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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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August 26th, 2011, 01:35 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: smealum
Projet name: DScraft
From: France
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Official website
Project description:
DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adptation of "creative mode" (or minecraft Classic), which means there is only exploration and creation in this version. I am planning on attempting to adapt survival in future versions !
Downloads
DScraft v200811
DScraft v200811 FAT only (download this if you're having trouble with the previous version)
Texture packs (default jolipack and painterly, visibility and planetpack)
Instructions
Simply drag and drop DScraft.nds and the dscraft directory to your card. dscraft directory should be at the root of the cart; the .nds file can be anywhere though.
Included are a "worlds" directory and mapGen program. The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the dscraft/worlds directory to install each one.
The mapGen program is used to generate new worlds. Simply execute it and follow the steps.
Texture packs can be installed by unzipping them in a directory in the dscraft/packs folder.
Screenshots are stored in the dscraft/screens directory.
Features
- ability to add and remove blocks
- nice terrain generation (including cliffs, plains, small forests, lakes...)
- basic cave generation
- map streaming from file, meaning really big maps can be used (1024x1024 maps are fully playable)
- texture pack support (the game's default texture pack is eldpack)
- saving
- day/night cycle, clouds, dawn/dusk, stars... (basically : nice sky )
- more or less dynamic lighting system (torches !)
- basic bottom screen (working buttons, inventory)
- tons of blocks !
- (basic) dynamic water
- hand !
Controls
Control Scheme 1 :
Double tap : jump
ABXY : toggle fly mode
Control Scheme 2 :
ABXY : toggle fly mode
Special thanks
- #dev-fr
- eld for his awesome textures
- notch and all of mojang for creating and maintaining minecraft
- boomboombass for the awesome website made under such short notice
- all of my dedicated beta testers
- Cyan, GBAtemp, Vloz, Sir_Voe and the two other people whose nicknames weren't in there emails for their generous donations
Have some spare change ? The game is and will always be free, but if you feel like donating, here's a link :
http://www.neoflash.com/forum/index....ic,7133.0.html
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August 26th, 2011, 01:21 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Hi,
I am a friend of davidgf. He had some problems with the website and now he is away, so he could not post himself and asked me to do it. I hope I do it right! This is the message he wrote for the post:
Hi guys,
Here is my project. Toy Wars for GC and Wii.
It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).
Nickname: davidgf
Project Name: Toy Wars 0.7 for GC/Wii
From: Spain
Division: RETRO GAME
Platform: GC/Wii
Original Enter: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: YES
I don't have time to post videos nor images, so just the download links.
f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
http://usuaris.tinet.org/davidgf/toy...ars.gc.7.0.zip
80d39c7bbe7a48df47a58afa76c7a7e8ae630732 toywars.wii.7.0.zip
http://usuaris.tinet.org/davidgf/toy...rs.wii.7.0.zip
The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".
The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.
Hope you enjoy it!
http://www.neoflash.com/forum/index....ic,7131.0.html
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August 26th, 2011, 01:21 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Hi,
I am a friend of davidgf. He had some problems with the website and now he is away, so he could not post himself and asked me to do it. I hope I do it right! This is the message he wrote for the post:
Hi guys,
Here is my project. Toy Wars for GC and Wii.
It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).
Nickname: davidgf
Project Name: Toy Wars 0.7 for GC/Wii
From: Spain
Division: RETRO GAME
Platform: GC/Wii
Original Enter: NO
Support Motion: NO
In last NEO Compo this project have won in the top 10: YES
I don't have time to post videos nor images, so just the download links.
f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
http://usuaris.tinet.org/davidgf/toy...ars.gc.7.0.zip
80d39c7bbe7a48df47a58afa76c7a7e8ae630732 toywars.wii.7.0.zip
http://usuaris.tinet.org/davidgf/toy...rs.wii.7.0.zip
The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".
The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.
