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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 2nd, 2019, 18:31 Posted By: wraggster
Cpasjuste offers version 3.4 of " pSNES ", port of the Snes9X emulator for the nintendo Switch.
pSNES offers an excellent user interface with screenshots and information on roms, based on that of pFBA .
pSNES
pfba: pfba: add spectrum world
pfba: fix
pfba: fix crash on some roms (Forgotten Worlds cps1, gaiapols ...)
pfba: remove now useless force 50hz pfba option
: update fba to latest git (2019-03-28)
psnes: update to latest git snes9x (2019-03-28)
psnes: fix save states loading
psnes: use bigger font size for menus
psnes: fix crash in Some games (cool world ...)
psnes / pnes: fix uppercase roms not detected
pemu: menu: add main / roms options
delimit pemu: menu: make options values
pemu: fix a inputs changing with roms inputs change
https://github.com/Cpasjuste/pemu/
https://www.nintendomax.com/viewtopic.php?f=168&t=16978
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April 2nd, 2019, 18:30 Posted By: wraggster
Cpasjuste offers version 3.4 of " pFBA (portable Final Burn Alpha) ", porting the emulator Arcade Final Burn Alpha for the nintendo Switch.
pFBA 3.4:
pfba: add spectrum hardware
pfba: fix spectrum roms not detected / handled correctly
pfb: fix crash on some rs (Forgotten Worlds cps1, gaiapols ...)
pfba: remove now useless force 50hz option
pfba: update fba to latest git (2019-03-28)
psnes: update to latest git snes9x (2019-03-28)
psnes: fix save states loading
psnes: use bigger font size for menus
psnes: fix crash in Some games (cool world ... )
psnes / PELS: fix Roma uppercase not detected
PEMU: menu: add hand / Roma delimiter options
PEMU: menu: make gains' wider options, exchange option value selected color, highlight size set to selected value
pemu: fix a inputs changing with roms inputs change
https://github.com/Cpasjuste/pemu/
https://www.nintendomax.com/viewtopic.php?f=168&t=16977
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April 2nd, 2019, 18:29 Posted By: wraggster
Release from Jan200101
NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
the port is relatively feature complete compared to the existing version of NBlood
All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood
Installation:
- move NBlood.nro into your /switch folder
make a folder called nblood on the root of your SD and copy the following files into it
BLOOD.INI
BLOOD.RFF
BLOOD000.DEM-BLOOD003.DEM
GUI.RFF
SOUNDS.RFF
SURFACE.DAT
TILES000.ART-TILES017.ART
VOXEL.DAT
copy nblood.pk3 into the nblood folder
start NXBlood
Controls:
THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder
In-game:
Left Joystick - Movement
Right Joystick - Looking around
Right Joystick pressed - Crouching
A - Use
B - Jump
Y - Use item
ZR - Fire
ZL - Alternative Fire
R & L - Switching Weapons
Up - Holder Weapon
Left & Right - Switch items
Down - Toggle Map mode ( does not view map )
Minus - View Map
Keyboard and Mouse are fully supported and you are free to use them
CREDITS:
for NBlood
Downloads:
- Source Code: https://github.com/Jan200101/NXBlood
- Binaries (.NRO): https://github.com/Jan200101/NXBlood/releases/latest
https://www.nintendomax.com/viewtopi...5ff05ec7ed314d
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April 2nd, 2019, 18:25 Posted By: wraggster
Release from Hydr8gon
NoiES for Switch
I present to you my own original NES emulator for the Switch, NoiES! This entire emulator was written from scratch by me. I started this project just to teach myself about how emulators are made so that I can work on larger projects in the future, but it went farther than I originally expected and is now pretty much a full-fledged emulator, apart from some minor inaccuracies and some missing mappers.
But there are already other NES emulators for the Switch, why use this one?
Well, no reason in particular. As I said before, this was more a learning experience for me, but I ported it to the Switch for the homebrew bounty and I might as well release it. I suppose the biggest advantage I can offer is that since I developed the entire emulator core myself I am very familiar with it and can easily dive in to fix bugs and add new features.
Minor inaccuracies?
Yes, well, I've yet to test my CPU timing for cycle accuracy so no promises there. There are also some minor timing issues with the PPU, particularly with the MMC3 IRQ counter, which can be seen in the slight vibration of the status bar in Kirby's Adventure. Another odd bug I found is that I can't seem to navigate the items menu in The Legend of Zelda. Oh, and the audio system is still kind of a work in progress, so you might notice crackles (especially in docked mode!), missing sounds, or things that sound slightly off. (Wow, doing a great job selling it here)
Mappers?
