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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 26th, 2005, 13:07 Posted By: wraggster
Joat has posted on his site about his release of the worlds first Homebrew Demo for the Nintendo DS, it appears you can use a Flash Cart in your GBA port that uses a passthrough device to enable homebrew to work, he also has details of the passthrough Here. In case the site goes down heres a Mirror of the pages
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January 26th, 2005, 12:04 Posted By: wraggster
Nintendo's normally fat profits have taken a serious hit in the three months between October and December, falling 43% and forcing the company to slash its full-year target by one fifth.[br]But it's not all bad news: the Nintendo DS smashed its December 2004 sales target of 2.8 million by shifting a grand total of 2,840,000 million units in the US and Japan. [br][br]Nintendo has reacted enthusiastically to the figures by raising the March 31 sales target from 5 million to 6 million units. The touchscreen handheld will get a beefy sales injection in March when it goes on sale in Europe - we'll know the exact date and pricepoint tomorrow.[br][br]Ironically, Nintendo has identified the DS as one of the reasons for poor software sales in the last quarter. Speaking to Reuters, Nintendo's Senior Managing Director Yoshihiro Mori said, "DS software is not selling because users are playing the pre-installed PictoChat game. Even if they buy a game, multiple players can use it to play against each other, eliminating the need for each to buy their own game." [br][br]"We also included a demo game with the DS machine in the United States," he added, "and pushed back some game releases into the next business year."[br][br]Of course, the DS can also play the GBA cartridges new owners will probably already have, which will also have done its part in keeping game sales quiet.[br][br]More worryingly, weak sales of GameCube were also singled out as a reason for the profit drop. Nintendo shifted 3.46 million Cubes between October and December, causing the company to drop its year end sales estimate for the home console by 12.5%.[br][br]Nintendo must be thanking their lucky stars for the GBA. Even though the plucky little handheld has effectively been superseded by the DS, Nintendo still managed to flog 14.34 million of the little buggers before Christmas. In the UK alone sales shot up 45% to 1million in the three months before Santa popped down the chimney - making it the best-selling hardware over Christmas and taking the total number of GBAs in this country alone to 4 million.[br][br]Don't worry though. It's not the end of the world for Ninty. Even though profits fell last quarter the Japanese gaming giant is still expected to make a net profit of 70 billion Yen when the financial year ends in April, so it's unlikely that Miyamoto-san will be selling his stocks anytime soon. Plus, Nintendo announced earlier this month that they'd be increasing spending on advertising and research and design to ensure a smooth launch for the DS and support work on the next-gen home console, Revolution.[br][br]All the latest Nintendo news is right here. Stay tuned.
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January 25th, 2005, 14:05 Posted By: swordstalker
i think minish cap has a dissapointing ending because you can not explore hyrule with the knowledge vaati is gone
who agrees
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January 25th, 2005, 14:02 Posted By: swordstalker
considering the fact that super mario 64 is a analog game maybe they should give a free analog stick with the game
it would shift a lot more copies
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January 25th, 2005, 11:06 Posted By: wraggster
Rumours have been doing the rounds since the Nintendo DS became available last year that the handheld would be able to play games online via its wi-fi connection. While tech-heads have been working their digital socks off to crack the problem, Nintendo has remained silent on the possibility of online DS gaming.[br]Not any more. "The DS does have online capabilities that Nintendo is exploring," a spokesperson for Nintendo confirmed to us today, "but plans for these capabilities have not been announced yet."[br][br]With our juices flowing from this tasty - and official - morsel, we pressed our sources close to the Japanese games giant for more information. We were informed that an online service for DS is definitely on the way, and that you'll be able to download/upload information as well as play games online. In addition, we learned that at least two third-party developers already have the DS online, and have even managed to get more than 16 DSs linked wirelessly at one time. [br][br]The likelihood is - and this is only speculation at present - that DS online would work is a similar fashion to the rumoured plans for PSP's wi-fi networking we reported yesterday (catch up here). You'd need to be in range with a wireless access point to the internet (a PC, a public wireless hotspot like a café or airport, or even a Nintendo Revolution...?), which would then upload and download information from