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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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November 23rd, 2006, 18:03 Posted By: wraggster
By now many of you will have Wii Consoles, well we at Wii News and DCEmu would like to see reviews by our users, the game playing public are often better reviewers than some overpaid journalist.
So if you have a review please post it in our Submit News forum and we will do the rest.
Get your reviews noticed by many thousands and the best will be put up on our site as well 
We Accept any Gaming and Hardware for Wii reviews 
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November 23rd, 2006, 18:00 Posted By: wraggster
Ok we all know by now that Gamecube Homebrew Works on the Wii via the Action Replay and SD Card Method, but the Gamecube Homebrew scene apart from 5 or 6 emulators and a few games and the GCos was never a massive success, does this mean an upturn for the Gamecube scene, maybe Datel will bring an action replay for Wii that opens it up for Homebrew and Hacking.
Thoughts anyone ?
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November 23rd, 2006, 17:42 Posted By: gunntims0103
news via palgn
We previously reported some of the ups and downs of the much talked about Toys R US Wii pre-order deal in our Wii rumour feature a couple of weeks ago. A recap for those who missed the drama: Toys R Us had been promising a 'free game at launch' with $50 down on a Wii pre-order since the middle of the year. When it was announced that Wii Sports would be packed in with the console, many reasonably assumed that TRU would go the cheap route and say that this pack-in was the free game, even though every other store would be offering the same deal automatically.
However, Toys R Us employees began telling customers that it would in fact be an additional Wii game of their choice, and this news set pre-orders alight. Three weeks ago, the dream of free Zelda was shattered like so many stalfos when TRU changed the deal so that the free game could only be the upcoming movie tie-in Open Season. After receiving a lot of negative feedback as to this odd choice of title, TRU changed their deal again, allowing customers to chose between Open Season and the Wii version Need For Speed: Carbon, which while still no Zelda was an improvement.
But yesterday it seemed the already soiled rug had been pulled out from under eager gamers' feet. According to US gaming mega-blog Kotaku, the deal is now totally off, and customers will be receiving no free game at all. But while we all know the interwebs are world wide these days, what do the yanks know about Australian retailers?
While we are still waiting for official confirmation from the Toys R Us head office, some inquiries with actual stores, combined with common sense have led us to believe Kotaku have it wrong, and that current pre-order holders will still receive their choice of Open Season or Need For Speed: Carbon. The pre-order deal is now closed for new customers, perhaps this was confused with the deal being canceled for existing customers?
We'll keep you updated if we hear any more on the topic, but for now it seems as if there's no need to declare 'open season' on TRU.
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November 23rd, 2006, 17:39 Posted By: gunntims0103
news via pro-g
New information coming from analysts puts the Wii launch availability far ahead of the PS3.
Sony had intended to launch the PS3 with launch stock in the region of 400,000 units. However, in the run-up to the launch this figure began to come down to around 200,000 units. According to analyst PJ McNealy of American Technology Research the actual launch figures of the PlayStation 3 are likely to be even lower than 200,000 at between 125k and 175k.
The Wii launch was much closer to expectations with McNealy indicating that launch stock was in the region of 425k to 475k.
"This number is in-line with our expectations, and bodes well for consumers looking for a Wii this holiday season. Our research indicates that Nintendo will likely ship at least 1.5MM to 2.0MM units to North America this calendar year, which indicates that availability of the Wii both at retail and via online stores should provide buying opportunities," said McNealy.
Lazard Capital Markets analyst Colin Sebastian has also commented on the two new platforms. Sebastian expects Nintendo to ship a further 150,000-200,000 Wii consoles to North America each week in 2006, bringing 2006 shipments of the console roughly inline with pre-launch estimates.
The PS3 does not look to be fairing as well, with Sebastian estimating that the console will only ship in the region of 750,000 units, some 250,000 units shy of Sony's one million target.
Another concern for the PS3 is a relatively low software tie ratio of approximately 1.5 games per console. This falls short of the Xbox 360 tie ratio which has maintained roughly 4 games sold per console. This low figure hasn't been helped by the large percentage of early buyers who bought a PS3 to sell on eBay.