Hope you enjoy it!
http://www.neoflash.com/forum/index....ic,7131.0.html
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August 26th, 2011, 01:19 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: ALGraphics
Project name: Everyman
From: Canada
Division: Retro GAME
Platform: Nintendo DS
Original entry: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Description
Set in the 26th century, "Everyman" explores the dystopian society that has employed technology as a means to repress and control its people.
Play as the eponymous character, Everyman, as he follows on his quest to escape the constraints of routine and reunite him with his loving family.
The game was created entirely from scratch, all art drawn by algraphics and programmed by x711Li.
How to Play
1. Download a copy of the ROM here.
2. Put the ROM onto your flash card via an SD card or external drive.
3. Load the ROM off the firmware.
Controls
Left/Right - Move in either direction
A - Jump
Credits
Game Design
Angela "algraphics" Leung
Programmer
Daniel "x711Li" Li
Art Direction
Angela "algraphics" Leung
Storywright
Daniel "x711Li" Li
Thanks to:
Neoflash
devkitPro
PALib
http://www.neoflash.com/forum/index....ic,7140.0.html
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August 26th, 2011, 00:50 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: NightFox
Project Name: Mind Maze
From: Spain
Division: GAME
Platform: NDS
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Hi!
Another year, another NightFox & Co. project for the compo.
Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.
This project, initially created using PALib, was abandoned early because of problems with this library, which forced the cancellation of the project and the creation NFlib on our part, which we use in all our projects since then.
- How to Play.
Main Menu.
At start, Mind Maze ask us to choice if we are right or left handed and give us the possibility to switch languages (English / Spanish).
In the Main Menu, we can move the icons with the stylus, moving them right and left. To select a minigame or option, we must tap the desired icon.
1st Mini Game - Slide Puzzle.
The objective of this minigame is to solve a sliding tile puzzles of 3x4 in the shortest time possible with the less amount of moves.
A better punctuation, gives you more credits to buy more puzzles.
The 2nd minigame - Couples.
This is a memory game. We will have to make 4 pairs per round, in a total of 4 rounds, leaving the "Jocker" card to the end of each round.
If we uncover before we lose all couples accumulated for that round and we will start again.
3rd Mini Game - Labyrinth.
In this game you have to guide the ball through a maze to the exit.
To move it, touch it with the stylus, without lifting it, move on direction that we want to move the ball. The ball will follow the stylus.
The more distant we are from the ball, we got more speed. If we lift the stylus or the ball touches a wall, it lose control and we expect to stop in order to control it again.
4th Mini game - Cubes
The goal is simple, build any of the 4 images available, turning the cubes. To do this, we will touch the desired cube and you have to turn right or left with the stylus. You can rotate the cube faces as many as you like, but remember, when we put back the cube, all surrounding cubes will turn a face in the opposite direction. To insert the cube, simply will touch the screen briefly.
Common Keys.
At any time you can press the buttons A, B, X and Y (skilled) or the arrow keys (left handed) to cancel or exit the current mini-game or menu in which we are.
You can download the lastest release, watch screenshots and videos from our official website:
http://www.nightfoxandco.com/index.php/workinprogress-en/mind-maze/?lang=en
And a video with the gameplay
Direct download of the current release (20110820): http://www.mediafire.com/?758jycr461c3777
And bonus content, de OST in MP3: http://www.mediafire.com/?gzyubfs388o50dd
Regards!
NightFox
Updates
------------
07 / 23 / 2011 4th Minigame video preview:
07 / 27 / 2011 4th Minigame BETA version: http://www.nightfoxandco.com/index.php/20110727/mind-maze-20110727-beta-of-4th-minigame/?lang=en
08 / 20 / 2011 NeoCompo 2011 release: http://www.nightfoxandco.com/index.php/20110819/mind-maze-neo-compo-2011-version-2/?lang=en
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August 26th, 2011, 00:46 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: smealum and lobo
Projet name: Arsenal
From: France
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Arsenal
Download link (v1.0 neo)
Offical website (leaderboards, mods)
Arsenal is a dual-screen 3D shoot em up game for the DS. I'm doing all the code and Lobo is doing all the graphics. The current music was taken from modarchive.org, and hopefully I'll manage to find something a little more fitting by the time the final version is released.
