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THE LATEST NEWS BELOW
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August 21st, 2010, 12:45 Posted By: wraggster
Here’s an interesting setup using a GameBoy Advance as an interface and power supply for a PIC microprocessor. He’s got the PIC connected to the serial port of the GameBoy Advance and is able to pass and retrieve data for display on the screen. You can see above that he is showing two analog values from the pic. You can download the schematic and source code and see a few more pictures, but that’s about it.
http://hackaday.com/2010/08/16/gameboy-analog-meter/
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August 21st, 2010, 00:51 Posted By: wraggster
Sheeft has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Sheeft
Projet name: Scape
From: France
Division: Retro GAME
Platform: Wii
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Made with the help of Synthesis who made Scape's songs. Thank you !
Project description:
This a game where Mock, a little doll wants to reach the sun, what a wonderful dream right ?
To do this, he will have to succeed to all 24 levels in which you must use some of the 4 interactive kinds of object to reach the end of the level.
Hope you'll enjoy
Here is a video from the last version of Scape (warning contain spoiler ! It is a walkthrough) : here (made by Synthesis who made the songs, thanks)
Another from the actual in french made by Cid2Mizard of nintedomax (thanks ! )
Official website (french) : http://radioseed.comxa.com/
How to use:
Juste download and uncompress the archive and place the folder "Scape" in the "apps" folder of your SD card root.
http://www.neoflash.com/forum/index....ic,6281.0.html
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August 21st, 2010, 00:41 Posted By: wraggster
Jovin has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Jovin
Projet name: Chapas GP
From: Spain
Division: Retro GAME
Platform: Nintendo DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Chapas GP is a top-down racing game controled by the Stylus.
How to use:
Use the Stylus to add speed to your bottle cap. Move the stick quickly and repeatedly on the cap.
Video of a previous beta version:
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August 21st, 2010, 00:34 Posted By: wraggster
LaPatateInc has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: OBJECTION! (Aka LaPatateInc)
Projet name: Super Extreme Smile
From: Quebec, Canada
Division: GAME
Platform: NDS
Original enter: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Project description:
Last year, I've entered with You Have to Burn The Rope DS, which was a remake of a flash game. I've added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
In this game you are a Smile. A rolling smile... It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity. Now the fun thing :
You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :
-Development started June 28th, I'm alone on this project.
-59 tiles. Each tiles should explain itself. If you don't understand it, try it !
-You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn't (shouldn't) care about your name
-Maps are 124x60 tiles. Yes, this is a lot of place
-Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn't work, tell me. Else, try to think of another way (More space between ?)
-Options contains : Change language (English or French), Flash or not, if it hurts your eyes, Pause = mostly for debugging but decided to leave it there so you can see more things, Music loudness, Music tempo (pretty fun =P ), Music changing automatically when you change mode, current music playing. You can change between musics in-game. There are 6 different and original one, and if you want one smoother, slow it down ! =D
-There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.
There is 15 campaign maps, 6 music.
All musics are from my sister, except : Main Menu and Rythmic Music, by me
Maps 1-2-4-5-11-13 are from my Brother, the others from me.
I highly recommend playing on a flashcard because it won't save on a emulator. When you exit it, you lose all progress. Since some achievements are only available for flashcard, you CANNOT get them all on a emulator.
Video :
Screenshots :
How to use:
Extract the file directly on the root of your DS or
Copy the .nds file wherever you want, then place the smile folder on the root of your card. You need the "data" folder inside your "Smile" folder.
CONTROLS :
Select - Change mode.
The game :
Touchscreen - Move
L or R - Stop Time (Use this)
Motion - Move (While time is Stopped with L or R (not with Touchscreen), DS must be vertical )
Down or B - Restart from checkpoint
Up or X - Restart from start
Start - Pause
The editor :
L or R Unpressed :
Arrows or ABXY - Move
Start - Change language in rotation
Touchscreen - Place tiles.
L or R Pressed (Top screen swapped) :
Touchscreen - Every control (Change tile, save, load, zoom, move around faster)
I would like some feedback at : Lapatateinc@hotmail.com
You can also send me some maps, I would love it ^^
Thanks, I hope you'll have fun !
CURRENT VERSION : FINAL
Download Link : http://www.mediafire.com/?sharekey=tmpm6coq1ig8i
Changelog
(Release -> FINAL)
-Achievements fixed. A lot of them.
-Added an achievement counter.