"Based on our analysis of auction listings," notes Sebastian, "we estimate that approximately 20,000 PS3s have sold on eBay since pre-orders for the console began last month, with an average auction price of approximately $1,500 (a 150% premium over the retail price)."
Whatever happens, expect some impressive spin to come from each camp when they release sales figures for their respective launches.
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November 23rd, 2006, 17:36 Posted By: gunntims0103
news via reuters
The rush to get hold of Nintendo's new Wii video game console is being fueled by demand for another attraction -- the new game in Nintendo's legend of Zelda series -- but game critics were uncertain this level of interest would continue.
Nintendo turned to one of its most popular franchises to make sure its Wii console got off on a good start in the three-way race for sales this holiday, against Microsoft's Xbox360 and Sony Corp.'s Playstation 3.
For almost 20 years the Legend of Zelda has been one of the top properties in the video game industry, selling more than 47 million copies, so Nintendo ensured "The Legend of Zelda: Twilight Princess" came in tandem with the launch of Wii.
The new game makes use of the new controls of Wii such as its motion-sensitive controller, with players swinging the remote to make sword attacks, pointing it to fire arrows, and even simulating reeling motions in fishing challenges.
"Nintendo has an opportunity to reclaim the market share lead (with the Wii)," said Jamil Moledina, executive director of the Game Developers Conference.
Nintendo has some ground to make up. Its GameCube held just 14 percent of the global video game market compared to Sony's Playstation 2 winning a 70 percent share and Microsoft Xbox's 16 percent, according to DFC Intelligence.
The new Zelda game has received rave reviews since its release with some critics calling it one of the best Zelda titles yet. According to Gamerankings.com, the title has an average rating of 97 percent among critics.
"It took Nintendo almost a decade to do it, but the publisher has finally created a new Zelda game that is so epic that it deserves to be crowned the best in its class," raved game critic Matt Casamassina on IGN.com.
view more of the artical here
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November 23rd, 2006, 17:32 Posted By: gunntims0103
news via playfuls
Do you know what the first condition of a perfect console launch is? Releasing enough units so that everyone can get one! Well, if not everyone, at least as many as possible.
Of the three competitors on the console market, Nintendo seems to be the only one to have understood this necessity. Sony would have certainly liked to have millions of consoles available for sale, but problems determined by the incorporation of the BluRay unit didn’t allow the Japanese company such a luxurious release of its product.
Microsoft released Xbox 360 a year ago, however, as it didn’t respect this condition, the unit was sold out shortly after its launch. Lucky for the Redmond company that they had a whole year at their disposal in order to solve this problem – now they can be proud of having sold 7 million consoles. Microsoft hopes to celebrate having delivered 10 million units to consumers by March 2007.
Nintendo Wii, deemed a bona fide outsider at the beginning of the console war, has already sold 700,000 models if we are to believe what the site monitoring console sales is saying.
In less than a week, Nintendo will launch another 400,000 consoles in Japan and another number of consoles in Europe, undisclosed for now, in an attempt to reach its goal of selling 4 million units by the end of the year.
Sony is in the paradoxical situation of being defeated by a console greatly inferior to PS 3 technically. PlayStation 3 is undoubtedly a must have for any self-respecting gamer, but Nintendo Wii does hold one advantage: it will be available for purchase in stores. Sony has sold out its few hundred thousand PS3s at launch and it is unclear when the next units will hit the market.
As the holiday season is only days away, it’s hard to imagine that Sony will miraculously come forward with another couple of hundred thousand consoles, conjured out of thin air.
Surprising as it may be, the war of the consoles is not being fought over technical specs, as we’d expect it to be, but over availability. Whoever produces more units faster will win, and from this perspective, Nintendo is carefree.
Compared to Wii, Xbox 360 is no happier case. The console has already turned 1 year old and Microsoft will have to initiate a publicity campaign or price reductions in order to stimulate sales growth.
In case you’ve missed the most recent episodes of “Attack of the Next-Generation Consoles: Sony and Nintendo Counter-Attack”, don’t be mistaken into thinking Nintendo Wii will sell just because there’s so much more of it than of its rivals on the market.
