This is my second GameBoy Advance game done in a little over 50 hours of development. Pocket Raider was inspired by one of my favorite 8bit era video games Will Wright's 'Raid on Bungling Bay' (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.