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March 5th, 2012, 00:06 Posted By: wraggsternews via http://www.aep-emu.de/ NICE64 is a Nintendo N64 emulator based of the code from 1964mod. Quote: Core Changes & Fixes Core: Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching) Re-write and refactor portion of framebuffer codes Optimize memory allocation fix random ini gamename corruption caused by memory corruption (finally!) issue originates from 1964 v1.1 official source reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu minor refactor and codes cleanup should result in minor speedup as well Fix position shift after closing "About NICE64" popup box Fix romlist column resize not remembered immediately write to ini immediately Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2 Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes fix random visual of romlist display when emu window is resized for gameplay fix random incorrect windowed display when gameplay starts in fullscreen fix romlist item position shift after closing rom etc reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode implement item visibility to determine correct romlist and boxart item shifting and positioning simplify romlist and boxart handling codes Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!) Audio: Plugin Changes & Fixes MyGlide64: Re-write DC & RC handling codes Fix Conker old regression in-game game pause no longer cause black bg image Fix Doubutsu no Mori missing/corrupt bg image and menu implement special swapmode=0 handling implement missing framebuffer codes etc all known issues should be fixed Fix Dinosaur Hunter bootup freeze cause by cheatcodes Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!) General framebuffer codes cleanup and refactor a small portion of the codes General Bugfixes fix Mystical Ninja(U) intro random slowdown when it starts after certain games fix Mario Golf64 random black border corruption fix Mario Golf64 zooming image display gap inside the black border fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner) fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur) improve blurry text against motionblur needs e.g. Super Robot Taisen intro fix Pokemon Stadium regression caused by earlier "broken stadium roof fix" remove black layer over pokemon display slot after a win fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix" fix transparent black texture on pokemon body partial fix to over-sized pokemon portrait in stadium battle fix Pilot Wings(U) thin gap along the top black border fix Pokemon Puzzle League fb transition effect set "read every frame" as default (speed is still good) fix Mimic Mansion black bg image during transition effect for "read every frame" fix Rainbow Six in-game speed slowdown again (speed is now consistent max VI/s) 1964mod Audio: Other Changes & Fixes Update Nice64_Readme and Nice64_Instruction_Manual
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