On the Project64 site, zilmar posted the newest changelog for the closed beta test. If you are interested in the beta test, just donate at least $20 USD to PJ64 and you are allowed to test! Btw PJ64 is a Nintendo 64 Emulator for Windows.
Quote:
App Project64.exe
1.7.0.50 - ver 23
Redesigned settings dialog to use more modern vertical pages instead of tabs
Plugins can now be set per rom
Added Soft Reset function (resets only game, like pushing reset button on console, default shortcut F1, old Hard Reset now defaults SHIFT+F1).
When app loses focus in fullscreen make sure it is in window mode, should improve stability on fullscreen error messages.
Cleaned up rom browser refresh to remove more unneeded refreshes (Windows returning files in different orders)
re-arranged project source files (please report new errors!)
changed how languages is used globally
optimized writing to ini file
added RDB editor mode and indicator (see hidden settings info)
updated Help menu
updates to video plugin interface for ROM settings
These changes are cumulative since b49 (include all the alpha builds). Does not include minor fixes and regressions between alpha builds.
Note: this build requires updated plugins for the per-rom settings and some other things to work properly, please use all our latest plugins!
Direct3D8
1.7.0.57 ver 5
bugfix: megaman64 no longer crashes during boss battles
bugfix: nba on nbc players look right again
bugfix: full screen time display hour was wrong at times
bugfix: raw frame buffer rendering in fullscreen wasn´t working
bugfix: resident evil 2 videos display better
bugfix: rom settings dialog was crashing woops
bugfix: rom settings for resolution had incorrect defaults
bugfix: resolution in DK64
bugfix: ms pacman classic mode pause delay
bugfix: yoshi´s story fire level and intro had bad texturing
bugfix: goldeneye frigate
tweaked LoD again hopefully less broken, still not correct tho
deprecated badly profiled SSE optimizations
deprecated hacks for TNT/GeForce hardware
added turbo 3d for dark rift
redundant microcode changes are ignored now
raw frame buffer is now rendered in hardware to support FSAA
DirectSound
1.7.0.7 ver 2
added BufferSize hidden option
reverted buffer to around where 1.6 was
RSP
Issues with the RSP plugin, including Low level graphics and audio
1.7.0.3 - ver 18
handles individual game setting for hle audio and gfx