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17:07 June 20th, 2007

XCom DS

Posted By: wraggster

News of a new project by blue_knight

Has anyone started an XCom 1 clone for DS?
I ask because I've been working on an X-Com clone. It's a clone because I am not using the original source code but will be as close to the original as possible including using the original game data.

I can currently load MAP,PCK,TAB,MCD and LBM files, can load in and create tilesets, render Battlescape maps (where each 10x10 or 20x20 area is randomly chosen from a set of maps depending on terrain type) with up to 4 height layers (the same as the original game) and of course show vehicles like the Avenger and UFO's.

Anyway you can currently show different heights (which displays like the original game) and scroll around the maps with either the d-pad or by touching near the screen boundaries. Animating tiles work and I'm currently working on doors and such. Here are some cheesy JPG screenshots running in an emulator (it works on the real hardware too):





Lighting and "fog of war" are not in yet and the top screen is currently used for debugging but will be used (most likely) to display the map. Since I'm using the GPU as a fast hardware blitter, lighting/"fog of war" will be pretty easy and shouldn't have any impact on speed.

12 comments - Last Comment By argenzul

 

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