your DS and send it across the network. In this way you could play against DS owners around the world. [br][br]While no final plans have been detailed by Nintendo for DS online, it seems we're extremely close to an announcement - possibly at Nintendo's unveiling of the European pricepoint and release date for the handheld on Thursday, January 27 in Paris. We'll be there. [br][br]These revelations follow more speculation about Nintendo's online plans for DS aroused by a reader's letter to IGN's DS subsite. Responding to a query about the DS's wi-fi capabilities Craig Harris, the editor-in-chief of the site, made the following statement:[br][br]"There's been rumblings at Nintendo that indicate that the company will finally unwrap its DS online plans very, very soon. If we've been hearing things correctly, Nintendo will finally and very, very soon, reveal its own "Xbox Live"-like service for developers to adopt. "[br][br]From what we've been told today, Mr. Harris is right on the money. But what about games to exploit this new online capability in DS? Harris offers, "And the first game out of Nintendo to use this service will be one of those massively killer Nintendo brands that people have been wanting to play online for years..."[br][br]Pokemon Emerald would seem the most likely choice out of Nintendo's upcoming releases, but consider speculation season open.[br][br]So that's the exciting DS news, but where does this leave Nintendo's next-gen Revolution? Rumours stemming from an alleged inside source at Nintendo we reported on yesterday mentioned that Nintendo were working on an online gaming strategy that would debut on DS and carry over to Revolution. Now it looks like that claim is far more reliable since it would make perfect sense for Nintendo to debut an online gaming network on DS, and then refine it for the arrival of their next-gen home console.[br][br]Good news, or what? The reality of the situation is that Nintendo needs an online gaming strategy for both DS and Revolution. While the company has argued in the past that online gaming is not an immediate concern, the success of Xbox Live and PS2's online component, coupled with the imminent threat of a PSP that looks to be preparing an online gaming onslaught, networking is going to be an essential element of gaming in the future.[br][br]Unfortunately it seems that we'll just have to wait for Nintendo to make the full announcement about the DS's online capabilities. We're optimistic, though - we know the Japanese giant has some surprises up its sleeve for the European DS announcement on Thursday, and details about the innovative handheld's online future would be the perfect way to hammer home its status ahead of a launch on this continent...
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January 24th, 2005, 17:26 Posted By: jsk11
I've got the gba movie player and downloaded pocketnes v.997 r6.
When I use the included compresion software and try to play it it goes into a startup loop.
One game I tried was smb3.nes which started as 385 kb
and compressed to smb3_k.nes at 166 kb.
also I'm tryng to use the sram save feature with a gba cart. I've tried it with metoid nes and can't get it working ???
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January 24th, 2005, 12:26 Posted By: wraggster
Speculation has been mounting over the weekend about the European price and release date of Nintendo's DS. The latest to add their voices to the cacophony of online chatter have been German retailers, who are claiming that the handheld will cost 149 euros (just over £100) on the continent. [br][br]This was rapidly followed by more mumbling and rumblings that the release day would be Friday 11 March, a date that has been doing the rounds as an industry estimate for weeks.[br][br]And while the story has the sound of an educated guess, Nintendo are still holding fire on verifying either the price or launch date. But we won't have to wait long for confirmation: DS's price, date and launch line-up will all be unveiled at a Nintendo press conference in Paris this Thursday. We'll be there and will bring you the latest DS news direct from Nintendo the moment it's announced.
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January 24th, 2005, 12:24 Posted By: wraggster
In more next-gen console news, ComputerandVideoGames.com has rumourmongering info on the new Nintendo console. Interesting bits like gyroscope sensing controllers and an online service make for intriguing ideas, but no details yet on what's going to make this console a revolution. From the article: "And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" ... He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet."
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January 23rd, 2005, 05:41 Posted By: nobodyshere
Does the gamecube have any regional lockout?
I have a PAL gamecube console and I want to play games from America.
Thanks
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January 22nd, 2005, 20:31 Posted By: Goku
Hey, can we flash emulators and roms to that Movie Player with Compact Flash cards?
I was wondering if it's possible... CF cards have up to 1 GB today and are cheaper.
That woud be great!