While Xbox 360 and PlayStation 3 were competing in categories such as “who can stuff more memory and processors per square centimeter”, Nintendo bet on the human factor and instead of concentrating on graphics and processor power, it reinvented the magic wand, creating a wireless controller which allows gamers to make any kind of movements they desire while playing.
Is Nintendo the winner of the console war? It’s still too soon to draw a conclusion, one way or another, especially since Sony will fight mightily to regain its footing. Wii certainly is this season’s revelation.
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November 23rd, 2006, 12:34 Posted By: Darksaviour69
Firm also predicts console shortages will boost 360 sales
Nintendo is expected to deliver between 150,000 and 200,000 Wii units to North America every week until the end of 2006, according to the latest report by Lazard Capital Markets.
All the major new hardware manufacturers should benefit from impressive sales where units area available according to Lazard's Colin Sebastian, who noted: "Our retail checks and comments from specialist retailer GameStop indicate that there is strong demand for PS3 and Wii ahead of meaningful replenishments, while the Xbox 360 appears to be benefiting from new console shortages and the release of new title Gears of War."
Sebastian also expects the sale of PlayStation 3 software to improve by the year end, stating: "We note that the initial PS3 tie-in ratio is a little light of expectations, however, we expect follow-up game sales and holiday gifts to provide a boost by the end of the year."
For some industry watchers it might be stating the obvious, but ahead of the Thanks Giving weekend in the US, the firm also predicts strong sales for software including, The Legend of Zelda: Twilight Princess, Resistance: Fall of Man, Guitar Hero 2, Call of Duty 3, WWE Smackdown, Need for Speed Carbon and Final Fantasy XII.
More interesting is the estimation that between 10 and 15 per cent of all PS3 purchases may have been bought with the intention of being resold by profit-minded consumers.
"We estimate that approximately 20,000 PS3s have sold on eBay since pre-orders for the console began last month, with an average auction price of approximately US $1500," said Sebastian.
gameindustry.biz
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November 23rd, 2006, 09:03 Posted By: gunntims0103
news via inquierer
Next year, according to rumours
NINTENDO HAS plans to release a new version of the Wii next year that will ship with a HD DVD player, according to industry rumours.
Gameinformer.com quotes Nintendo of America president Reggie Fils-Aime as saying that Nintendo decided not to ship with high-definition capability when it launched on Sunday because it wanted to keep the cost down.
However, his words indicate that it may have plans to release one in the future. Later next year Nintendo has plans to release a new version of the Wii and Gameinformer is speculating that this will be when the outfit will stick on the new drive.
A spokesNintendo said that the outfit was "absolutely not currently announcing any plans to upgrade the maximum resolution from 480p". But then again everyone knews that.
However, the spokesNintendo admitted it shouldn't be impossible in theory. In fact, said the spokesman, Microsoft was able to patch the Xbox 360 to support 1080p and Nintendo has already released a patch to allow Wii gamers to transfer game saves to SD cards.
So it could be true.
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November 23rd, 2006, 07:32 Posted By: gunntims0103
new hack and video via abeisgreat
This is a video about how to transfer a save from any wii console to your own. This will open up possibilitys of large save dumps and maybe in the future some form of wii homebrew. This is a really simple process you only need a Wii, an Sd, and a Pc with a sd reader/writer.
video via
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November 23rd, 2006, 06:24 Posted By: gunntims0103
news via n-philes
Most importantly, still free until mid June 2007.
In the January issue of Nintendo Power, Nintendo confirms that the Opera Web Browser will be available for download free until mid June 2007. This was said when the browser was first announced, but later denied. Hopefully this time the news is final.
A release date is not yet known, but it is known the browser will be distributed through the Wii Shop channel.
Source: Nintendo Power January 2007 issue
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November 23rd, 2006, 05:31 Posted By: gunntims0103
news via vooks
Nintendo are famous for having lots of hidden features in games and in OS and consoles. The Nintendo DS makes a different noise on your birthday, if you hold down Z when you boot your GameCube is makes a child like squeak.
