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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 3rd, 2019, 22:45 Posted By: wraggster
fgsfdsfgs has updated his port of Quake for the Switch
Changelog
added gyro aiming (based on @falquinho's PR);
added swkbd input in text fields and console (based on @Ch0wW's branch);
added joystick settings menu;
added a new mod select menu (accessed from the Options menu);
added 1080p support;
fixed multiplayer;
stability improvements to enhance the user's experience.
How to play
Unzip quakespasmnx_v020.zip onto the root of your SD card.
Copy pak0.pak from the id1 folder of your Quake installation (shareware or full) to /switch/quakespasm/id1/.
2.1. (optional) Copy pak1.pak from the id1 folder of the full version of Quake to /switch/quakespasm/id1/ if you want to be able to play the full version of Quake.
2.2. (optional) Copy pak0.pak from the hipnotic folder of Scourge of Armagon to /switch/quakespasm/hipnotic/ if you want to be able to play Scourge of Armagon.
2.3. (optional) Copy pak0.pak from the rogue folder of Dissolution of Eternity to /switch/quakespasm/rogue/ if you want to be able to play Dissolution of Eternity.
Run QuakespasmNX using Homebrew Launcher.
Note: you can technically place the quakespasm folder anywhere and it'll work, e.g. subfolders in /switch/.
If it crashes, check error.log in /switch/quakespasm/ to find out the reason.
https://github.com/fgsfdsfgs/QuakespasmNX
https://www.nintendomax.com/viewtopic.php?f=168&t=17019
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June 3rd, 2019, 22:43 Posted By: wraggster
New from rsn8887
This is my Switch port of Hurrican, a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.
Everything needed to play is already included in the archive.
Port by @rsn8887.
Thanks
Thanks to Poke53280 team for making such a great game, releasing the source, and making it freeware.
Thanks to the other developers such as DKS and Pickle for extending the Hurrican source and adding SDL/OpenGL-ES support and more.
Thanks to ScHlAuChi for telling me about this.
Thanks to devkitPro for making Switch homebrew possible.
Thanks to my supporters on Patreon: Andyways, CountDuckula, Jason Crawford, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, Milenko, and RadicalR.
Installation
Download (see assets below), and unzip Hurrican_switch.zip and copy the contents over to the /switch/ folder on your sd card, so that you have a folder /switch/Hurrican with many folders and files inside.
Controls
Left analog stick = walk/duck/aim (hold up/down to look)
Dpad = walk/duck/aim (hold up/down to look)
Y = shoot
B = jump
X = hold for lightning beam (control angle with stick/dpad left/right)
A = powerline
R = grenade
L = cycle weapon type
ZR = smart bomb
Current Limitations
Don't try to remap buttons in the controls menu, it asks for a button press, but doesn't react to Joycon input. The only way out is to force quit the game with the home button. If you mess up preferences, just delete /switch/Hurrican/hurrican.cfg
The tutorial level (if you select "Start Tutorial" instead of "Start New Game") currently crashes just after loading.
https://github.com/rsn8887/Hurrican
https://www.nintendomax.com/viewtopic.php?f=168&t=17021
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June 3rd, 2019, 22:42 Posted By: wraggster
A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.
Emulation fixes:
GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
GB Video: Fix window y changing mid-window (fixes #1345)
GB Video: Fix more window edge cases (fixes #1346)
GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
GBA DMA: Fix DMA0-2 lengths (fixes #1344)
GBA Memory: Fix writing to OBJ memory in modes 3 and 5
GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
GBA Video: Fix scanline cache with scale factor change edge cases
GBA Video: Fix sprite mosaic clamping (fixes #1008)
GBA Video: Implement mosaic on transformed sprites (fixes #5)
Other fixes:
3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
All: Fix several memory leaks
GB Core: Fix toggling WIN and OBJ being swapped
GBA: Fix skipping BIOS on irregularly sized ROMs
CMake: Fix .deb imagemagick dependencies
FFmpeg: Improve initialization reliability and cleanup
FFmpeg: Fix audio conversion producing gaps
LR35902: Fix disassembly of several CB-prefix instructions
LR35902: Fix trailing whitespace in disassembly
Qt: More app metadata fixes
Qt: Fix load recent from archive (fixes #1325)
Qt: Fix overrides getting discarded (fixes #1354)
Qt: Fix saved scale not getting set on resize (fixes #1074)
Qt: Fix crash in sprite viewer magnification (fixes #1362)
Qt: Fix adjusting magnification in tile viewer when not fitting to window
Qt: Fix bounded fast forward with Qt Multimedia
Qt: Fix saving settings with native FPS target
Wii: Fix aspect ratio (fixes #500)
Misc:
Qt: Add missing HEVC NVENC option (fixes #1323)
Qt: Improve camera initialization
Vita: Improved frame drawing speed
https://mgba.io/2019/05/25/mgba-0.7.2/
https://www.nintendomax.com/viewtopic.php?f=168&t=17024
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June 3rd, 2019, 22:40 Posted By: wraggster
fgsfdfgs has released a new version of Doom for the Switch:
Changes
merged latest upstream changes (4.1.2+).
