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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 8th, 2019, 17:32 Posted By: wraggster
rsn8887 has updated the Port of Open Transport Tycoon Deluxe for the Nintendo Switch:
Installation
Download (see assets below), and unzip openttd_switch.zip and copy the contents over to the /switch/ folder on your sd card, so that you have a folder /switch/openttd with many folders and files inside.
Use you favorite homebrew launcher to start the game. It comes with everything you need to start playing right away.
Note: This game takes quite long to load (~15 seconds). But it is worth the wait!
The public domain graphics and sound sets from www.openttd.org are included.
If you want the choice to also use the original dos game graphics and sounds, copy over the files
SAMPLE.CAT
TRHCOM.GRF
TREND.GRF
TRTITLE.GRF
TRG1.GRF
TRGC.GRF
TRGH.GRF
TRGI.GRF
TRGT.GRF
from an original TTD game to /switch/openttd/baseset/.
To install the original music, copy over all files
gm/gm_ttxx.gm (xx are numbers)
from the folder gm from the original windows version of the game to /switch/openttd/gm/.
You then get the choice to select original dos graphics, sounds, and music when you go to the game settings dialog.
Changelog
1.04
re-compile with libnx v2.2.0 to fix potential crashes with firmware 8.0.x
https://github.com/rsn8887/OpenTTD
https://www.nintendomax.com/viewtopic.php?f=168&t=17004
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May 8th, 2019, 17:29 Posted By: wraggster
Exvat has released a new version of Theme Hospital for the Nintendo Switch:
Usage instructions
By default your Theme Hospital game should be located in /ThemeHospital
If you're using an Origin installation copy the Theme Hospital/data/Game folder to the root of your sdcard and name it ThemeHospital
If CorsixTH can't find your installation a dialog will appear that allows you to configure a new location
Both analogue sticks and the touch screen can be used as a mouse, the right analogue stick allows for more precise movement
ZL is mapped to the Right mouse button, ZR to the left mouse button and a press on the left stick to the middle mouse button, the other buttons are mapped to function keys opening various dialogues
You can change the button mapping by editing the CorsixTH/Lua/key_mapping.txt file
Whenever you need to enter information into a textbox simply left click on the textbox to open the software keyboard
https://github.com/Exvat/CorsixTH/releases
https://www.nintendomax.com/viewtopic.php?f=168&t=17006
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May 8th, 2019, 17:27 Posted By: wraggster
Hydr8gon offers version 1.2 of NoiES , Nintendo NES emulator for the nintendo Switch.
Changelog:
General:
-Fixed incorrect cycle timings on CPU instructions
-Implemented mappers 7 and 15
-Implemented all-illegal CPU instructions
-Added crop overscan setting
-Added 3DS build (too slow to be worth releasing)
Switch:
-Improved the UI do
-Added new UI selector, UI
-Added complete UI touch control, including scrolling and button presses when touching the labels in the corner
-Added support for multiple-key mapping controls, and more clearing mappings
-Added support for player 2 input using a second controller
-Added aspect ratio setting
https://github.com/Hydr8gon/NoiES/
https://www.nintendomax.com/viewtopic.php?f=168&t=17007
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May 8th, 2019, 17:24 Posted By: wraggster
team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:
– 3DS: Add unique IDs to prevent cores overwriting each other.
– 3DS: Fix screen tearing when running 50Hz content.
– ANDROID: We now target API level 26 (minimum is still API level 9).
– ANDROID: Add option to vibrate on touch (works in menu or overlay).
– ANDROID: Add device vibration option for cores that support rumble.
– ANDROID: Add gamepad vibration support for cores that support rumble.
– ANDROID: Allow stylus/pen to move mouse without pressing down.
– AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
– BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
– CHEEVOS: Fix crash when reading memory that is out of range.
– CHEEVOS: New Cheevos implementation enabled by default.
– CHEEVOS: Pop-up badges when an achievement is triggered.
– CRT: Dynamic super resolution support.
– DISCORD: Fix potential crash when username is empty and discord is disabled.
– DISCORD: Ask to join support for Linux.