Now with the great interface that is Wii Channels a post from the IGN boards has compiled all the quirks and Easter eggs from the Wii Channels as well as a few from Wii Sports. Of course if you’re the adventurous type and want to find out most of these yourself then maybe give it a miss.
• In the Photo Channel, you can catch the evil cat that runs across the screen to get tips! It appears in the Fun option, and you can grab the cat with the A and B button.
• You can have a 194 piece puzzle by holding down the 1 button before selecting any piece amount.
• If you don’t have an SD card and still want to check out Photo Channel, you can e-mail a Jpg to your Wii Message Board. There is a size limit for any mail you send to it - possibly 1mb.
• In Bowling, you can throw your ball into other people’s lanes.
• If you put mp3s in your SD card along with your photos, you can change the background music during a slide show to one of your mp3s.
• When the message board records your play time, if you don’t exit to the Wii Menu before you power off the machine, it records the play time as “other”. If you properly exit to the menu and then shut off it will record it as the correct game.
• You can rearrange almost anything on the Wii…like the channels and messages by just holding the A and B
• The plasma burn in reduction kicks in the second the Wiimote shuts down.
• When you get an e-mail, not only does the disc drive light up and pulsate blue, but your Wiimote sends out a little chirp
• when you’re in the Mii channel and you don’t use the Wiimote for a little bit and your Mii’s start walking around, if you then suddenly use the Wiimote, all the Mii stop and follow the ‘hand’ for about 3 seconds….
• When typing messages, and you need to go back and edit the message(while still typing) instead of deleting letters, just point to where you want to edit to move the type cursor.
• In Wii Sports Bowling, when you press up on the Directional Pad, it will zoom in on the lane. The zoom in sound is the exact same sound from Super Mario 64 any time you moved the camera.
• Co Op Jigsaw puzzles in Wii photos
• You can place the sensor bar upside down and it doesn’t reverse the directions of your movements…
• In Wii sports bowling, you can release on the back swing and throw the ball backwards. It scares all the Mii’s behind you.
• Classic controller has analogue shoulder buttons. With the GC “click” at the bottom.
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November 23rd, 2006, 05:27 Posted By: gunntims0103
news via khqa
Kids need about an hour of physical activity a day to stay healthy.
But can the Wii game system do that?
"You can't do this laying back on the couch and snacking," Quincy Gamestop manager Rob Shipman said.
The way you move your arms is the way your characters move in the game.
"I believe it's a good start. Anything that gets kids off the couch and up and moving is a start to getting them more active," Personal Trainer Dee St. Clair said.
If a gamer is driving, he has to move the controller like a steering wheel.
Sports games require much more movement like throwing a football or swinging a racket.
"That could get kids interested in playing sports and that's great," St. Clair said.
When it comes to exercise, games can be fun, but there's nothing like the real thing.
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November 23rd, 2006, 05:23 Posted By: gunntims0103
news via gamesarefun
we've got a first look at Electronic Arts' Wii version of The Sims. It's being made by the Japanese devs responsible for the DS version of Sim City 3000 (which is due out in February in Japan). It seems they're going for an Animal Crossing meets Harvest Moon look.
This is honestly the first news about the game since it was revealed that it was being made. It's definitely part of the official Sims franchise, but EA hasn't yet revealed any info about the game, so we don't know whether we can expect the traditional Sims gameplay or whether things will be changed for this Wii version.
screen via comment
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November 23rd, 2006, 05:19 Posted By: gunntims0103
news via kotaku
If you're one of those anal types who likes to see their gaming library in a nice, organized display, things like storing Wii Sports in its cardboard case really sticks in your craw. Fortunately for you and your craw, the Cover Project has you... uh, covered. Contributor "megashock5" has created a custom art file (about 3.5 MB) for you to print out and shove into the nearest white DVD case, thus silencing the constant nag of your OCD.
If you don't have a white DVD case, take 4ColorRebellion's suggestion. Either spend the penny on a Wii preview DVD from Target or drop a buck-fifty on one from the official Nintendo Store. Classy!
screen via comment
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November 23rd, 2006, 05:12 Posted By: gunntims0103
news via kotaku
Kotaku reader and avid gamer Samuel Kahn contacted me last week to find out who he should contact at Nintendo about a problem he was having with the Wii.