Right. Every ROM has a mapper; it's basically what loads different portions of the ROM memory into the CPU memory for execution. I've implemented mappers 1 through 4, which should cover a large portion of the NES library. If you have any particular games you want to play that aren't supported, tell me the mapper number (the emulator will tell you which one it is if it isn't supported) so I can place higher priority on implementing it.
https://github.com/Hydr8gon/NoiES/
https://www.nintendomax.com/viewtopi...5ff05ec7ed314d
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April 1st, 2019, 18:05 Posted By: wraggster
Swiss r646 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
@emukidid:
Add L/R trigger + L/R D-Pad page skipping support into the file browser
Fix unknown drive variant crash
Tidy up info pages 1 & 2
@Extrems:
Separate out workarounds for GCVideo.
Round screen position for GCVideo.
Add AVE compatibility setting.
Hide incompatible video modes.
Reintroduce 960/1152i, now functional.
Add 540p forcing.
Minimize stack usage.
Fix free space calculation.
Optimize memcpy for bulk uncached-to-unaligned cached.
Implement partial read buffer for IDE-EXI.
Fix Spider-Man 2 and DSI crash dumps.
Find stateBusy.
Add game-specific patch for F-Zero GX.
Place breakpoint on command block state as a loading hint.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2019/03/swiss-r646.html
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April 1st, 2019, 18:01 Posted By: wraggster
Nintaco (2019/03/31) is released. Nintaco is a work in progress. It is a NES-Famicom-Dendy emulator written in Java 8, ostensibly making it cross-platform. The full source will be made available per LGPLv2.1.
Getting Started
If double-clicking the jar does not automatically launch the emulator, try: java -jar Nintaco.jar
Configure input: Options | Button Mapping...
If you are using an 8 button controller, such as a USB NES gamepad, try mapping Rewind Time to Start + B.
If you want to resume at arbitrary points in the past: Tools | Watch History... and Resume Here
Nintaco (2019/03/31) changelog
Fixed bug introduced in the last build that inhibited loading FDS and NSF files.
Fixed issue that prevented FDS games from being debugged.
Introduced ability to shoot offscreen.
Added 97 NES 2.0 mappers.
Updated the cart DB.
Updated the FAQ.
http://nintaco.com/index.html
http://www.emucr.com/2019/04/nintaco-20190331.html
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April 1st, 2019, 18:01 Posted By: wraggster
higan v106r125 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r127 release.
byuu says:
now that it seems we're finally going to get some real alternative choices in
SNES emulation, I felt a bit emboldened to start performing some more radical
changes I put off for a long time. This WIP rewrites huge swaths of the SNES
DSP core to separate internal registers from underlying RAM. This allows me to
emulate the randomized memory registers at power-on, while not breaking games
due to also randomizing the actual DSP registers. This is part of Jonas Quinn's
findings about a year and a half ago, which is aimed at improving the chances
Magical Drop doesn't crash, as on real hardware.
https://gitlab.com/higan/higan
http://www.emucr.com/2019/04/higan-v106r127.html
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April 1st, 2019, 18:00 Posted By: wraggster
My Nes GTK v3.2 is released. My Nes GTK is a nes emuator written in .net C#. It can run an Windows(R) and Linux platforms. It uses GTK# for menus, SDL.NET for emulator window.
FEATURES:
- My Nes GTK Interface Features
Uses GTK# which is an easy-to-use multi-platform interface.
A good launcher interface, allows to easily select and run games.
Uses NesCart DB to show and use accurate game information.
Allows to easily edit and change the emulation settings.
- My Nes SDL
Run game in windowed or fullscreen mode with useful video options like keep aspect ratio.
Ability to save snapshots of current game.
Save and load state ability.
- My Nes Core Features
• Accuracy, My Nes pass almost all known nes tests by emulating the real hardware behaviors without any kind of emulation
hack.
• Multi-threaded Emulator, the emulation process run in thread separated from renderer threads.
This may improve
performance especially with multi core cpus.
My Nes Emulation Specification
• CPU 6502: All CPU 6502 instructions implemented including the so called illegal opcodes.
• Interrupts: Implement exact interrupt timings like interrupt check before the last instruction behavior
• PPU: Implement the Picture Processor Unit as described in the wiki docs
http://wiki.nesdev.com/w/index.php/PPU_rendering with exact timing
• Palettes: Implement the palette generator of NTSC video as described at
http://wiki.nesdev.com/w/index.php/NTSC_video
• TV Formats: NTSC, PALB and DENDY.