– INPUT/ANDROID: Add “Input Block Timeout” option.
– COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
– COMMON: Make playlist sorting optional and consistent.
– COMMON: Fix sorting of playlists with blank labels.
– COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
– COMMON: Add some MMX-optimized pixel conversion routines.
– COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
– COMMON: Add option to track how long content has been running over time.
– COMMON: Fix buffer overflows in system information.
– COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
– COMMON: Show CPU model name in log.
– COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
– COMMON: Show GPU device name/version in log.
– COMMON: Add menu option to write log info to a file.
– COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
– GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
– GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
– GL: Draw OSD on top of overlay.
– GONG: Add savestate support.
– GONG: Add video refresh rate core options.
– GONG: Two player support via core option.
– GUI: Fix text alignment when using stb_unicode.
– GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
– GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
– INPUT: Add (scaled radial) analog deadzone and sensitivity options.
– LIBRETRO: Add Turkish language support.
– LIBRETRO: Allow non-accelerated video to rotate the display.
– LOCALIZATION: Update Chinese (Simplified) translation.
– LOCALIZATION: Update Chinese (Traditional) translation.
– LOCALIZATION: Update Dutch translation.
– LOCALIZATION: Update French translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– LOCALIZATION: Add new Turkish translation.
– MIDI: Fix startup crash in midi driver.
– MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
– MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
– MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
– MENU: Thumbnails work in history list.
– MENU: Menu widgets.
– MENU: Add memory statistics support to more context drivers.
– MENU: Enable ozone driver for UWP builds.
– MENU: Add optional “looping” menu text ticker with configurable speed.
– MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
– MENU: Add optional playlist sublabels (associated core + play time, where available).
– MENU: Dropdown list settings now apply immediately.
– MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
– MENU: Now able to run at higher refresh rates than 60Hz.
– MENU: Enable “Add to Favorites” without loading a core.
– MENU: Allow core name to be hidden on history/favorites playlists.
– MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
– MENU: Fix TTF files not showing in OSD/menu font selection screen.
– MENU: Fix audio/video filters not showing in file browser.
– MENU/MaterialUI: Add subsystem support.
– MENU/MaterialUI: Add currently selected entry in dropdown menus.
– MENU/OZONE: Add mouse support on entries (no sidebar yet).
– MENU/OZONE: Allow collapsing the sidebar.
– MENU/OZONE: Add thumbnail support.
– MENU/OZONE: Battery notifications.
– MENU/OZONE: Add wifi icon for network entries.
– MENU/QT/WIMP: Add git version and build date to Help->About window.
– MENU/QT/WIMP: Fix content loading via the file browser.
– MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
– MENU/RGUI: Improve playlist titles.
– MENU/RGUI: Add option to hide associated cores in playlists.
– MENU/RGUI: Add internal upscaling option.
– MENU/RGUI: Add subsystem support.
– MENU/RGUI: Add menu sublabel support.
– MENU/RGUI: Re-enable “Load Core” option when content is loaded.
– MENU/RGUI: Add optional “Collections” entry to main menu.
– MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
– MENU/RGUI: Add “full width” layout option.
– MENU/RGUI: Ensure menu color theme is applied immediately.
– MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
– MENU/RGUI: Add widescreen support.
– MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
– MENU/RGUI: Add inline playlist thumbnail support.
– MENU/RGUI: Add optional shadow effects.
– MENU/RGUI: Performance optimizations.
– MENU/RGUI: Add optional extended ASCII support.
– MENU/RGUI: Add optional delay when loading thumbnails.
– MENU/RGUI: Add on-screen keyboard.
– MENU/RGUI: Battery notifications.
– MENU/XMB: Prevent crashes when resizing to a tiny window.
– MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
– NETPLAY: Fix stall-out causing total disconnection with >2 players.
– NETPLAY: Different (more intuitive?) default netplay share policy.
– NETPLAY: Add hotkey option to toggle hosting on/off.
– NETWORKING: Encode URLs to allow for spaces in directory names.
– OSX: Prevent crash on exit.
– OSX: Metal is now the default video driver for the RetroArch Metal build.