-Change a little Campaign map #10 because it had a kinda-bug.
(Beta 1 -> Release)
-Fixed the 14th map in the campaign
(Alpha 0.31 -> Beta 1)
-Red door graphical fix.
-Music implemented
-Simple campaign done.
-50 achievements. Everything loads and save.
(Alpha 0.3 -> Alpha 0.31)
-French achievement correction.
-Switch Tile fixed when restarting.
-Added another map ^^
(Alpha 0.21 -> Alpha 0.3)
-Options Loading/Saving
-Graphics for coins and keys.
-Achievement system with 20 achievements (One unobtainable right now)
-3 new tiles : Time Travel. When passing through it, you have 10 seconds to move, then you teleport back to the place. The second tile is the same, for 30 seconds. The third is a fake green block
-8 maps which will be included in the campaign. I intend to have around 30-40 maps which will explain how to play, mostly. I people send me some before the deadline, I can include their map in the game and give credits =P Obj01-04 are my maps. Bro01-04 are my bro's maps.
-Bug fixes, as always...
(Alpha 0.2 -> Alpha 0.21)
-Neo Compo Splash Screen at the beginning.
(Alpha 0.1 -> Alpha 0.2)
-Main Menu implemented.
-Bug fixing : Black Hole fixed when on 90 and 270 degrees, sample map bugged due to a collision change, collision improved for buttons, checkpoints, and a lot more.
-10 new tiles : Key tile and Door tile. You need a key to open a door tile. You can stock your keys. You only need one colored keys though to open every door of it's color.
-Options 'engine' implemented.
-Brush size implemented.
-Fixed the samples because they were bugged when I changed collisions, and added 1.
http://www.neoflash.com/forum/index....ic,6225.0.html
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August 21st, 2010, 00:30 Posted By: wraggster
corenting has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: corenting
Projet name: Plus Ou Moins DS
From: France
Division: GAME
Platform: Nintendo DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
It's a classic game adapted on the DS (plus or minus in english, plus ou moins in french)
The DS will think to a number between 40 and 70.
You will have to find it.
Choose a number (always between 40 and 70 of course) and press A.
The DS will say to you Plus if the number is higher than the one you choose.
The DS will say to you Minus if the number is lower than the one you choose.
The game continues like that until you find the good number.
How to use:
Download it here : http://www.corenting.fr/dl/plusoumoins.zip
Source code : http://code.google.com/p/corenting-a...nk/PlusOuMoins
Updated with 1.5 : you can use touch screen controls to play !
http://www.neoflash.com/forum/index....ic,6248.0.html
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August 21st, 2010, 00:27 Posted By: wraggster
DesertDog has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Multiple:Option
Project name: Pokemon Ghost Black ReTold
From: Australia
Division: Retro GAME
PlatformS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Pokemon Ghost Black ReTold is a visual novel based on the "Creepy Pokemon Hack" story on Player's Pulse via Tiny Cartridge websites.
How to use:
Stylus/A to go to next page
I urge you to use a real Nintendo DS and a flash cart for the best experience. Emulators only if you're desperate, as it is a little flaky in an emu.
Download Page
About Me:
This is Multiple:Option's fifth Neo Compo. Big thanks to NeoTeam for supporting the homebrew scene and my dumb releases!
Previous Results:
Neo Spring 2008 - Game Melody Oratorio - DS GAME 4th
Neo Summer 2008 - Game Trivia Catechism - The Secret of Mister X - DS GAME 6th
Neo Spring 2009 - Anime Jo All-Star Kirifuda Taisen - DS GAME 9th
Neo Summer 2009 - Japanese Hiragana & Katakana Review - DS APP 1st
http://www.neoflash.com/forum/index....ic,6299.0.html
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August 21st, 2010, 00:00 Posted By: wraggster
Aguilera_87 has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Aguilera_87
Projet name: SquarO
From: Spain
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
It's my port of SquarO to Nintendo DS.
SquarO is a single-player casual game with a touch of Sudoku and Minesweeper. You can play Squaro for just a few minutes whenever, wherever you want to, even when you are waiting for your laundry to be done!
How to use:
Sinmply, put it in your flashcart and enjoy wherever you want. All controls with stylus.
original game from:
Marc LEBEL: http://www.squaro.fr/en/
TRY IT! on internet browser: http://www.squaro.fr/app/
My blog:
http://khlavkalash.wordpress.com/
http://www.neoflash.com/forum/index....ic,6295.0.html
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August 20th, 2010, 23:58 Posted By: wraggster
Nacho Cuesta has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Nacho Cuesta
Project name: Duyumania
From: Asturias, Spain
Division: Retro GAME
Platform: Nintendo DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Duyumania is brain teaser/platformer for Nintendo DS.