• Sound: Implement all Nes 5 sound channels, MMC5 external sound channels and VRC6 external sound channels.
• Sound Playback: Frequency can be 22050 Hz, 44100 Hz or 48000 HZ. Bit rate fixed to 16 bit, channels fixed to Mono.
Also, My Nes implement the exact Mixer as descriped at http://wiki.nesdev.com/w/index.php/APU_Mixer
(i.e. low-pass and high-pass filters).
• Mappers And Boards: Implement about 97% of known and documented mappers
• Controllers: 4 players joypads, each joypad is playable through Keyboard, Joystick or XBox360 Game Controller (XInput).
Also Game Genie is implemented as well.
My Nes GTK v3.2 Changelog:
* My Nes GTK is rebuilt from scratch, performance and usubality is improved slightly.
* My Nes GTK is now become compatible with new My Nes Emulation Engine (version 7)
* My Nes SDL is now updated to the latest renderer implementation and options. Emulation rendering performance and quality is improved slightly.
* My Nes, My Nes GTK and My Nes SDL all now share the same emulation engine core (Core.dll), thus, any new updates regards
the My Nes emulation core is applied to this version too.
* Added refresh info button which allows to refresh game snaps, states ... etc after playing a game.
* Improved Input Setting dialog, allows to configure inputs more easily.
http://sourceforge.net/projects/mynes/
http://www.emucr.com/2019/04/my-nes-gtk-v32.html
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April 1st, 2019, 17:59 Posted By: wraggster
fixNES Alpha v1.2.7 is released. This is a NES Emulator.
fixGB Alpha v1.2.7 Changelog:
-added support for mapper 224
-improved vrc7 audio emulation, now volumes behave more accurately
-added newly dumped data for accurate vrc7 instruments
Controls right now are keyboard only and do the following:
Y/Z is A
X is B
A is Start
S is select
Arrow Keys is DPad
Keys 1-9 integer-scale the window to number
P is Pause
B is Disk Switching (for FDS)
O is Enable/Disable vertical Overscan
https://github.com/FIX94/fixNES
http://www.emucr.com/2019/04/fixnes-alpha-v127.html
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April 1st, 2019, 17:46 Posted By: wraggster
Nice de Shot for the SNES is now fully playable in English! Now you can navigate through this Golf title with easy without the language barriers. In this game you navigate through lush golf courses such as your normal green ones, ones with geysers shooting out from the ground, caverns, ones with Greek pillars, and some other interesting locations! We hope you enjoy this release!
http://www.romhacking.net/translations/4351/
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April 1st, 2019, 17:44 Posted By: wraggster
Claus is back, in an updated, finalized hack of Mother 3! In this hack, the roles of main characters Lucas and Claus are swapped, making Claus into the main protagonist, which greatly changes the story due to Claus’s drastically different personality compared to Lucas. Much of the text and story is altered to better showcase Claus’s personality and thoughts, as well as how others react to him. There are 3 different gameplay versions, one normal version for those who want to play only for the story, one moveswap version that makes Claus the offensive PSI user and KUmatora the defensive/healer, and a combined PSI that makes Claus and Kumatora’s PSI movesets like Paula and Poo from Mother 2, where they both share good amounts of offensive and defensive PSI. All versions have Claus’s instrument sounds changed too to be his actual instrument sounds, and not Lucas’s.
This new update fixes an error where 2 areas of the late game did not have any altered dialogue (those being the Toilet Dungeon and Porky’s Minigames), as well as polishes up dialogue across the game and adds in new tidbits into areas that weren’t there before. You’ll have to find them for yourself.
On top of that, the King Porky Statue boss fight has been altered to be winnable by normal means as he now has much more manageable HP and slightly nerfed stats, but he’s still a big challenge (and as such, you can no longer one shot the boss with the New Year’s Eve bomb). However, as a result the rewards for beating him are much greater, as you can get Lucas or Kumatora’s Ultimate Weapons from him, as well as making the EXP for beating him slightly greater. If you already happen to have one of these Ultimate weapons, you can now sell them for a lot of DP as compensation as well.
This is a hack by the fans, for the fans, as a fresh new way to experience and enjoy the story of Mother 3.
https://www.romhacking.net/hacks/4434/
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April 1st, 2019, 17:42 Posted By: wraggster
A full English translation of the 2007 NDS game D.Gray-Man: Kami no Shitotachi (The Apostles of God) has been released!
A spin-off of the bestselling manga/anime series, the game retells it’s opening chapters.