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January 22nd, 2005, 19:40 Posted By: wraggster
Dwedit has released a new version of his special release of the PocketNes emulator which is a Nes emulator for the Gameboy Advance, this special version supports the GBA Movie Player Only, heres whats new in this release:[br][br] New version! [br]I rewrote the decompression code into optimized ARM assembly, so now it runs more than 4 times faster! No more long load times, and megaman 2 plays more smoothly. [br] [br][br]Download Here
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January 22nd, 2005, 19:27 Posted By: wraggster
Dwedit has released a new version of the Nes emulator for the GBA from the PocketNes v9.97 source code with Built in Cheat finder, this new version has a much faster Cheat Finder.[br][br]Download Here
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January 22nd, 2005, 18:54 Posted By: wraggster
Remember when we told you Nintendo would be adding video playback abilities via a $49 adapter for the DS? The company is now taking pre-orders for the device, called Play-Yan, and it is, in fact, selling for $49. It is also listed as being compatible with the SP. In addition to playing both ASF and MPEG-4, it will also play back MP3 files. It will use SD cards for storage (up to 1GB), and battery times are currently posted at 4 hours for video playback and 16 for MP3. Other devices do already exist for video playback, but a Nintendo-made one can’t be a bad thing. Can it?[br][br]
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January 21st, 2005, 11:26 Posted By: wraggster
Another flashfire of Euro DS speculation has been sparked on the internet today after German gaming site Gamefront quoted retailer sources as pinning down the handheld for an early March release at a price of 149 Euro - just over £100.[br]This was rapidly followed up by speculation from other websites that the release date would in fact be Friday March 11, a date that has been whispered around the industry for a couple of weeks.[br][br]Unsurprisingly, Nintendo remain unphased. A spokesperson told us, "We have not announced any details regarding price or launch date of the Nintendo DS in Europe. Everything published to date is entirely speculative and we will be announcing our plans for DS in Europe in the near future"[br][br]The plans will in fact be officially announced next Thursday, January 27, at a press conference in Paris.[br][br]Both the rumoured price-point and release date are fairly well-educated guesses, although we've been told by sources close to Nintendo that even retailers - who usually get the drop on pricing and release dates first - are still in the dark about DS.[br]Looks like we'll just have to wait for the official date to be totally sure.[br][br]We'll have it first here.
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January 20th, 2005, 10:28 Posted By: wraggster
Fans of the 'hog are in for a treat this year: Team Sonic are planning new Sonic The Hedgehog games for both GameCube and DS.[br]Speaking to Nintendo Official Magazine UK, Team Sonic boss Yuji Naka said, "We are in development with a new GameCube Sonic game, which we hope to release before the end of 2005."[br][br]Specific details about whether the game would be a freshly spikey experience or more akin to Cube's Sonic Adventure weren't discussed. When we contacted Sega directly to dig the dirt we were told that they weren't "speaking about that at the moment". Boo![br][br]Slightly more details available about the DS Sonic game, although that's mostly because Team Sonic showed off a DS tech demo at last year's E3 where you rubbed the touchscreen like a nutter to make Sonic run. This feature will remain, but Naka-san is keen to ensure that the capabilities of the handheld are fully exploited. "We are taking our time to make sure the game makes use of the DS's many new features," he told NOM.[br][br]Personally, we'd quite like to see a minigame where you have to flick fleas from Sonic's mangy blue hide and batter the crap out of Tails, who for some reason rubs us up the wrong way.[br][br]More Sonic info soon.
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January 20th, 2005, 05:50 Posted By: Goku
Everybody is talking about Snes9xGC running on an actual Gamecube, but how the **** do they make it run on it? Mini-CD's/DVD's, modchips, adapters, what do they use to run in on the GC?
I really want to play SNES on my GC, but I'm trying to get some more information, and it's a little bit hard...
I'd like to learn a little bit more about:
- Snes9xGC;
- Max Drive Pro;
- Emulation on GC
Please help me!
