a full-page interview in Thursday's Kyoto Journal, Nintendo president Satoru Iwata commented on the current state of the company's next-generation game console--being developed under the working title "Revolution." [br][br][br]Iwata said the Revolution will cause a "paradigm shift" in video gaming, and reconfirmed that details on the machine will be unveiled at the upcoming E3 in May. He added that the machine will most likely come out somewhere between 2005 and 2006, when Sony and Microsoft are expected to release their next-generation consoles. Currently very little is known about the Revolution except that it may not use a conventional controller and may be able to connect to a PC monitor as well as the traditional TV screen. [br][br]"The keyword for the DS was 'innovative product,' but it will be 'paradigm shift in [game] play' with the Revolution," Iwata said in his interview with Kyoto's popular local newspaper. [br][br]"The concept behind our new console, tentatively named 'Revolution,' is the same as the DS. We want it to broaden the [video gaming] audience range, and we don't want it to be something that people will see as too irrelevant to them, too difficult to use, or as something that wastes space. We'll announce specific details at the E3 ... It will most likely come out between this year [and] next year, which is considered to be the transition period for home consoles," Iwata said. [br][br]Iwata said the DS and PSP aren't directly competing, because Nintendo is aiming for nongamers and retired gamers with its handheld, while Sony is targeting the traditional gaming audience. He added that his company will also attempt to avoid competing in the next-gen console market. [br][br]"Similar to the relationship that the DS has with the PSP, we won't fight over the same share of the pie with another company. We have no intention of fighting over shares of the market in a way that will shrink it. For us, success will depend on whether we can call back people that have stopped playing games, and whether we can also bring in a new base of customers. That way, our share [of the market] will increase since the market will grow bigger," Iwata said. [br][br]Iwata also took time to comment on the success of the DS. "We shipped 2.8 million units in Japan and America by the end of last year, and most had reached the hands of our customers by early after New Year's. Its sales are very good when compared to the launch of other game machines we've sold in the past. We feel that the DS has gained a wide range of audience. Aside from video game fans, people that haven't played games in a long time, or never played games before, have been picking up the DS," Iwata said. "According to research, the sales of game hardware for one month, starting in late November, increased by 75 percent compared to the past year, and game software sales also rose by about 10 percent. I believe that the DS is hindering people from losing interest in video games." [br][br]When asked by the Kyoto Journal what he thought of the PSP, Iwata stated relatively bluntly that Sony is going in a direction that Nintendo doesn't believe in, though he softened that by saying he welcomes Sony's entrance into the market--since it should expand the total gaming audience. [br][br]"In the past, the video game industry grew on high-quality graphics and data volume," Iwata said. "We decided to move into a different direction, since we believe that those days have ended. But by watching the PSP, we see that there are also people that have different thoughts from us. But it's up to the consumers to make the judgment, and it'll also be good if we can expand the market size by bringing out our best points." [br][br]Iwata also commented briefly on Nintendo's entrance into the movie market, hinting that although the company is strongly considering the move, it isn't completely sure if it will be going into the business just yet. [br][br]"We're strongly considering the matter. I've been in contact with the script writers, directors, and the production companies. We're looking into the potentials between movies and video games. But if we decide to really go into the movie business, it will be around summer of 2006 at the earliest."