Here's Arsenal version 1.0 neo ! This is pretty much the final version of the game. I might update it some time in the future if stuff needs tweaking, but basically, that's it, I consider the game to be "pretty much done".
There's a ton of stuff that I've added since the last version (which was released exactly 6 months ago), so here's a feature list :
- full dual screen 3D bullet hell vertical shoot em up
- robust engines capable of managing hundreds of bullets (over 1000 in certain conditions)
- 7 levels, ranging from easy to insanely hard
- massive bosses
- different weapons, powerups
- varied backgrounds : space stations, planets, oil rigs...
- replay system (included are replay files for every level)
- highscore system with online leaderboards; upload your replays and share them with the world
- complete modding tools available : make your own levels and share them on the game's website
- download people's mods directly from the game's menu via wifi
Just to prove that I'm not kidding around when I say there are insanely hard levels :
Don't worry though, this is the fifth boss, and I made the first 3 levels to be easier, so the learning curve should be nice. Level4 gets a little more challenging of course, and then levels 5, 6 and 7 are a whole other world.
As previously mentioned, the game is not quite done yet, so I'll be tweaking a lot of stuff over the next few days. I'll probably be adding new content, in the form of "DLC", so keep an eye out.
I'll also be writing up a full manual for the game editor, which may seem really confusing at first.
Let me know what you think !
One thing I'll definitely be changing is the music, I didn't have enough time to find some that really fit the game.
Controls :
There are two control schemes for the game (you can select the one you want in the Options menu)
- Control scheme 1 : D-PAD to move, A/B to shoot, R to slow down and L to go faster
- Control scheme 2 : D-PAD to move, ABXY to move slower, R/L to shoot
- Autofire : allows you to shoot continuously without having to press the shooting button repeatedly
- Select toggles the hitbox
Here are a few videos : (though shot in an emulator, so a lot of effects don't look right :/)
The following videos are from old versions :
Special thanks :
- Lobo, of course
- dev-fr.org, especially ludo6431, eviltroopa and vloz
- romain, chervine !
- the guy who made bulletgba, that game is awesome and really helped me find interesting patterns to put in my game
- the people from modarchive.org
- the team maintaining libnds
- the creator of sfxr
- the creators of zlib
http://www.neoflash.com/forum/index....ic,7134.0.html
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August 26th, 2011, 00:28 Posted By: wraggster
Reversmii updated to v1.0
A Wii implementation of Othello
[h=3]v1.0 25/08/2011[/h]- New graphics and themes, courtesy of SpriteAttack.
- More music.
- Tweaked the AI. It still sucks though
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August 25th, 2011, 13:24 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: x711Li
Project name: WhatTheHex
From: Canada
Division: Application
Platform: Nintendo DS
Original entry: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Description
WhatTheHexDS is a Nintendo DS application created for aspiring designers who may test their hexadecimal colour code proficiency by guessing the correct colour among a pool of colour squares, given a hexadecimal colour code. Using the three bytes in the colour code (#RRGGBB), one can guess the actual colour.
How To Play
1. Download a copy of the ROM here.
2. Put the ROM onto your flash card via an SD card or external drive.
3. Load the ROM off the firmware.
Controls
Left / Right - Adjusts difficulty of game
Touch screen - Select colour squares for testing
Motion - Tilting left/right has same effects as physical inputs
Credits
Programmer
Daniel "x711Li" Li
Application Designer
Andrew "yizzle" Yang
Thanks to:
Neoflash
devkitPro
PALib
http://www.neoflash.com/forum/index....ic,7138.0.html
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August 25th, 2011, 13:20 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: SimplexProductions
Project name: Wildlife Greenhouse
From: USA/Canada/China
Division: Application
Platform: Nintendo DS
Original entry: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Description
Wildlife Greenhouse is a guide for any enthusiastic camper who wishes to really dip their feet into the wild. You will find trivia facts throughout the guide on plants both common and mysterious to the average camper. Equipped with a variety of edible plants, this guide will help you differentiate from the nasty shrubery across the temperate habitat.