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January 19th, 2005, 19:51 Posted By: wraggster
FluBBa has released a new version of the Snes emulator for the GBA (which also works on the Nintendo DS and Gamecube Gameboy player), heres whats new:[br][br] 2005-01-20 (FluBBa)[br] Fixed more with status for joypad polling (R-Type 3).[br] Fixed HCountLatch (lots of games). [br][br]Download Here
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January 19th, 2005, 19:29 Posted By: wraggster
Nintendo has begun accepting preorders for the Play-Yan, a peripheral that makes it possible to play MP3 and MPEG-4 files on the DS and the Game Boy Advance SP. The Play-Yan will go on sale February 21, and is offered both by itself for 5,000 yen ($49) or bundled with MediaStage 4.2 software for 6,000 yen ($59). The peripheral will be available only through Nintendo's Japanese-language Web site. [br][br][br]MediaStage is a Panasonic-made Windows application that lets users encode movies for the Play-Yan, manage files, and play them on a PC. However, it requires Windows XP Professional SP1 or Home Edition SP1 or higher. MediaStage does not encode MP3 files. [br][br]Unlike the PSP, the Play-Yan doesn't come with a direct connection to a PC. Playing media files on the DS or GBA SP will be a two-step process: first downloading the data to an SD card (which must be purchased separately) from a PC, and second inserting the SD card into the Play-Yan and snapping the Play-Yan into the handheld's cartridge slot. [br][br]The Play-Yan allows users to select a movie from a list of thumbnails. When playing music, it offers a shuffle mode and a repeat mode to loop a single track or all the tracks, plus configurable bass and surround sound. Also, songs can be organized into folders. One thing that the Play-Yan doesn't support is still images, so putting JPEG files onto the SD card won't do any good. [br][br]On the GBA SP, the Play-Yan can play up to four hours of movies or 16 hours of music (when running on earphones). On the DS, it can play five hours of movies or 20 hours of music with earphones. The GBA SP will play music files in mono on its internal speakers, while the DS's internal speakers will play files in stereo. Using the earphones--which Nintendo suggests, since the Play-Yan is designed for that--will allow stereo playback on both the GBA SP and DS. Movie files will play only in mono sound for both handhelds. Also, the Play-Yan won't work with the classic GBA. [br][br]Nintendo first announced its Play-Yan plans a month ago, just one week after Sony launched its PSP in Japan. [br][br]The full specifications for Nintendo's Play-Yan are as follows: [br][br]Name: Play-Yan (Model AGS-006)[br]Size: 58.5mm x 43.4mm x 11mm [br]Weight: 16 grams[br]Media: SD Memory Card (64MB to 1GB) [br]Headphone output: Stereo Minijack[br]Battery Life, GBA SP: Movie - 4 hours; Audio - 16 hours*[br]Battery Life, DS: Movie - 5 hours; Audio - 20 hours *[br]* Battery life calculated with use of earphones; may differ depending on environment and SD card. [br][br]Compatible Files: [br]Video [br]File Format: ASF (SD-VIDEO Standard) [br]Video Format: MPEG-4 Video[br]Screen Resolution: 128x96 (Sub-QCIF), 176x144 (QCIF), 240x176, 320x240 (QVGA), 352x288 (CIF) [br]Bit Rate: 64kbps to 1Mbps[br]Frame Rate: 6fps to 30fps[br]Sound Format: Bit rate - 32kbps; Sampling rate - 8kHz[br][br][br]Audio [br]File Format: MP3 (MPEG1 Layer-3) [br]Bit Rate: 32kbps, 40kbps, 48kbps, 56kbps, 64kbps, 80kbps, 96kbps, 112kbps, 128kbps, 160kbps, 192kbps, 224kbps, 256kbps, 320kbps, CBR, VBR, ABR[br]Sampling Frequency: 32KHz, 44.1KHz, 48KHz[br]ID3 Tag: v1, v1.1, v2, v1/v2 mixed, v1.1/v2 mixed [br][br]Examples of Recordable Length on a 512MB SD Card: [br]Movie Recorded on a DIGA DVD recorder: [br]Superfine Mode (320x240, 15fps), 1050kbps: Approximately 1 hour[br]Fine Mode (320x240, 12fps), 430kbps: Approximately 2.5 hours[br]Normal Mode (176x144, 12fps), 300kbps: Approximately 3.5 hours[br]Economy Mode (176x144, 6fps), 100kbps: Approximately 11 hours [br][br]Movie Recorded on a PC Using MediaStage: [br]512kbps 240x176 (30fps): Approximately 2 hours[br]384kbps 240x176 (30fps): Approximately 3 hours[br]256kbps 240x176 (15fps): Approximately 4 hours [br][br]Audio: [br]128kbps: Approximately 9 hours (accomodates about 170 three-minute songs)
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