s_hansse has posted an entry in the Neoflash 2010 Coding Contest:
Heres the full details posted:
Nickname: s_hansse
Project name: Scribble Jump DS (demo1f2)
From: germany
Division: Retro GAME
Platform: NDS
Original enter: YES
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Initially I wanted to make a Doodle Jump for the DS, but LimaSky (the maker of Doodle Jump) forbid that
So I made up my own graphics and my own sounds.
Some people helped me to translate this game into seven languages:
- german
- english
- frensh
- italian
- spanish
- netherlands
- swedish
If you have DSMotion, you can control the Scribble (the blue thing) by rotating your DS (like in Doodle Jump for the IPodTouch).
If you do not have DSMotion you have to use the Pad or the Stylus to control the Scribble.
For those who don't know Doodle Jump:
The Scribble jumps constantly. You can move it to the right or to the left and have to get as high as possible by jumping on different platforms.
There are also items which help you to jump higher or prevent monsters from hurting you.
You should start with the "help" - level in the main-screen.
There is also a leveleditor which you can use to make your own levels. (which will appear in the data/sj-level folder).
You can download new levels (and upload your own, if you register) here: http://cojobo.net/~s_hansse/download...on=level&lg=en.
I hope you like this game as much as the over 300 people who downloaded it yet.
Edit:
Quote
Changelog:
- there are now three modes:
- adventure mode: unlock the next level by getting through
- infinite: the "play all"-mode
- own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things
I also changed the folder structure:
new levels are now in sj-levels
missions are in sj-missions
highscores are in sj-highscores
Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;