Sinopsis:
Code: [Select]
Once upon a time, a long, long, time ago, at the begining of the world, there wasn't night, during the day the sun shone and in the sunset so did the stars. Santa Claus lived in a cabin in the middle of the forest with their elves, called Duyus, and all of them keep protected the spirit of Christmas that gave light to the stars.One day, Santa went to fishing, and the moon, dying of envy for not being able to shine in the sky decided to steal christmas and replacethe stars. To make sure that nobody was able to found them again she hide them around the world.When Santa returned home that day he stared horrorized that not only the Spirit of Christmans had been stolen, but whithout the light of the stars the Duyus becomed petrified and turned into little blocks.Can Santa Regain the christmas stars? Make sure to help him using Duyus and your wit!
Duyumania trailer
Duyumania how to play
How to use:
Simply drag the file Duyumania.nds to your flashcard or load it with your favorite emulator, but emulators does not save games to my knowledge.
If your flashcard does not save games you may have to patch the rom with DLDI.
DLDI web: http://chishm.drunkencoders.com/DLDI/
Info about DLDI: http://dldi.drunkencoders.com/index.php?title=Main_Page
Duyumania is avalaible in english and spanish, language load depending on user's preferences or firmware in emulator.
All Duyumania content is completely original, graphics, music, etc.
Stay tune for updates in http://twitter.com/nacho_cuesta
http://www.neoflash.com/forum/index....ic,6290.0.html
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August 20th, 2010, 23:55 Posted By: wraggster
Nightfox has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: NightFox
Projet name: Speed Trap
From: Barcelona, Spain
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Speed Trap it's a topdown view racing arcade game for NDS. The main objetive of game it's complete all track laps before time runs out.
How to use:
Speed Trap
Beta Version 20100802
This is a very early version of Speed Trap, soo I need as many testers as possible to can adjust the difficulty of the game, so please those who test it, report the time made in the forum, so among all find a balanced difficulty.
How to run the game.
The game uses NitroFS file system, so it is possible that your flashcard can not execute directly.
If so, start it using the "homebrew menu", which you will find in the folder concerned.
Important!!!
This game uses some advanced graphic effects that not works nice on emulators. Soo run always you can on real hardware.
How to play.
The controls are easy. A, accelerate, B, brake and turn with the pad. We can reposition the car on track if we stop it completely and press the X button. Press START at anytime to come back
to main menu.
For any questions, feel free to contact us at our official website
http://www.nightfoxandco.com/
or our email address
contact@nightfoxandco.com
Greetings to all and to enjoy it.
Hi!
Here's the lastest BETA before Compo time dead line!
http://www.mediafire.com/?ljn227akq7xchgs
News:
Now you can save records and cars parameters on SD card (any) and on emulator (only no$gba now)
Can Select dificulty level (easy, normal & hard)
Can customize all of the 10 cars of the game
Enjoy!
Regards
Fox
http://www.neoflash.com/forum/index....ic,6236.0.html
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August 20th, 2010, 18:50 Posted By: wraggster
maRk2512 has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: maRk
Projet name: Sokoban Touch & Go!
From: Germany
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
DOWNLOAD LATEST VERSION HERE: Sokoban Touch & Go!
Project description:
Sokoban?!
Yes, i know... ...another sokoban game but i'm a big fan of this mindbending puzzler.
I start this project because is hate this endless "keyboard hacking" in other games.
With the new stylus control you can play sokoban comfortable like never before!
Have fun!
Attention! "The games uses NitroFS so you need a compatible flashcard or hbmenu."
How to use:
Just "touch and go"...!!!
Update: August 12, 2010
- Added some message/question boxes (And i mean "boxes")
- FIX: Save/load function should work without any glitches.
- ...and a lot of minor fixes (Added a "load tilemap" function to the 3d/2d background class, and so on... blah.. blah... boring coder stuff...)
Update: August 18, 2010
- Added some decent sound-fx
- Added eyecandy (intro and a bunch of particles when you move the stylus over the display.)
