MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers... No longer do you have to (painfully) deal with low-level GX and other system functions to get something as simple as loading and displaying a png image file and displaying it unless you want to make good use of the Wii's graphics hardware that is.
Even though this library is designed mostly for 2D game development, it can be used as a base for developing custom 2D and 3D graphics engines as an extension library... For convenience reasons, it is best to maintain such libraries separately from MTek-GDL to avoid interference.
Release 1.1 (1-25-2015)
As of 1-31-2015, a minor makefile bug for libpng has been fixed (it didn't install pnglibconf.h).
Minor Wii library update (0.43b).
Made low-res mode more HDTV friendly by enabling interlace jitter when component cables are used (after having a debate with tueidj).
Removed useless *colTable parameter in gdl::Texture::ConvertRawImage().
Wii library documentation for gdl::Texture::ConvertRawImage() is now up-to-date (forgot about it in relese 1).
Corrected some entries in the Wii library documentation.