Installation and running
Unzip the attached ZIP file to the switch folder on your SD card.
Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
Run GZDoom Launcher from hbmenu.
Known bugs
When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
Joystick axis settings might reset after restart.
Startup takes a while.
Notes
Launcher controls:
D-PAD: navigation
L/R: change tab
A: activate option
B: cancel/exit
X: reset option
PLUS: start game
You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
Fatal errors are logged into error.log. You can also turn on logging in the launcher.
https://github.com/fgsfdsfgs/gzdoom
https://www.nintendomax.com/viewtopi...4c5ac0920a6c20
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June 3rd, 2019, 22:12 Posted By: wraggster
Swiss r649 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
This release adds default game settings, and a revised appearance on the settings pages. Network config is still WIP.
Commits by contributor below.
@emukidid:
Add network settings page (WIP)
Tidy up setting display
Tidy up config handling
@Extrems:
Add PAL 50Hz workaround for AVE N-DOL.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2019/05/swiss-r649.html
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June 3rd, 2019, 22:11 Posted By: wraggster
Cemu v1.15.7c is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.15.6c Changelog:
# New in 1.15.7c:
general: Enabling the overlay should no longer cause graphic bugs in games
# New in 1.15.7b:
CPU/JIT: Fixed a bug leading to random corruption of the instruction stream
# New in 1.15.7:
general: Added visual indicator at game boot which displays the used controller profiles
general: Added controller low battery warning (can be turned on/off in settings. Off by default)
general: Global precompiled shader setting should no longer reset to auto (#63)
general: The internal process of updating system.xml is now more robust
Previously there was a slim chance to lose all settings when Cemu crashed or was force closed
while settings.xml was being updated
CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but
it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
Examples where the bottleneck becomes apparent:
Frame drops or audio crackle on first loading screen
Initial delay when booting a game
With the optimization, these should now be slighty less severe
GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
GX2: Fixed a bug in texture decoder for format BC4 (#59)
GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders
This resolves crashes in Pikmin 3 and Yoshi's Woolly World
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
http://cemu.info/
http://www.emucr.com/2019/05/cemu-v1157c.html
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June 3rd, 2019, 22:04 Posted By: wraggster
bsnes-hd beta 6 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.
bsnes-hd beta 6 changelog:
Supersampling at any scale factor, Widescreen and perspective correction at scale factor 1x
Fixed crashes in widescreen and fade to black transitions as well as failing widescreen in a few more games
Tweaked some setting names and defaults as well as widescreen ARs
https://github.com/DerKoun/bsnes-hd
http://www.emucr.com/2019/05/bsnes-hd-beta-6.html
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June 3rd, 2019, 22:02 Posted By: wraggster
binjgb v0.1.5 is released. binjgb is a Gameboy emulator implemented in C. It's a simple GB/GBC emulator.
binjgb Features:
* Runs in the browser using WebAssembly
* Hacky-but-passable CGB support!
* Cycle accurate, passes many timing tests (see below)
* Supports MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5 and HuC1
* Save/load battery backup
* Save/load emulator state to file
* Fast-forward, pause and step one frame
* Rewind and seek to specific cycle
* Disable/enable each audio channel
* Disable/enable BG, Window and Sprite layers
* Convenient Python test harness using hashes to validate
* (WIP) Debugger with various visualizations (see below)
https://github.com/binji/binjgb
http://www.emucr.com/2019/05/binjgb-v015.html
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June 3rd, 2019, 21:50 Posted By: wraggster
melonDS v0.8 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens
melonDS Changelog:
• fix CP15 init during direct boot
• do not apply delays to cart transfers when the WR bit is set
• misc fixes
• OpenGL renderer and upscaling
http://melonds.kuribo64.net/
http://www.emucr.com/2019/06/melonds-v08.html
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June 3rd, 2019, 21:47 Posted By: wraggster
higan v106r151 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r151 release.
byuu says:
lots of cleanups to the subcode generation/parsing. Also emulated sega cd's cdc
dma, though it doesn't seem to get popful mail ingame, and sonic cd is pretty
weird with the audio on the title screen.
Oh wow I stand corrected, it's really just like that. The title screen plays
Sonic Boom much louder than the FMV that starts a few seconds later.
http://www.emucr.com/2019/06/higan-v106r151.html
https://gitlab.com/higan/higan
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June 3rd, 2019, 21:39 Posted By: wraggster
In a nutshell, Atmosphère is a CFW for Nintendo Switch consoles that are vulnerable to the fusee-gelee exploit. This CFW allows you to make your Switch more useful by letting you installing homebrew (such as Reicast which is a Dreamcast emulator and many open-source ports like NXQuake), overclock your device to 1.785GHz with sys-clk and also modify commercial games among other things.