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January 15th, 2005, 14:08 Posted By: wraggster
Retailers in Japan are reporting new tidbits on upcoming Nintendo games, according to sources who attended a meeting this week in which Nintendo officials delivered details and release dates for new titles to store owners. [br][br][br]Nintendo said it shipped 1.45 million DS units in the month after the handheld's release--90 percent of the total number of units it's manufactured. Officials added that the handheld sold much faster when compared with the launch of its Game Boy Advance. Nintendo said that a survey of 1,292 DS owners revealed that 52 percent of users were "extremely satisfied" with the handheld, while 39 percent were "somewhat satisfied," showing that more than 90 percent of owners were happy with their DS. [br][br]Nintendo's GBA has also been selling briskly--it shipped 500,000 units during the holidays. The GameCube sold fewer units than it did in the same period last year, but GC games like Mario Tennis, Mario Party 6, and Naruto: Gekitou Ninja Taisen 3 have been doing well. [br][br]During the meeting, Nintendo disclosed Japanese release dates for a number of upcoming DS titles: Tiger Woods PGA Tour is due on February 17, Meteos is due on February 24, Pac-Pix is due on March 10, Bokujou Monogatari: Colobockle Station is due on March 17, Touch! Kirby: Mahou no Efude (Touch! Kirby and the Magic Wand) is due on March 24, and Yakuman DS is due on March 31. [br][br]The Bokujou Monogatari series is known in North America as Harvest Moon. The DS installment, titled Bokujou Monogatari: Colobockle Station, takes place once again in the Forget Valley of Mineral Town, which should be familiar to fans who played the GameCube's Harvest Moon: A Wonderful Life. Colobockle Station will feature the cast of characters from both the GC title and the GBA's Harvest Moon: Friends of Mineral Town. [br][br]In Colobockle Station, you can insert the Friends of Mineral Town GBA cartridge into your DS slot and have information from your GBA game delivered to your house within the game as a newspaper article. Colobockle Station displays its main field view on the upper screen, while the lower screen is used for interacting with characters and selecting menu options. As the game's title may imply, Colobockle Station also features a colobockle that acts as a DJ while you're playing the game on the upper screen. In addition to playing requested music, the colobockle will broadcast real-time information on Forget Valley. [br][br]In Namco's anticipated "scribble action" game Pac-Pix, you draw pictures of Pac-Man and make him eat the ghosts floating around the screen. Since the last time we reported on the game, we have learned that you can also draw pictures of a bomb to destroy blocks that are protecting the ghosts, and of arrows to shoot ghosts floating in unreachable areas--namely, the DS's upper screen. [br][br]Yakuman DS is the family-oriented mahjong game from Nintendo that features characters from the Super Mario Bros. series, although the game allows you to turn off the characters if you want less clutter on the screen. Yakuman DS allows up to four players to play on a single cartridge. [br][br]Demos of Meteos and Pac-Pix will be distributed to retailers before their release. While details haven't been disclosed on how exactly the demos will be given out, they will most likely be available as game data that can be downloaded onto the handheld via its Wi-Fi connection. [br][br]Touch! Kirby: Mahou no Efude and Pac-Pix will reportedly come with a free stylus that can be used for the DS's touch-sensitive panel. The Kirby stylus is said to be a standard-size DS stylus that's as pink as Kirby, while the Pac-Pix one will be a yellow stylus with a Pac-Man-shaped character at the end. While the shape and size is subject to change, the Pac-Pix stylus is reportedly much longer than the default stylus--around 5 inches, which may be useful for DS owners who have issues with the standard one. [br][br]Nintendo also revealed information on a number of GameCube titles. Though it hasn't been confirmed, one retailer reported that Star Fox Assault will include three classic Famicom (Japanese NES) titles as bonuses that are unlocked as you play through the game. The three Famicom titles will be classics from Namco: Star Fox Assault: Xevious, Battle City, and a shooter named Star Luster that was never released in the US. Star Fox Assault is slated for release on April 14 in America and on April 24 in Japan. [br][br]Donkey Konga 3 for the GameCube will feature 50 songs, a new record for the series. Aside from the usual J-pop and anime themes, Donkey Konga 3 will include a number of game tunes from The Legend of Zelda, Fire Emblem, Star Fox Assault, Pac-Man, Mappy, and more. The game also boasts a new shuffle mode. Donkey Konga 3 is expected to hit stores March 17. [br][br]Finally, Bokujou-Monogatari: Shiawase no Shi, the next installation of Harvest Moon for the GameCube, will feature an all-star cast of characters from the series. For the first time in the series, the game will feature a rival character who builds a ranch simultaneously with the player and manages a competing farm. The game is due out March 3.
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January 14th, 2005, 05:48 Posted By: Ben
My DS arrived yesterday and i'm not disapointed.I got mario 64 ds and wario ware ds with it and both are briliant.I ordered my ds from gbax.com and would highly recomend them to anyone thinking of importing a ds.