This is the final release version! Enjoy!
http://www.neoflash.com/forum/index....ic,6244.0.html
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August 20th, 2010, 18:33 Posted By: wraggster
LaPatateInc has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: OBJECTION! (Aka LaPatateInc)
Projet name: Super Extreme Smile
From: Quebec, Canada
Division: GAME
Platform: NDS
Original enter: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Project description:
Last year, I've entered with You Have to Burn The Rope DS, which was a remake of a flash game. I've added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
In this game you are a Smile. A rolling smile... It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity. Now the fun thing :
You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :
-Development started June 28th, I'm alone on this project.
-59 tiles. Each tiles should explain itself. If you don't understand it, try it !
-You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn't (shouldn't) care about your name
-Maps are 124x60 tiles. Yes, this is a lot of place
-Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn't work, tell me. Else, try to think of another way (More space between ?)
-Options contains : Change language (English or French), Flash or not, if it hurts your eyes, Pause = mostly for debugging but decided to leave it there so you can see more things, Music loudness, Music tempo (pretty fun =P ), Music changing automatically when you change mode, current music playing. You can change between musics in-game. There are 6 different and original one, and if you want one smoother, slow it down ! =D
-There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.
There is 15 campaign maps, 6 music.
All musics are from my sister, except : Main Menu and Rythmic Music, by me
Maps 1-2-4-5-11-13 are from my Brother, the others from me.
I highly recommend playing on a flashcard because it won't save on a emulator. When you exit it, you lose all progress. Since some achievements are only available for flashcard, you CANNOT get them all on a emulator.
Video :
Screenshots :
How to use:
Extract the file directly on the root of your DS or
Copy the .nds file wherever you want, then place the smile folder on the root of your card. You need the "data" folder inside your "Smile" folder.
CONTROLS :
Select - Change mode.
The game :
Touchscreen - Move
L or R - Stop Time (Use this)
Motion - Move (While time is Stopped with L or R (not with Touchscreen), DS must be vertical )
Down or B - Restart from checkpoint
Up or X - Restart from start
Start - Pause
The editor :
L or R Unpressed :
Arrows or ABXY - Move
Start - Change language in rotation
Touchscreen - Place tiles.
L or R Pressed (Top screen swapped) :
Touchscreen - Every control (Change tile, save, load, zoom, move around faster)
I would like some feedback at : Lapatateinc@hotmail.com
You can also send me some maps, I would love it ^^
Thanks, I hope you'll have fun !
CURRENT VERSION : Release
Download Link : http://www.mediafire.com/?sharekey=tmpm6coq1ig8i
Changelog
(Beta 1 -> Release)
-Fixed the 14th map in the campaign
(Alpha 0.31 -> Beta 1)
-Red door graphical fix.
-Music implemented
-Simple campaign done.
-50 achievements. Everything loads and save.
(Alpha 0.3 -> Alpha 0.31)
-French achievement correction.
-Switch Tile fixed when restarting.
-Added another map ^^
(Alpha 0.21 -> Alpha 0.3)
-Options Loading/Saving
-Graphics for coins and keys.
-Achievement system with 20 achievements (One unobtainable right now)
-3 new tiles : Time Travel. When passing through it, you have 10 seconds to move, then you teleport back to the place. The second tile is the same, for 30 seconds. The third is a fake green block
-8 maps which will be included in the campaign. I intend to have around 30-40 maps which will explain how to play, mostly. I people send me some before the deadline, I can include their map in the game and give credits =P Obj01-04 are my maps. Bro01-04 are my bro's maps.
-Bug fixes, as always...
(Alpha 0.2 -> Alpha 0.21)
-Neo Compo Splash Screen at the beginning.
(Alpha 0.1 -> Alpha 0.2)
-Main Menu implemented.
-Bug fixing : Black Hole fixed when on 90 and 270 degrees, sample map bugged due to a collision change, collision improved for buttons, checkpoints, and a lot more.
-10 new tiles : Key tile and Door tile. You need a key to open a door tile. You can stock your keys. You only need one colored keys though to open every door of it's color.
-Options 'engine' implemented.
-Brush size implemented.
-Fixed the samples because they were bugged when I changed collisions, and added 1.
For next version
-Achievements fixed. A lot of them.
-Added an achievement counter.