How To Play
1. Download a copy of the ROM here.
2. Put the ROM onto your flash card via an SD card or external drive.
3. Load the ROM off the firmware.
Controls
Left / Right - Navigates through the Guide
Select - Prompts the Help / Controls menu
Start - Returns to Main Menu
Motion - Tilting left will navigate the guide to the left, tilting right will navigate the guide to the right.
Credits
Producer
Richard "zhangzi89" Zhang
Programmer
Daniel "x711Li" Li
Graphic Design
Jason "diSTurBedDeSIGNs" West
Information
Wikipedia
Thanks to:
Neoflash
devkitPro
PALib
http://www.neoflash.com/forum/index....ic,7141.0.html
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August 25th, 2011, 13:17 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: SimplexProductions
Project name: TuneItDS
From: USA/Canada/China
Division: Application
Platform: Nintendo DS
Original entry: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Description
This application is intended for any full-time guitar users, whether they be casual players or performers, TuneItDS is an essential tool in tuning your guitar. Equipped with 14 different tuning styles and the interface you would find in a modn guitar tuner, you may use the device to freely tune your devices. After all, there's nothing more embarrassing than an unkept guitar!
How To Play
1. Download a copy of the ROM here.
2. Put the ROM onto your flash card via an SD card or external drive.
3. Load the ROM off the firmware.
Controls
Up/Down - Move the selected string
Left/Right - Change the tuning style
Touch screen - Select a specific string
TuneItDS supports DSMotion as well, so tilting your DS Forward/Backward/Left/Right emulates the effects of the Up/Down/Left/Right physical inputs, respectively.
Credits
Producer
Richard "zhangzi89" Zhang
Programmer
Daniel "x711Li" Li
Graphic Design
Jason "diSTurBedDeSIGNs" West
Thanks to:
Neoflash
devkitPro
PALib
http://www.neoflash.com/forum/index....ic,7137.0.html
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August 25th, 2011, 13:13 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Hey... this is going to be my entry for the neoflash's retro competition 2011.
Intro
Myth64 player is a video player for the n64 myth flashcart.It uses a custom video format
and was made without using the official SDK.
Overview
The player fully utilizes the sd capabalities of the n64 myth flash cart (but at the same time its limited by the slow GBA SD interface) , which means
that you can simply convert all your videos , drag & drop them directly on your SDC , and then watch them on demand using the built in minimalistic
media browser.
At present , the player supports 2 surface resolution modes:
160x112 (uses static rdp instruction block) ( Display is set to 256x240 16bit )
128x128 (uses static rdp instruction block) ( Display is set to 256x240 16bit ) (default)
(And in case anyone asks , yes , fullscreen(up to 256x240 or 320x240) is possible with rdp and statically compiled instruction blocks, but without sd core upgrade we can't improve the frame quality(most of the time is spent on io code because there is no support from the hardware), so its going to look awful....)
The audio is clocked at 22050Mhz(can go up to 44100, but its locked from the encoder's side for the reason i meantioned already) and syncs well with the video layer.
Finally , as i mentioned already , the player includes a minimalistic media browser which allows you to browse your media directory and play your favorite
videos.
Downloads
Encoder + player + 1 sample video + neoflash intro video + usage guide:
mirror 1 : http://www.mediafire.com/?6uq7eunbvfbqzjw
mirror 2 : http://www.sendspace.com/file/5aapf6
Please make sure to read the "readme-player.txt" and "readme-encoder.txt" before using any of the software included in the archive.
Some thanks go to the following people :
ChillyWilly - myth hardware routines / sd init code (also tested the player and provided feedback).
Shaun Taylor - Libdragon author : http://www.dragonminded.com/n64dev/
Sanni - For testing the player on his ntsc-j console and providing instant feedback (he even recorded a quick video).