– OSX: Enable CoreAudio v3 driver for Metal.
– OSX/MACOS/IOS: Now uses the STB Unicode font driver.
– PS2: CDFS support.
– PS2: Implemented analog support for ps2 controllers.
– PS2: Fix audio freeze after restarting core.
– PS2: Fix issues with load state and the font driver.
– PS2: File I/O now works for USB and network host.
– PS2: Support cores with extra padding in their frame buffers.
– SCANNER: New option ‘Scan without core match’. When this is enabled,
supported extensions by all installed cores are not checked, and instead
it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
– SHADERS: Don’t alphabetize shader presets.
– SWITCH: Add rumble support.
– SWITCH: Add USB keyboard support.
– VITA: Add bluetooth mouse and keyboard support.
– VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
– WII: Don’t init overlay when RAM is beyond 72MB.
– WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
– WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
– WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
– WINDOWS: Add MSVC2017 ARM desktop support.
– UWP: Fix rewind by opting for slower codepath.
– UWP: Fix relative path name issues when loading shaders.
– UWP: Optimizations for VFS system.
https://www.libretro.com/index.php/r...-7-7-released/
https://www.nintendomax.com/viewtopi...5623c5ef771e02
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May 8th, 2019, 17:05 Posted By: wraggster
The Game Boy version of Donkey Kong, also known as Donkey Kong ‘94, was a huge expansion to the original arcade game, featuring many new levels, enemies, and mechanics. It even got a spiritual successor in the form of the first Mario vs. Donkey Kong game. Although these games have their fans, neither title has received a level hack until now. This is a simple hack, featuring only four levels with little else changed, but it should be enough to give those who’ve beaten the game an extra challenge (and perhaps give level designers encouragement to make their own level hacks of this game).
http://www.romhacking.net/forum/index.php?topic=17726.0
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May 8th, 2019, 17:03 Posted By: wraggster
Nintendo president Shuntaro Furukawa has cooled expectations around the launch of the Switch in China, reminding investors of the challenge that all consoles have faced in the country.
Speaking to investors following Nintendo's last financial results, Furukawa fielded a string of questions regarding the company's plans for China -- sparked by the news that Tencent had been cleared by the Chinese government to distribute the Switch in the country.
Previously, Nintendo hardware like the DS and 3DS was sold in China under its subsidiary brand, iQue. However, as Furukawa pointed out, "we cannot say these were a great success," and a partnership with Tencent will increase its chances of expansion in the region.
However, even with a company as powerful as Tencent in its corner, Furukawa was keen to pour water on expectations around the Switch's performance."Looking forward, we don't expect our video game business in China to easily expand"
Shuntaro Furukawa
"We recognise that the Chinese market is vast and attractive, but looking forward, we don't expect our video game business in China to easily expand," he continued, emphasising that Nintendo's key markets today have been nurtured over a period of 30 years or more.
A launch window for the Switch still has not been set, he said, so Chinese sales were not included in the company's most recent forecast.
"However, even if it were to be included, we would not anticipate it having a significant effect on overall results for the financial year."
Furukawa positioned the move into China as one aspect of a much broader strategy to grow Nintendo's business beyond its traditional strongholds in Japan, Europe and the Americas. This process, he explained, "is not a short-term plan, but something we want to work on steadily over multiple years."
While China is a huge market for games, Furukawa pointed out that it is not traditionally well suited to the kind of products in which Nintendo specialises. He conceded that "expectations for our business there are probably very high," but expectations and reality can be very different.
https://www.gamesindustry.biz/articl...e-and-pc-games
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May 7th, 2019, 18:24 Posted By: wraggster
higan v106r142 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r142 release.
byuu says:
emulated mega cd word ram -> vdp vram dma latency cycle penalty, fixes asic
graphics. bit of improvements to CDD, but it's still 99% unimplemented. hooked
up the ability to connect a game folder node representing a CD to the mega cd
hardware node, but no actual disc reading yet.
https://gitlab.com/higan/higan
http://www.emucr.com/2019/05/higan-v106r142_4.html
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May 7th, 2019, 18:11 Posted By: wraggster
Yesterday, we released SX OS v2.7 beta and you guys were quick (as always) to give us some decent feedback.Today, we are back with SX OS v2.7.1 beta. This small bugfix release addresses two important issues:- Older games work again
Some older games failed to boot up on firmware 8. This has been resolved and you should be able to enjoy your full library of games again!