Set in a fictional 19th century, Exorcists battle against the Millennium Earl who seeks to obliterate mankind. His creations, the Akuma are born from the souls of the deceased and can only be destroyed by Innocence, a mysterious substance possessing extraordinary powers.
Allen Walker, cursed to see the suffering of these lost souls, joins the Black Order in their war to gather the pieces of Innocence scattered throughout the Earth.
Oozing in nostalgia, this game is a fun play for new or old fans alike!
https://phantom-patches.tumblr.com/p...92812/dgrayman
http://www.romhacking.net/forum/index.php?topic=28210
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April 1st, 2019, 17:38 Posted By: wraggster
FUZE Technologies Ltd apologetically announces a slight further delay in the release date for their highly anticipated ‘learn to code’ games programming application for Nintendo Switch. Managing director Jon Silvera commented,
“in all honesty we’re all a bit disappointed to have delayed further but there really was no option. The 31st of May is a comfortable date as we’re already in the final stages, no new features are being added just testing and adding as much tutorial and help content as we can. FUZE4 Nintendo Switch is special as there really is nothing like it. We always knew we could come up with the goods but none of us realized quite how impressive the final release version would be. It’s fast, intuitive and very accessible.”
“From a personal perspective I could not be prouder. We’re a small team with limited resources. The team has worked tirelessly for almost two years. It’s been an incredible journey and one I hope will put the younger team members in very good stead for their lives ahead.”
“Finally, Nintendo’s awesome Switch made it possible for us to realize the answer to the original question that began this journey. The question, could we recreate the accessible coding environment those of us who grew up in the 1970’s and 80’s was exposed to? The answer, after seven years of hard, but very enjoyable work, and thanks in no small part to Nintendo, is a resounding yes. Beyond our own expectations YES! Go code.”
Click to expand...
Along with a video apology they’ve managed to include a vast array of demo clips taken directly from the application to highlight what is possible. Every demo is 100% FUZE.
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March 29th, 2019, 21:26 Posted By: wraggster
Gearboy v2.7.0 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Changelog:
Merge branch 'master' of https://github.com/drhelius/Gearboy
https://github.com/drhelius/Gearboy
http://www.emucr.com/2019/03/gearboy-v270.html
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March 29th, 2019, 19:18 Posted By: wraggster
higan v106r125 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r125 release.
byuu says:
nothing useful, just refactoring of audio code
https://gitlab.com/higan/higan
http://www.emucr.com/2019/03/higan-v106r125.html
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March 29th, 2019, 19:13 Posted By: wraggster
Nintendulator 0.985 beta (2019/03/28) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
http://www.qmtpro.com/~nes/nintendulator/
http://www.emucr.com/2019/03/nintend...-20190328.html
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March 29th, 2019, 19:01 Posted By: wraggster
rsn8887 has released yet another significant update to ScummVM for the Switch which brings about support for USB mice and keyboards.
This which will translate to a more faithful gaming experience and more accurate input as games that can be run in ScummVM are all ‘point and click’ adventure games like Leisure Suit Larry. Rsn8887 notes that not all mice may work and some keyboard/mouse combos don’t work either due to limitations in the Switch’s USB driver so if the mouse you try using doesn’t work, just try another one!
To grab this build of ScummVM (and an updated PSP build), simply follow this link and download the NRO provided.
http://wololo.net/2019/03/22/switch-...d-scummvm-for/
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March 29th, 2019, 18:59 Posted By: wraggster
If you aren’t a big fan of RetroArch and prefer standalone emulators for the Switch, then you’ve got some updates to install as 3 important emulators have just been updated! These are Cpasjuste’s pNES, pSNES and pFBA, all mature emulators that have been around since last year.
These updates (v3.1) apply to all three emulators and are available for both the Switch and Linux; they include:
- Support for zipped skins so you can have a more organised skins folder and save a bit of space along some other minor updates
- You may now select the skin of your choice from the main menu
- The save state menu received numerous bug fixes and is now able to return to the main menu when pressing the back button successfully among other things
- On the Switch, you can press the joystick on the left joycon for START and the joystick on the right joycon for SELECT
- The Force_60HZ option is not automatically applied, the auto interpolation options and NeoGeo BIOS selection have been fixed (Included in pFBA only through a separate v3.3 release)
To grab these updated emulators, simply download the ZIP files from this link for the platform you want (Switch/Linux) and enjoy! Make sure you get version 3.3 of pFBA as it’s not included in the pEMU 3.1 release collection.
http://wololo.net/2019/03/22/switch-...d-scummvm-for/
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