-Change a little Campaign map #10
http://www.neoflash.com/forum/index....ic,6225.0.html
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August 20th, 2010, 18:28 Posted By: wraggster
miguel28 has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: miguel28
Projet name: DSPaintball v1.0
From: Mexico
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Download Link
http://www.mediafire.com/download.php?604t36bt10w212f
Project description:
The objective of this game is to draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels (as their first version) in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
How to use:
It has four menus:
1. Start game (starts the game from the first level)
2. Select level (you choose the level at which you want to start)
3. Create levels (menu for the creation of levels)
4. Play levels created (menu and play levels created earlier)
The level editor espesificar only need a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD, then play them.
Rar is included in the version of flash cart that works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, you can only create levels and then play them, and that closing the emulator such deletion.
http://www.neoflash.com/forum/index....ic,6278.0.html
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August 20th, 2010, 18:23 Posted By: wraggster
TreyB has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Trey
Project Name: Epic Caveman
From: U.S.
Division: Retro GAME
Platform: NDS
Original Entry: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project Description:
This caveman is very hungry. Help him survive but a mere 60 seconds so that he may find nourishment in the form of a delectable steak.
How to use:
I've had trouble running the game in No$Gba. I've also tried the game on hardware using an R4 and GBAMP without any troubles. Desmume works great, too.
(A) Button to jump.
That's about it
rom:
http://www.mediafire.com/file/9rudo0...picCaveman.zip
video:
http://www.neoflash.com/forum/index....ic,6277.0.html
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August 20th, 2010, 18:21 Posted By: wraggster
Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Alekmaul
Projet name: Puzzli
From: France
Division: Retro GAME
Platform: Nintendo DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
A great 'not so much arcade retro game' from Metro and Banpresto.
Puzzli is a puzzle game where you need to remove all fish from board. You win the game when all the 30 levels are finished.
30 levels x 3 game types, so you have 90 levels. Original music from arcade version. Original graphics from arcade version.
How to use:
START : Pause the game
SELECT : Nothing
A : Drop fish
B : Swap fish with cat's fish
X : During Pause, quit game
Y : During Pause, restart level
LEFT & RIGHT : Move boat ... left & right
I hope you will enjoy it !
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August 20th, 2010, 17:45 Posted By: wraggster
Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: Alekmaul
Projet name: LodeRunner Return
From: France
Division: Retro GAME
Platform: Nintendo DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
What is more retro that the fantastic Lode Runner game (remember, it was on AppleII Computer ) !
The story is :
The Bungeling Empire has confiscated gold chests. It's up to you to rescue them !
The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.
150 levels x 2 game types, so you have 300 levels. 2 different speeds (easy / difficult). Original music from arcade version. Original graphics from Apple II version.
How to use:
START : Pause the game
SELECT : Nothing
A/Y : Dig right
B/X : Dig left
X : During Pause, quit game
Y : During Pause, restart level
PAD : Move the character :-)
I hope you will enjoy it !
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August 20th, 2010, 17:41 Posted By: wraggster
s_hansse has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: s_hansse
Project name: Scribble Jump DS (demo1f2)
From: germany
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
homepage: http://cojobo.net/~s_hansse/download...ndex.php?lg=en
download: http://cojobo.net/~s_hansse/download...download&lg=en
blog: http://s_hansse.drunkencoders.com
Project description:
Initially I wanted to make a Doodle Jump for the DS, but LimaSky (the maker of Doodle Jump) forbid that
So I made up my own graphics and my own sounds.
Some people helped me to translate this game into seven languages:
- german
- english
- frensh
- italian
- spanish
- netherlands
- swedish
How to use:
Go to http://cojobo.net/~s_hansse/download...version=latest and download the scribblejump.zip.
Extract it and follow the REAME_en.txt for more instructions.
If you have DSMotion, you can control the Scribble (the blue thing) by rotating your DS (like in Doodle Jump for the IPodTouch).
If you do not have DSMotion you have to use the Pad or the Stylus to control the Scribble.
For those who don't know Doodle Jump:
The Scribble jumps constantly. You can move it to the right or to the left and have to get as high as possible by jumping on different platforms.
There are also items which help you to jump higher or prevent monsters from hurting you.
You should start with the "help" - level in the main-screen.
There is also a leveleditor which you can use to make your own levels. (which will appear in the data/sj-level folder).
You can download new levels (and upload your own, if you register) here: http://cojobo.net/~s_hansse/download...on=level&lg=en.
I hope you like this game as much as the over 300 people who downloaded it yet.