- Booting Original Firmware (OFW) works again
It appears we had a regression with booting original firmware from the SX OS boot menu. We investigated the issue and this should work correctly now.
https://team-xecuter.com/sx-os-v2-7-...-announcement/
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May 7th, 2019, 18:10 Posted By: wraggster
Our friends from WAIN are back with a nice update to SX Dumper with new features & options added!Changelog for SX Dumper v2.0.1:- cache for .xci first time you run the app startup may take awhile.
- .xci are trimmed by default. (can be switched off in settings -> dumper).
- .xci wipe cert can be switched off now (settings -> dumper).
- bug fixed .xci where cert wasn't wiped on splitted dumps.
- ability to dump updates for eShop and cartridge games.
- fixed bug where could fail to add file to nsp.
- added check to see if there is a titlekey before starting the dump.
https://team-xecuter.com/sx-dumper-v2-0-1-released/
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May 7th, 2019, 18:09 Posted By: wraggster
Physical vs Digital? How about both! Thanks to gcdumptool's latest update you can now dump your Nintendo Switch Game Cards directly to NSP with ease, and it also works on FAT32 microSDs!
Before going into the specific details, let's take a step back and explain exactly what it does in case any of you are wondering. gcdumptool is a homebrew application made by @DarkMatterCore which, as the name implies, allows you to dump your physical Switch games to your microSD. The app takes extra care to make a 1:1 copy of your Game Cards and also includes a few functions to verify your dump after it's done, as it can check it against an online database (provided by NSWDB) or show you the file's CRC32 so you'll be able to compare it against a good known one. Up until now the application could only dump games to XCI, aka the Switch's native Game Card format, and users had to convert them manually and externally if they wanted installable NSPs instead. However, starting from version 1.0.8, this is no longer the case!
While this is already good by itself, the real treat is being able to dump cards directly into split NSPs: this will allow easy dumping on FAT32 microSDs as a lot of Switch games are well over 4 GiB in size (thus going over the filesystem's maximum file size)! It doesn't end there, however, as the app will automatically set the directory's archive bit once done to let title installers treat it as a single file, and that means you'll be able to install your game without doing any extra steps. If you want to join your NSP back to a single file anyways you'll be able to do this easily on your PC, as the format is exactly the same as the one used by splitNSP.
https://github.com/DarkMatterCore/gc...ses/tag/v1.0.8
https://gbatemp.net/threads/gcdumpto...t-nsps.537622/
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May 7th, 2019, 18:06 Posted By: wraggster
A new month has begun, and that means it’s time to see which classic NES games will be added to the collection of available titles through Nintendo Switch Online. This May will see the addition of three games: Vs. Excitebike, Clu Clu Land, and Donkey Kong JR. Currently, they’re listed as “upcoming” on the official Nintendo website, where subscribers to Nintendo Switch Online will be able to access these games fairly soon, once the reveal video goes live.
Source
https://gbatemp.net/threads/nintendo...vealed.537847/
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May 7th, 2019, 18:02 Posted By: wraggster
Port by @rsn8887.
This is my Switch port of OpenRCT2, a re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
Data files from the original game are required to play this game.
Download: https://github.com/rsn8887/openrct2/releases/latest
Note: I made a very minor update to v1.02. The mouse pointer did not change into the hand when hovering over hotspots in the park, such as the visitors or signs. I also slightly reduced the joystick pointer speed to make it easier to control with the stick.
To update from 1.01 to 1.02, it is enough to just replace the .nro.
# OpenRCT2 (RollerCoaster Tycoon 2) port for Switch
https://gbatemp.net/threads/release-...switch.537952/
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May 1st, 2019, 21:54 Posted By: wraggster
Dangan GB is a short simplistic boss-rush/bullet-hell shmup by snorpung and nordloef released for the Game Boy to celebrate the console’s 30th anniversary.