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January 13th, 2005, 13:10 Posted By: wraggster
Nintendo is to pump an extra 5 billion yen into advertising and research and development over the next financial year.[br]Usually trawling through Japanese business newspapers is about as enjoyable as stuffing broken glass down your pants and then taking a vinegar bath. The Nikkei Financial Daily, however, has come up with this little gem.[br][br]According to a report in the business publication, Nintendo's R&D budget will now come in at 22 billion yen. That's a 39 percent increase on last year and should ensure that the boffins will have plenty of cash to come up with crazy new game and hardware ideas.[br][br]The boost is directly related to the recent release of the DS in the US and Japan. Nintendo has sold over 2.8 million units so far and is eager to ensure the handheld is stocked with new software that exploits its innovative gaming features. [br][br]It's also likely that Nintendo's next-gen home console, currently labelled Revolution and expected to be ready for release into 2006, will swallow up some of the cash. Indeed, Nintendo's energetic vice president of sales and marketing last week talked about how Revolution will offer even more gaming innovation than the DS. We can't even begin to imagine what Nintendo's got up its sleeves, but we should find out at May's E3.[br][br]The increase in advertising budget is expected to cover the costs of Nintendo's high profile DS advertising.[br][br]It's encouraging to see that Nintendo, which already has a proven track record of changing the ways we look at and play games, is committed to researching new ideas and ensuring that loads of new games are available. We'll have to wait and see whether this approach is successful in the long-term, or whether Sony's and Microsoft's more traditionally 'straight' approach to gaming will win out.
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January 12th, 2005, 11:17 Posted By: wraggster
Gary Linscott has released a new version of his SNES sound chip emulator using dynamic recompilation for the GBA, also the Gamecube via the Gameboy Player and the Nintendo DS.[br][br]Heres whats new:[br][br] New in 0.3, complete rewrite of DSP, all CPU opcodes addded, lots o' bugfixes. This release should have better sounding songs for all songs that play back, but the compatibility might not have gone up too much. There is a timing issue that I have to address, but I figured if I'm going to rewrite things yet again, I my as well release the current build. Have fun :-) [br] [br][br]Download Here
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January 12th, 2005, 11:10 Posted By: wraggster
Sephiroth2k has followed FluBBas Snes Advance release with a new version of his Secret of Mana Snes Advance Build, theres also been a new Superdat released too.[br][br]Download the new Superdat Here [br][br]Download the Secret of Mana Snes Advance Build Here [br][br]Snes Advance is a Super Nintendo emulator for the GBA but also works on the Nintendo DS and Gamecube Gameboy Player.
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January 12th, 2005, 10:40 Posted By: wraggster
Our antipodean cousins are known for many things: mediocre lager, panto-padding actresses and the no-longer-incarcerated Germaine Greer. One thing, though, that no one associates with them is modesty and now they've managed to get another one over us - they have a DS release date and a discount price. Bah.[br][br]And while that 24 February date is sure to set a few proud hearts fluttering, it is really the confirmed price of the console that has set them bragging - it's a mere $199.95 (Aussie dollars). If you aren't familiar with the daily balance of global currencies, the current exchange rate translates the price of the handheld to around £81 or 116 euros. Which is excellent news for the southern hemisphere's gamers, especially since the lucky tykes also get the DS demo of Metroid Prime: Hunters included.[br][br]Now while this is not a definite indication of how the DS will be priced in Britain, it does seem to hint that the well-established estimate of £129.99 may be wide of the mark. The main motivation behind this comes from the fact that Australia also uses the PAL TV system and so tends to be lumped in with the rest of Europe when it comes to new releases. [br][br]If all this speculation just leaves you looking for a definitive answer then gamesradar.com is the place to stay because Nintendo are expected to finally reveal the UK price of DS on 27 January, in Paris. More importantly, we'll be there in person to bring you the first confirmed details of the price, release date and launch line-up.[br][br]Nintendo DS is out now in Japan and the US and will reach Britain sometime in March
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January 12th, 2005, 10:36 Posted By: wraggster
Nintendo announced today that Another Code: Futatsu no Kioku will be released for the DS on February 24. The game will be priced at 4,800 yen ($46). In English, the title roughly translates to Another Code: The Two Memories. No American release date has been announced. [br][br][br]In the adventure game, originally announced under the title Another, players assume the role of Ashley, the daughter of government researchers working on a secret device simply called "Another." When she was a child, Ashley's mother was killed and her father vanished--but when she turns 13, she receives a letter from her estranged father and follows its clues to an island in the hope of finding him. [br][br]This is where Another Code: Futatsu no Kioku picks up. Players lead Ashley through the game, following her as she attempts to locate her father. Another Code uses a top-view 3D format, and gameplay is controlled on the lower screen by tapping the stylus in the direction you want to move. The upper screen shows scenes and conversations.
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