Edit:
Quote
Changelog:
- there are now three modes:
- adventure mode: unlock the next level by getting through
- infinite: the "play all"-mode
- own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things
I also changed the folder structure:
new levels are now in sj-levels
missions are in sj-missions
highscores are in sj-highscores
Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;
http://www.neoflash.com/forum/index....ic,6239.0.html
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August 20th, 2010, 17:37 Posted By: wraggster
PypeBros has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: PypeBros
Projet name: Bilou : Apple Assault
From: Belgium
Division: GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Bilou and Bouli have crashed on a strange planet. While Bouli is repairing the Astrocruiser's repellor shield, Bilou (the blue ball) has to keep hordes of crazy applemen away ! The game feature the four fields surrounding the cruiser that you must clean up so that Bouli can finish his job and provide you a safe retreat for further exploration. Stun the applemen by stomping them (A). That will provide you more punch power to dispatch the assaulters further away (B).
In each assault wave, the applemen will come back with reinforcement. How long will you stand ?
How to use:
- download the game
- Control Bilou with the D-Pad, jump with (A), punch with (B).
- you can build up your punch power faster if you press (A) again when bouncing on applemen
- yellow worms can't be dispatched, but they can "help" Bilou building punch power while staying at safe distance from apples
- once you've gathered enough power (stars will start appearing on your punch bar), you'll shoot a devastating shuriken instead of merely punching.
- the more bounces you chain without touching the ground, the more you'll score.
- visit the "apple assault thread" if you need more instructions.
http://www.neoflash.com/forum/index....ic,6275.0.html
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August 20th, 2010, 17:34 Posted By: wraggster
miguel28 has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: miguel28
Projet name:Super Smash Bros Crash! DS (Demo7)
From: Mexico
Division: Retro GAME
Platform: NDS
Original enter: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 21 characters, 14 stages, 2 CPUs, good music and sounds that accompany us throughout the game and two game modes. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.
Characters:
* Diddy Kong (Super Mario)
* Fox (Star Fox Adventures)
* Ichigo (Bleach, anime)
* Link (The Legend of Zelda)
* Luigi (Super Mario)
* Mario (Super Mario)
* Pikachu (Pokémon)
* Sanji (One Piece, anime)
* Yoshi (Super Mario)
* Sonic (Sonic the Hedgehog)
* Capitán Falcom (F-Zero)
* Toon Link (The Legend of Zelda)
* Sasuke (Naruto, manga y anime)
* Kirby (Saga Kirby)
* Peach (Super Mario)
* Falco (Star Fox Adventures)
* Marth (Fire Emblem)
* Marco (Metal Slug)
* Meta Knight (Kirby Adventures)
* Young Link (The Legend of Zelda)
Stages:
* Princess Peach Castle (Super Mario)
* Hyrule Temple (The Legend of Zelda)
* Yoshi Story (Super Mario)
* Metal Fight (Super Mario)
* Battlefield (Battlefield)
* Final Destination (Super Smash Bros.)
* Corneria (Star Fox)
* Pirate Ship (The Legend of Zelda)
* Jungle DK (Donkey Kong)
* Dream Land (Kirby Adventures)
* Safron City (Pokémon)
* Konoha (Naruto, manga y anime)
* Sociedad de Almas (Bleach, manga y anime)
* Sky (Princess Peach´s Castle)
How to use:
First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.
Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).
For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
Controls:
* Pad Up: Jump.
* Pad Down: Crouch.
* Pad Right: Move to the right.
* Pad Left: Move left.
* A Button: Attack, when combined with the pad out separate attacks.
* B Button: Special Attack.
* Button Y: Final Smash (Only when you have caught).
* R Trigger: Protect Yourself.
* Start: Pause. In the pause menu, R + L + Start: End game.
Tested on flash cards and the following firmwares:
* Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
* Flash card TTDS (Top Toy Ds) with firmware 1.17a12
* Flash card M3 DS Real with unknown firmware
* Flash card with firmware 1.45 M3i Zero
* Flash card DS ONE Super Card with unknown firmware
* Super Card DS Flash card with firmware ONEi EVOLUTION OS
* Flash card Acekard AKAI 2i with firmware 1.5.1
* Flash EZ Flash V card with firmware 2.0 RC10
* Flash card ITouchDS with firmware 3.3c
* Flash card R4 DS and R4i SDHC with firmware 1.24b
Download Link
https://sourceforge.net/projects/ssb...7.zip/download
Blog
http://ssbcrashds.blogspot.es/
http://www.neoflash.com/forum/index....ic,6256.0.html
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