Dangan GB receives a small update containing a few bugfixes. The music has also been balanced a bit. The game drains less battery now, so if you already downloaded the game before and plan to play on real hardware; you might want to snag this revision.
https://pdroms.de/gameboy/dangan-gb-...-game-boy-game
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May 1st, 2019, 21:50 Posted By: wraggster
Our friends from WAIN are back with a revamp of SX Dumper with a nice GUI added!Changelog for SX Dumper v2.0.0
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May 1st, 2019, 21:50 Posted By: wraggster
Our friends from WAIN are back with a revamp of SX Dumper with a nice GUI added!Changelog for SX Dumper v2.0.0- overall UI changes
- display 3 random NAND screenshots for selected game
- ability to launch
- NSP dumping
- added mulitgame cartridge dumping
- plus a lot more…
That's all for today, but please stay tuned for more exciting news!
https://team-xecuter.com/sx-dumper-v2-0-0-released/
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May 1st, 2019, 21:45 Posted By: wraggster
- Another update has just been released for @SciresM's Atmosphère CFW, bumping up its version number to 0.8.9! Aside from the usual bugfixes, the update also brings a couple of new interesting additions that are worth pointing out.
First of all, a reboot timer was added to the fatal screen. This feature is optional and is turned off by default, however it can be enabled by setting fatal_auto_reboot_interval to a non-zero value in atmosphere\system_settings.ini. If set, the system will wait the specified amount of milliseconds on the fatal screen and reboot automatically once the timer runs out. Secondly, Atmosphère now includes a reimplementation of the spl and ro system modules. The latter is what most end user will be interested about, as it includes an extension that adds support for IPS/IPS32 patches for NROs. As such, making and distributing patches will become easier thanks to it: modders rejoice!
If you're curious, you can find the full changelog below:- A number of bugs were fixed, including:
- A data abort was fixed when mounting certain partitions on NAND.
- All Stratosphère system modules now only maintain a connection to sm when actively using it.
- This helps mitigate the scenario where sm hits the limit of 64 active connections and crashes.
- This sometimes caused crashes when custom non-Atmosphère sysmodules were active and the user played certain games (ex: Smash's Stage Builder).
- fatal now uses the 8.0.0+ clkrst API, instead of silently failing to adjust clock rates on that firmware version.
- A wait loop is now performed when trying to get a session to sm, in the case where sm: is not yet registered.
- This fixes a race condition that could cause a failure to boot under certain circumstances.
- libstratosphere's handling of domain object closing has been improved.
- Previously, this code could cause crashes/extremely odd behavior (misinterpreting what object a service is) under certain circumstances.
- An optional automatic reboot timer was added to fatal.
- By setting the system setting atmosphere!fatal_auto_reboot_interval to a non-zero u64 value, fatal can be made to automatically reboot after a certain number of milliseconds.
- If the setting is zero or not present, fatal will wait for user input as usual.
- Atmosphère now provides a reimplementation of the ro system module.
- ro is responsible for loading dynamic libraries (NROs) on 3.0.0+.
- On 1.0.0-2.3.0, this is handled by loader.
- Atmosphere's ro provides this functionality (ldr:ro, ro:dmnt) on all firmware versions.
- An extension was implemented to provide support for applying IPS patches to NROs.
- All patches at paths like /atmosphere/nro_patches/<user-defined patch name>/<Hex Build-ID for NRO to patch>.ips will be applied, allowing for easy distribution of patches.
- Both the IPS and IPS32 formats are supported.
- Atmosphère now provides a reimplementation of the spl system module.
- spl (Secure Platform Services) is responsible for cryptographic operations, including all communications with the secure monitor (exosphère).
- In the future, this may be used to provide extensions to the API for interacting with exosphère from userland.
- General system stability improvements to enhance the user's experience.
Click to expand...
One last thing worth mentioning is that fusee-primary was updated with this version. Remember to update it too if you're using it to boot Atmosphère!
Source
https://gbatemp.net/threads/atmosphe...leased.537118/
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