And some credits to :
"soundgator.com" - for the "dream harp" sound sample which is used for the neoflash intro video
"ECDT1089" for his Crash bandicoot 3 playthrough which is included as a demo video :
http://www.neoflash.com/forum/index....ic,7130.0.html
End
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August 25th, 2011, 13:11 Posted By: wraggster
An entry into this years Neoflash Coding Contest, heres the full details:
Nickname: Multiple:Option
Project name: U.S.A. Naturalization Civics Test
From: Australia
Division: Retro APP
Platform: DS
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Whether you're thinking about applying for U.S. citizenship, or just interested in American civics, the U.S.A. Naturalization Civics Test for DS is just for you. Study on the go. Practice and review multiple-choice questions about the American government, history, geography and more.
Features
* Fully-voiced questions from the official U.S.A. Naturalization test
* Up-to-date list of elected officials (as of August 2011)
* Bonus content including a Presidents Gallery and U.S. State Capitals quiz
* Music including "The Star-Spangled Banner" and "Hail to the Chief"
* Rumble Pak support
Tested working with Acekard 2, and NO$GBA
Download and more info:
http://www.multiple-option.com/2011/08/usa-naturalization-civics-test-for-ds.html
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August 25th, 2011, 12:55 Posted By: wraggster
News via http://retroactionmagazine.com/retro...-in-the-works/
A brand new fanzine focused on Nintendo’s 8-bit gaming consoles is in the works. NES-Bit fanzine is the brainchild of NES-Bit‘s Lorfarius and will cover the NES, Game Boy and Game Boy SP. While there are several volunteers already onboard working on articles and reviews for inclusion in the first issue, NES-Bit are looking for more Nintendo 8-Bitters willing to help out with any articles of their own. For the forum post on the subject and some pretty impressive mock front covers, head over to the NES-Bit forums.
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August 25th, 2011, 00:24 Posted By: wraggster
With the recent 3DS price cuts, Nintendo has already proven it'll take drastic steps to kickstart the portable. According to a recent report, the system could soon be revamped with a second analog stick, a lessened focus on 3D as a gimmick and perhaps a new name. That's according to a source speaking to French site 01net.
According to the report, second-stick functionality would come in the form of a $10 add-on peripheral that's currently in development. 01.net's source submits that the recent $80 drop serves a dual purpose of building interest in the system, but also cleaning out old stock. Now, assuming 01.net's report that the second stick is still at the R&D phase, it seems a bit early for a 3DS Uno fire sale, but we suppose stranger things have happened.
What's that? The whole thing sounds preposterous? Fair. But know that 01net recently reported accurately on the PS Vita and Wii U before they were public knowledge, so don't be too quick to dismiss it from consideration.http://www.joystiq.com/2011/08/23/rumor-3ds-hardware-redesign-in-the-cards/
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August 25th, 2011, 00:18 Posted By: wraggster
Nintendo will host a 3DS-focused media event in Tokyo on September 13, Bloomberg Japan reports. That's two days before the start of the Tokyo Game Show, which Nintendo typically does not attend officially. The Nintendo event will not let consumers in, but will be open to investors and analysts.
Nintendo customarily has a fall event every year, like last year's "Nintendo Conference," in which new games are unveiled and plans for upcoming hardware are detailed. It would be easy to use this new event as evidence that Nintendo really is planning to announce that crazy stuff that's been rumored, but really, all we have is a rumor and a press event that happen to come up around the same time. It's safe to expect new game announcements, but it's still a stretch to think we'll see new hardware. Not impossible, but a stretch.http://www.joystiq.com/2011/08/23/nintendo-holding-3ds-event-in-tokyo-september-13/
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August 25th, 2011, 00:06 Posted By: wraggster
Not to be outdone by their North American counterparts, these German-speaking hackers have come up with a truly unique . Although modding one system may be OK for most, the builders of this console decided to combine three systems into one clear plastic box. A stripped down Xbox360, Playstation3, and Nintendo Wii were all put together to form this “Extrem” system.