The problem is he has Muscular Dystrophy and because of it has a limited range of motion. Unfortunately, this means he's been having some major problems with some Wii games.
He still loves the system, but he wants to make sure developers and Nintendo keep in mind not everyone can swing their arms around like a spider monkey on meth when they game and to perhaps include some sensitivity options in game settings.
Hit the jump for his full, open letter to Nintendo.
Open letter to Nintendo:
To whom it may concern,
The first thing I should mention is that I'm an avid gamer and a huge Nintendo fan. I've owned nearly every Nintendo console, so as you could probably imagine, I eagerly anticipated the release of the Wii, both as the next Nintendo console and for what it signifies in terms of a revolution in the way we play and perceive games.
As the console neared its release, I began having certain fears about it.
I'm disabled; I have Muscular Dystrophy, a genetic neuromuscular disease that makes me weak and limits the range of motion of my joints, which becomes increasingly limited slowly over time. I began fearing that the Wiimote was something I may not be able to use effectively due to my limited range of motion. I hadn't seen anything published regarding the adjustment of control sensitivity for the Wii and its games.
After buying a Wii on launch day, I discovered my fears were partially justified. I can't really play some of the games in Wii Sports, because of the broad physical movement required. Bowling is the most glaring example of this. I can however play games with more subtle movement controls such as Legend of Zelda: Twilight Princess. This leads me to believe that more options related to the adjustment of movement control sensitivity could have been included in games like Wii Sports, as would fit the precision that the Wiimote seems capable of providing.
Games are something I'm very passionate about; they are an arena in which I can compete on even ground with others despite my disability. It's very frustrating to have home video games, which have always been open and very liberating for me, become limiting. So, my goal in writing this letter is to voice my concerns to Nintendo and other developers, so they could address my concerns and perhaps take them into consideration when developing games for the Wii. I'm certain that I'm not the only disabled gamer with these issues.
Sincerely,
Samuel Kahn
you have to feel for the guy
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November 22nd, 2006, 22:58 Posted By: wraggster
New release from Superpanic:
Hi all. Here is my first game "WordUp!", a word puzzle.
DESCRIPTION
Use the stylus to connect chars into words (english). A word must be three character or longer. Words can go horisontal, vertical and diagonal as well as forwards and backwards.
If you successfully connect a word the selected blocks dissapear. If a column of blocks fill up the screen, the game is over.
The game contains two game modes, "WordUp!" which is open ended, and "Arcade", with level progression.
MISSING FEATURES
The game features some sound effects, but music is missing.
"Options" under the menu does not work yet.
No pause function implemented, but you can pause the game by closing the lid.
No filesystem for saving hiscores are implemented. So hiscores are reset on reboot.
Otherwise, it's not far from complete, I hope.
The game works on emu, but contains some alpha and scaling effects. Also it feels a lot better to play on hardware due to the stylus controls.
All feedback (positive/negative) is more than welcome!
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November 22nd, 2006, 22:54 Posted By: wraggster
New release from Lick of his app that lets you change brightness levels etc, heres the full details:
What's new: FIXED Supercard Lite support. (See libcartreset 0.72)
REMOVED the annoying purposeless green flash when resetting. (The red one is still in there.)
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November 22nd, 2006, 22:43 Posted By: wraggster
The Wii is an excellent device for Bluetooth infact anyone with a Bluetooth phone should be weary just in case a photo they dont want others to see ends up being grabbed by the Wii:
From Nintendo Forums
It said that there were 12 pictures available. So, I was like "what's going on here" and viewed them. It turned out to be pictures from my brother's phone. I was thinking "Wow, cool" but my other brother immediately turned off his bluetooth on his phone. So, in conclusion, apparently the Wii just eats up photos from any device around it that has bluetooth. I don't know if this is known already or not, but in case it isn't, I'm telling you now. I should note that I had to have an SD card in to receive the pictures.
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