Every couple of weeks, Atmosphère receives an update and this time we have version 0.8.10 which brings along:
- Support for changing the language/region on a per-game basis
- This can be done by editing “atmosphere/titles/<title id>/config.ini” and following the syntax in the release link below
- Features that check for button presses now listen to all controllers and not just P1
- The ‘boot’ system module has been re-implemented and it preserves AutoRCM during NAND repair thus fixing an edge case in which fuses could be burnt
- A bug that caused incorrect memory allocation on FW 5.0.0 has been fixed which results in sysmodules having an extra 12MB of memory allocated to them
To grab Atmosphère 0.8.10, press this link and download the ZIP file provided. It’s important to note that hacking your Switch still carries a real risk of getting banned so thread with caution!
http://wololo.net/2019/05/23/atmosph...-211-released/
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June 3rd, 2019, 21:36 Posted By: wraggster
Up till today, hacking a DSi console on the latest firmware was only possible by one of two methods. These are the Flipnote Studio method, which is a digital-only DSiware application previously available on the DSi shop which closed 2 years ago, or through a hardmod (hardware modification).
In other words, this meant that if your DSi didn’t have Flipnote Studio already installed, you were out of luck when it came to hacking it through software and were forced to either hardmod it yourself or take it to a shop that offers hacking services since the process requires soldering skills.
Now, that has drastically changed as shutterbug2000, who also worked on nds-bootstrap, with others just released Memory Pit which is an exploit that makes use of a vulnerability found in the Nintendo DSi Camera application which comes pre-installed on every console. As a result, every DSi can now be hacked to run homebrew and HiyaCFW for free through a softmod since hardmods are no longer required in any situation!
[h=3]How do I get Memory Pit on my Nintendo DSi?[/h]Hacking your DSi with Memory Pit is pretty easy and the following steps can be followed to quickly run some homebrew on your console:
- First of all, dedicate a few minutes of your time to this and grab an SD card reader
- Download the ‘pit.zip’ file from this link and copy its extracted contents (pit.bin) to “private/ds/app/484E494A” on your SD card
- Download HBMenu and copy over BOOT.NDS from the ZIP file to the root of the SD card
- Put the SD card back into your DSi and open the camera application
- Tap the SD card icon on top and press Album
- HBMenu has now been launched on your device allowing you to run homebrew, install Unlaunch and finally get HiyaCFW
If you want to do more than just run homebrew through HBMenu, it’s recommended you check out the excellent hacking guide provided by ‘dsi.cfw.guide‘ which has already been updated to make use of the Memory Pit exploit.
http://wololo.net/2019/05/28/memory-...he-camera-app/
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June 3rd, 2019, 21:27 Posted By: wraggster
According to melonDS 0.8’s release thread, this update is a somewhat experimental since further testing is needed to make sure that it works on all setups and OpenGL drivers. Furthermore, some features of the DS’ GPU aren’t implemented as of right now so some games might have some odd graphical issues but one can always use the software renderer for that.
That being said, Mario Kart DS seems to be running pretty well as per a video attached in the release thread which means that the OpenGL renderer and upscaling are working pretty well provided your PC is powerful enough.
However, there are no public builds of melonDS 0.8 for any of these consoles right now and it must be noted that the PSVita might still not be powerful enough to run most Nintendo DS games so don’t hold your breath on that front although the Switch will most likely fare much better.
To grab melonDS 0.8 for Windows or Linux, check out this link. Issues should be reported to its GitHub repository as usual.
http://wololo.net/2019/06/02/forcela...switch-psvita/
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June 3rd, 2019, 21:11 Posted By: wraggster
What Remains is an 8-bit game for the emblematic 1985 NES console, blending visual novel and adventure elements in a story translating real events from the 80s into an epic quest to save the world. As the story unravels, your life in Sunny Peaks transforms dramatically, and you start uncovering a dark secret threatening everyone. But no despair, your best friend is by your side… as well as a very helpful cat.
The game is developed for the original NES hardware. In line with the project’s concept, the game is developed on reused and repurposed cartridges. The ROM is available for free (donations welcome though!) and can be played in your favourite NES emulator.
https://pdroms.de/nintendo-nintendoe...-v1-0-nes-game
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June 3rd, 2019, 21:00 Posted By: wraggster
Team WAIN continues to improve their SX Dumper app, adding more features users have requested!Team WAIN is back, and their latest update allows you to now directly 'install cartridges', and even 'mount xci' images, check it out below:
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