The build style should be very appealing to those interested in video game hardware. Combining the look of a tower PC with a clear plastic allows one to see all components in action. Since the box is lit up with electroluminescent lighting, one is able to show off this system in the day or at night.
http://hackaday.com/2011/08/24/extre...ng/#more-53432
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August 24th, 2011, 23:23 Posted By: wraggster
It’s a weird world we live in where a person has to explicitly say they’re not commenting on a rival’s device before they’re able to comment on a rival’s device.
Nonetheless, SCEE’s senior studio director Mick Hocking did exactly that when asked about the early struggles of the 3DS.
“So I wouldn't comment directly on 3DS,” he told GameSpot before continuing to do so. “But I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base.
“The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”
Indeed, Hocking argues that 3D and portable gaming simply aren’t good bedfellows – hence the decision not to include the tech in PlayStation Vita.
“At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens,” he added. “It can work very well on small screens, but to get the best effect, you need to keep your head very, very still.
“Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.”
http://www.mcvuk.com/news/read/sony-...ruggled/083650
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August 24th, 2011, 22:46 Posted By: wraggster
This afternoon the The Wall Street Journal has confirmed that Nintendo will hold a trade show focusing on the 3DS on September 13.
The event will only be open to media, investors and analysts, rather than the consumers who will attend the Tokyo Game Show.
ORIGINAL STORY
Nintendo has seen a sharp rise in share price after suggestions of a pre-TGS announcement on September 13.
A recent report by Bloomberg has revealed that the Japanese company's shares are at their highest price in three weeks.
The share price rose by 8.4 per cent to ¥13,100, the highest price since July 28.
"Yesterday's invitations from Nintendo for an event on September 13 seems like the main reason for today's jump," Yusuke Tsunoda, an analyst at Tokai Tokyo Securities Co, told Bloomberg.
There have also been rumours of a redesign for the 3DS console, but Nintendo is yet to comment on any of the above speculation.
In July Nintendo announced it was slashing the price of the 3DS handheld from ¥25,000 to ¥15,000 or from $249.99 to $169.99 in the US.
http://www.gamesindustry.biz/article...id-speculation
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August 23rd, 2011, 11:08 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=429&Itemid=1
Okay, I've bumped the current menu to v2.4b1. If you missed it, v2.3 added the save manager for saving save memory and save/restore of MemPak save memory. New to this version is running NES games - when you select an NES game from the SD card, the menu loads the Neon64 emulator, appends the game, recalculates the checksum, and starts the emulator. The current version of Neon64 is included with the archive and must be copied to the SD card; copy the neon64 directory from the archive to the /menu/n64 directory on the SD card.
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August 23rd, 2011, 11:06 Posted By: wraggster
ATLUS today released a new "Eighth Day" trailer for Shin Megami Tensei®: Devil Survivor™ Overclocked, an RPG/SRPG hybrid for Nintendo 3DS™ currently scheduled to release on August 23.
The "Eighth Day" trailer offers a glimpse into the all-new story chapter exclusive to Overclocked. The narrative expansion allows fans to spend more time with their favorite characters, as well as giving them an opportunity to see what happens after the events in Devil Survivorconcluded. The trailer also features extensive samples from Overclocked'ssizable voice-over offering, considered to be one of the largest voice tracks ever for a handheld title, not to mention one of the biggest ATLUS localizations to date.
Poised to be the first roleplaying game to arrive in North America for the recently launched handheld, Devil Survivor Overclocked offers the perfect blend of pure JRPG action, deep but accessible strategy, and a dark tale of survival in a city crippled by a supernatural lockdown. In a rare treat for North American gamers, Devil Survivor Overclocked releases in their region before any other, even Japan, giving them first access to the SMT series' debut on Nintendo 3DS.
SMT: Devil Survivor Overclocked is currently scheduled to launch for Nintendo 3DS on August 23, 2011. Visit the game's full website:http://www.atlus.com/devilsurvivor3ds
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